Disney Classic Games: Aladdin and The Lion King

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Disney Classic Games:
Aladdin and The Lion King
Disney Classic Games:Aladdin and The Lion King cover
Developers
Digital Eclipse Software
Publishers
Disney
Nighthawk Interactive
Release dates
Windows October 29, 2019
Disney Classic Games: Aladdin and The Lion King on MobyGames
Disney's Aladdin
Subseries of Disney
Disney's Aladdin 1993
Disney's Activity Center: Aladdin 1994
Disney's Reading Quest with Aladdin 1998
Disney's Math Quest with Aladdin 1998
Aladdin in Nasira's Revenge 2000
Aladdin Chess Adventures 2004
Aladdin Pinball 2005
Aladdin's Magic Carpet Racing 2008
Disney Classic Games: Aladdin and The Lion King 2019
Disney's The Lion King
Subseries of Disney
Disney's Animated Storybook: The Lion King 1994
The Lion King 1994
Timon & Pumbaa's Jungle Games 1995
Disney's Hot Shots: Timon and Pumbaa's Jungle Pinball 1995
The Lion King II: Simba's Pride - Active Play 1998
The Lion King II: Simba's Pride GameBreak! 1998
Disney's Hot Shots: Swampberry Sling 1998
Disney's Hot Shots: Cub Chase 1998
Disney's Adventures in Typing with Timon and Pumbaa 1998
Disney Classic Games: Aladdin and The Lion King 2019

Key point

Includes a brand new "Final Cut" of the Mega Drive version of Aladdin, containing bug fixes and a smoother camera.
In-game, SNES versions are referred to as Console N and Mega Drive/Genesis versions are referred to as Console S. Game Boy versions are referred to simply as Handheld and Handheld Color, and must be accessed via pressing an additional button on the version selection screen.
Handheld Color versions are not emulated versions of the Game Boy Color or Game Gear versions, but rather the Game Boy versions with a color palette that is unfaithful to how they would appear on a Super Game Boy, Game Boy Color, or Game Boy Advance.

General information

Disney's Aladdin (Virgin Games video game) on Wikipedia
The Lion King (video game) on Wikipedia
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows
Linux (Proton) <Steam-folder>/steamapps/compatdata/1126190/pfx/[Note 1]

Save game data location[edit]

System Location
Windows
Linux (Proton) <Steam-folder>/steamapps/compatdata/1126190/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Extract ROMs for use in other emulators[edit]

Use QuickBMS with the Street Fighter 30th Anniversary Collection mbundle script to extract all the files from the .mbundle files in <path-to-game>\Bundle.[1]
Mega Drive/Genesis and SNES/Super Famicom roms have been patched to remove button remapping and references to Nintendo and Sega.
Archive Filename Game
bundleAladdin.mbundle Aladdin.4F7A.PATCHED.bin Aladdin (Genesis version)
bundleAladdin.mbundle Aladdin.9CB2.PATCHED.bin Aladdin (Japanese Mega Drive version)
bundleAladdin.mbundle Aladdin.CES.PATCHED.bin Aladdin (CES Demo of Genesis version)
bundleAladdin.mbundle Aladdin.gb Aladdin (Game Boy version)
bundleAladdin.mbundle Aladdin-Remix.bin Aladdin (Final Cut)
bundleLionKing.mbundle LionKing.0D3D.PATCHED.bin The Lion King (Mega Drive/Genesis version)
bundleLionKing.mbundle LionKing.919A.PATCHED.sfc The Lion King (Japanese Super Famicom version)
bundleLionKing.mbundle LionKing.DE6E.PATCHED.sfc The Lion King (SNES version)
bundleLionKing.mbundle LionKing.gb The Lion King (Game Boy version)

Video settings[edit]

General settings.
General settings.
Per-game screen settings.
Per-game screen settings.
Graphics feature State Notes
Widescreen resolution
Integer-scaled from 256x224 (SNES)/320x224 (Mega Drive)/160x144 (Game Boy) and pillarboxed and letterboxed to 4:3 (1.11:1 for Game Boy versions) or stretched to display resolution.[Note 2][2] Optional border artwork.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
Gameplay is capped to 60 FPS. Only NTSC-region versions are included.[2]
120+ FPS
High dynamic range display (HDR)

Input settings[edit]

Keyboard and mouse State Notes
Remapping
Certain keys, such as Ctrl or Shift cannot be mapped to.[3]
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Cursor appears but does not do anything.[3]
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Digital input only.
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Music and Sound Effects have an on/off toggle. Must be toggled on games' main menus for Game Boy versions.[3]
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language setting only affects menu text. Actual games are English only, except for Japanese versions.
Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

No middleware information; you can edit this page to add it.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-530
AMD Phenom II X4 940
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GT 630
AMD Radeon HD 6570
1 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1126190/ in addition to or instead of this directory. The app ID (1126190) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. Some interpolation occurs after upscaling to avoid unevenly shaped pixels. If using "Sharp Screen" mode with display filter disabled, only the axis which requires aspect ratio correction is affected.

References