User contributions
- 11:44, 19 April 2024 diff hist +189 Games for Windows - LIVE Changed a few verbal tenses (and added note) to highlight that GFWL is *still* working. current
- 11:21, 12 April 2024 diff hist +225 The House of the Dead III →Issues fixed: quick crash note current
- 10:08, 8 April 2024 diff hist +457 Dogfight 1942 quick fix write
- 21:57, 6 April 2024 (diff | hist) . . +97 . . Custom drivers on Glossary talk:Graphics card
- 20:57, 20 March 2024 (diff | hist) . . +276 . . "Extended" OS support on Talk:NVIDIA Control Panel
- 18:36, 20 March 2024 (diff | hist) . . +123 . . BIOS recovery on Glossary talk:BIOS
- 16:43, 18 March 2024 (diff | hist) . . +1,272 . . N HUD distortion on Talk:Cyberpunk 2077
- 23:58, 13 February 2024 (diff | hist) . . +69 . . DirectInput tinkering on Glossary talk:Controller
- 19:50, 11 February 2024 diff hist +681 Glossary:Anti-aliasing (AA) added new info from the new DF TAA video current
- 17:54, 25 January 2024 (diff | hist) . . +37 . . N Something's moving on Talk:Command & Conquer (2013)
- 18:15, 5 January 2024 diff hist +43 Glossary:Anti-aliasing (AA) →Coverage Sampling Anti-Aliasing (CSAA): fixed dead link (and I hate refurls)
- 18:41, 29 December 2023 (diff | hist) . . +1 . . x64 driver signature override ideas on Talk:Windows
- 18:40, 29 December 2023 (diff | hist) . . +89 . . x64 driver signature override ideas on Talk:Windows
- 18:30, 29 December 2023 (diff | hist) . . +136 . . x64 driver signature override ideas on Talk:Windows
- 14:48, 5 December 2023 (diff | hist) . . +352 . . N Testing and reporting HFR physics issues on Talk:Grand Theft Auto: The Trilogy – The Definitive Edition
- 10:50, 1 December 2023 diff hist +671 AMD Radeon Software added AMF bug, moved rollback fixes to unresolved, shifted legacy cards note on the top (not really an "issue"?) current
- 15:18, 26 November 2023 (diff | hist) . . +234 . . N Still available? on Talk:Counter-Strike: Global Offensive
- 20:39, 25 November 2023 diff hist +14 Boundary (2023) →Middleware: physx version, vivox (from old demo) current
- 20:36, 25 November 2023 diff hist +7 Lies of P →Middleware: physx version (from the demo at least?)
- 23:37, 17 November 2023 diff hist -210 Grand Theft Auto: San Andreas →Mouse fails to work: removed BS fix and improved link to the "totally unexplained, but at least still believable" one
- 23:31, 17 November 2023 (diff | hist) . . +308 . . A new fix for splash screen crash issue on Talk:Far Cry 2
- 19:58, 2 November 2023 diff hist -1 Mirror's Edge fixed broken section order
- 20:14, 1 November 2023 diff hist +86 Batman: Arkham Knight →Reduce stuttering and improve performance: fixed links
- 20:23, 25 October 2023 diff hist +679 Glossary:PhysX →Games prefer private own libraries to system ones: added EpicLocalDLLHack rationale
- 22:11, 24 October 2023 (diff | hist) . . +1,420 . . N OpenAL settings selection logic on Talk:Unreal Tournament 2003
- 18:55, 24 October 2023 diff hist +326 Assassin's Creed II PS prompts mod, AI upscale videos mod
- 14:26, 24 October 2023 (diff | hist) . . +20 . . Plan on Talk:SecuROM
- 14:25, 24 October 2023 (diff | hist) . . +140 . . Plan on Talk:SecuROM
- 14:24, 24 October 2023 (diff | hist) . . +163 . . Origin DRM on Store talk:Origin
- 10:32, 24 October 2023 (diff | hist) . . +144 . . N Open source server on Talk:Age of Empires Online
- 13:09, 16 October 2023 diff hist +333 Genshin Impact →Unlocking the Frame rate (FPS): If one really wants to be technical about ToS, it just rules out cheats, malware and "stuff that may cause an unfair competitive advantage". Higher framerate may sound like this last, except they official allow it on higher end phones.
- 16:20, 23 September 2023 diff hist +76 Mass Effect 2 →Adjust all video settings: it doesn't really matter when the best case scenario happens to explain the problem, and FWIW even my 2080S is only rated as CompatLevelGPU=3
- 14:17, 23 September 2023 diff hist +136 Mass Effect 2 Origin may be no more (but not really, if one uses the restore hack, or set it to offline mode?) but this doesn't exactly absolve its successor overlay. Also "some driver is responsible" with no specific info whatsoever is just heresy.
- 21:05, 21 September 2023 diff hist +240 Troubleshooting guide/Display and visual problems →Nvidia Optimus systems always run legacy DirectX games on integrated graphics: added a tentative rationale for the issue current
- 19:27, 21 September 2023 diff hist -38 Troubleshooting guide/Startup and launching problems →Error message on launch: updated drm issues wording
- 17:06, 21 September 2023 diff hist +146 Grand Theft Auto: San Andreas →Issues fixed: added back codec hell fix
- 13:38, 15 September 2023 diff hist +482 Cyberpunk 2077 →System requirements: added sse4/popcnt mention
- 21:13, 6 September 2023 diff hist +17 m Glossary:Graphics card →Overscan/Underscan: fixed ref
- 21:12, 6 September 2023 diff hist +350 Glossary:Graphics card →Overscan/Underscan: bending over backwards to smoothly hint there can be very specific situations with samsung tvs where you cannot win (kinda proud that I even found a hack though)
- 20:53, 6 September 2023 diff hist +443 PC gaming on a TV and couch →TV: reworded the paradox since it's not very likely in the present, added extra reference of PC mode testing current
- 22:07, 5 September 2023 diff hist +18 m PC gaming on a TV and couch →TV: formatting
- 13:40, 2 September 2023 diff hist -168 Call of Duty: World at War →Other information: new mod section (moved T4M there, for it not to appear empty, and also to explain what that even is)
- 15:00, 23 August 2023 diff hist +1,118 AMD Radeon Software force smart access memory
- 23:12, 21 August 2023 diff hist +131 Alan Wake →Middleware: better ref (can I still put it in the "name" column?)
- 19:46, 21 August 2023 (diff | hist) . . +130 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 09:04, 18 August 2023 (diff | hist) . . +344 . . Driver versions remarks on Talk:Intel Arc Control
- 09:34, 14 August 2023 (diff | hist) . . +444 . . Driver versions remarks on Talk:Intel Arc Control
- 00:55, 14 August 2023 (diff | hist) . . +1 . . Driver versions remarks on Talk:Intel Arc Control . . Mirh (talk | contribs) changed the topic title from "Driver version remarks" to "Driver versions remarks"
- 00:55, 14 August 2023 (diff | hist) . . +1,020 . . Driver versions remarks on Talk:Intel Arc Control
- 19:13, 13 August 2023 (diff | hist) . . +1,269 . . N Driver versions remarks on Talk:Intel Arc Control
- 18:27, 7 August 2023 diff hist +316 Motocross Madness →Issues fixed: d3drm error happens at least with the demo (instructions copied from 'the outforce') current
- 16:55, 4 August 2023 (diff | hist) . . +1 . . Integrated memory woes on Talk:Intel Arc Control
- 16:51, 4 August 2023 (diff | hist) . . +1,063 . . N Integrated memory woes on Talk:Intel Arc Control
- 20:28, 1 August 2023 diff hist +345 Mirror's Edge →Issues fixed: ransomware protection fix, copy pasted from the other ME
- 15:52, 31 July 2023 (diff | hist) . . +55 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 17:06, 26 July 2023 (diff | hist) . . +68 . . Streaming accesories on Emulation talk:Wii
- 12:45, 18 July 2023 diff hist +429 Elden Ring →System requirements: added note and reference for the fake dx12 requirement (half-way copied from death stranding)
- 23:36, 17 July 2023 (diff | hist) . . +1 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 23:36, 17 July 2023 (diff | hist) . . +85 . . Stuttering on Talk:Troubleshooting guide/Display and visual problems
- 23:34, 17 July 2023 (diff | hist) . . -109 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 23:33, 17 July 2023 (diff | hist) . . +110 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 22:42, 17 July 2023 (diff | hist) . . +41 . . PLP - L.A. noire on User talk:Glitchabit
- 18:03, 17 July 2023 diff hist +122 Glossary:Graphics card →Overscan/Underscan: slight clarification, new reference
- 14:21, 17 July 2023 diff hist +46 Mirror's Edge →Video: improved references, added the font fix mod (instructions could probably be added, and be mentioned not just for the 4K case)
- 15:56, 1 July 2023 (diff | hist) . . +87 . . N Revision history on Glossary talk:FMOD
- 15:23, 1 July 2023 (diff | hist) . . +117 . . Problems list on Talk:NVIDIA Control Panel
- 09:21, 6 June 2023 (diff | hist) . . +45 . . Optical disc drive choice seems trifling.. on Talk:Build a PC
- 09:18, 6 June 2023 (diff | hist) . . +202 . . Dumping DVDs on Emulation talk:Wii
- 12:51, 5 June 2023 diff hist -985 Mirror's Edge →Video: deleted inferior FOV solution (unsure if even FWS shouldn't get the boot by now). Came here to write about SK supporting vulkan (with nvidia interop) but TIL that there's a dxvk-hdr fork
- 10:30, 2 June 2023 diff hist +250 m Mass Effect Legendary Edition →Audio: fixing somebody else mess with refs
- 10:16, 2 June 2023 diff hist +664 Mass Effect Legendary Edition Broken steam achievements workaround..
- 09:21, 30 May 2023 diff hist +3 Star Citizen →Middleware: bink was updated somewhen in the last year
- 09:08, 30 May 2023 (diff | hist) . . +105 . . Problems list on Talk:NVIDIA Control Panel
- 19:35, 29 May 2023 diff hist +584 Mass Effect 2 →Availability: added back the overwriting note (I didn't work that long to find references, only for it to be deleted). I couldn't actually check the new steam touchup.dat, so I kinda left an hair of doubt with that slash between prepositions
- 19:33, 19 May 2023 diff hist -537 Mirror's Edge →Issues fixed: cleaned up fixes (one was kinda duplicated, and I really don't think you need to run origin as admin). Added reference and improved instructions for ASLR
- 21:22, 18 May 2023 diff hist -797 Mirror's Edge →Issues fixed: removed wine openal fix (I'm not really comfortable with wine holes having a place here, and besides the problem should have been somewhat fixed in wine 6.22)
- 13:16, 15 May 2023 (diff | hist) . . +366 . . AMD hidden shenanigans on Glossary talk:Central Processing Unit (CPU)
- 10:29, 5 May 2023 diff hist -8 Glossary:Display wrapper Undo revision 1406032 by Mirh (talk) Aaand of course it's no more. Tag: Undo
- 21:29, 29 April 2023 diff hist +117 Troubleshooting guide/Display and visual problems →Nvidia Optimus systems always run legacy DirectX games on integrated graphics: added reference.. though I'm wondering if W7 and W8 also apply?
- 21:38, 20 April 2023 diff hist +8 Glossary:Display wrapper →DirectDraw wrappers: AFAICT dxwrapper added 9Ex like two hours ago
- 19:20, 20 April 2023 diff hist +989 Burnout Paradise Remastered →Audio: added language unlocker mods info (idk if that's really the right way/website to present it)
- 19:10, 20 April 2023 diff hist +601 Store:Origin →Overlays do not work: expanded the issue with everything and anything that could go wrong with the overlay
- 12:50, 14 April 2023 (diff | hist) . . +103 . . Z-buffer issues + download hell on Glossary talk:Graphics card
- 12:42, 14 April 2023 (diff | hist) . . +62 . . Custom drivers on Glossary talk:Sound card
- 12:35, 14 April 2023 (diff | hist) . . +82 . . Custom drivers on Glossary talk:Sound card
- 22:23, 13 April 2023 (diff | hist) . . 0 . . Confirmed PA servers closure list on Talk:SecuROM
- 22:22, 13 April 2023 (diff | hist) . . -57 . . Confirmed PA servers closure list on Talk:SecuROM
- 22:03, 13 April 2023 (diff | hist) . . +616 . . N Confirmed PA servers closure list on Talk:SecuROM
- 15:37, 7 April 2023 (diff | hist) . . +1,559 . . N The hardware side of proprietariness on Talk:RGB lighting middleware
- 23:42, 31 March 2023 diff hist +15 Mass Effect →Characters become black blobs on AMD >K10 CPUs: bulldozer is very technically just the first 15h revision
- 13:09, 24 March 2023 diff hist +1,237 User:Mirh Here we are for the 10th anniversary refresh.. current
- 01:13, 24 March 2023 diff hist -33 Glossary:Sound card →Creative (X-Fi Titanium Cards): moved the comment to explicit (PCI cards matter)
- 13:19, 23 March 2023 (diff | hist) . . +384 . . Wisdom infodump on Glossary talk:Overclocking
- 00:33, 21 March 2023 diff hist -16 m Store:Origin →Installation
- 00:31, 21 March 2023 diff hist +1,048 Store:Origin →Installation: confirmed myself from an old log that version 10.5.119.52718 was indeed the last good one
- 03:42, 10 March 2023 diff hist -237 Glossary:DirectX/DirectDraw troubleshooting →Fixes: duh, it was already here
- 03:39, 10 March 2023 diff hist +306 Glossary:DirectX/DirectDraw troubleshooting →Registry hack: better references (I presume disabling DWM could also be an alternative?)
- 03:09, 10 March 2023 (diff | hist) . . +54 . . Fake fullscreen mode in < D3D8 games on User talk:Garrett/Troubleshooting/Windows 8.1
- 01:30, 9 March 2023 (diff | hist) . . +468 . . N Bad forcing results on Glossary talk:Anisotropic filtering (AF)
- 01:17, 9 March 2023 diff hist +32 Crysis →Anisotropic filtering (AF): Bruh I managed to find the right archived version of the linked post
- 00:11, 9 March 2023 (diff | hist) . . +129 . . Texture filtering quality comparison on Glossary talk:Anisotropic filtering (AF)
- 02:48, 8 March 2023 (diff | hist) . . +6 . . Known backwards compatibility holes on Glossary talk:DirectX
- 02:46, 8 March 2023 (diff | hist) . . +501 . . Known backwards compatibility holes on Glossary talk:DirectX
- 01:57, 8 March 2023 (diff | hist) . . +272 . . Fake fullscreen mode in D3D8 games on User talk:Garrett/Troubleshooting/Windows 10
- 23:45, 5 March 2023 diff hist +1,462 N Bink Video super awful stub (both the dll repo and the container description are actively "fix related" btw)
- 19:38, 4 March 2023 (diff | hist) . . +15 . . Exclusive windowed was real on Glossary talk:Windowed
- 19:38, 4 March 2023 (diff | hist) . . +341 . . N Exclusive windowed was real on Glossary talk:Windowed
- 23:52, 1 March 2023 diff hist +111 Atlantis: The Lost Tales Who the hell put HFR true? Explained a CN as much as I could humanly remember.
- 19:56, 28 February 2023 diff hist -12 World in Conflict →Availability: moved uplay note, update gfwl ref
- 16:02, 24 February 2023 (diff | hist) . . +120 . . Plan on Talk:SecuROM
- 00:30, 24 February 2023 (diff | hist) . . +210 . . N Known backwards compatibility holes on Glossary talk:DirectX
- 00:24, 24 February 2023 (diff | hist) . . 0 . . Broken compatibility internals on Talk:Windows
- 00:24, 24 February 2023 (diff | hist) . . -49 . . Broken compatibility internals on Talk:Windows
- 00:07, 24 February 2023 (diff | hist) . . +195 . . Plan on Talk:SecuROM
- 23:54, 22 February 2023 diff hist +304 Windows →Issues fixed (missing libraries, codecs or APIs): slight rename (where else would apis be if not inside libraries? lol). Added windows vista version of the TLS fix. To be honest my use case (getting the origin drmed ME2Game.exe to connect to EA servers) only needed certificates this time, but I'm sure other games could be more picky than qt4 ActivationUI.exe
- 23:47, 22 February 2023 diff hist +350 Mass Effect 2 Wildcarded vc2005 error because "the application" can be "its side-by-side" depending on the windows version/situation (rip SEO). Added overlord dlc crash kind-of-fix
- 16:20, 22 February 2023 diff hist +49 Mass Effect 2 Noting that a link needs to be in a certain form to work at all (well half of it), seems pretty important to me. And as discussed previously on Discord, it's editor-facing and short and concise. Also wtf happened to the DLC table.
- 15:03, 22 February 2023 diff hist +86 Mass Effect 2 Ok so, W8 is indeed just like W10.. but unexpectedly Vista was too, lol? I mean, not sure if trying rtm was the smartest choice eventually (many hacks happened to get it to work with vmware tools) but still. I struggled so hard to keep the note at max 3 lines.
- 16:59, 21 February 2023 diff hist +524 Windows →Issues fixed (missing files or codecs): renamed section in name of a general concept of "you have a problem because you lack some stuff", so I can move directplay to it and add XP missing TLS 1.2 (yes, ideally the instructions should be lengthened)
- 16:27, 21 February 2023 diff hist +122 Mass Effect 2 After literally testing on XP with my original retail copy (patched to 1.01 like back in the days) and trying to play till the first save point, I can CONFIDENTLY say that autologin broke on their end. Lol at the dvd coming with msvcr80 ATL update, while origin is stuck to RTM.
- 15:29, 21 February 2023 diff hist +421 Mass Effect 2 →Video: new windowed loading screen discoveries: I have to write this down before I go crazy (to be extremely fair I only tested XP, 7 and 10 but for the moment I'm completely wasted)
- 22:56, 20 February 2023 diff hist +95 Mirror's Edge →Audio: you don't mess with satsun (also OAL instructions are far too convoluted given 3/4 kinda applies to every such game, but whatever)
- 22:37, 20 February 2023 diff hist -57 Mirror's Edge You don't need memla to have tdengine.ini edits stick. FINALLY tested what makes the UI blurry (thanks nvidia control panel). Maybe it's the letterboxing at play here, but technically speaking it's the pixel width to matter here.
- 00:09, 20 February 2023 diff hist +107 Final Fantasy X/X-2 HD Remaster →Audio: ps2 surround ref
- 19:29, 19 February 2023 (diff | hist) . . +15 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 19:28, 19 February 2023 (diff | hist) . . +111 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 19:25, 19 February 2023 (diff | hist) . . +108 . . CUDA mysteries on Glossary talk:PhysX
- 18:35, 19 February 2023 (diff | hist) . . +22 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 18:33, 19 February 2023 (diff | hist) . . +24 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 18:30, 19 February 2023 (diff | hist) . . +1 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX . . Mirh (talk | contribs) changed the topic title from "Resurrect PPU support (<2.8.3)" to "Bring back PPU support (<2.8.3)"
- 18:29, 19 February 2023 (diff | hist) . . +16 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 18:29, 19 February 2023 (diff | hist) . . +3,207 . . Bring back PPU support (<2.8.3) on Glossary talk:PhysX
- 15:39, 19 February 2023 diff hist +507 Crazy Machines 2 physx refs
- 23:58, 18 February 2023 diff hist +25 Warmonger: Operation Downtown Destruction →Middleware: could as well write a few other things I can spot in the binaries folder
- 23:54, 18 February 2023 diff hist +9,702 N Warmonger: Operation Downtown Destruction Super duper stub, just to write down somewhere a physx 2.7.4 game
- 23:25, 18 February 2023 (diff | hist) . . +226 . . Compatibility fixes on Talk:Need for Speed: Porsche Unleashed
- 19:07, 18 February 2023 (diff | hist) . . +15 . . Minor bugs list on Talk:Mass Effect 2
- 19:07, 18 February 2023 (diff | hist) . . +526 . . Minor bugs list on Talk:Mass Effect 2
- 18:41, 18 February 2023 diff hist +205 Mass Effect 2 Partial undo revision 1377781 by Mrtnptrs (talk). Be it as it may that "import save" isn't really a key point (who the hell put them into essential improvements?), people being unaware of low settings is ABSOLUTELY key. Moved all the relevant hidden comments to CN or notes (and I removed an actually super old useless one, lol). Pruned tpf and lowkey mods. Restored DLC crack point (even now that they are free, mods would still require it). Tag: Undo
- 02:02, 18 February 2023 diff hist +1,526 Medal of Honor: Airborne Origin cloud isn't supported (funnily enough given that pacific assault does). Expanded skip intro and windowed. HDR hack (it's a bit glitchy but it's better than nothing I guess).
- 01:05, 18 February 2023 diff hist +181 Mass Effect →DLC installation fails at the end: added editors note about why this fix has to be the way it is (mid-way through rewriting a simplified version, I realized that a normal clueless user would always have had to run the game at least once anyway).
- 00:54, 18 February 2023 diff hist +534 Unreal Tournament 3 Actual offline profile fix. Physx maps link.
- 18:52, 17 February 2023 diff hist +331 Glossary:PhysX Very much reworded the key points, to hint that GPUs accelerate *already existing* advanced effects (i.e. they aren't specifically targetting CUDA). Turns out physx 2.8.4 (also checked the SDK) still has the enableLocalPhysXCore code. Simplified some wording (thanks notes!)
- 02:56, 16 February 2023 diff hist +557 Glossary:PhysX →Latest version: after two days of navel gazing and head banging, I think I got the most straightforwardly correct wording that implicitly satisfies the question: why did nvidia split the installer, and what the hell was even the criterium.
- 01:07, 16 February 2023 diff hist +420 Medal of Honor: Airborne Fixed dead and ugly references. Physx version, punkbuster ref. After being astonished the game was using directsound with no trace of OAL despite ALAudio being used in the config, a fleeting reference to "rw" in ghidra made me find a ton of RWAudioCore strings.
- 23:20, 15 February 2023 diff hist +361 List of Origin-redeemable games Can confirm MOHA redeeming through support is still ok. I had to switch to the english support though, to get my case heard.
- 22:01, 15 February 2023 diff hist +154 Unreal Tournament 3 →Middleware: physx version ref
- 21:57, 15 February 2023 diff hist +11 Tom Clancy's Ghost Recon Advanced Warfighter 2 →Middleware: physx and bink versions
- 20:17, 15 February 2023 (diff | hist) . . +182 . . CUDA mysteries on Glossary talk:PhysX
- 19:01, 15 February 2023 (diff | hist) . . +2,347 . . CUDA mysteries on Glossary talk:PhysX
- 15:03, 15 February 2023 (diff | hist) . . -11 . . CUDA mysteries on Glossary talk:PhysX . . Mirh (talk | contribs) changed the topic title from "Supported on 7xxx series?" to "CUDA mysteries"
- 12:09, 15 February 2023 diff hist +5 Gears of War →Middleware: oal version
- 22:49, 14 February 2023 diff hist +31 Gears of War →Middleware: openal, physx and bink version
- 22:11, 14 February 2023 diff hist +370 Dishonored added url names to some references, new japan translation (I would have never thought to link 2chan), added fatal crash fix (it's language api related, see talk page)
- 21:43, 13 February 2023 diff hist +283 Unreal Tournament 3 →Middleware: physx ref (not the version, but I guess you could expand on a description with those notes)
- 18:48, 13 February 2023 diff hist +950 Unreal Tournament 3 →Issues fixed: first issue is verified by me (somehow a power outage had zeroed my UTEngine.ini file)
- 02:58, 13 February 2023 (diff | hist) . . +166 . . This game is a real pain in arse, settings wise on Talk:Dishonored
- 01:17, 13 February 2023 (diff | hist) . . -4 . . This game is a real pain in arse, settings wise on Talk:Dishonored
- 01:15, 13 February 2023 (diff | hist) . . +415 . . Wisdom infodump on Glossary talk:Overclocking
- 18:04, 12 February 2023 (diff | hist) . . +301 . . This game is a real pain in arse, settings wise on Talk:Dishonored
- 16:02, 12 February 2023 (diff | hist) . . +2,115 . . This game is a real pain in arse, settings wise on Talk:Dishonored
- 03:05, 12 February 2023 diff hist +876 Mass Effect Partial undo revision 1377782 by Mrtnptrs (talk). Two out of three comments are indeed far better off be spelt publicly, thanks (I don't think notes existed back when I wrote this? and thankfully I could find a BIOG_Male_Player_C.upk third class reference). But one is literally addressed to editors wanting to touch the fix. Tag: Undo
- 20:53, 11 February 2023 diff hist -14 Mass Effect 3 →Startup BEX/APPCRASH error: added back exception code (the only thing of a signature that is remotely useful), beautified
- 14:52, 11 February 2023 diff hist +7 Mass Effect 2 →Game freeze on Illium: fixed byte length, also I don't particularly like UI buttons/actions to be highlighted the same way of "text to be edited" strings
- 14:35, 11 February 2023 (diff | hist) . . +63 . . CD audio on Talk:Troubleshooting guide/Audio problems
- 02:32, 9 February 2023 diff hist +338 Mass Effect 2 →Game freeze on Illium: extended
- 01:58, 9 February 2023 diff hist +250 The Last Remnant →Issues fixed: long loading times
- 17:36, 8 February 2023 diff hist +300 Mass Effect 2 →Game freeze on Illium: presumably proper fix, it's another off-shot of the kasumi bug (assuming this was LotSB-related to begin with)
- 03:29, 8 February 2023 diff hist +466 Dishonored →"First time setup" runs every time game is started: added other dep (only the gods know why 64 bit vs is needed by a 32-bit game)
- 16:35, 7 February 2023 (diff | hist) . . +153 . . V-sync capping.. on Glossary talk:Frame rate (FPS)
- 03:45, 7 February 2023 (diff | hist) . . +63 . . Doc posting on Talk:Wwise
- 03:43, 7 February 2023 (diff | hist) . . +1,361 . . N Doc posting on Talk:Wwise
- 01:22, 7 February 2023 diff hist +141 Metal Gear Rising: Revengeance →Middleware: wwise with ref
- 01:09, 7 February 2023 diff hist 0 m Wwise fixed table
- 00:57, 7 February 2023 diff hist +1,258 N Wwise Stub. May the cargo gods have mercy of me.
- 17:31, 4 February 2023 diff hist +275 Store:Steam added info of older OSs legacy support
- 23:53, 2 February 2023 diff hist +1,767 Easy Anti-Cheat Fixed dates. In the order we have: OG EAC, whatever you may want to call the version they license to 3rd parties, native linux/osx, and "official wine" (which was kinda just made with proton in mind). Added "unofficial wine" mention and the best article GOL ever wrote.
- 15:04, 28 January 2023 diff hist +21 Scarlet Nexus →Draw distance / Level of detail (LOD): I really know nothing about UE4 and this game specifically, but StaticMeshLODDistanceScale=0 causes glithes. And *OF COURSE* we'll never know who's the punk that put this random settings here because server crash
- 13:02, 28 January 2023 diff hist -3 Scarlet Nexus →Monetization: fixed dead link
- 00:36, 28 January 2023 diff hist +9 Scarlet Nexus →Middleware: sdl
- 00:30, 28 January 2023 diff hist +785 Scarlet Nexus You can't delete stuff to refer to the UE4 page, if a) the user doesn't even know it exists in the first place b) it's not even written there. Adjusted some lines to account for loss of drm-free version. Updated demo/physx/hdd info.
- 20:03, 27 January 2023 diff hist +1,839 Grand Theft Auto: San Andreas I'm so pissed at people first removing my comments because they are cruft, and then the fixes seem too dumb for their own right and they get removed. THANKS to whoever cleaned up the mod section, but I feel like the most famous TC are really worth it.
- 15:57, 26 January 2023 diff hist +128 Windows Compatibility Mode added old ACT link, updated shims count (presumably W11 would have more)
- 02:47, 26 January 2023 diff hist -15 Store:Origin Origin doesn't have a website anymore, but direct links to the installer still works. Also added XP version link.
- 03:22, 25 January 2023 (diff | hist) . . +632 . . Plan on Talk:SecuROM
- 20:32, 24 January 2023 diff hist +131 Mass Effect →Video: turns out the game has HFR problems (even though so far this is relatively minor). As a matter of fact I also cross-checked the sound file name (it can be found in the snd_rover_v5 package built with every Mako map).
- 15:05, 24 January 2023 diff hist +1,848 Mirror's Edge →Video: HDR instructions (most of which was stolen from the /other/ ME)
- 01:34, 21 January 2023 diff hist +216 Glossary:Sound →Speaker setup: XAudio2 on XP note. Imagine randomly finding this tidbit after 15 years current
- 21:40, 15 January 2023 (diff | hist) . . +43 . . N Actual widescreen fix on Talk:Need for Speed: High Stakes
- 15:31, 15 January 2023 diff hist +35 Glossary:Display wrapper →Direct3D wrappers: specialk can into here too
- 16:10, 11 January 2023 diff hist +249 m Mass Effect →High dynamic range display (HDR): resolution switching note
- 16:03, 11 January 2023 diff hist +251 Mass Effect →High dynamic range display (HDR): now we rock
- 17:26, 10 January 2023 (diff | hist) . . +329 . . Plan on Talk:SecuROM
- 01:18, 3 January 2023 diff hist +84 The Elder Scrolls IV: Oblivion →API: D3D9Ex note
- 17:55, 2 January 2023 (diff | hist) . . +285 . . Build numbers are meaningless? on Engine talk:Source
- 17:41, 2 January 2023 (diff | hist) . . +731 . . Source is basically a D3D9+ engine on Engine talk:Source
- 12:00, 2 January 2023 diff hist +89 Controller:Joy-Con cleanup tag
- 12:38, 31 December 2022 (diff | hist) . . +4 . . VPNs.. have actual uses? on Talk:Troubleshooting guide/Network and multiplayer problems
- 12:37, 31 December 2022 (diff | hist) . . -1 . . VPNs.. have actual uses? on Talk:Troubleshooting guide/Network and multiplayer problems
- 12:37, 31 December 2022 (diff | hist) . . +295 . . N VPNs.. have actual uses? on Talk:Troubleshooting guide/Network and multiplayer problems
- 01:16, 31 December 2022 diff hist +191 Nvidia Added brief bullet point about what the recent DXGI swapchain feature made me figure out (also thanks so much to presentmon)
- 16:38, 27 December 2022 diff hist +60 Portal →Video: advanced settings note for RTX... maybe the defaults should be shown?
- 14:43, 27 December 2022 (diff | hist) . . +521 . . Nvidia's stranglehold on Talk:NVIDIA Control Panel
- 17:51, 13 December 2022 (diff | hist) . . +121 . . Lag checklist on Talk:Troubleshooting guide/Network and multiplayer problems
- 18:36, 12 December 2022 (diff | hist) . . +375 . . Wisdom infodump on Glossary talk:Overclocking
- 03:23, 11 December 2022 diff hist +494 Denuvo →Controversy: tried to fit each of the added RE8 and SGDT instruction mentions in one line
- 16:39, 10 December 2022 (diff | hist) . . +647 . . Wisdom infodump on Glossary talk:Overclocking
- 23:57, 5 December 2022 diff hist +247 Glossary:Game data →Windows data paths: fixed, beutified and added reference links
- 00:32, 25 November 2022 (diff | hist) . . +335 . . Custom drivers on Glossary talk:Graphics card
- 00:20, 25 November 2022 (diff | hist) . . +113 . . Custom drivers on Glossary talk:Sound card
- 02:54, 23 November 2022 diff hist +80 Engine:Source →"High" shadow detail option is missing: and after thorough testing, even W8 developer preview still has spoofing bust. Changed some wording to reflect W7 UI then. 0xFFFF avoids whatever idiot ball with super new or super old blacklists
- 17:55, 22 November 2022 diff hist +62 Crysis →Console commands: note about people not being stupid if they cannot manage to open it
- 01:00, 21 November 2022 diff hist +199 Counter-Strike: Global Offensive →Issues fixed: It turns out that if your drive is network-mapped, running as admin/service might not see the same user-friendly path shortcuts. TIL that steam also makes its own registry keys user-writable
- 15:18, 20 November 2022 diff hist +214 Counter-Strike: Global Offensive →"Failed to verify signed files" error when trying the old demo viewer: hopefully after 3 days I have finally scored the "run an older game build inside a VM" achievement
- 14:47, 20 November 2022 diff hist +137 Counter-Strike: Global Offensive →Issues fixed: added some other ton of little nuances from my testing...
- 14:38, 20 November 2022 diff hist +1,150 Engine:Source →"High" shadow detail option is missing: Added new alternative, and expanded the steps of reg spoofing (technically just the vendor would be enough, but leaving it blank screams too much undefined behaviour)
- 13:55, 20 November 2022 diff hist -10 Regedit hopefully the anchoring will work now current Tag: Redirect target changed
- 02:04, 20 November 2022 diff hist +1,609 Engine:Source →Issues fixed: added high shadow setting fix, very similar to csgo's CSM problem (I spent *so* much time tracking down just about every source engine game of the day). Thanks to the CS:GO history talk server for help.
- 21:04, 18 November 2022 diff hist +1,311 Counter-Strike: Global Offensive →Issues fixed: Black screen on launch fix (I swear to god, using -fullscreen once did what everything else couldn't for me). "Failed to verify signed files" error. New CSM fix (I suspect it may not work on less recent builds)
- 17:47, 18 November 2022 (diff | hist) . . -6 . . Build numbers are meaningless? on Engine talk:Source
- 17:46, 18 November 2022 (diff | hist) . . +44 . . Build numbers are meaningless? on Engine talk:Source
- 17:44, 18 November 2022 (diff | hist) . . +419 . . N Build numbers are meaningless? on Engine talk:Source
- 01:47, 18 November 2022 diff hist -28 Counter-Strike: Global Offensive →"Your graphics hardware does not support all features (CSM) needed": fixed some of the logic of the explanation
- 23:15, 16 November 2022 diff hist +443 Counter-Strike: Global Offensive Stub notice.. First section is quite the mess. Separated crash fixes (the in-game browser crashing isn't likely a game problem). Added the CSM fix (god bless whoever leaked the source code).
- 17:34, 10 November 2022 (diff | hist) . . -18 . . Unlock branded PC on Glossary talk:BIOS
- 23:32, 7 November 2022 diff hist -4 Mass Effect →DLC installation fails at the end: turns out the quotes (that I had left here for easiness with copypasting) are actually creating some miscomprehension about people further wanting to check the registry
- 23:11, 7 November 2022 (diff | hist) . . +272 . . Cables, interfaces, and you on Glossary talk:Graphics card
- 22:56, 7 November 2022 diff hist +939 PC gaming on a TV and couch →TV: hopefully recovered my edit thanks to google's cache #samsungception
- 08:55, 8 October 2022 diff hist +15 PC gaming on a TV and couch Removed controllers reference from single contribution user that always seemed to be broken, from a domain that never had anything to do with gaming. Added chroma subsampling modern admonition.
- 22:59, 30 September 2022 diff hist +471 Glossary:Downsampling →Windows: fixed some references, added maximum VSR info
- 09:12, 21 September 2022 diff hist -510 Glossary:Display wrapper →Direct3D wrappers: The day after I spent half a hour to write about the technicalities of DXVK requirements, they just made it proper to require the core vulkan 1.3 extension altogether -.-
- 23:50, 9 September 2022 diff hist +282 Windows →Crashes in some games: alternative DEP solution.. I couldn't be arsed to write the "find and use editbin" part (not that the current fix is all that much thorough)
- 23:39, 9 September 2022 (diff | hist) . . 0 . . Previous content on Engine talk:GameMaker
- 23:39, 9 September 2022 (diff | hist) . . +347 . . Previous content on Engine talk:GameMaker
- 16:21, 2 September 2022 (diff | hist) . . +15 . . Plan on Talk:SecuROM
- 16:21, 2 September 2022 (diff | hist) . . +295 . . Plan on Talk:SecuROM
- 23:49, 1 September 2022 diff hist +211 South Park Rally super low effort crash fixbox
- 15:09, 28 August 2022 (diff | hist) . . +153 . . Rip disks on Emulation talk:Xbox 360
- 23:46, 21 August 2022 diff hist +9 Mass Effect 3 →Middleware: versions, funny that after 10 years it had to be me to add them (multiplayer could be probably origin/nucleus api, but idk)
- 02:21, 21 August 2022 (diff | hist) . . +336 . . Remapping? on Talk:True Crime: New York City
- 00:40, 20 August 2022 diff hist +404 Grand Theft Auto: San Andreas →Sound issues: the ngohq download link is down, and for the love of me I couldn't find it mirrored anywhere. Still, I had downloaded it once and even though I don't really remember its version the ones in gtaforums sound legit. Added awful fix + note.
- 15:13, 19 August 2022 diff hist +54 Company of Heroes →Audio: fixed dead link
- 15:12, 19 August 2022 (diff | hist) . . +2 . . EAX or not EAX, that is the question on Talk:Company of Heroes . . Mirh (talk | contribs) changed the topic title from "EAX or not EAX, that's the problem" to "EAX or not EAX, that is the question"
- 15:07, 19 August 2022 diff hist +147 Vivisector - Beast Within →Audio: eax (pretty awful) reference
- 15:05, 19 August 2022 diff hist +140 Titan Quest →Audio: eax reference
- 15:02, 19 August 2022 diff hist +168 Painkiller →Audio: eax ref
- 14:41, 19 August 2022 diff hist +241 World of Warcraft →Audio: added eax reference (even though it doesn't mention whether it's 3 or 4), fixed dead links (for some reason the wayback machine breaks if you let their toolbar appear). I guess somebody should mention that directsound needs restoration for 5.1
- 13:36, 19 August 2022 diff hist +166 Vietcong 2 →Audio: eax ref
- 17:08, 18 August 2022 diff hist -2 Vietcong 2 →Middleware: bink version (for some reason windows reports 1.5.21.0 and you have to dig into the dll with 7zip), vorbis is an audio codec not some middleware
- 17:34, 14 August 2022 diff hist +215 Marvel's Spider-Man Remastered →Save game data location: PS4 saves note.. it could see a lot more love I guess