Disney Classic Games: Aladdin and The Lion King

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Disney Classic Games:
Aladdin and The Lion King
Disney Classic Games:Aladdin and The Lion King cover
Digital Eclipse Software
Nighthawk Interactive
Eclipse Engine
Release dates
Windows October 29, 2019
OpenCritic 75
Series Disney Classics, Disney's Aladdin, Disney's The Lion King
Disney Classic Games: Aladdin and The Lion King on HowLongToBeat
Disney Classic Games: Aladdin and The Lion King on IGDB
Disney Classic Games: Aladdin and The Lion King on MobyGames
Subseries of Disney
The Black Cauldron 1986
Basil the Great Mouse Detective 1987
Oliver & Company 1989
Disney's Aladdin 1993
The Jungle Book (series)
The Lion King 1994
Disney's Hercules 1997
Disney's Tarzan (series)
The Emperor's New Groove 2000
Disney's Dinosaur 2000
Treasure Planet: Battle at Procyon 2002
Brother Bear 2003
Chicken Little (series)
Meet the Robinsons 2007
Bolt 2008
The Princess and the Frog 2009
Tangled 2010
Wreck-it Ralph 2013
Disney Classic Games: Aladdin and The Lion King 2019

Key point

Includes a brand new "Final Cut" of the Mega Drive version of Aladdin, containing bug fixes and a smoother camera.
In-game, SNES versions are referred to as Console N and Mega Drive/Genesis versions are referred to as Console S. Game Boy versions are referred to simply as Handheld and Handheld Color, and must be accessed via pressing an additional button on the version selection screen.
Handheld Color versions are not emulated versions of the Game Boy Color or Game Gear versions, but rather the Game Boy versions with a color palette representing how they would look on a Game Boy Color or Game Boy Advance[Note 1]. Aladdin does not use the enhanced color palette available on the Super Game Boy, which provided a more diverse palette.[1]

General information

Disney's Aladdin (Virgin Games video game) on Wikipedia
The Lion King (video game) on Wikipedia
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Humble Store
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Game data[edit]

Configuration file(s) location[edit]

System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1126190/pfx/[Note 2]

Save game data location[edit]

System Location
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1126190/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud

Extract ROMs for use in other emulators[edit]

Use QuickBMS with the Street Fighter 30th Anniversary Collection mbundle script to extract all the files from the .mbundle files in <path-to-game>\Bundle.[2]
Mega Drive/Genesis and SNES/Super Famicom roms have been patched to remove button remapping and references to Nintendo and Sega.
Archive Filename Game
bundleAladdin.mbundle Aladdin.4F7A.PATCHED.bin Aladdin (Genesis version)
bundleAladdin.mbundle Aladdin.9CB2.PATCHED.bin Aladdin (Japanese Mega Drive version)
bundleAladdin.mbundle Aladdin.CES.PATCHED.bin Aladdin (CES Demo of Genesis version)
bundleAladdin.mbundle Aladdin.gb Aladdin (Game Boy version)
bundleAladdin.mbundle Aladdin-Remix.bin Aladdin (Final Cut)
bundleLionKing.mbundle LionKing.0D3D.PATCHED.bin The Lion King (Mega Drive/Genesis version)
bundleLionKing.mbundle LionKing.919A.PATCHED.sfc The Lion King (Japanese Super Famicom version)
bundleLionKing.mbundle LionKing.DE6E.PATCHED.sfc The Lion King (SNES version)
bundleLionKing.mbundle LionKing.gb The Lion King (Game Boy version)


General settings.
General settings.
Per-game screen settings.
Per-game screen settings.

Graphics feature State Notes
Widescreen resolution
Integer-scaled from 256x224 (SNES)/320x224 (Mega Drive)/160x144 (Game Boy) and pillarboxed and letterboxed to 4:3 (1.11:1 for Game Boy versions) or stretched to display resolution.[Note 3][3] Optional border artwork.
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
Gameplay is capped to 60 FPS. Only NTSC-region versions are included.[3]
120+ FPS
High dynamic range display (HDR)


Keyboard and mouse State Notes
Certain keys, such as Ctrl or Shift cannot be mapped to.[4]
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Cursor appears but does not do anything.[4]
Mouse Y-axis inversion
Controller support
Full controller support
Controller remapping
Controller sensitivity
Digital input only.
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


Audio feature State Notes
Separate volume controls
Music and Sound Effects have an on/off toggle. Must be toggled on games' main menus for Game Boy versions.[4]
Surround sound
Closed captions
Mute on focus lost


Language setting only affects menu text. Actual games are English only, except for Japanese versions.
Language UI Audio Sub Notes

Issues Fixed[edit]

Known Issues[edit]

The game may crash after the opening logos, to fix this you need to add a System Variable in Environment Variables

  • Variable = SDL_AUDIODRIVER
  • Value = directsound

Other information[edit]


Technical specs Supported Notes
Executable 32-bit 64-bit Notes


Middleware Notes
Input SDL

System requirements[edit]

Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-530
AMD Phenom II X4 940
System memory (RAM) 2 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GT 630
AMD Radeon HD 6570
1 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


  1. Blue, Green, Black, White
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1126190/ in addition to or instead of this directory. The app ID (1126190) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  3. Some interpolation occurs after upscaling to avoid unevenly shaped pixels. If using "Sharp Screen" mode with display filter disabled, only the axis which requires aspect ratio correction is affected.