Disney's Aladdin

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Disney's Aladdin
Disney's Aladdin cover
Virgin Games
Disney Interactive
Release dates
DOS November 11, 1993
Windows 1996
Windows (DOSBox) August 4, 2016[1]
Series Disney's Aladdin, Disney Classics
Disney's Aladdin guide on StrategyWiki
Disney's Aladdin on MobyGames
Disney's Aladdin on Wikipedia
Disney's Aladdin
Subseries of Disney
Disney's Aladdin 1993
Disney's Activity Center: Aladdin 1994
Disney's Reading Quest with Aladdin 1998
Disney's Math Quest with Aladdin 1998
Aladdin in Nasira's Revenge 2000
Aladdin Chess Adventures 2004
Aladdin Pinball 2005
Aladdin's Magic Carpet Racing 2008
Disney Classic Games: Aladdin and The Lion King 2019

Key points

This version is a port of the Amiga port of the Mega Drive/Genesis version, resulting in a reduced color palate, altered music, a larger HUD, and inferior frame rate.[2]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions


Source DRM Notes Keys OS
Prompts for answers from manual, code wheel, etc.
GOG.com (unavailable)
Pre-packaged with DosBox
Steam (unavailable)
Icon overlay.png
Pre-packaged with DosBox

Essential improvements[edit]

Stereo sound[edit]

The game will have true Stereo sound with some sounds played on the left and others on the right channel if setup properly.

For DOSBox, it is best if you select option 3 "Sound Blaster Pro" when running SETSND.EXE, and configure DOSBox with either sbtype=sbpro1 or sbtype=sbpro2. It may also work with using the default sb16 emulation that DOSBox provides, but that is simply because not all DOSBox forks emulate the SB16 properly. On a real SB16 you do not get stereo sound with the "Sound Blaster Pro" option.

On a real SB16 you can try option 2 "Sound Blaster & AWE32" (untested) to see if you get stereo, but in DOSBox it will give you mono instead.

Slowdown when playing with DOSBox[edit]

When playing the game with default settings in DOSBox you may experience slowdowns during busy scenes. This is due to the cycles=auto setting, which ends up using 3000 cycles which is not enough. The solution is to edit your DOSBox config file, and in the [cpu] section, change cycles=auto to cycles=5000.

Game data[edit]

Configuration file(s) location[edit]

System Location
DOS <path-to-game>\SOUND.CFG
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/561100/pfx/[Note 1]
This game has no save feature.[3]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud



Options menu
Options menu


SETSND.EXE sound options
SETSND.EXE sound options

Audio feature State Notes
Separate volume controls
Can toggle background music and sound effects separately on options menu
Surround sound
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.


Language UI Audio Sub Notes
spoken audio is limited to the theme song

Other information[edit]


Technical specs Supported Notes
DOS video modes VGA
Executable 32-bit 64-bit Notes

System requirements[edit]

Minimum Recommended
Operating system (OS) 3.3
Processor (CPU) Intel 386DX 33MHz or above
System memory (RAM) 4 MB (570k of base memory)
Hard disk drive (HDD) 5 MB
Minimum Recommended
Operating system (OS) 7 (Steam or GOG re-release)
Processor (CPU) 1.8 GHz (Steam or GOG re-release)
System memory (RAM) 1 GB (Steam or GOG re-release)
Hard disk drive (HDD) 9 MB (Steam or GOG re-release)
Video card (GPU) 256 MB (Steam or GOG re-release) of VRAM
DirectX 9.0c (Steam or GOG re-release) compatible


  1. File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/561100/ in addition to or instead of this directory. The app ID (561100) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.