Difference between revisions of "List of games compatible with Special K"
From PCGamingWiki, the wiki about fixing PC games
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|status = Perfect | |status = Perfect | ||
|notes = Director's Cut version also works flawlessly. | |notes = Director's Cut version also works flawlessly. | ||
+ | }} | ||
+ | {{Special K/compatibility/row | ||
+ | |name = Deus Ex: Mankind Divided | ||
+ | |render api = Direct3D 11 | ||
+ | |version = 0.11.0.45 | ||
+ | |injection type = | ||
+ | |status = Crash | ||
+ | |notes = Crashes after logos | ||
}} | }} | ||
{{Special K/compatibility/row | {{Special K/compatibility/row |
Revision as of 16:04, 28 July 2020
General support
- Use at own risk in multiplayer games where Special K might have an adverse effect.
- This is a general overview of the level of support Special K has for different render APIs, as well as what additional features might be available for each API.
- Direct3D refers to the 3D render API of DirectX. In general, the terms 'Direct3D' and 'DirectX' are often interchangeable when discussing games.
Render API | Notes |
---|---|
DirectDraw DDraw |
Requires dgVoodoo 2 to wrap the calls to Direct3D 11. |
Direct3D 2-8 | Requires dgVoodoo 2 to wrap the calls to Direct3D 11. |
Direct3D 9 | Basic support as well as texture modding support. |
Direct3D 10 | Unsupported, although flip model override is known to work in some games. |
Direct3D 11 | Enhanced support, including HDR injection, texture modding, flip model override, and shader debugging. |
Direct3D 12 | Enhanced support like D3D11, though no texture mods yet. |
OpenGL | Promoted to OpenGL-IK (uses an interop system where D3D11 is used for final presentation), which brings enhancements such as flip model and HDR injection. |
Vulkan | No support, except in HDR enabled modes running on Nvidia hardware, where Special K hooks the Nvidia DXGI/Direct3D 11 interop layer instead. |
How to add a new game to the table
- The following describes how to add a new game to the below table. It is recommended to use a desktop browser as that makes it more easier to copy/paste.
- Start by opening up the following link in a new tab: edit the below section
- Now go by the
|name =
parameter alphabetically to find the appropriate place to add the new game to the list. This is to ensure the list is sorted alphabetically when the page is opened. - Copy the following template and insert it on a new row between
}}
and{{Special K/compatibility/row
so that a new, empty, section gets added:{{Special K/compatibility/row |name = |render api = |version = |injection type = |status = |notes = }}
- Fill out the new section something like below. Use comma to separate multiple values.
{{Special K/compatibility/row |name = Insert game name here |render api = Direct3D 9, Direct3D 11, OpengL, etc (multiple are allowed in a comma-delimited list) |version = 0.11.0.45 (right click on the DLL file, select Properties, and then open the Details tab to see the version of the DLL file) |injection type = Local, Global (multiple are allowed) |status = Perfect/Good/Major Issues/Crash/Blocked/Caution/Banned (select only one) |notes = And additional notes here that might apply (for example, specific config parameter required, or incompatible features or such). Feel free to use multiple rows for this section. }}
Game-specific support
- Use at own risk in multiplayer games where Special K might have an adverse effect.
- This is a crowdsourced list of games compatible with Special K. Feel free to edit the section if a game is missing from the list.
- The statuses displayed are based on the ReShade compatibility list and so tries to mirror that one as much as possible.
Status | Description |
---|---|
Perfect | For use with games with no known issues with Special K. |
Good | For games where minor issues or limitations exists. This can for example be games that are only supported by a specific version of Special K, or only through one type of injection (e.g. local and not global). |
Major Issues | For games where major issues occurs, but can be worked around. Such as crashes on launch that can be worked around by changing a config parameter for Special K. |
Crash | Game crashes on injection with no way of working around it. |
Blocked | Game blocks Special K from being injected -- most common in games with anti-cheat protections. |
Caution | There is conflicting reports whether using Special K results in a ban or not. Use at your own risk. |
Banned | Using Special K is known to result in a banned account. Do not use Special K with this game. |
Game | Render API | Version | Injection | Status | Additional Notes |
---|---|---|---|---|---|
ADR1FT | Direct3D 11 | 0.11.0.45 | Good | HDR engages and disengages based on what the player is looking at. | |
Agents of Mayhem | Direct3D 11 | 0.11.0.45 | Perfect | ||
Axiom Verge | OpenGL | Crash | |||
Batman: Arkham Asylum | Direct3D 9 | Major Issues | Consistent freezes. Try dgVoodoo 2. | ||
Batman: Arkham City | Direct3D 9, Direct3D 11 | 0.11.0.45 | Good | Use DirectX 11 mode. No texture injection support. Requires you to disable D3D9 renderers to avoid slowdown. | |
Batman: Arkham Knight | Direct3D 11 | 0.11.0.45 | Major Issues | HDR causes crashes. Textures revert to 128x128 randomly with caching enabled. | |
Batman: Arkham Origins | Direct3D 9, Direct3D 11 | 0.11.0.45 | Good | Use DirectX 11 mode. No texture injection support. Disable D3D9 render backend. | |
Batman: Arkham Origins Blackgate | Direct3D 9E | Good | Texture modding does not work in native DX9E. Use dgVoodoo 2 for texture modding. | ||
Batman: The Telltale Series | Direct3D 11 | 0.11.0.45 | Good | Texture injection does not work. | |
Batman: The Enemy Within - The Telltale Series | Direct3D 11 | 0.11.0.45 | Good | Texture injection does not work. | |
Bayonetta | Direct3D 9 | Good | Needs to be tested further. | ||
BioShock Remastered | Direct3D 11 | 0.11.0.45 | Good | Texture injection does not work. | |
BioShock 2 Remastered | Direct3D 11 | 0.11.0.45 | Good | Texture injection does not work. | |
BioShock Infinite | Direct3D 11 | 0.11.0.45 | Perfect | ||
Borderlands: Game of the Year Enhanced | Direct3D 11 | 0.11.0.45 | Good | Texture injection does not work | |
Bulletstorm: Full Clip Edition | Direct3D 11 | 0.11.0.45 | Perfect | Run the game in Windowed Borderless before enabling SpecialK. | |
Call of Duty: Black Ops II | Direct3D 11 | 0.11.0.45 | Perfect | ||
Crysis 2 | Direct3D 11 | 0.11.0.45 | Major Issues | Extreme graphical corruption requring you to hard reset your PC (requires further testing for verification) | |
Darksiders: Warmastered Edition | Direct3D 11 | 0.11.0.45 | Perfect | ||
Dark Souls III | Direct3D 11 | Local | Caution | Current versions of Special K can cause bans if played online, reported that v0.4.0 of Souls Unsqueezed is the latest version that works.[1] | |
Death Stranding | Direct3D 12 | Crash | |||
Dishonored 2 | Direct3D 11 | 0.11.0.45 | Good | Texture modding does not work | |
Dishonored: Death of the Outsider | Direct3D 11 | 0.11.0.45 | Good | Texture modding does not work | |
Deus Ex: Human Revolution | Direct3D 11 | 0.11.0.45 | Perfect | Director's Cut version also works flawlessly. | |
Deus Ex: Mankind Divided | Direct3D 11 | 0.11.0.45 | Crash | Crashes after logos | |
Doom Eternal | Vulkan | 0.11.0.45 | Major Issues | Only possible on Nvidia hardware with HDR enabled. Do not use with Battlemode. | |
Dragon Age II | Direct3D 11 | 0.11.0.45 | Good | HDR doesn't activate in cutscenes, black screen ingame | |
Dragon Age Inquisition | Direct3D 11 | 0.11.0.45 | Major Issues | Inputs like escape and the arrow keys make the widgets appear and disappear making SpecialK and the game inoperable. | |
Fallout 4 | Direct3D 11 | 0.11.0.45 | Good | HDR doesn't work | |
Final Fantasy Type-0 HD | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Final Fantasy III | OpenGL | 0.11.0.45 | Global | Good | Launching the game takes about 10-15 seconds longer. |
Final Fantasy IV | OpenGL | 0.11.0.45 | Global | Good | Launching the game takes about 5-10 seconds longer. |
Final Fantasy IV: The After Years | OpenGL | 0.11.0.45 | Global | Perfect | |
Final Fantasy V | OpenGL | 0.11.0.45 | Local | Major Issues | Neither Special K nor even the Steam overlay can hook the game window properly on a fresh install, in parts because the game ships with a OpenGL32.dll file from Windows 7 in the game folder. To fix both, that file needs to be removed (this fixes the Steam overlay), then Special K's 32-bit DLL file needs to be installed as OpenGL32.dll in the game folder instead. After that both Special K and Steam's overlay will work, although launching the game will take about 5-10 seconds longer. Global injection does not succeed in hooking the game at all.[2] |
Final Fantasy VI | OpenGL | 0.11.0.45 | Global | Good | Use the config tool of the game to set a higher resolution than 800x600, as otherwise the EULA prompt of Special K will repeatedly flash between two different widths.[3] |
Final Fantasy VII | Direct3D 9 | 0.11.0.45 | Global | Perfect | |
Final Fantasy VIII | Direct3D 9 | 0.11.0.45 | Global | Perfect | |
Final Fantasy X/X-2 HD Remaster | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Final Fantasy XII: The Zodiac Age | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Final Fantasy XIII | Direct3D 9 | 0.11.0.45 | Global | Major Issues | Local injection using d3d9.dll crashes on launch. Regular global injection will also fail to work properly.[Note 1] The solution is to use a delayed global injection by first starting the game and then after the game has launched, start the global injection of Special K.[4] |
Final Fantasy XIII-2 | Direct3D 9 | 0.11.0.45 | Global | Major Issues | Local injection using d3d9.dll crashes on launch. Regular global injection will also fail to work properly.[Note 1] The solution is to use a delayed global injection by first starting the game and then after the game has launched, start the global injection of Special K.[4] |
Final Fantasy XV | Direct3D 11 | Perfect | Local injection is recommended as not all threads are captured.[5] | ||
Grand Theft Auto | DirectDraw | 0.11.0.45 | Global | Perfect | Requires the use of dgVoodoo 2 to wrap the DDraw calls to Direct3D 11. |
Hitman: Absolution | Direct3D 11 | 0.11.0.45 | Perfect | ||
Helltaker | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Injustice 2 | Direct3D 11 | 0.11.0.45 | Global | Major Issues | HDR causes black screen with erratic pixels. Textures do not display in Mod Tools, ones that do display do nto inject. Requires Silent=True to get around anti-cheat warnings. |
Journey | Direct3D 11 | 0.11.0.45 | Global, Local | Good | "Use Flip Model Presentation" must be disabled, enabled causes major graphical issues. |
Just Cause 3 | Direct3D 11 | 0.11.0.45 | Good | HDR gives black screen in menus but works fine ingame | |
Just Cause 4 | Direct3D 11 | 0.11.0.45 | Good | HDR gives black screen in menus, texture corruption ingame | |
Lego Marvel Superheroes 2 | Direct3D 11 | 0.11.0.45 | Perfect | ||
Lightning Returns: Final Fantasy XIII | Direct3D 9Ex | 0.11.0.45 | Global | Perfect | |
Mad Max | Direct3D 11 | 0.11.0.45 | Global | Perfect | |
Metal Gear Rising: Revengeance | Direct3D 9 | Good | Can fix the HDMI 50hz bug. | ||
Metal Gear Solid V: The Phantom Pain | Direct3D 11 | 0.11.0.45 | Global, Local | Good | ReShade injection doesn't work. Ground Zeroes also works. |
Metal Gear Survive | Direct3D 11 | 0.11.0.45 | Global, Local | Perfect | Warning: Always online but has no anti-cheat. Can also be modded without any ban ever being issued. Use at your own risk. |
Metro 2033 Redux | Direct3D 11 | 0.11.0.45 | Good | Missing geometry with HDR enabled. | |
Metro Last Light Redux | Direct3D 11 | 0.11.0.45 | Good | Missing geometry with HDR enabled. | |
Middle-Earth: Shadow of Mordor | Direct3D 11 | 0.11.0.45 | Perfect | ||
Middle-Earth: Shadow of War | Direct3D 11 | 0.11.0.45 | Perfect | ||
Mortal Kombat X | Direct3D 11 | 0.11.0.45 | Perfect | ||
Next Up Hero | Direct3D 11 | 0.11.0.45 | Global | Good | Requires disabling Steam enhancements of Special K due to the use of two different steam_app64.dll files that ends up causing Special K to perform its DLL file verification on the wrong DLL file. |
NieR: Automata | Direct3D 11 | 0.8.60.1 FAR 0.7.0.23 |
Local | Good | Some versions of the FAR mod (v0.7.0.23 in particular) is known to cause performance degradation after an hour or more of play. |
Oddworld: Munch's Oddysee (2016) | OpenGL | Crash | |||
Oddworld: Stranger's Wrath HD | OpenGL | Crash | |||
Onimusha: Warlords HD | Direct3D 11 | 0.11.0.45 | Global, Local | Good | Steam Enhancements don't work |
Persona 4 Golden | Direct3D 11 | Good | Requires "Ignore Textures Without Mipmaps" to be enabled otherwise text becomes increasingly more corrupted | ||
Rabi-Ribi | Direct3D 11 | 0.11.0.45 | Global, Local | Good | "Use Flip Model Presentation" must be disabled. |
Red Dead Redemption 2 | Vulkan | Major Issues | Only possible on Nvidia hardware with HDR enabled. | ||
Rise of the Tomb Raider | Direct3D 11 | Perfect | |||
Saints Row: The Third | Direct3D 11 | 0.11.0.45 | Good | HDR works but flickers to black screen when the mouse is moved ingame | |
Saints Row IV | Direct3D 11 | 0.11.0.45 | Good | HDR works but flickers to black screen when the mouse is moved ingame | |
Saints Row Gat Out Of Hell | Direct3D 11 | 0.11.0.45 | Good | HDR works but flickers to black screen when the mouse is moved ingame | |
Shadow of the Tomb Raider | Direct3D 11 | Perfect | DirectX 11 will likely incur a performance drop vs DirectX 12. | ||
Skyrim Special Edition | Direct3D 11 | 0.11.0.45 | Good | HDR has "burn-in" effect on Magika and Stamina bars, otherwise perfect. | |
Sleeping Dogs Definitive Edition | Direct3D 11 | 0.11.0.45 | Perfect | ||
Spark the Electric Jester | Direct3D 9 | Crash | Game crashes when pausing. | ||
Star Wars: Jedi: Fallen Order | Direct3D 11 | 0.11.0.45 | Good | Texture injection causes game to crash | |
Sunset Overdrive | Direct3D 11 | 0.11.0.45 | Good | HDR works fine in menus but flickers when ingame | |
Superhot: Mind Control Delete | Direct3D 11 | 0.11.0.45 | Local | Perfect | |
Tales of Berseria | Direct3D 9 | Local | Good | Use the game-specific version, see TBFix. | |
Tales of Symphonia | Direct3D 9 | Local | Good | Use the game-specific version, see TSFix. | |
Tales of Zestiria | Direct3D 9 | Local | Good | Use the game-specific version, see TZFix. | |
Thief (2014) | Direct3D 11 | 0.11.0.45 | Perfect | ||
Tomb Raider (2013) | Direct3D 11 | 0.11.0.45 | Perfect | ||
Trover Saves the Universe | Direct3D 11 | Global | Good | Not compatible with VR mode. |
Notes
References
- ↑ The Version 0.6.0 causes ban, caution - last accessed on 2020-07-21
- "yep, I can confirm this and I know of several other people who got banned with that version. I personally still use v0.4.0 and, playing with an alt account, I haven't been banned in over two years.."
- ↑ Verified by User:Aemony on 2020-07-23
- ↑ Verified by User:Aemony on 2020-07-23
- The EULA window can technically still be interacted with despite the flashing.
- ↑ 4.0 4.1 Verified by User:Aemony on 2020-07-24
- ↑ Final Fantasy XV Stuff :: Steam Discussion Forums - last accessed on 2020-07-21
- "Be aware, that global injection does not catch all of the threads in FFXV, you need local injection in order to tune the priority of the filesystem thread."