User contributions
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- 00:33, 3 June 2022 (diff | hist) . . (+63) . . m Dragon Age: Inquisition (→Save game cloud syncing) (current)
- 00:32, 3 June 2022 (diff | hist) . . (-2) . . m Dragon Age: Inquisition (→Save game cloud syncing)
- 00:28, 3 June 2022 (diff | hist) . . (-2) . . m Dragon Age II (→Video)
- 00:27, 3 June 2022 (diff | hist) . . (-2) . . m Dragon Age: Origins (→Video)
- 21:39, 24 April 2022 (diff | hist) . . (+492) . . Might & Magic Heroes VI (→Black screen fix: Added a second option of getting around the black screen by disabling Fullscreen optimizations)
- 22:33, 10 February 2022 (diff | hist) . . (+236) . . The Dig (Added a fix for users with >100% DPI monitors. Haven't tested GOG version but it probably has the same issue.) (current)
- 17:57, 23 January 2022 (diff | hist) . . (+86) . . N Just like CODAW the game is limited to 60Hz refresh in 4K exclusive fullscreen on Talk:Call of Duty: Infinite Warfare (Hide)
- 17:26, 23 January 2022 (diff | hist) . . (+135) . . N Launching the game from an NTFS symbolic link folder on Talk:Call of Duty: Infinite Warfare (Hide)
- 16:37, 23 January 2022 (diff | hist) . . (-1) . . m Call of Duty: Advanced Warfare (→Skip intro videos)
- 16:37, 23 January 2022 (diff | hist) . . (+292) . . Call of Duty: Advanced Warfare (Added the info on how to skip the introduction videos)
- 22:34, 29 November 2021 (diff | hist) . . (+45) . . Half-Life 2: Episode Two (→Video: Added the note on current beta branch allowing up to 100° FOV.)
- 18:08, 29 November 2021 (diff | hist) . . (+45) . . Half-Life 2: Episode One (→Video: Added the info on up to 110° FOV option in current beta branch)
- 18:41, 22 November 2021 (diff | hist) . . (+34) . . Unreal II: The Awakening (→Patches)
- 18:37, 22 November 2021 (diff | hist) . . (+75) . . Unreal II: The Awakening (→Video)
- 18:36, 22 November 2021 (diff | hist) . . (+9) . . m Unreal II: The Awakening (→Vsync doesn't work in Windows 10)
- 18:35, 22 November 2021 (diff | hist) . . (0) . . m Unreal II: The Awakening (→API)
- 18:35, 22 November 2021 (diff | hist) . . (-102) . . m Unreal II: The Awakening (→API)
- 20:02, 14 November 2021 (diff | hist) . . (+22) . . m Cryostasis (→Video)
- 20:01, 14 November 2021 (diff | hist) . . (+78) . . Cryostasis (→Video: Added info on DX10 mode forcing the display into 60Hz refresh)
- 16:11, 19 October 2021 (diff | hist) . . (+1) . . ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2 (Hide)
- 16:11, 19 October 2021 (diff | hist) . . (+8) . . ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2 (Hide)
- 16:10, 19 October 2021 (diff | hist) . . (+436) . . N ERR_GFX_D3D_DEFERRED_MEM crash fix on Talk:Red Dead Redemption 2 (Hide)
- 22:28, 18 April 2021 (diff | hist) . . (+31) . . m Borderlands 2 (→Essential improvements)
- 16:03, 12 September 2020 (diff | hist) . . (+4) . . m Alan Wake's American Nightmare (→API)
- 16:02, 12 September 2020 (diff | hist) . . (-9) . . m Alan Wake's American Nightmare (→API)
- 16:02, 12 September 2020 (diff | hist) . . (+2) . . Alan Wake's American Nightmare (→API: This game's renderer is DX9 only)
- 16:01, 12 September 2020 (diff | hist) . . (-9) . . Alan Wake (→API: This game has no DX10 support, renderer is DX9 only)
- 23:43, 13 September 2019 (diff | hist) . . (-4) . . Gears 5 (→API: There is no DX11 support in Gears 5)
- 18:13, 12 August 2019 (diff | hist) . . (+455) . . N Can't find any way to make in-game MSAA work with Visible Upgrade on Talk:Deus Ex: Invisible War (Hide)
- 23:10, 29 July 2019 (diff | hist) . . (-2) . . Unravel Two (→API)
- 22:36, 15 July 2019 (diff | hist) . . (-70) . . m Syberia II (→System requirements)
- 22:34, 15 July 2019 (diff | hist) . . (-5) . . m Syberia II (→System requirements)
- 22:33, 15 July 2019 (diff | hist) . . (+97) . . Syberia II (→System requirements)
- 22:30, 15 July 2019 (diff | hist) . . (+3) . . Syberia II (→API)
- 20:17, 13 July 2019 (diff | hist) . . (+1) . . m Syberia (→API)
- 22:56, 13 December 2017 (diff | hist) . . (+44) . . m Call of Duty: WWII (→Game won't start and won't even show splash screen)
- 22:54, 13 December 2017 (diff | hist) . . (+532) . . Call of Duty: WWII (→Issues fixed: Added the warning / fix for those trying to run the game via an NTFS link / junction)
- 19:08, 6 December 2017 (diff | hist) . . (-38) . . Call of Duty 2 (→Console commands: Removed a duplicate of cg_drawFPS)
- 19:06, 6 December 2017 (diff | hist) . . (-2) . . Call of Duty 2 (→Video settings: No borderless fullscreen option in game's settings)
- 18:54, 19 October 2017 (diff | hist) . . (+19) . . m Tom Clancy's Ghost Recon Wildlands (→Essential improvements)
- 18:47, 19 October 2017 (diff | hist) . . (+44) . . Tom Clancy's Ghost Recon Wildlands (→Skip intro videos: Added a remark about -nointro working with Steam version only.)
- 00:14, 10 October 2017 (diff | hist) . . (+146) . . N Adjust "XYZ" to match the setting in "GameUserSettings.ini" (i.e. 0-3) on Talk:Hellblade: Senua's Sacrifice (Hide)
- 21:34, 4 October 2017 (diff | hist) . . (+58) . . Tacoma (Added engine with version and API info)
- 02:54, 10 September 2017 (diff | hist) . . (-306) . . m BioShock Infinite (→Stuttering during gameplay)
- 02:19, 10 September 2017 (diff | hist) . . (-12) . . m BioShock Infinite (→Stuttering during gameplay)
- 02:18, 10 September 2017 (diff | hist) . . (+331) . . BioShock Infinite (→Stuttering during gameplay: Added a fourth method of fighting stuttering on modern Windows. This one is the only method which have any effect on my Win10 1703 / GTX 1080 machine.)
- 00:03, 7 September 2017 (diff | hist) . . (-6) . . BioShock Infinite (→Stuttering during gameplay: Corrected DefaultEngine.ini to XEngine.ini in "Texture Pool Size Fix)
- 22:02, 24 August 2017 (diff | hist) . . (+500) . . BioShock 2 Remastered (How about a thread with ~380 comments and a couple of other threads specifically mentioning crashing at any time? See refs.)
- 21:50, 24 August 2017 (diff | hist) . . (+16) . . m BioShock 2 Remastered
- 21:48, 24 August 2017 (diff | hist) . . (+88) . . BioShock 2 Remastered (Added a key point about the game constantly crashing to desktop on Windows 10. AFAIK there's no way of solving these crashes and judging from Steam discussions pretty much everyone have them.)
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