Difference between revisions of "Controller:DualShock 2"
From PCGamingWiki, the wiki about fixing PC games
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'''Key points''' | '''Key points''' | ||
{{ii}} Main difference between the Dualshock 1 and 2 controllers is that the face buttons are pressure sensitive on the Dualshock 2. | {{ii}} Main difference between the Dualshock 1 and 2 controllers is that the face buttons are pressure sensitive on the Dualshock 2. | ||
+ | {{ii}} Not every USB adapter supports pressure sensitive buttons. | ||
{{++}} [https://github.com/PCSX2/pcsx2/wiki/Pressure-sensitive-buttons-with-DS3 PS2 emulators for PC] support pressure sensitive buttons. | {{++}} [https://github.com/PCSX2/pcsx2/wiki/Pressure-sensitive-buttons-with-DS3 PS2 emulators for PC] support pressure sensitive buttons. | ||
{{--}} Requires adapter to connect to PC. | {{--}} Requires adapter to connect to PC. | ||
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{{ii}} Just plug and play, no driver needed. | {{ii}} Just plug and play, no driver needed. | ||
{{++}} Compatible with Windows 98, ME, 2000, XP, Vista and Windows 7, Windows 8 32 bit and 64 bit, Windows 10. | {{++}} Compatible with Windows 98, ME, 2000, XP, Vista and Windows 7, Windows 8 32 bit and 64 bit, Windows 10. | ||
+ | {{++}} Support all buttons on the game controller. | ||
+ | {{++}} Support both digital and analog modes (for pressure sensitive buttons), three players can play simultaneously (but requires [[Controller:Xbox Controller|Xbox]] and [[Controller:GameCube Controller|GameCube]] controllers). | ||
{{--}} Only for one player. | {{--}} Only for one player. | ||
+ | |||
+ | ===Mayflash Super Dual Box Pro=== | ||
+ | {{ii}} Converts any PS/PS2 game controller for use on PC. Compatible with Windows XP/2000/ME/9X. | ||
+ | {{ii}} Works with PS/PS2 gamepads, steering wheels and dancing mats. | ||
+ | {{++}} Supports Auto-fire function for all buttons via PC interface. | ||
+ | {{++}} Re-maps all the buttons as you need. | ||
+ | {{++}} Allows 2 players to play at the same time. | ||
+ | {{++}} Supports pressure sensitive face buttons. | ||
+ | {{++}} Supports vibration (Rumble/Force Feedback). | ||
===[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]=== | ===[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]=== | ||
{{++}} Directly compatible with PC. No driver needed, just plug and play. | {{++}} Directly compatible with PC. No driver needed, just plug and play. | ||
+ | {{++}} Supports pressure sensitive face buttons. | ||
+ | {{++}} Supports vibration (Rumble/Force Feedback). | ||
==Support in games== | ==Support in games== |
Revision as of 16:48, 23 December 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
XInput support | |
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Predecessor | |
DualShock | |
Successor | |
Sixaxis DualShock 3 |
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Key points
- Main difference between the Dualshock 1 and 2 controllers is that the face buttons are pressure sensitive on the Dualshock 2.
- Not every USB adapter supports pressure sensitive buttons.
- PS2 emulators for PC support pressure sensitive buttons.
- Requires adapter to connect to PC.
- Lacks native XInput support, requiring the use of a XInput wrapper (see Windows) for games that do not support DirectInput or the controller natively.
Controller variations
- The Analog Controller (SCPH-10520) is a variant of the DualShock 2 controller, lacking force feedback.
Use with PC platforms
Windows
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
DualShock XInput Wrapper
- Play.com USB adapter only
Step One
Instructions[citation needed] |
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Step Two
- Make sure to follow these steps in the right order, choose the appropriate system from the list.
- Do not erase the ScpServer folder after installing the wrapper, if needed it can be hidden instead.
Windows 8 and Windows 10 |
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Run |
Windows 7[citation needed] |
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Windows XP and Windows Vista[citation needed] |
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Steam
- Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as standard DirectInput device.
Steam Link compatibility
- Works natively over Mayflash PS2 Controller Adapter.[1]
- Buttons are mapped incorrectly and must be remapped manually.
- Works without any drivers on any operating system that supports Steam.
- Can be used just to send input from a controller to a PC. Go into Streaming options, hit △ and disable video and audio streaming.
- Won't work great unless you connect it to LAN or a low latency Wi-Fi.
Hardware
Mayflash 3 in 1 Magic Joy Box
- Just plug and play, no driver needed.
- Compatible with Windows 98, ME, 2000, XP, Vista and Windows 7, Windows 8 32 bit and 64 bit, Windows 10.
- Support all buttons on the game controller.
- Support both digital and analog modes (for pressure sensitive buttons), three players can play simultaneously (but requires Xbox and GameCube controllers).
- Only for one player.
Mayflash Super Dual Box Pro
- Converts any PS/PS2 game controller for use on PC. Compatible with Windows XP/2000/ME/9X.
- Works with PS/PS2 gamepads, steering wheels and dancing mats.
- Supports Auto-fire function for all buttons via PC interface.
- Re-maps all the buttons as you need.
- Allows 2 players to play at the same time.
- Supports pressure sensitive face buttons.
- Supports vibration (Rumble/Force Feedback).
Bliss-Box Gamer-Pro
- Directly compatible with PC. No driver needed, just plug and play.
- Supports pressure sensitive face buttons.
- Supports vibration (Rumble/Force Feedback).
Support in games
- Games with generic DirectInput support are supported by the controller, however button placements may be out of place and need to be rebound. Refer to game-specific articles for rebinding support.
Games with DualShock button prompts
- Please note, that this is only list for games that offer DualShock button prompts.
- Some may require use of DualShock 4, which right now isn't possible to emulate. Refer to game-specific articles for details.