Kingdoms of Amalur: Re-Reckoning

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For the original release, see Kingdoms of Amalur: Reckoning.

Kingdoms of Amalur: Re-Reckoning
Kingdoms of Amalur: Re-Reckoning cover
Developers
KAIKO Games
Original developer Big Huge Games
Publishers
THQ Nordic
Engines
Big Huge Engine
Release dates
Windows September 8, 2020
Reception
Metacritic 72
OpenCritic 75
IGDB 82
Taxonomy
Monetization Expansion pack
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, RPG
Art styles Stylized
Themes Fantasy
Series Kingdoms of Amalur
Kingdoms of Amalur: Re-Reckoning on HowLongToBeat
Kingdoms of Amalur: Re-Reckoning on IGDB
Kingdoms of Amalur: Re-Reckoning on MobyGames
Kingdoms of Amalur: Re-Reckoning on Wikipedia

Kingdoms of Amalur
Kingdoms of Amalur: Reckoning 2012
Kingdoms of Amalur: Re-Reckoning 2020

Kingdoms of Amalur: Re-Reckoning is a singleplayer third-person action RPG game developed by KAIKO Games and published by THQ Nordic. It serves as a remaster of the 2012 game Kingdoms of Amalur: Reckoning, developed by Big Huge Games and 38 Studios, and is THQ Nordic's first use of the property following its acquisition in 2018.[1] It was announced via Twitter in June 2020[2] after being leaked from a store listing.[3]

Kingdoms of Amalur: Re-Reckoning released for Windows on September 8, 2020 through the Epic Games Store, GOG, Origin and Steam. The remaster includes improved textures and lighting; quality of life changes involving character levelling and loot acquisition; a new "Very Hard" difficulty and all the downloadable content from the original release.[4]

Critic reviews and post-release user reports suggested that the game exhibits a number of technical issues, including crashing[5][6] and poor performance on high-end systems.[7][8] A new expansion titled Fatesworn is scheduled to release in 2021.[9]

General information

Official Discord server for series
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Amazon.com
DRM details are not known
Collector's Edition also available.
Windows
Epic Games Store
DRM details are not known
FATE Edition also available.
Windows
GamersGate
Icon overlay.png
FATE Edition also available.
Windows
Gamesplanet
Icon overlay.png
FATE Edition also available.
Windows
GOG.com
DRM-free
FATE Edition also available.
Windows
Green Man Gaming
Icon overlay.png
FATE Edition also available.
Windows
Humble Store
Icon overlay.png
FATE Edition also available.
Windows
Origin
Icon overlay.png
Included with EA Play Pro.
Windows
Steam
Icon overlay.png
FATE Edition also available.
Windows

Monetization[edit]

DLC and expansion packs

Name Notes
Fatesworn Scheduled to be released in 2021
Windows

Essential improvements[edit]

Skip intro videos[edit]

Delete/rename video files[10]
  1. Go to <path-to-game>\data\videos\
  2. Remove or rename logo_kaiko.bik and logo_thq_nordic.bik

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\kaiko\koa
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1041720/pfx/[Note 1]

Save game data location[edit]

System Location
Windows <Steam-folder>\userdata\<user-id>\1041720\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1041720/pfx/[Note 1]

Save game cloud syncing[edit]

Video[edit]

Resolution options
Resolution options
Graphics options
Graphics options
Camera options
Camera options

Graphics feature State Notes
Widescreen resolution
Cutscenes are pre-rendered at 1280x720.
Multi-monitor
Vert- gameplay and conversations. Pre-rendered cutscenes are pillarboxed to 16:9.
Gameplay FOV can be adjusted with the "Field of View" slider.[11]
Ultra-widescreen
Vert- gameplay and conversations. Pre-rendered cutscenes are pillarboxed to 16:9.
Gameplay FOV can be adjusted with the "Field of View" slider.[12]
4K Ultra HD
[13]
Field of view (FOV)
Adjustable with a slider.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Adjustable with a slider up to 16x.
Anti-aliasing (AA)
FXAA only, with a separate option to enable SSAA up to x2.0 in x0.25 increments.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input[edit]

Control options
Control options

Keyboard and mouse State Notes
Remapping
Mouse bindings cannot be changed or assigned.
Mouse acceleration
Mouse sensitivity
Referred to as "Camera Sensitivity".
Setting also affects controller input.
Mouse input in menus
Mouse Y-axis inversion
Referred to as "Invert Camera".
Setting also affects controller input.
Controller
Controller support
Full controller support
Controller remapping
Only one default preset available.
Controller sensitivity
Referred to as "Camera Sensitivity".
Setting also affects mouse input.
Controller Y-axis inversion
Referred to as "Invert Camera".
Setting also affects mouse input.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes Wired
V2 tested
Generic/other controllers
A config for a Switch Pro Controller is in the game files.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio[edit]

Audio options
Audio options
Gameplay options
Gameplay options

Audio feature State Notes
Separate volume controls
Sliders for "Effects", "Music" and "Dialogue" volume.
Surround sound
Up to 7.1 output.[14]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Russian
Spanish

Issues unresolved[edit]

Game crashing[edit]

The game may crash when starting a new game, loading, saving or randomly during gameplay.[5][6][15]

Performance issues[edit]

Several reports indicate that performance issues are present, even on hardware that is within the listed system requirements.[8][16][17][18][19][20]
Lowering the in-game graphics options may not result in significant performance improvement.
Using DXVK to wrap the D3D11 calls to Vulkan has shown performance improvements up to 30% at 4K, and even more at lower resolutions.[21]
Use DXVK[22]
  1. Download DXVK.
  2. Open the archive and navigate to the x32 subfolder of the archive.
  3. Extract dxgi.dll and d3d11.dll to <path-to-game>.
  4. Launch the game.

Issues fixed[edit]

Game crashing at launch[edit]

Close MSI Afterburner or disable "Stealth Mode" in RivaTuner Statistics Server.[23][24]
Ensure the game is not attempting to launch using the integrated GPU.[25]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics Bullet Physics
Cutscenes Bink Video, FaceFX

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel dual core CPU 2.5 GHz
AMD dual core CPU 2.5 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 40 GB
Video card (GPU) DirectX 10 feature level AMD card
DirectX 10 feature level NVIDIA card
1 GB of VRAM
DirectX 11 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1041720/ in addition to or instead of this directory. The app ID (1041720) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. THQ Nordic on Twitter - last accessed on 2020-09-11
    "We are beyond proud to announce that THQ Nordic has acquired the "Kingdoms of Amalur" IP, among other assets, from 38 Studios."
  2. Kingdoms of Amalur Re-Reckoning on Twitter - last accessed on 2020-09-11
  3. Kingdoms of Amalur: Re-Reckoning leaks on the Microsoft Store - last accessed on 2020-09-11
  4. The Re-Reckoning in Amalur Starts Today on Xbox One - last accessed on 2020-09-11
  5. 5.0 5.1 100% crash when selecting to start a new game from Menu. - last accessed on 2020-09-10
  6. 6.0 6.1 crashing - last accessed on 2020-09-10
  7. Kingdoms of Amalur: Re-reckoning review – Kill, collect, craft, repeat - last accessed on 2020-09-11
    "I could’ve easily looked past my initial disappointment had I spent less time battling rocky frame rates, falling victim to frequent crashes, and struggling to overcome various bugs as well."
  8. 8.0 8.1 serious fps issues - last accessed on 2020-09-09
  9. FAQ - Kingdoms of Amalur Re-Reckoning - last accessed on 2020-09-07
  10. Verified by User:Fayaine on 2020-09-08
    Renamed both video files manually to test intro skipping.
  11. Verified by User:Fayaine on 2020-09-02
    Tested at 5760x1080 custom resolution.
  12. Verified by User:Fayaine on 2020-09-02
    Tested at 2560x1080 custom resolution.
  13. Verified by User:Fayaine on 2020-09-02
    Tested at 3840x2160 custom resolution.
  14. Verified by User:Shadowstealer7 on 2020-09-11
    Tested using Razer Surround to emulate 7.1 output and using Special K to confirm
  15. Game Crash! - last accessed on 2020-09-10
  16. Strange Performance... - last accessed on 2020-09-09
  17. Terrible Performance - last accessed on 2020-09-09
  18. Probably worst remaster i've ever seen - last accessed on 2020-09-09
  19. Optimization is REALLY POOR which is just a fail - last accessed on 2020-09-09
  20. Verified by User:Fayaine on 2020-09-09
    I can confirm this myself by comparing the original game to the remaster. The slight improvements of the graphics do not make sense together with the huge FPS drops and performance issues the game is suffering from currently. 270 FPS in one scene turned into 80FPS in the remaster for no apparent reason. Towns in particular are a huge drop in FPS and a GTX 1080 can't hold 60 FPS in the first small town of the game. This of course is a remaster of an 8 year old game but it just makes no sense as to why it performs this bad.
  21. Special K - Kingdoms of Amalur Re-reckoning - Reply #48 by Aemony - last accessed on 2020-09-21
  22. Verified by User:Aemony on 2020-09-21
    Tested and verified myself that there's noticeable performance improvements of using DXVK. This is not a proper solution, but it alleviates the issue partially at least.
  23. Zyddie comments on "Game Crash!" - last accessed on 2020-09-11
  24. Verified by User:Shadowstealer7 on 2020-09-11
    Confirmed from testing.
  25. Zyddie comments on "crashing" - last accessed on 2020-09-11