Key points
- Game was released as BlackSite outside the U.S.
- Game lacks an FPS limiter and causes AI scripted problems at frame rates higher than 60 FPS. Limit the frame rate to prevent this.
Availability[edit]
- This game is not available digitally.
Essential improvements[edit]
Patches[edit]
- Install the latest patch (v1.2).
Limit frame rate[edit]
The game has issues at frame rates above 60 fps.
Game data[edit]
Configuration file(s) location[edit]
-
Screen.ini
only contains screen resolution and option to start in window or fullscreen mode. Other settings are encrypted inside other files.
Save game data location[edit]
Post-processing enabled(up) and disabled(down).
Field of View[edit]
- FOV can be edited in Coalesced.ini, however this involves editing multiple entries. Comprehensively edited files for Hor+ gameplay in various different resolutions can be downloaded from the game's WSGF.com entry.
- The files provided on WSGF.com give an FOV that is about 7° wider than a true 1:1 Hor+ increase from a base 4:3 image. Also, these files increase the FOV based on the default 75° at a 4:3 aspect ratio, however the game is designed around 75° FOV at a 16:9 aspect ratio, as indicated by the cutscenes which have a fixed FOV.
Download a comprehensively edited Coalesced.ini from wsgf.com
|
- Download the fix from the WSGF entry.
- Replace Coalesced.ini in
<path-to-game>\A52Game\Content\Tweaks\ with the fixed version that corresponds to your screen resolution or preferred FOV.
- If you're increasing FOV as Vert- compensation for an ultrawide aspect ratio, and you want a field of view closer to what the developers intended, use a Coalesced.ini file for one aspect ratio down from the one you're using. I.E. if your aspect ratio is 21:9, use the custom file for 16:9 aspect ratio.
|
Post-processing effects[edit]
- Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file.
Disabling post-processing[1]
|
- Go to
<path-to-game>\A52Game\CookedPC
- Delete or rename the file
a52postfx.xxx
|
Input settings and key mappings.
Audio feature |
State |
Notes |
Separate volume controls |
|
Music, sound effects and dialogue |
Surround sound |
|
5.1 |
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Localizations
VR support[edit]
3D modes |
Native |
Notes |
vorpX |
| G3D User created game profile. Requires important settings to work properly, see vorpx forum profile introduction. |
Network[edit]
Multiplayer types
Other information[edit]
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Shader Model support |
3 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware[edit]
|
Middleware |
Notes |
Physics |
Havok |
|
Audio |
FMOD |
|
Cutscenes |
Bink Video |
|
Multiplayer |
Quazal |
|
Issues unresolved[edit]
Dynamic shadow rendering bug.
Dynamic shadows enabled(up) and disabled(down).
Dynamic shadow rendering bug[edit]
- Dynamic shadows of certain characters and objects are rendered incorrectly.
- Turning off dynamic shadows in video settings isn't an improvement, because it also turns off light in outdoor areas.
Game freezes when changing video settings[edit]
- It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu.
Delete the settings file[1]
|
- Go to
%LOCALAPPDATA%\Midway\Blacksite
- Delete the file
settings.dat
- Next time the game is launched it will create a new file with default settings. Change the settings in the options menu.
|
System requirements[edit]
Windows |
|
Minimum |
Operating system (OS) |
XP, Vista |
Processor (CPU) |
Intel Pentium 4 3.0 GHz AMD Athlon 64 4000+ |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
15 GB |
Video card (GPU) |
256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
References