This page is for the 2021 action game. For the Telltale series, see Marvel's Guardians of the Galaxy: The Telltale Series.
General information
- Steam Community Discussions
Availability
- All versions require Denuvo Anti-Tamper DRM.
Monetization
Microtransactions
Essential improvements
Skip intro videos
Remove and swap video files[4]
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- Go to
<path-to-game>\runtime\
- Rename
3C5412CE8B28C5D133F4024887AA8579.pc_binkvid to add _bak to the filename (i.e. 3C5412CE8B28C5D133F4024887AA8579.pc_binkvid_bak )
- Make a copy of
0E3B3BA8C5C9E2E58AF1AFF20B899860.pc_binkvid and rename the copy to 3C5412CE8B28C5D133F4024887AA8579.pc_binkvid
- This will replace the startup logos with the loading screen indicator, slightly reducing the startup time (about 8 seconds faster with an SSD).
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Skip Launcher
Game data
Configuration file(s) location
Save game data location
Video
Launcher display settings
Launcher graphics settings
- For some reason, the game truncates the internal resolution to multiples of 64 pixels (e.g. 1920x1080 becomes 1920x1024, 3440x2160 becomes 3392x2112, etc.), giving rise to a slightly distorted image.
Modify the game executable to allow a native internal resolution
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- Open
<path-to-game>\bin\gotg.exe in a hex editor (e.g. HxD).
- Search for
2C C9 83 E1 C0 as hex.
- Replace it with
2C C9 90 90 90 .
- Search again for
2A C8 83 E2 C0 as hex.
- Replace it again with
2A C8 90 90 90 .
- Save the changes.
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- Cutscenes are pillarboxed by default.
Modify the exe file (Steam)[6]
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- Open
<path-to-game>\bin\gotg.exe in a hex editor (such as HxD).
- Search for
39 8E E3 3F as hex.
- Replace the existing hex string with one of the following hex values that matches the desired resolution:
- 21:9 resolutions:
- 2560x1080 =
26 B4 17 40
- 3440x1440 =
8E E3 18 40
- 3840x1440 =
AB AA 2A 40
- 3840x1600 =
9A 99 19 40
- 3840x1620 =
26 B4 17 40
- 5120x1440 =
39 8E 63 40
- 5120x2160 =
26 B4 17 40
- 6880x2880 =
8E E3 18 40
- 32:9 resolutions:
39 8E 63 40
Notes
- Using this fix with conventional aspect ratio like 16:9 will increase FOV.
- Pop-in or other unexpected visual glitches may appear during cutscenes.
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Modify the game executable to disable anti-aliasing.
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- Open
<path-to-game>\bin\gotg.exe in a hex editor (e.g. HxD).
- Search for
01 01 02 00 00 00 00 00 80 3F as hex.
- Replace it with
00 01 02 00 00 00 00 00 80 3F .
- Save the changes.
- It is highly recommended to also apply the native internal resolution patch.
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Input
Mouse and keyboard settings
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Options for master, sound effects, voice, and music volume. Also has a separate option to disable licensed audio. |
Surround sound |
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5.1 and 7.1 support. |
Subtitles |
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Options for subtitle size, letter spacing, bold, background, and background opacity. |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Toggleable; Replaces licensed tracks with either silence or original compositions |
Audio accessibility settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Arabic |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Issues fixed
Audio stuttering
- The audio may stutter.[8]
Unplug any controllers or gamepads that the game might be detecting
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Unusually low FPS on Nvidia GTX 900 series (Maxwell) graphics cards
- Modern drivers for the Maxell-series make the game perform at around 15fps or some reason[9]
- Technically the Maxwell-series GPU's are below minimum specifications, so issues are to be expected
Revert your drivers back to version 471.11[10][11]
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- Reports of this fix improving FPS seems to vary, but it was even advised by the developers themselves in February 2022.
- It's generally not advised to revert back to such an old driver as it misses out on important bug- and security-fixes.
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Scripting and physics issues when playing at refresh rates above 60Hz
- Some scripts and collisions tend to break when the game is running above 60 fps.[citation needed]
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
12 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
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Middleware |
Notes |
Physics |
Havok |
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Audio |
Wwise |
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Input |
libScePad |
v1.0.4.1 Used for PlayStation controller support. |
Cutscenes |
Bink Video |
v2.7o |
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-4460 AMD Ryzen 5 1400 |
Intel Core i7-4790 AMD Ryzen 5 1600 |
System memory (RAM) |
8 GB |
16 GB |
Hard disk drive (HDD) |
80 GB | |
Video card (GPU) |
Nvidia GeForce GTX 1060 AMD Radeon RX 570 DirectX 12 compatible
| Nvidia GeForce GTX 1660 Super AMD Radeon RX 590 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1088850/
in addition to or instead of this directory. The app ID (1088850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References