Engine:Frostbite 3
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Developers | |
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DICE | |
Website | |
https://www.ea.com/frostbite | |
First release date | |
2013 | |
Predecessor | |
Frostbite 2 | |
Key points
- DICE-developed engine that is used in many EA projects.
Video
Ultra-widescreen
- Most games running on the engine use a Hor+ ultrawide image...
- ...though some material, especially FMV cutscenes, will most likely be pillarboxed.
Games set to windowed mode open at 1280x720
Change the desired resolution |
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Using the guide below, create a file titled Window.Width 1920 Window.Height 1080 |
Frame rate (FPS)
Certain games will enforce a locked frame rate with no in-game option to change it. However, one can set a custom frame rate by following these steps.
Unlocking the frame rate |
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Using the guide below, create a file titled GameTime.MaxVariableFPS 0 Where '0' unlocks the framerate, allowing the game to go above the 200 FPS cap. In Need for Speed Rivals and Dragon Age: Inquisition use the
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Anti-aliasing (AA)
- TAA will most likely be forced on with no option to disable. Workarounds do exist to disable it, though they differ depending on the game.
Static resolution scale with SSAA
- Some games do not include an option to change the static resolution scale (SSAA). However, you can force a change.
Command line |
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On games with the command line enabled, press ~ and type To make this a persistent change, create a file titled |
Edit PROFILEOPTIONS_profile
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Open |
Need for Speed Rivals: Add launch option[2] |
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Add the Notes
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Other information
Save folder locations of Frostbite games will usually be in %USERPROFILE%\Documents
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Developer console
- Some Frostbite games have a built-in developer console that can be called up by pressing ~. Some commands are listed below.
- These commands can be executed when the game launches by creating a file titled
user.cfg
in the game installation folder.
Command | Description |
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PerfOverlay.DrawFPS 1 | Show FPS counter |
PerfOverlay.DrawGraph 1 | Show performance graph |
GameTime.MaxVariableFPS # | Limit frame rate (where # is a positive number) / '0' unlocks framerate beyond 200FPS
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RenderDevice.TripleBufferingEnable 1 | Enable Triple-Buffering (only recommended if Vsync is on) |
RenderDevice.ForceRenderAheadLimit 1 | Force rendering only 1 frame ahead (can remove stutter, default value is 3) |
Screenshot.Render | Take a screenshot (into %USERPROFILE%\Documents\*game's folder*\Screenshots\ )
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