User contributions
- 10:02, 25 April 2024 diff hist +259 Serious Sam 2 →Gsync doesn't work current
- 09:28, 25 April 2024 diff hist +277 Serious Sam 2 →Issues fixed: Added a fix for non-working Gsync
- 03:13, 24 April 2024 diff hist +4 Tales of Kenzera: ZAU →Audio: Added a bunch of info based on game's options menu
- 03:11, 24 April 2024 diff hist -22 Tales of Kenzera: ZAU →Input: Added a bunch of info based on game's menu options
- 02:57, 24 April 2024 diff hist +174 m Tales of Kenzera: ZAU →Video
- 02:49, 24 April 2024 diff hist +92 Tales of Kenzera: ZAU →Video: Filled in some of the Video section
- 02:43, 24 April 2024 diff hist +86 Tales of Kenzera: ZAU Added engine and ratings info
- 14:41, 23 April 2024 diff hist +8 m Serious Sam Fusion 2017 →High dynamic range (HDR) current
- 14:40, 23 April 2024 diff hist +667 Serious Sam Fusion 2017 →High dynamic range (HDR): Added a couple of notes on proper HDR output configuration
- 12:03, 23 April 2024 diff hist +140 m Serious Sam Fusion 2017 →Video
- 12:02, 23 April 2024 diff hist +78 Serious Sam Fusion 2017 →Video: Added a console variable to change the menu fps cap.
- 06:32, 15 April 2024 diff hist +24 m Duke Nukem Forever →Blurry graphics current
- 01:10, 15 April 2024 diff hist +862 Duke Nukem Forever →Blurry graphics: Added an option of disabling DoF without disabling all PP effects.
- 03:06, 14 April 2024 diff hist -2 Duke Nukem Forever →Video
- 17:51, 23 March 2024 diff hist +11 m Horizon Zero Dawn →High dynamic range display (HDR)
- 17:50, 23 March 2024 diff hist -4 m Horizon Zero Dawn →High dynamic range display (HDR)
- 17:46, 23 March 2024 diff hist +2,207 Horizon Zero Dawn →Video: Added a detailed overview of HDR mode settings based on own examination of it with the help of Lilium's HDR analysis Reshade shaders
- 10:19, 22 March 2024 diff hist -3 m Horizon Forbidden West →Video
- 10:19, 22 March 2024 diff hist +3 Horizon Forbidden West →Video: Game is using DLSS Super Resoltion 3.5.10 at release
- 23:31, 18 March 2024 diff hist +2 Horizon Zero Dawn →Video: Precise DLSS 2 version
- 01:19, 14 March 2024 diff hist +5 m XIII →High frame rate current
- 01:18, 14 March 2024 diff hist +919 XIII →High frame rate: Added another option of forcing the game to use Windows desktop refresh rate
- 21:16, 13 March 2024 diff hist +2 The Wheel of Time →Video: GOG version of the game runs in 4K under Direct3D without any tinkering
- 12:36, 9 March 2024 diff hist +2 Brothers: A Tale of Two Sons Remake →Video: Updated RT support - the game does use Lumen GI.
- 00:29, 8 March 2024 diff hist -2 Turok 3: Shadow of Oblivion Remastered →Video
- 07:29, 2 March 2024 diff hist -3 Brothers: A Tale of Two Sons Remake →API
- 07:28, 2 March 2024 diff hist +1 m Brothers: A Tale of Two Sons Remake →Audio
- 07:27, 2 March 2024 diff hist +3 m Brothers: A Tale of Two Sons Remake →Audio
- 07:26, 2 March 2024 diff hist +90 Brothers: A Tale of Two Sons Remake →Audio: Filled some Audio data
- 07:23, 2 March 2024 diff hist -10 Brothers: A Tale of Two Sons Remake →Video
- 07:15, 2 March 2024 diff hist +217 Brothers: A Tale of Two Sons Remake →Video: Filled some Video info
- 16:39, 29 February 2024 diff hist +49 Shogo: Mobile Armor Division →Video: You can run the game in 4K with the help of dgVoodoo 2 resolution forcing.
- 16:37, 29 February 2024 diff hist +1,022 Shogo: Mobile Armor Division →Issues fixed: Added a workaround for a crash on startup on Windows 10/11
- 05:54, 25 February 2024 diff hist +868 Blood II: The Chosen →Video: Added a work around for running the game in 4K resolution.
- 06:04, 17 February 2024 diff hist +11 m List of games with built-in benchmarks current
- 06:02, 17 February 2024 diff hist +77 List of games with built-in benchmarks Changed note for Alien: Isolation
- 05:57, 17 February 2024 diff hist 0 m List of games with built-in benchmarks
- 05:53, 17 February 2024 diff hist +118 List of games with built-in benchmarks Added a note for Avatar
- 23:14, 15 February 2024 diff hist +50 List of games with built-in benchmarks Added The Crew Motorfest
- 23:13, 15 February 2024 diff hist +75 List of games with built-in benchmarks Added two missing F1 titles
- 23:10, 15 February 2024 diff hist +2,668 List of games with built-in benchmarks Added the release date column to the table
- 18:58, 15 February 2024 diff hist +649 List of games with built-in benchmarks Added info about benchmarks in Assassin's Creed Mirage, Avatar: Frontiers of Pandora and The Talos Principle 2
- 17:57, 14 February 2024 diff hist 0 Tomb Raider I-III Remastered →Command line arguments: Changed the description of width/height parameters to more accurately convey their function
- 17:55, 14 February 2024 diff hist +233 Tomb Raider I-III Remastered →Video: Removed references to width/height launch parameters and rephrased the custom resolution blob. See page discussion re the former.
- 17:48, 14 February 2024 (diff | hist) . . +328 . . N -width x -height y on Talk:Tomb Raider I-III Remastered
- 17:29, 14 February 2024 diff hist +86 Tomb Raider I-III Remastered →Video: Populated some obvious options in Video section according to game's options and presentation on Windows 11 23H2
- 21:38, 13 February 2024 diff hist +4 Banishers: Ghosts of New Eden →Save game cloud syncing
- 21:34, 13 February 2024 diff hist +78 Banishers: Ghosts of New Eden →Save game data location: Added Windows Steam savegames location
- 21:32, 13 February 2024 diff hist -2 m Banishers: Ghosts of New Eden →Configuration file(s) location
- 21:31, 13 February 2024 diff hist +69 Banishers: Ghosts of New Eden →Configuration file(s) location: Added Windows configuration files path
- 21:22, 13 February 2024 diff hist +37 Banishers: Ghosts of New Eden →Video
- 21:17, 13 February 2024 diff hist -9 Banishers: Ghosts of New Eden →Video: Added other Video section details per game's video settings menu
- 21:13, 13 February 2024 diff hist +37 m Banishers: Ghosts of New Eden →Video
- 21:12, 13 February 2024 diff hist +14 Banishers: Ghosts of New Eden →Video: Added High-fidelity upscaling section
- 03:18, 12 February 2024 diff hist +860 Rise of the Triad →Video: Added a fix about 4K resolution. The game's resolution options tops out at 2880x1800 for me on my 4K monitor.
- 14:32, 4 February 2024 diff hist +178 Prince of Persia: The Lost Crown →Video: Added a link to Steam Community article explaining how to force AutoHDR exactly.
- 04:36, 1 February 2024 diff hist -4 m Prince of Persia: The Forgotten Sands →Run the game at screen refresh rate
- 04:35, 1 February 2024 diff hist -4 m Prince of Persia (2008) →Run the game at screen refresh rate
- 04:34, 1 February 2024 diff hist +737 Prince of Persia (2008) →Run the game at screen refresh rate: Added an option of forcing the game to use maximum display refresh via ReShade
- 04:29, 1 February 2024 diff hist +730 Prince of Persia: The Forgotten Sands →Issues fixed: Added a ReShade based refresh rate fix option
- 11:52, 15 December 2023 diff hist -2 The Expanse: A Telltale Series →Video
- 22:22, 8 December 2023 diff hist +164 Avatar: Frontiers of Pandora →Video: Played a bit more and decided to roll back the change on RT shadows. The game does seem to have them even though only in the form of small scale sun shadows on smaller vegetation.
- 19:58, 8 December 2023 diff hist -2 m Avatar: Frontiers of Pandora →API
- 19:58, 8 December 2023 diff hist -1 Avatar: Frontiers of Pandora →API
- 19:52, 8 December 2023 diff hist +6 m Avatar: Frontiers of Pandora →Video
- 19:51, 8 December 2023 diff hist +3 m Avatar: Frontiers of Pandora →Video
- 19:49, 8 December 2023 diff hist -288 Avatar: Frontiers of Pandora →Video: Cleaned up ray tracing notes. The game's release doesn't seem to feature any ray traced shadows despite the trailer from Aug'23 stating this. It's possible that they've meant GI when they've said "ray traced shadows".
- 19:40, 8 December 2023 diff hist -180 m Avatar: Frontiers of Pandora
- 19:32, 8 December 2023 diff hist +415 Avatar: Frontiers of Pandora →Video: Added info on how to unlock the "Unobtanium" graphics preset
- 19:21, 8 December 2023 diff hist +226 Avatar: Frontiers of Pandora →Video: Added a bunch of info based on the game's options menu
- 19:00, 8 December 2023 diff hist +53 Avatar: Frontiers of Pandora →Video: ...And FSR 3.0 for upscaling
- 18:55, 8 December 2023 diff hist +2 Avatar: Frontiers of Pandora →Video: Game's using DLSS SR v3.5
- 19:49, 27 November 2023 diff hist +903 Tomb Raider: Legend →Issues fixed: Added a fix for sound issues on modern OS and multicore CPUs
- 19:47, 27 November 2023 diff hist 0 m Tomb Raider: Anniversary →Sound clicks and pops during gameplay
- 19:46, 27 November 2023 diff hist -3 m Tomb Raider: Anniversary →Sound clicks and pops during gameplay
- 19:45, 27 November 2023 diff hist +134 m Tomb Raider: Anniversary →Sound clicks and pops during gameplay
- 19:37, 27 November 2023 diff hist +772 Tomb Raider: Anniversary →Issues fixed: Added a fix for sound issues on modern OS and multicore CPUs
- 18:28, 21 November 2023 diff hist -2 Jusant →Video: Updated the AA notes according to the changes made by Patch 1.04.
- 23:36, 20 November 2023 diff hist +35 Jusant →Video: Added a note on RT support
- 23:15, 20 November 2023 diff hist +134 Jusant →Video: Added a note on anisotropic filtering
- 22:55, 20 November 2023 diff hist +165 Jusant →Video: Specified AA options
- 22:43, 20 November 2023 diff hist +19 Jusant →Save game data location: Updated save files location for Windows
- 22:42, 20 November 2023 diff hist +44 Jusant →Configuration file(s) location: Added configuration files location for Windows
- 22:29, 20 November 2023 diff hist +14 Jusant →Video: Added DLSS version
- 00:01, 16 November 2023 diff hist -1 Tomb Raider: Legend →Video: Doesn't support HDR
- 09:56, 9 November 2023 (diff | hist) . . +116 . . Forcing DLSS presets on Talk:The Invincible
- 14:25, 7 November 2023 (diff | hist) . . +9 . . HDR Always On on Talk:The Invincible
- 14:25, 7 November 2023 (diff | hist) . . +397 . . HDR Always On on Talk:The Invincible
- 14:17, 7 November 2023 (diff | hist) . . +268 . . HDR Always On on Talk:The Invincible
- 07:55, 7 November 2023 diff hist -142 m The Invincible →Video
- 07:55, 7 November 2023 diff hist +61 The Invincible →Video: DLSS here is always using "Auto" mode. Confirmed with a 4K display and DLSS HUD where you can see that the game is upscaling from 1080p. Auto mode select rendering resolution depending on the output one. See more here on p9: https://github.com/NVIDIA/DLSS/blob/main/doc/RTX%20UI%20Developer%20Guidelines.pdf
- 07:32, 7 November 2023 (diff | hist) . . +84 . . HDR Always On on Talk:The Invincible
- 07:18, 7 November 2023 (diff | hist) . . +1 . . HDR Always On on Talk:The Invincible
- 07:18, 7 November 2023 (diff | hist) . . +339 . . N HDR Always On on Talk:The Invincible
- 07:13, 7 November 2023 (diff | hist) . . +265 . . N Forcing DLSS presets on Talk:The Invincible
- 23:10, 22 October 2023 diff hist +67 Syberia: The World Before →Video: Bunch of changes tot he Video section
- 23:00, 22 October 2023 diff hist +25 Syberia: The World Before Changed Unity version according to game's files, added Wikipedia link
- 22:58, 22 October 2023 diff hist +2 Cocoon →API
- 22:57, 22 October 2023 diff hist +44 Cocoon →Video: AF false, AA always on, upscaling false
- 22:52, 22 October 2023 diff hist +69 Cocoon Added Unity as the engine, a Wikipedia link to the infobox and updated OC average to 87
- 08:28, 22 October 2023 diff hist +2 Blacktail →API: Uses DX12 current
- 08:03, 22 October 2023 diff hist +2 Blacktail →Video: DLSS 2.0 -> 2.4
- 05:14, 19 October 2023 (diff | hist) . . +122 . . N The list lacks a release date column on Talk:List of games with built-in benchmarks
- 19:10, 6 October 2023 diff hist -4 m Forza Horizon 5 →Video
- 19:09, 6 October 2023 diff hist 0 Forza Horizon 5 →Video: Current game version is using DLSS SR 3.1.11
- 03:29, 27 September 2023 diff hist 0 m Hitman World of Assassination →Video
- 03:29, 27 September 2023 diff hist 0 Hitman World of Assassination →Video: Patch 3.160.0 from August 2023 updated DLSS SR to v3.1.1.0 and XeSS to v1.1
- 04:08, 17 September 2023 diff hist -2 Thief →Video
- 16:52, 12 September 2023 diff hist +1 Shogo: Mobile Armor Division →API: S/w renderer is using DDraw6 here
- 16:50, 12 September 2023 diff hist -1 Requiem: Avenging Angel Undo revision 1443319 by Dgrdsv (talk) Tag: Undo
- 16:47, 12 September 2023 diff hist +1 Requiem: Avenging Angel →Other information
- 01:58, 12 September 2023 diff hist 0 Populous: The Beginning →API: Game's using D3D5 according to API tracing - IID_IDirect3D2 interface
- 01:46, 12 September 2023 diff hist +1 Omikron: The Nomad Soul →API
- 01:15, 12 September 2023 diff hist 0 Might and Magic VI: The Mandate of Heaven →API: From the API tracing this one seem to be using DDraw1 only as there are no signs of it using functions from DX5
- 23:52, 11 September 2023 diff hist -6 King's Bounty: Dark Side →Video
- 23:34, 11 September 2023 diff hist -3 King's Bounty: Crossworlds →Video
- 23:29, 11 September 2023 diff hist -3 King's Bounty: Armored Princess →Video
- 23:21, 11 September 2023 diff hist +55 King's Bounty: The Legend →Video current
- 22:54, 11 September 2023 diff hist +1 Hostile Waters: Antaeus Rising →API
- 21:56, 11 September 2023 diff hist -3 FreeSpace 2 →API: API tracing shows that the game is querying DirectDraw and Direct3D 5, no signs of Direct3D 6 being used
- 20:24, 11 September 2023 (diff | hist) . . +197 . . Doubt regarding total lack of DirectDraw usage on Talk:Disciples: Sacred Lands
- 20:22, 11 September 2023 diff hist -3 Divine Divinity →API: I don't see any signs of the game using D3D7, all API queries seem to be for DX6 interfaces: IDirectDraw4 and IDirect3D3
- 20:08, 11 September 2023 (diff | hist) . . +3 . . Doubt regarding total lack of DirectDraw usage on Talk:Disciples: Sacred Lands
- 20:07, 11 September 2023 (diff | hist) . . +240 . . Doubt regarding total lack of DirectDraw usage on Talk:Disciples: Sacred Lands
- 19:54, 11 September 2023 (diff | hist) . . +212 . . Doubt regarding total lack of DirectDraw usage on Talk:Disciples: Sacred Lands
- 18:48, 11 September 2023 (diff | hist) . . +124 . . Doubt regarding total lack of DirectDraw usage on Talk:Disciples: Sacred Lands
- 14:52, 11 September 2023 (diff | hist) . . +426 . . Doubt regarding total lack of DirectDraw usage on Talk:Disciples: Sacred Lands
- 14:24, 11 September 2023 (diff | hist) . . +488 . . Please remove shader models from edits on User talk:Dgrdsv
- 14:06, 11 September 2023 (diff | hist) . . +734 . . Please remove shader models from edits on User talk:Dgrdsv
- 13:43, 11 September 2023 diff hist -1 m Disciples II: Dark Prophecy →API
- 13:43, 11 September 2023 diff hist +83 Disciples II: Dark Prophecy →API
- 13:41, 11 September 2023 (diff | hist) . . +168 . . Please remove shader models from edits on User talk:Dgrdsv
- 13:18, 11 September 2023 diff hist -2 Disciples: Sacred Lands →API: I don't think that the original game is using DirectDraw at all - can't find any references to it in game's files or get any trace of DD/D3D requests from the game's GOG executable
- 03:08, 11 September 2023 diff hist +68 Fahrenheit →API
- 02:43, 11 September 2023 diff hist 0 Fahrenheit →API
- 02:31, 11 September 2023 diff hist -19 Etherlords II →Video
- 02:29, 11 September 2023 diff hist +3 Etherlords II →API
- 02:23, 11 September 2023 diff hist +3 Etherlords →API
- 02:09, 11 September 2023 diff hist 0 Enclave →API
- 02:03, 11 September 2023 diff hist +59 Enclave →API
- 01:45, 11 September 2023 diff hist +57 Dreamfall Chapters →API
- 01:27, 11 September 2023 diff hist +5 Dreamfall: The Longest Journey →API
- 00:52, 11 September 2023 diff hist -4 The Longest Journey →API
- 00:51, 11 September 2023 diff hist +2 The Longest Journey →API
- 00:08, 11 September 2023 diff hist +3 BloodRayne 2 →API
- 00:02, 11 September 2023 diff hist +3 BloodRayne →API
- 23:24, 10 September 2023 diff hist +3 Baldur's Gate II: Shadows of Amn →API
- 23:12, 10 September 2023 diff hist 0 Baldur's Gate II: Shadows of Amn →API
- 22:39, 10 September 2023 diff hist 0 Baldur's Gate →API
- 22:16, 10 September 2023 diff hist +52 Armed and Dangerous →API
- 21:43, 10 September 2023 diff hist +18 Anno 1800 →API
- 21:18, 10 September 2023 diff hist +26 Anno 1800 →API
- 20:53, 10 September 2023 diff hist -4 Anno 2070 →API
- 20:52, 10 September 2023 diff hist 0 Anno 1800 →API
- 20:51, 10 September 2023 diff hist +56 Anno 1800 →API
- 20:33, 10 September 2023 diff hist +27 Anno 2070 →API
- 20:33, 10 September 2023 diff hist +52 Anno 2070 →API
- 19:42, 10 September 2023 diff hist 0 Anno 1701 →API
- 19:20, 10 September 2023 diff hist -3 Anno 1503 →API
- 19:10, 10 September 2023 diff hist 0 Anno 1602: Creation of a New World →API: According to dgVoodoo2 debug tracing the game is querying IID_IDirectDraw2 interface
- 17:32, 10 September 2023 diff hist +6 Warcraft II: Battle.net Edition →API: The game doesn't use any Direct3D interfaces and is in fact rendering through DirectDraw 1 - as can be seen in dgVoodoo2 dbg tracing
- 16:26, 10 September 2023 diff hist +105 Master of Orion III →Video
- 16:21, 10 September 2023 diff hist +8 m Master of Orion III →Video
- 16:20, 10 September 2023 diff hist +45 Master of Orion III →Video
- 16:08, 10 September 2023 diff hist -8 Master of Orion III →Video
- 16:04, 10 September 2023 diff hist -1 Master of Orion III →API: Game queries IID_IDirectDraw4 interface and creates IID_IDirectDrawSurface4 surface. Verified with dgVoodoo2 dbg
- 16:02, 10 September 2023 diff hist +39 Master of Orion III →Video
- 15:15, 10 September 2023 diff hist 0 Heroes Chronicles →API: As the base HoMM3 game this one queries ID_IDirectDraw interface and create IID_IDirectDrawSurface - which is DirectDraw 1
- 14:58, 10 September 2023 diff hist 0 Heroes of Might and Magic III →API: DirectDraw version verified via dgVoodoo2 dbg - game is using IID_IDirectDraw interface and create IID_IDirectDrawSurface
- 13:55, 10 September 2023 diff hist +4 Arcanum: Of Steamworks & Magick Obscura →API: DD version verified via dgVoodoo2 dbg
- 04:22, 10 September 2023 diff hist +2 Advent Rising →API
- 04:08, 10 September 2023 diff hist +22 AquaNox 2: Revelation →API
- 03:50, 10 September 2023 diff hist +2 AquaNox 2: Revelation →API
- 02:15, 10 September 2023 diff hist 0 Might and Magic VIII: Day of the Destroyer →API: Game's using D3D6 despite the fact that it launched in 2000
- 02:01, 10 September 2023 diff hist +3 Expendable →API
- 21:35, 22 July 2023 diff hist 0 Kena: Bridge of Spirits →Skip intro video: Videos are in Bink format, not MP4. current
- 21:31, 22 July 2023 diff hist +4 Kena: Bridge of Spirits →Video
- 18:48, 18 July 2023 diff hist -2 Planet of Lana →Video
- 18:38, 18 July 2023 diff hist +34 Planet of Lana →Video
- 18:16, 18 July 2023 diff hist +4 Planet of Lana →Middleware
- 18:14, 18 July 2023 diff hist -3 Planet of Lana →API
- 20:46, 16 July 2023 diff hist +4 Hi-Fi Rush →Video: Added XeSS version according to libxess.dll in game's files
- 11:22, 11 May 2023 diff hist -27 The Witcher 2: Assassins of Kings →Video: Changed the FOV mod to the one which is lite and recent. The link to the "Change your Fov" mod was broken.
- 16:06, 1 April 2023 (diff | hist) . . +1,396 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 15:42, 31 March 2023 (diff | hist) . . +186 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 15:39, 31 March 2023 (diff | hist) . . +398 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 13:17, 31 March 2023 diff hist +1 m Star Wars: The Force Unleashed II →High frame rate
- 13:17, 31 March 2023 diff hist +479 Star Wars: The Force Unleashed II →High frame rate: Added a fix of display refresh rate
- 11:48, 31 March 2023 (diff | hist) . . +337 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 23:49, 29 March 2023 (diff | hist) . . +240 . . 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 01:46, 29 March 2023 (diff | hist) . . +98 . . N 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. on Talk:The Last of Us Part I
- 18:03, 25 March 2023 (diff | hist) . . +16 . . Running the game on Windows 11 22H2 in 4K on Talk:Star Wars: Jedi Knight - Jedi Academy
- 18:01, 25 March 2023 (diff | hist) . . +1,072 . . N Running the game on Windows 11 22H2 in 4K on Talk:Star Wars: Jedi Knight - Jedi Academy
- 17:51, 25 March 2023 diff hist +76 Star Wars: Jedi Knight - Jedi Academy →Cutscenes do not play: Only option which fixed the cutscenes for me was to use WinXPSP2 compat mode for the game EXE. Running the game windowed did nothing.
- 22:58, 22 March 2023 (diff | hist) . . +534 . . N Running the game on displays with DPI scaling on Talk:Star Wars: Jedi Knight II - Jedi Outcast
- 18:22, 8 March 2023 diff hist +56 Mafia III →Video: Current Mafia 3 DE version provides anisotropic filtering control in its settings
- 02:22, 3 March 2023 diff hist +156 High on Life →Video: DLSS, FSR2, XeSS are supported after patch #4
- 03:51, 23 February 2023 diff hist 0 Dying Light 2 Stay Human →Video: Updated DLSS SR version to 2.4
- 03:45, 23 February 2023 diff hist -38 m A Plague Tale: Requiem →Video
- 03:44, 23 February 2023 diff hist -8 A Plague Tale: Requiem →Video: Removed "DLSS 3.0" since it's been decided that "High-fidelity upscaling" field should contain DLSS Super Resolution component version only
- 01:54, 22 February 2023 (diff | hist) . . +313 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 01:50, 22 February 2023 (diff | hist) . . +222 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 17:49, 21 February 2023 (diff | hist) . . +709 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:47, 21 February 2023 (diff | hist) . . -50 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:45, 21 February 2023 (diff | hist) . . +546 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:11, 21 February 2023 (diff | hist) . . +12 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:10, 21 February 2023 (diff | hist) . . +50 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:10, 21 February 2023 (diff | hist) . . +88 . . DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 16:03, 21 February 2023 diff hist -12 Atomic Heart →Video: Changed DLSS support to just "DLSS 3". See page discussion for details on why.
- 16:01, 21 February 2023 (diff | hist) . . +336 . . N DLSS 2.5, DLSS 3.1 on Talk:Atomic Heart
- 11:44, 20 February 2023 (diff | hist) . . +508 . . N Re: GOTG >60Hz issues on User talk:Mrtnptrs
- 22:52, 19 February 2023 diff hist +305 Marvel's Guardians of the Galaxy →Issues fixed: Added a note on working around rare issues when running the game at >60Hz
- 16:09, 13 February 2023 diff hist +2 m The Quarry →API: Game is using DX11
- 09:13, 25 January 2023 (diff | hist) . . +49 . . ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2
- 01:09, 8 January 2023 (diff | hist) . . +5 . . Custom resolutions with Quake 4 Tweaker on Talk:Quake 4
- 01:08, 8 January 2023 (diff | hist) . . +34 . . Custom resolutions with Quake 4 Tweaker on Talk:Quake 4
- 01:07, 8 January 2023 (diff | hist) . . +511 . . N Custom resolutions with Quake 4 Tweaker on Talk:Quake 4
- 01:30, 23 November 2022 diff hist 0 m Mafia: Definitive Edition →Run the game at screen refresh rate in fullscreen
- 01:27, 23 November 2022 diff hist -452 Mafia: Definitive Edition →Issues fixed: Added an option of avoiding 60Hz display mode by using Sekiro-Refresh-Rate-Fix. Removed the options of doing this via disabling fullscreen optimizations and through Nvidia control panel - neither seem to work, in Windows 11 22H2 at least.
- 23:58, 12 September 2022 diff hist +1 m Dragon Age: Inquisition →High frame rate
- 23:57, 12 September 2022 diff hist +171 Dragon Age: Inquisition →High frame rate: Added a note on game crashes when running at high fps
- 23:49, 17 July 2022 diff hist +56 m Binary Domain →Controller inputs are illogical or not working correctly
- 23:49, 17 July 2022 diff hist +23 m Binary Domain →Controller inputs are illogical or not working correctly
- 23:47, 17 July 2022 diff hist +835 Binary Domain →Controller inputs are illogical or not working correctly: Added an option of fixing gamepad detection issues with devreorder
- 23:42, 17 July 2022 diff hist +67 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:39, 17 July 2022 diff hist +3 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:38, 17 July 2022 diff hist 0 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:37, 17 July 2022 diff hist 0 m Dark Souls Remastered →Issues fixed
- 23:36, 17 July 2022 diff hist +440 m Dark Souls Remastered →The game doesn't detect Xbox One (and newer) gamepads
- 23:25, 17 July 2022 diff hist +342 Dark Souls Remastered →Issues fixed: Added a workaround for issues with detecting Xbox One/Series wired/wireless controllers.
- 00:33, 3 June 2022 diff hist +63 m Dragon Age: Inquisition →Save game cloud syncing
- 00:32, 3 June 2022 diff hist -2 m Dragon Age: Inquisition →Save game cloud syncing
- 00:28, 3 June 2022 diff hist -2 m Dragon Age II →Video
- 00:27, 3 June 2022 diff hist -2 m Dragon Age: Origins →Video
- 21:39, 24 April 2022 diff hist +492 Might & Magic Heroes VI →Black screen fix: Added a second option of getting around the black screen by disabling Fullscreen optimizations
- 22:33, 10 February 2022 diff hist +236 The Dig Added a fix for users with >100% DPI monitors. Haven't tested GOG version but it probably has the same issue.
- 17:57, 23 January 2022 (diff | hist) . . +86 . . N Just like CODAW the game is limited to 60Hz refresh in 4K exclusive fullscreen on Talk:Call of Duty: Infinite Warfare
- 17:26, 23 January 2022 (diff | hist) . . +135 . . N Launching the game from an NTFS symbolic link folder on Talk:Call of Duty: Infinite Warfare
- 16:37, 23 January 2022 diff hist -1 m Call of Duty: Advanced Warfare →Skip intro videos
- 16:37, 23 January 2022 diff hist +292 Call of Duty: Advanced Warfare Added the info on how to skip the introduction videos
- 22:34, 29 November 2021 diff hist +45 Half-Life 2: Episode Two →Video: Added the note on current beta branch allowing up to 100° FOV.
- 18:08, 29 November 2021 diff hist +45 Half-Life 2: Episode One →Video: Added the info on up to 110° FOV option in current beta branch
- 18:41, 22 November 2021 diff hist +34 Unreal II: The Awakening →Patches
- 18:37, 22 November 2021 diff hist +75 Unreal II: The Awakening →Video
- 18:36, 22 November 2021 diff hist +9 m Unreal II: The Awakening →Vsync doesn't work in Windows 10
- 18:35, 22 November 2021 diff hist 0 m Unreal II: The Awakening →API
- 18:35, 22 November 2021 diff hist -102 m Unreal II: The Awakening →API
- 20:02, 14 November 2021 diff hist +22 m Cryostasis →Video
- 20:01, 14 November 2021 diff hist +78 Cryostasis →Video: Added info on DX10 mode forcing the display into 60Hz refresh
- 16:11, 19 October 2021 (diff | hist) . . +1 . . ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2
- 16:11, 19 October 2021 (diff | hist) . . +8 . . ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2
- 16:10, 19 October 2021 (diff | hist) . . +436 . . N ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2
- 22:28, 18 April 2021 diff hist +31 m Borderlands 2 →Essential improvements
- 16:03, 12 September 2020 diff hist +4 m Alan Wake's American Nightmare →API
- 16:02, 12 September 2020 diff hist -9 m Alan Wake's American Nightmare →API
- 16:02, 12 September 2020 diff hist +2 Alan Wake's American Nightmare →API: This game's renderer is DX9 only
- 16:01, 12 September 2020 diff hist -9 Alan Wake →API: This game has no DX10 support, renderer is DX9 only
- 23:43, 13 September 2019 diff hist -4 Gears 5 →API: There is no DX11 support in Gears 5
- 18:13, 12 August 2019 (diff | hist) . . +455 . . N Can't find any way to make in-game MSAA work with Visible Upgrade on Talk:Deus Ex: Invisible War
- 23:10, 29 July 2019 diff hist -2 Unravel Two →API
- 22:36, 15 July 2019 diff hist -70 m Syberia II →System requirements
- 22:34, 15 July 2019 diff hist -5 m Syberia II →System requirements
- 22:33, 15 July 2019 diff hist +97 Syberia II →System requirements
- 22:30, 15 July 2019 diff hist +3 Syberia II →API
- 20:17, 13 July 2019 diff hist +1 m Syberia →API
- 22:56, 13 December 2017 diff hist +44 m Call of Duty: WWII →Game won't start and won't even show splash screen
- 22:54, 13 December 2017 diff hist +532 Call of Duty: WWII →Issues fixed: Added the warning / fix for those trying to run the game via an NTFS link / junction
- 19:08, 6 December 2017 diff hist -38 Call of Duty 2 →Console commands: Removed a duplicate of cg_drawFPS
- 19:06, 6 December 2017 diff hist -2 Call of Duty 2 →Video settings: No borderless fullscreen option in game's settings
- 18:54, 19 October 2017 diff hist +19 m Tom Clancy's Ghost Recon Wildlands →Essential improvements
- 18:47, 19 October 2017 diff hist +44 Tom Clancy's Ghost Recon Wildlands →Skip intro videos: Added a remark about -nointro working with Steam version only.
- 00:14, 10 October 2017 (diff | hist) . . +146 . . N Adjust "XYZ" to match the setting in "GameUserSettings.ini" (i.e. 0-3) on Talk:Hellblade: Senua's Sacrifice
- 21:34, 4 October 2017 diff hist +58 Tacoma Added engine with version and API info
- 02:54, 10 September 2017 diff hist -306 m BioShock Infinite →Stuttering during gameplay
- 02:19, 10 September 2017 diff hist -12 m BioShock Infinite →Stuttering during gameplay
- 02:18, 10 September 2017 diff hist +331 BioShock Infinite →Stuttering during gameplay: Added a fourth method of fighting stuttering on modern Windows. This one is the only method which have any effect on my Win10 1703 / GTX 1080 machine.
- 00:03, 7 September 2017 diff hist -6 BioShock Infinite →Stuttering during gameplay: Corrected DefaultEngine.ini to XEngine.ini in "Texture Pool Size Fix
- 22:02, 24 August 2017 diff hist +500 BioShock 2 Remastered How about a thread with ~380 comments and a couple of other threads specifically mentioning crashing at any time? See refs.
- 21:50, 24 August 2017 diff hist +16 m BioShock 2 Remastered
- 21:48, 24 August 2017 diff hist +88 BioShock 2 Remastered Added a key point about the game constantly crashing to desktop on Windows 10. AFAIK there's no way of solving these crashes and judging from Steam discussions pretty much everyone have them.
- 17:48, 5 August 2017 diff hist -72 Far Cry 4 You can specify command line arguments in Uplay too these days, and "-skipintro" does in fact work with a Uplay version of FC4.
- 17:47, 5 August 2017 diff hist +72 m Far Cry 4 Undo revision 364864 by 46.39.245.110 (talk)
- 01:56, 21 June 2017 diff hist +5 Just Cause →API: Updated the API section
- 04:16, 23 April 2017 diff hist +69 Hitman: Contracts →API
- 03:59, 23 April 2017 diff hist +126 Hitman: Contracts →System requirements: Changed according to information from Readme.rtf
- 21:43, 22 April 2017 diff hist 0 Hitman 2: Silent Assassin →API: Demoted shader model version to the one which is actually in use here - see page discussion for details.
- 21:41, 22 April 2017 (diff | hist) . . +219 . . Shader version support on Talk:Hitman 2: Silent Assassin
- 23:34, 21 April 2017 diff hist 0 m Hitman 2: Silent Assassin →System requirements
- 23:34, 21 April 2017 diff hist +58 Hitman 2: Silent Assassin →System requirements: Fixed sysreqs based on the information from Readme.rtf of the game
- 23:30, 21 April 2017 (diff | hist) . . +170 . . N Shader version support on Talk:Hitman 2: Silent Assassin
- 23:24, 21 April 2017 diff hist +102 Hitman: Codename 47 →System requirements
- 23:12, 21 April 2017 diff hist +11 Hitman: Codename 47 →Audio settings
- 23:11, 21 April 2017 diff hist +6 Hitman: Codename 47 →API: Added API versions
- 01:20, 27 February 2017 diff hist +281 Max Payne Polygon seams in Windows 10
- 18:02, 27 November 2016 diff hist +12 m No Man's Sky →Video settings
- 18:01, 27 November 2016 diff hist +46 No Man's Sky Rephrased AA notes section to add TAA support.
- 00:32, 11 November 2016 diff hist +211 The Witcher Added the only known workaround for pixelated cut-scenes issue.
- 14:13, 4 June 2016 diff hist +16 m Mass Effect 2
- 01:17, 4 June 2016 diff hist 0 m Mass Effect 2
- 01:16, 4 June 2016 diff hist +2 m Mass Effect 2
- 01:14, 4 June 2016 diff hist +825 Mass Effect 2 →Issues fixed: Added another way of fixing a corrupt Origin installation of ME2.
- 23:54, 22 February 2016 diff hist +117 Syndicate (2012) Added the note on game's not being able to save its settings and campaign progress with the hack in Windows 10 from my personal experience.
- 20:15, 4 December 2015 diff hist +354 Deadlight Changed the missing audio fix to a more generic solution since the provided link to the files doesn't work right now. Old solution is commented out in the text.
- 04:31, 29 November 2015 diff hist +448 Call of Juarez: Bound in Blood Added the fix for CTD during the opening cinematic happening on newer Windows versions (8 and 10 at least)
- 23:20, 27 April 2015 diff hist +99 Tomb Raider: Legend →Sound crackling / pops
- 21:30, 26 April 2015 diff hist +126 Tomb Raider: Legend →Issues fixed
- 22:41, 18 February 2015 diff hist 0 Prince of Persia: The Sands of Time CanStretchRect should actually be set to 1 not 0 for the HUD to fit into the screen in widescreen resolutions.