Brother Bear

From PCGamingWiki, the wiki about fixing PC games
Game lacks an FPS limiter or Vsync and causes large amount of bugs with frame rates higher than 60 FPS.
Brother Bear
Brother Bear cover
Developers
Amaze Entertainment
KnowWonder
Publishers
Disney Interactive
Russia Noviy Disk
Engines
Unreal Engine 1
Release dates
Windows November 1, 2003
Taxonomy
Perspectives Third-person
Controls Direct control
Genres Platform
Series Disney Classics
Brother Bear guide on StrategyWiki
Brother Bear on MobyGames
Brother Bear on Wikipedia
Subseries of Disney
The Black Cauldron 1986
Basil the Great Mouse Detective 1987
Oliver & Company 1989
Disney's Aladdin 1993
The Jungle Book (series)
The Lion King 1994
Disney's Hercules 1997
Disney's Tarzan (series)
The Emperor's New Groove 2000
Disney's Dinosaur 2000
Treasure Planet: Battle at Procyon 2002
Brother Bear 2003
Chicken Little (series)
Meet the Robinsons 2007
Bolt 2008
The Princess and the Frog 2009
Tangled 2010
Wreck-it Ralph 2013
Disney Classic Games: Aladdin and The Lion King 2019

General information

Disney Wikia entry

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
This game is not available digitally.

Game data[edit]

Configuration file(s) location[edit]

The path may vary since it appears to be related with the variable "DOCUMENTS_AND_SETTINGS_FOLDER=" in the INSTALL.INI used by the installer. The root folder (in this case "Brother Bear") may also vary since it uses the localized name of the game (e.g.: in the Brazilian retail, the root folder would be "Irmão Urso"). If the variable has no value, it will use the ProgramData folder as below:
System Location
Windows %PROGRAMDATA%\Disney Interactive\Brother Bear\System[Note 1]

Save game data location[edit]

The above info also apply here
System Location
Windows %PROGRAMDATA%\Disney Interactive\Brother Bear\System\Save[Note 1]

Video[edit]

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
Default 90°; see Field of view (FOV).
Windowed
On the Game.ini, set "StartupFullscreen=false" under the category being used by "ViewportManager" on Engine.Engine
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
Cutscenes become broken in higher framerates (overlapping dialogue, dialogue cutting earlier, and so on)
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution[edit]

Set in Game.ini
  1. Go to the configuration file(s) location.
  2. Open Game.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Field of view (FOV)[edit]

Set in User.ini[1]
  1. Go to the configuration file(s) location.
  2. Open User.ini.
  3. Change DesiredFOV=90 and DefaultFOV=90 to the desired value.

Input[edit]

Audio[edit]

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Czech
French
German
Polish
Mój Brat Niedźwiedź.
Brazilian Portuguese
Disney Irmão Urso.
Russian
Братец медвежонок.
Spanish
Hermano Oso.
Swedish

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium 2 350 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) 16-bit color depth
8 MB of VRAM
DirectX 9 compatible
Sound (audio device) 16-bit color DirectX 9-compatible
Other 8x CD-ROM Drive

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

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