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Marvel's Guardians of the Galaxy

From PCGamingWiki, the wiki about fixing PC games

This page is for the 2021 action game. For the Telltale series, see Marvel's Guardians of the Galaxy: The Telltale Series.

Marvel's Guardians of the Galaxy
Marvel's Guardians of the Galaxy cover
Windows D3T
2021-2023 Square Enix
Dawn Engine[1]
Release dates
Windows October 26, 2021
Metacritic 78
OpenCritic 82
Monetization One-time game purchase
Microtransactions Cosmetic
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres ARPG, Action, Adventure, TPS
Art styles Realistic
Themes Space
Series Marvel
Marvel's Guardians of the Galaxy on HowLongToBeat
Marvel's Guardians of the Galaxy on IGDB
Marvel's Guardians of the Galaxy on MobyGames
Marvel's Guardians of the Galaxy on Wikipedia
Fantastic Four (series)
Spider-Man (series)
X-Men (series)
The Punisher (series)
Iron Man (series)
Hulk (series)
Marvel: Ultimate Alliance (series)
Lego Marvel (series)
Marvel Trading Card Game 2007
Marvel Heroes 2013
Marvel Puzzle Quest 2013
Marvel vs. Capcom (series)
Marvel's Guardians of the Galaxy: The Telltale Series 2017
Marvel End Time Arena 2018
Marvel Powers United VR 2018
Marvel's Avengers 2020
Marvel's Guardians of the Galaxy 2021
Marvel's Midnight Suns 2022

Marvel's Guardians of the Galaxy is a singleplayer third-person ARPG, action, adventure and TPS game in the Marvel series.

General information

Steam Community Discussions


Source DRM Notes Keys OS
Requires online activation
Disc check (requires the CD/DVD in the drive to play)
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Europe only; released on 1 DVD. A disc drive is required as the Steam key is obtained by entering the key from leaflet through Redeem.exe.[2][3]
Epic Games Store
Epic Games Launcher
Gamesplanet logo.svg
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Green Man Gaming
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Humble Store
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Microsoft Store
Microsoft Store
Xbox Play Anywhere.
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Publisher website (unavailable)
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Deluxe Edition was also available.
All versions require Denuvo Anti-Tamper DRM.


Type Notes
One-time game purchase The game requires an upfront purchase to access.


Type Notes
No microtransactions None

Essential improvements

Skip intro videos

Remove and swap video files[4]
  1. Go to <path-to-game>\runtime\
  2. Rename 3C5412CE8B28C5D133F4024887AA8579.pc_binkvid to add _bak to the filename (i.e. 3C5412CE8B28C5D133F4024887AA8579.pc_binkvid_bak)
  3. Make a copy of 0E3B3BA8C5C9E2E58AF1AFF20B899860.pc_binkvid and rename the copy to 3C5412CE8B28C5D133F4024887AA8579.pc_binkvid
This will replace the startup logos with the loading screen indicator, slightly reducing the startup time (about 8 seconds faster with an SSD).

Skip Launcher

Use the -nosplash and the -nolauncher command line arguments
Does not work on the Microsoft Store version.[5]

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Eidos Montreal\Guardians of the Galaxy\
Steam <Steam-folder>\userdata\<user-id>\1088850\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1088850/pfx/[Note 1]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\39C668CD.DXM-EidosMontreal_r7bfsmp40f67j\SystemAppData\wgs
Steam <Steam-folder>\userdata\<user-id>\1088850\remote\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1088850/pfx/[Note 1]

Save game cloud syncing


Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution to fix internal resolution.
Cutscenes are pillarboxed. See Ultra-widescreen for a workaround. Quick-Time Event prompts during cutscenes appear partially or entirely off-screen, even after workaround.
Cutscenes are pillarboxed. See Ultra-widescreen for a workaround.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV).
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA with no option to disable in-game. See Anti-aliasing (AA) for a workaround.
High-fidelity upscaling
DLSS 2.3, FSR 1.0
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate is capped at 144 FPS. See Frame rate (FPS) to uncap.
High dynamic range display (HDR)
Options for "Brightness" and "Maximum HDR Luminance" (0-100%).
Ray tracing (RT)
Options for ray traced reflections and transparent reflections.
Color blind mode

Widescreen resolution

For some reason, the game truncates the internal resolution to multiples of 64 pixels (e.g. 1920x1080 becomes 1920x1024, 3440x2160 becomes 3392x2112, etc.), giving rise to a slightly distorted image.
Modify the game executable to allow a native internal resolution
  1. Open <path-to-game>\bin\gotg.exe in a hex editor (e.g. HxD).
  2. Search for 2C C9 83 E1 C0 as hex.
  3. Replace it with 2C C9 90 90 90.
  4. Search again for 2A C8 83 E2 C0 as hex.
  5. Replace it again with 2A C8 90 90 90.
  6. Save the changes.


Cutscenes are pillarboxed by default.
Use Flawless Widescreen to fix pillarboxing
Use SUWSF (Microsoft Store)
  1. Install PhantomGamers' SUWSF.
  2. Rename dsound.dll renamed to dinput8.dll.
Modify the exe file (Steam)[6]
  1. Open <path-to-game>\bin\gotg.exe in a hex editor (such as HxD).
  2. Search for 39 8E E3 3F as hex.
  3. Replace the existing hex string with one of the following hex values that matches the desired resolution:
    • 21:9 resolutions:
      • 2560x1080 = 26 B4 17 40
      • 3440x1440 = 8E E3 18 40
      • 3840x1440 = AB AA 2A 40
      • 3840x1600 = 9A 99 19 40
      • 3840x1620 = 26 B4 17 40
      • 5120x1440 = 39 8E 63 40
      • 5120x2160 = 26 B4 17 40
      • 6880x2880 = 8E E3 18 40
    • 32:9 resolutions: 39 8E 63 40


Using this fix with conventional aspect ratio like 16:9 will increase FOV.
Pop-in or other unexpected visual glitches may appear during cutscenes.

Anti-aliasing (AA)

Modify the game executable to disable anti-aliasing.
  1. Open <path-to-game>\bin\gotg.exe in a hex editor (e.g. HxD).
  2. Search for 01 01 02 00 00 00 00 00 80 3F as hex.
  3. Replace it with 00 01 02 00 00 00 00 00 80 3F.
  4. Save the changes.
  5. It is highly recommended to also apply the native internal resolution patch.

Frame rate (FPS)

Edit the configuration file to uncap frame rate.
  1. Go to the configuration file(s) location.
  2. Search for MaxRefreshRate and set the value to 0


Mouse and keyboard settings
Mouse and keyboard settings
Gamepad settings
Gamepad settings

Keyboard and mouse State Notes
In-game dialog choices are hardcoded to Q and E.
Mouse acceleration
Mouse sensitivity
X and Y axes.
Mouse input in menus
Mouse Y-axis inversion
Also X axis.
Controller support
Full controller support
Launcher can be disabled, see Skip Launcher.
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
X and Y axes.
Controller Y-axis inversion
Also X axis.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Also supports the DualSense via wired connection and through Steam Input wirelessly (No adaptive triggers and haptic feedback support)
DualShock button prompts
Light bar support
Connection modes Wired
Epic Games: Wired

Steam: Wired, Bluetooth (Steam Input needs to be enabled, correct prompts will appear)

Tested with V2 DS4
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M


Audio settings
Audio settings
Advanced audio settings
Advanced audio settings

Audio feature State Notes
Separate volume controls
Options for master, sound effects, voice, and music volume. Also has a separate option to disable licensed audio.
Surround sound
5.1 and 7.1 support.
Options for subtitle size, letter spacing, bold, background, and background opacity.
Closed captions
Mute on focus lost
Royalty free audio
Toggleable; Replaces licensed tracks with either silence or original compositions


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese
Brazilian Portuguese
Latin American Spanish

Issues fixed

Audio stuttering

The audio may stutter.[8]
Unplug any controllers or gamepads that the game might be detecting

Unusually low FPS on Nvidia GTX 900 series (Maxwell) graphics cards

Modern drivers for the Maxell-series make the game perform at around 15fps or some reason[9]
Technically the Maxwell-series GPU's are below minimum specifications, so issues are to be expected
Revert your drivers back to version 471.11[10][11]
Reports of this fix improving FPS seems to vary, but it was even advised by the developers themselves in February 2022.
It's generally not advised to revert back to such an old driver as it misses out on important bug- and security-fixes.

Scripting and physics issues when playing at refresh rates above 60Hz

Some scripts and collisions tend to break when the game is running above 60 fps.[citation needed]
Cap frame rate to 60 FPS or lower[citation needed]
This can be done with game's own display refresh rate setting.

Other information


Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes


Middleware Notes
Physics Havok
Audio Wwise
Input libScePad v1.0.4.1
Used for PlayStation controller support.
Cutscenes Bink Video v2.7o

System requirements

Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-4460
AMD Ryzen 5 1400
System memory (RAM) 8 GB
Hard disk drive (HDD) 80 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 570
DirectX 12 compatible
A 64-bit operating system is required.


  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1088850/ in addition to or instead of this directory. The app ID (1088850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. Marvel's Guardians of the Galaxy on Twitter: "Just want to clarify that they're not made on the same engine. Our game is made by the team that previously worked on Deus Ex and uses the Dawn Engine." - last accessed on May 2023
  2. Verified by User:Itzrealkardi1 on 2023-06-26
  3. Amazon page reviews - last accessed on 2023-06-23
  4. Is there anyway to skip the logo/splash screens at the start of the game? - last accessed on 2021-11-01
  5. Verified by User:Cn9740 on 2022-07-17
    Tested with the PowerShell command Start-Process "shell:AppsFolder\39C668CD.DXM-EidosMontreal_r7bfsmp40f67j!apps.engine" -ArgumentList "-nosplash","-nolauncher". There was no difference and the launcher still appears.
  6. Marvel's Guardians of the Galaxy Ultrawide Cutscene Fix [No Black Borders/Hor+] - last accessed on 2021-10-29
  7. Verified by User:Cn9740 on 2022-07-18
    Tested with an Xbox Wireless Controller in the Microsoft Store version and examining threads and module usage with Special K. The game does not appear to use the Windows.Gaming.Input API, which is required for Impulse Trigger haptics; no such haptics were felt while playing.
  8. Verified by User:Aaronth07 on 2021-10-29
    Constant audio stutters until I unplugged my controller (dualsense)
  9. Marvel’s Guardians of the Galaxy is completely broken on NVIDIA’s Maxwell GPUs & AMD’s latest drivers - last accessed on 2022-07-23
  10. Can i run this game with an geforce 970? - last accessed on 2022-07-23
  11. Marvel's Guardians of the Galaxy has been updated - 11.02.2022 - last accessed on 2022-07-23