Difference between revisions of "Star Wars: Squadrons"
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{{Introduction | {{Introduction | ||
− | |introduction = '''''Star Wars: Squadrons''''' is a | + | |introduction = '''''Star Wars: Squadrons''''' is a {{Glossary:First-person}} {{Glossary:Action}} and {{Glossary:Vehicle combat}} game in the [[Series:Star Wars|Star Wars]] series. The game features a {{Glossary:Singleplayer}} story campaign, as well as two {{Glossary:Multiplayer}} modes titled Dogfight and Fleet Battles. It can be played with and without a {{Glossary:Virtual reality headset}} |
|release history = The game was released on October 2, 2020. | |release history = The game was released on October 2, 2020. |
Revision as of 11:45, 13 February 2023
Developers | |
---|---|
Motive Studios | |
Publishers | |
Electronic Arts | |
Engines | |
Frostbite 3 | |
Release dates | |
Windows | October 2, 2020 |
Reception | |
Metacritic | 79 |
OpenCritic | 79 |
IGDB | 81 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Vehicle combat |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Star Wars |
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see List of VR games.
General information
Key points
- Virtual reality (VR in short) means simulated enviroment experienced by user, with PC gaming, this means usage of virtual reality headset with games. This replaces monitor as window for the game and places the player inside the game instead.
General
Current standards that are being utilized by the games are following:
- SteamVR (also known as OpenVR, which is not to be confused with OSVR)
- Oculus SDK
- Open Source VR (OSVR)
- Windows Mixed Reality (WMR)
- OpenXR
Currently compatibility is up to what standard the game is utilizing and what headsets the standard supports. With compatibility layers, it is possible to make game use another standard or headset to work with another standard, but compatibility is not always quaranteed.
OpenXR is standardization effort to fix this fragmentation. Stable version of OpenXR was released in July 29, 2019, with the implementation being added to various VR platforms as follows:
- SteamVR since 1.16 in February 2021
- Oculus SDK for Quest/Quest 2/Quest Pro since July 2021
- Windows Mixed Reality headsets via OpenXR for Windows Mixed Reality app
- HTC Vive Cosmos, Vive Focus 3 and Vive XR Elite
- Varjo PC platform
Software
Official software
SteamVR
- Steam is required to install the software, however Steam is not required to run SteamVR.
Oculus App
- Oculus or Facebook account is required.
Mixed Reality Portal
- Windows 10, and a Microsoft account is required to download the Mixed Reality Portal from the Microsoft Store.
OSVR HDK
- Natively supports SteamVR.
Compatibility layers
Compatibility Layer | Application Type | Runs Under | Notes |
---|---|---|---|
Revive | Oculus | SteamVR OpenXR |
|
OpenComposite | SteamVR | Oculus |
|
Windows Mixed Reality for SteamVR | SteamVR | Windows Mixed Reality |
|
RiftCat VRidge | Oculus SteamVR |
Google Cardboard HTC Vive Focus Oculus Go Samsung Gear VR Google Daydream |
|
Trinus PSVR | SteamVR | PlayStation VR |
|
Trinus Cardboard | SteamVR | Google Cardboard |
|
Trinus VR | SteamVR | Google Daydream |
|
VR drivers
- VR drivers mean software which can take games designed to be played with traditional monitor and make them playable with VR headsets, including stereoscopic vision and head movement.
vorpX
- Commercial.
- See vorpX page for list of game support.
Vireio Perception
- Currently only games using DirectX 9 are supported.
- Has not been updated since 2016, no compatibility with newer headsets.
Other software
Software | Notes |
---|---|
OpenVR Advanced Settings |
|
OpenVR-InputEmulator |
|
OpenVR-SpaceCalibrator |
|
ChaperoneTweak |
|
TurnSignal |
|
fpsVR |
|
OVR Toolkit |
|
Virtual Desktop |
|
Play Area
- Game should always adjust the playing area based on headset and room setup process automatically. Some games offer choises to change between differend kind of play areas, but usually this is determined by virtual reality headset setup process and changing it e.g. from room-scale to standing might require re-setup.
- Games which require room-scale might not be playable with standing or seated setups, however games requiring seated should always work with all setups.
- If games do not offer or detect play area correctly, there can be issues e.g. being able to clip outside intented areas like helmet character is wearing or seeing chaperone when playing game seated near or outside room-scale area.
Seated
- Common with games made for regular monitors having VR mode or using VR drivers, racing games, etc.
- This is the basic level of support and all headsets should support at least this play area. This is also only supported play area with something like google cardboard.
- Heads spacial movement is completely disabled in this mode as in you can look around, but you cannot move your heads position from its current position, alternatively extremely limited. Position is usually centered when game is launched and can be re-centered if it drifts from headset overlay.
- Games usually prefer keyboard and mouse or controller for the gameplay, motion controllers can be supported but overall interactivity with them is also limited.
Standing
- More common with games made specifically for VR and games which utilize motion controllers.
- Usually featured in more higher end headsets with some level of spacial tracking. Allows rotational movement, crouching and sometimes small amount of spacial movement, but generally player is assumed to not leave single spot.
- Allows generally wider range of movement with head inside the virtual reality space and usually requires motion controllers to be used.
Room-Scale
- Overall really similar to standing experience, but on top of everything you can physically move around in the virtual space. Requirements for space vary, but for SteamVR smallest area is at least 1.5m*2m.
- Utilizes features like chaperone, virtual boundry to tell where real life boundries are or camera passtrough so that when physically moving in virtual space you won't get out of real life bounds.
List of VR headsets and peripherals
Valve
HTC
PC VR only
Standalone
Oculus/Meta
PC VR only
- Oculus Rift DK1 and DK2
- Oculus Rift
- Oculus Rift S
Standalone
Pico
Windows Mixed Reality
- Acer Windows Mixed Reality Headset
- Dell Visor
- HP Windows Mixed Reality Headset
- Lenovo Explorer
- Samsung HMD Odyssey
- Asus Windows Mixed Reality Headset
- Samsung HMD Odyssey+
- Acer OJO 500
- HP Reverb G2
Open Source VR
Sony Playstation
Mobile
References
The game was released on October 2, 2020.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Origin | Included with EA Play. | |||
Steam | Included with EA Play (Steam) | |||
(unavailable) | ||||
Green Man Gaming (unavailable) | ||||
Humble Store (unavailable) |
- All versions require an EA account and Denuvo Anti-Tamper DRM.
Version differences
- Epic Games Store versions purchased before October 2, 2021 included the Vanguard Squadron X-wing Glider for Fortnite.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\STAR WARS Squadrons\settings |
Steam | %USERPROFILE%\Documents\STAR WARS Squadrons Steam\settings |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222730/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\STAR WARS Squadrons\settings |
Steam | %USERPROFILE%\Documents\STAR WARS Squadrons Steam\settings |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1222730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | Handled through the cloud sync of Origin. | |
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | [2][3] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay.[4] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [5] | ||
Anti-aliasing (AA) | TAA High/Low option, as well as a TAA sharpening slider, and resolution scale for SSAA. Cannot be disabled. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Color blind mode | Deuteranopia, Protanopia, Tritanopia |
Disable motion blur
- Some builds (1.1 and previous) of the game have motion blur forced on with no option to disable it.
Modify configuration files |
---|
|
Disable HDR
- Newer builds of the game may have High Dynamic Range enabled with no option to disable it.
Modify configuration files |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Can be found in the settings menu under Controls > Remap Controls > [subsection] > Keyboard & Mouse. | |
Mouse acceleration | Follows the Enhanced pointer precision option of Windows | |
Mouse sensitivity | ||
Mouse input in menus | Can be toggled using the Allow Mouse Functionality option | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Four presets: Custom (user-specified bindings), Default, Aviator, Southpaw. To specify the custom bindings, go to the settings menu, under Controls > Remap Controls > [subsection] > Controller. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Xbox prompts are used | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) V2 tested. Wireless adapter gets detected as a flight stick.[6] |
Tracked motion controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts | HOTAS-styled |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Dialogue, and Voice Chat | |
Surround sound | Auto, Enhanced Stereo, Surround 5.1 & 7.1, and Binaural (Headphones) | |
Subtitles | Customizable size and background | |
Closed captions | ||
Mute on focus lost | Audio > Keep Audio in Background toggle | |
Royalty free audio | Licensed Star Wars Iconic theme plays in the background |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 10 | Co-op, Versus Allows crossplay across all platforms, both consoles and other PC digital distribution platforms. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Update Easy Anti-Cheat (in case of issues)
Squadrons comes with Easy AntiCheat 4.0.0.0 from 2020. But there is already at least version 6.0.0.0. In case you suspect any crashes or other issues due to AntiCheat, there is a simple method to update to the latest version: |
---|
Done[citation needed] |
Disable Easy Anti-Cheat
Launch the game using the <path-to-game>\starwarssquadrons.exe executable[7]
|
---|
|
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Requires Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
TrackIR | Supports: Yaw, Pitch, Roll, X, Y, Z. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Crash at the start of a mission
- The game might crash to desktop, right after the loading screen has finished, when loading into a mission in singleplayer.
Lower Volumetric Quality to Medium.[9] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | A D3D12 API can be found in the configuration file "ProfileOptions_profile" under "GstRender.EnableDx12" but it doesn't do anything. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Anti-cheat | Easy Anti-Cheat | v4.0.0.0 (2020) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7600 AMD Ryzen 3 1300X |
Intel Core i7-7700 AMD Ryzen 3 3200G |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7850 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1222730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1222730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ X-wing Glider FAQ - last accessed on 2020-09-18
- ↑ SteamDB - STAR WARS™: Squadrons - User Cloud - last accessed on 2020-10-12
- ↑ Verified by User:Aemony on 2020-10-12
- Confirmed through the properties of the game in the Steam library.
- ↑ Star Wars: Squadrons Ultrawide Review - 16:9/21:9/32:9 Comparison & Gameplay! - last accessed on 2020-10-03
- ↑ Verified by User:Aemony on 2020-10-04
- While I cannot tell what level AF is set to, based on the hangar some level of AF is at least present.
- ↑ Verified by User:Aemony on 2020-10-04
- ↑ Verified by User:Aemony on 2020-10-02
- ↑ Verified by User:Aemony on 2020-10-08
- This is my preferred method on my Steam copy as it means I can launch it from Steam.
- ↑ EA Tech forum thread, about crashing at the start of mission - last accessed on 2020-10-07
- Windows
- One-time game purchase
- No microtransactions
- Singleplayer
- Multiplayer
- Real-time
- First-person
- Direct control
- Action
- Vehicle combat
- Space flight
- Realistic
- Sci-fi
- Space
- Games
- Pages needing cleanup
- Guide
- Invalid section order
- Missing section (Availability)
- Missing section (Save game cloud syncing)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (Network)
- Missing section (API)
- Missing section (System requirements)
- Hardware
- Pages needing references
- VR games