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Topic on Glossary talk:Anisotropic filtering (AF)

Mirh (talkcontribs)
Aemony (talkcontribs)

As I understand it, this can occur for any game that samples color from textures as part of a shader or something. I've forgotten the details, but basically forcing a higher texture filtering ends up affecting shaders in unexpected ways which can produce a visual glitch here or there as a result.