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Submerged

From PCGamingWiki, the wiki about fixing PC games
Submerged
Submerged cover
Developers
Uppercut Games
Engines
Unreal Engine 4[Note 1]
Release dates
Windows August 4, 2015
Reception
Metacritic 47
OpenCritic 54
IGDB 57
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Perspectives Third-person
Controls Direct control
Genres Adventure, Exploration, Platform
Vehicles Naval/watercraft
Art styles Realistic
Themes Post-apocalyptic
Series Submerged
Submerged on HowLongToBeat
Submerged on IGDB
Submerged on MobyGames
Submerged on Wikipedia
Submerged
Submerged 2015
Submerged: Hidden Depths 2022

Key points

Updated versions have lower view distance and much more noticeable LOD popping compared to version 1.0.0.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Essential improvements

Skip intro videos

Delete or rename the video files[1]
  1. Go to <path-to-game>\Submerged\Content\Movies\.
  2. Delete or rename StartupMoviePC.mp4.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Submerged\Saved\Config\WindowsNoEditor[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/301860/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\Submerged\Saved\SaveGames\[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/301860/pfx/[Note 3]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- default.
See Field of view (FOV) to change to Hor+.
Ultra-widescreen
Vert- default.
See Field of view (FOV) to change to Hor+.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Enable through graphics card control panel.
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Change FOV scaling to Hor+[2]
  1. Go to <path-to-game>\Submerged\Saved\Config\WindowsNoEditor.
  2. Open Engine.ini.
  3. At the end of the file add:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Input

Control settings
Control settings

Audio

General settings
General settings

Audio feature State Notes
Separate volume controls
Music and SFX
Surround sound
5.1
Subtitles
Closed captions
Mute on focus lost
No option to disable it.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Language is fictional, with the occasional distorted English word mixed in.[3]
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Portuguese
Brazilian Portuguese
Russian
Spanish
Turkish

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 10, 11
Shader Model support 4, 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce 9800 GTX
ATI Radeon HD 4770
DirectX 10 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.21.2.0[1]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/301860/ in addition to or instead of this directory. The app ID (301860) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References