Super Bomberman R 2
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
HexaDrive | |
Konami | |
Publishers | |
Konami | |
Engines | |
Unity 2020[Note 1] | |
Release dates | |
Windows | September 13, 2023 |
Reception | |
OpenCritic | 68 |
IGDB | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Flip screen |
Controls | Direct control |
Genres | Battle royale |
Art styles | Cartoon |
Themes | Fantasy |
Series | Super Bomberman R |
Super Bomberman R | |
---|---|
Subseries of Bomberman | |
Super Bomberman R | 2018 |
Super Bomberman R Online | 2021 |
Super Bomberman R 2 | 2023 |
Super Bomberman R 2 is a singleplayer and multiplayer real-time bird's-eye view battle royale game in the Super Bomberman R series, developed by HexaDrive and Konami and published by Konami.
The game was released worldwide on Steam on September 13, 2023.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | Super Bomberman R 2 requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Super Bomberman R 2 has no microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Konami Digital Entertainment Co_, Ltd_\SUPER BOMBERMAN R 2\<user-id> |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1913740/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Konami Digital Entertainment Co_, Ltd_\SUPER BOMBERMAN R 2\<user-id> |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1913740/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Support added in Ver 1.2.2.[2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Limited to five predefined 16:9 resolutions.[Note 3] | ||
Multi-monitor | Aspect ratios wider than 16:9 are pillarboxed.[3] | ||
Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed.[4] | ||
4K Ultra HD | [5] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | [6] | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | FMV cutscenes in Story Mode are capped at 30 FPS. Choice between 30, 60, 90, 120 FPS, or Unlimited when Vsync is disabled. Plays at monitor's refresh rate when Vsync is enabled. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Actions can be bound to a primary and a secondary key. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Esc is used to exit the game while on the title screen or the main menu. | |
Controller remapping | Uses Steam Input in place of native support for button remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Supports DualShock 4 and DualSense controllers. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts | Supports Nintendo Switch Pro Controller. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM, SE, and Voices. | |
Surround sound | Stereo only.[7] | |
Subtitles | Subtitles during FMV cutscenes in Story Mode are forced on and cannot be disabled. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- Text and voice languages can only be changed from the options menu and require a restart back to the title screen.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | Mistakenly labeled as Portuguese. | |||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 - 8 | Versus The amount of players required varies depending on the Battle Mode selected. Standard and Castle can be played up to 8 players, while Grand Prix is limited to 6 players. Local multiplayer is not available for Battle 64. |
||
LAN play | ||||
Online play | 4 - 64 | Versus Cross-play is available with Nintendo Switch, PlayStation 4 & 5, and Xbox One & Series S/X. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10/11 |
Processor (CPU) | Intel Core i5-4440 AMD Athlon 300GE | |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 DirectX 11 compatible | Nvidia GeForce RTX 2070 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.3.36f1[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1913740/
in addition to or instead of this directory. The app ID (1913740) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. - ↑ Available resolutions:
•960x540
•1280x720
•1920x1080
•2560x1440
•3840x2160
References
- ↑ Verified by User:MasterBlaster on 2023-09-05
- As indicated in the
values
file.
- As indicated in the
- ↑ Ver1.2.2 Patch Notes - Konami, via Steam Events
- ↑ Verified by User:MasterBlaster on 2023-09-14
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2023-09-14
- Tested by playing the game with my computer set at 2560x1080 resolution. The game's display resolution options didn't present me with my set resolution or any other ultrawide or ultratall resolutions, either.
- ↑ Verified by User:MasterBlaster on 2023-09-14
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2023-09-15
- Tested by taking several screenshots in the same spot on the first world at an angle with several AF sample rates and comparing them. The game appears to use any form of AF.
- ↑ Verified by User:MasterBlaster on 2023-09-15
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.