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Difference between revisions of "Star Wars: Squadrons"

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{{Introduction
 
{{Introduction
|introduction      = '''''Star Wars: Squadrons''''' is a {{Glossary:VR games}} {{Glossary:First-person}} {{Glossary:Action}} and {{Glossary:Vehicle combat}} game in the [[Series:Star Wars|Star Wars]] series. The game features a {{Glossary:Singleplayer}} story campaign, as well as two {{Glossary:Multiplayer}} modes titled Dogfight and Fleet Battles.
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|introduction      = '''''Star Wars: Squadrons''''' is a {{Glossary:First-person}} {{Glossary:Action}} and {{Glossary:Vehicle combat}} game in the [[Series:Star Wars|Star Wars]] series. The game features a {{Glossary:Singleplayer}} story campaign, as well as two {{Glossary:Multiplayer}} modes titled Dogfight and Fleet Battles. It can be played with and without a {{Glossary:Virtual reality headset}}
  
 
|release history  = The game was released on October 2, 2020.
 
|release history  = The game was released on October 2, 2020.

Revision as of 11:45, 13 February 2023

STAR WARS: Squadrons
STAR WARS: Squadrons cover
Developers
Motive Studios
Publishers
Electronic Arts
Engines
Frostbite 3
Release dates
Windows October 2, 2020
Reception
Metacritic 79
OpenCritic 79
IGDB 81
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Vehicle combat
Vehicles Space flight
Art styles Realistic
Themes Sci-fi, Space
Series Star Wars
Star Wars: Squadrons on HowLongToBeat
Star Wars: Squadrons on IGDB
Star Wars: Squadrons guide on StrategyWiki
Star Wars: Squadrons on MobyGames
Star Wars: Squadrons on Wikipedia
Star Wars: X-Wing (series)
The Software Toolworks' Star Wars Chess 1993
Star Wars: Rebel Assault (series)
Star Wars: Jedi Knight (series)
Star Wars: Monopoly 1997
Star Wars: Shadows of the Empire 1997
Star Wars: Yoda Stories 1997
Star Wars: Rebellion 1998
Star Wars: DroidWorks 1998
Star Wars: Rogue Squadron (series)
Star Wars: Episode I - The Phantom Menace 1999
Star Wars: Episode I - Racer 1999
Star Wars: Episode I - The Gungan Frontier 1999
Star Wars: Pit Droids 1999
Star Wars: Anakin's Speedway 2000
Star Wars: Force Commander 2000
Star Wars Math: Jabba's Game Galaxy 2000
Star Wars: Jar Jar's Journey 2000
Star Wars: Galactic Battlegrounds 2001
Star Wars: Starfighter 2001
Star Wars Galaxies 2003
Star Wars: Knights of the Old Republic (series)
Star Wars: Battlefront (series)
Lego Star Wars (series)
Star Wars: Republic Commando 2005
Star Wars: Empire at War 2006
Star Wars: The Force Unleashed (series)
Star Wars: The Clone Wars - Republic Heroes 2009
Angry Birds Star Wars 2012
Angry Birds Star Wars II 2013
Star Wars: Commander 2014
Star Wars: Trials on Tatooine 2016
Battle Test: A Nissan Rogue 360° VR Experience 2017
Star Wars: Imperial Assault - Legends of the Alliance 2017
Star Wars: Droid Repair Bay 2017
Vader Immortal 2019
Star Wars Jedi (series)
Star Wars: Squadrons 2020
Star Wars Outlaws 2024
Star Wars Eclipse TBA
Star Wars: Squadrons is a first-person action and vehicle combat game in the Star Wars series. The game features a singleplayer story campaign, as well as two multiplayer modes titled Dogfight and Fleet Battles. It can be played with and without a
This page may require cleanup to meet basic quality standards. The specific problem is: Grammar, information, formatting, etc.. You can help by modifying the article. The discussion page may contain useful suggestions.

For a list of games, see List of VR games.

General information

Virtual Reality on Wikipedia
Virtual Reality headset on Wikipedia

Key points

Virtual reality (VR in short) means simulated enviroment experienced by user, with PC gaming, this means usage of virtual reality headset with games. This replaces monitor as window for the game and places the player inside the game instead.

General

Current standards that are being utilized by the games are following:

Currently compatibility is up to what standard the game is utilizing and what headsets the standard supports. With compatibility layers, it is possible to make game use another standard or headset to work with another standard, but compatibility is not always quaranteed.

OpenXR is standardization effort to fix this fragmentation. Stable version of OpenXR was released in July 29, 2019, with the implementation being added to various VR platforms as follows:

  • SteamVR since 1.16 in February 2021
  • Oculus SDK for Quest/Quest 2/Quest Pro since July 2021
  • Windows Mixed Reality headsets via OpenXR for Windows Mixed Reality app
  • HTC Vive Cosmos, Vive Focus 3 and Vive XR Elite
  • Varjo PC platform

Software

Official software

SteamVR

Steam is required to install the software, however Steam is not required to run SteamVR.

Oculus App

Oculus or Facebook account is required.

Mixed Reality Portal

Windows 10, and a Microsoft account is required to download the Mixed Reality Portal from the Microsoft Store.

OSVR HDK

Natively supports SteamVR.

Compatibility layers

Compatibility Layer Application Type Runs Under Notes
Revive Oculus SteamVR

OpenXR
Open source.

Supports OpenXR, but can can also be used in combination of other compatibility layers (e.g., Windows Mixed Reality for SteamVR to play Oculus games).
OpenComposite SteamVR Oculus
Open source.

Altough SteamVR already has support for Oculus headsets, this can provide better performance and compatibility on top of eliminating need to install Steam and downloading gigabytes of data required by SteamVR.
Windows Mixed Reality for SteamVR SteamVR Windows Mixed Reality
Free.

Compatibility layer to use any Windows Mixed Reality headset with SteamVR.
RiftCat VRidge Oculus

SteamVR
Google Cardboard

HTC Vive Focus

Oculus Go

Samsung Gear VR

Google Daydream
Shareware

Allows streaming HTC Vive and Oculus compatible games to mobile VR headsets over a wireless connection or USB.
Trinus PSVR SteamVR PlayStation VR
Shareware.

Compatibility layer and drivers for using PlayStation VR headset, PlayStation Move Controllers, and PlayStation Eye Cameras with SteamVR.
Trinus Cardboard SteamVR Google Cardboard
Shareware

Allows streaming HTC Vive (and by extension, SteamVR) compatible games to Google Cardboard headsets over a wireless connection.
Trinus VR SteamVR Google Daydream
Shareware

Allows streaming HTC Vive (and by extension, SteamVR) compatible games to Google Daydream headsets over a wireless connection.

VR drivers

VR drivers mean software which can take games designed to be played with traditional monitor and make them playable with VR headsets, including stereoscopic vision and head movement.

vorpX

Commercial.
See vorpX page for list of game support.

Vireio Perception

Currently only games using DirectX 9 are supported.
Has not been updated since 2016, no compatibility with newer headsets.

Other software

Software Notes
OpenVR Advanced Settings
Open source.

Adds additional settings and utilities to SteamVR, such as audio/microphone, play area, chaperone, super-sampling, and motion smoothing settings.

Source code and pre-compiled installers can be acquired from GitHub.
OpenVR-InputEmulator
Open source.

Adds settings that allow for creating virtual controllers (which allows for controllers like gun controllers that use Vive trackers to be used with games that don't officially support it), controller button remapping, and adjusting position and rotation of controllers.

No longer being maintained, and compatibility broke with recent versions of SteamVR. Alternatively, SteamVR's built-in input settings can be used for controller rebinding. For using different controllers and tracking systems, use OpenVR-SpaceCalibrator.
OpenVR-SpaceCalibrator
Open source.

Adds calibration settings to SteamVR that allows aligning multiple different tracking systems, such as using Valve Index or SteamVR Base Station compatible HTC Vive controllers with Oculus or Windows Mixed Reality headsets.
ChaperoneTweak
Open source.

Allows you to adjust the chaperone boundaries in SteamVR, as well as the available playspace.
TurnSignal
Open Source.

Adds an overlay to the ground which will twist based on the player rotation, which is useful to prevent headset cables from twisting or tangling.

Source code can be acquired from GitHub.
fpsVR
Paid.

Adds a customizable framerate and performance overlay, alongside other settings and utilities.
OVR Toolkit
Paid.

An overlay and utilities that has support for viewing desktop windows without the SteamVR dashboard, with customization options, and media controls for music.
Virtual Desktop
Paid
A software that can project the computer screen to the headset, and as well as playing media files on the PC.
Requires SteamVR to play VR games.
The wireless version of the app allow the standalone VR headsets to connect to the PC via WiFi in conjunction with the Virtual Desktop streaming app on the PC, without relying on the headset manufacturers' streaming software. The wireless version can also allow the VR motion controllers to acts as a XInput controllers.

Play Area

Game should always adjust the playing area based on headset and room setup process automatically. Some games offer choises to change between differend kind of play areas, but usually this is determined by virtual reality headset setup process and changing it e.g. from room-scale to standing might require re-setup.
Games which require room-scale might not be playable with standing or seated setups, however games requiring seated should always work with all setups.
If games do not offer or detect play area correctly, there can be issues e.g. being able to clip outside intented areas like helmet character is wearing or seeing chaperone when playing game seated near or outside room-scale area.

Seated

Common with games made for regular monitors having VR mode or using VR drivers, racing games, etc.
This is the basic level of support and all headsets should support at least this play area. This is also only supported play area with something like google cardboard.
Heads spacial movement is completely disabled in this mode as in you can look around, but you cannot move your heads position from its current position, alternatively extremely limited. Position is usually centered when game is launched and can be re-centered if it drifts from headset overlay.
Games usually prefer keyboard and mouse or controller for the gameplay, motion controllers can be supported but overall interactivity with them is also limited.

Standing

More common with games made specifically for VR and games which utilize motion controllers.
Usually featured in more higher end headsets with some level of spacial tracking. Allows rotational movement, crouching and sometimes small amount of spacial movement, but generally player is assumed to not leave single spot.
Allows generally wider range of movement with head inside the virtual reality space and usually requires motion controllers to be used.

Room-Scale

Overall really similar to standing experience, but on top of everything you can physically move around in the virtual space. Requirements for space vary, but for SteamVR smallest area is at least 1.5m*2m.
Utilizes features like chaperone, virtual boundry to tell where real life boundries are or camera passtrough so that when physically moving in virtual space you won't get out of real life bounds.

List of VR headsets and peripherals

Valve

HTC

PC VR only

Standalone

Oculus/Meta

PC VR only

Standalone

Pico

Windows Mixed Reality

Open Source VR

Sony Playstation

Mobile

References

The game was released on October 2, 2020.

General information

Official forums
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Origin
Windows
Origin
Origin
Included with EA Play.
Windows
Steam
Icon overlay.png
Included with EA Play (Steam)
Windows
Gamesplanet logo.svg (unavailable)
Origin
Windows
Green Man Gaming (unavailable)
Origin
Windows
Humble Store (unavailable)
Origin
Windows
All versions require an EA account and Denuvo Anti-Tamper DRM.

Version differences

Epic Games Store versions purchased before October 2, 2021 included the Vanguard Squadron X-wing Glider for Fortnite.[1]

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\STAR WARS Squadrons\settings
Steam %USERPROFILE%\Documents\STAR WARS Squadrons Steam\settings
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1222730/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\STAR WARS Squadrons\settings
Steam %USERPROFILE%\Documents\STAR WARS Squadrons Steam\settings
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1222730/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Handled through the cloud sync of Origin.
Origin
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
[2][3]

Video

Screen settings
Screen settings
Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ gameplay.[4]
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
[5]
Anti-aliasing (AA)
TAA High/Low option, as well as a TAA sharpening slider, and resolution scale for SSAA. Cannot be disabled.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
Color blind mode
Deuteranopia, Protanopia, Tritanopia

Disable motion blur

Some builds (1.1 and previous) of the game have motion blur forced on with no option to disable it.
Modify configuration files
  • Navigate to %USERPROFILE%\Documents\STAR WARS Squadrons Steam\settings, and find ProfileOptions_profile. Open this file with Notepad.exe or equivalent, and set the values GstRender.MotionBlur and GstRender.MotionBlurEnabled to 0.

Disable HDR

Newer builds of the game may have High Dynamic Range enabled with no option to disable it.
Modify configuration files
  • Navigate to %USERPROFILE%\Documents\STAR WARS Squadrons Steam\settings, and find ProfileOptions_profile. Open this file with any text editor, and set the values GstRender.HdrEnable to 0.

Input

Controls settings
Controls settings

Keyboard and mouse State Notes
Remapping
Can be found in the settings menu under Controls > Remap Controls > [subsection] > Keyboard & Mouse.
Mouse acceleration
Follows the Enhanced pointer precision option of Windows
Mouse sensitivity
Mouse input in menus
Can be toggled using the Allow Mouse Functionality option
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Four presets: Custom (user-specified bindings), Default, Aviator, Southpaw.
To specify the custom bindings, go to the settings menu, under Controls > Remap Controls > [subsection] > Controller.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
PlayStation button prompts
Xbox prompts are used
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired, Wireless (Bluetooth)
V2 tested. Wireless adapter gets detected as a flight stick.[6]
Tracked motion controllers
Generic/other controllers
Button prompts Input settings icon - Generic Controller.svg HOTAS-styled
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Dialogue, and Voice Chat
Surround sound
Auto, Enhanced Stereo, Surround 5.1 & 7.1, and Binaural (Headphones)
Subtitles
Customizable size and background
Closed captions
Mute on focus lost
Audio > Keep Audio in Background toggle
Royalty free audio
Licensed Star Wars Iconic theme plays in the background

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
10 Co-op, Versus
Allows crossplay across all platforms, both consoles and other PC digital distribution platforms.

Connection types

Type Native Notes
Matchmaking

Update Easy Anti-Cheat (in case of issues)

Squadrons comes with Easy AntiCheat 4.0.0.0 from 2020. But there is already at least version 6.0.0.0. In case you suspect any crashes or other issues due to AntiCheat, there is a simple method to update to the latest version:
  1. Go to www.easy.ac/en-us/support/game/guides/service/ and download the latest version of "EasyAntiCheat.exe"
  2. Copy the downloaded file into the <path-to-game>\STAR WARS Squadrons\EasyAntiCheat\ subfolder among the local game files.
  3. Run the downloaded "EasyAntiCheat.exe" in that location. There will be an option to select "Current game" and press "Repair Service".

Done[citation needed]

Disable Easy Anti-Cheat

Launch the game using the <path-to-game>\starwarssquadrons.exe executable[7]
  • Steam users also need to create a text document called steam_appid.txt in the game folder with the contents 1222730 as otherwise launching <path-to-game>\starwarssquadrons.exe directly will not work.
  • An alternative method is to rename <path-to-game>\starwarssquadrons_launcher.exe to something else and then rename starwarssquadrons.exe to starwarssquadrons_launcher.exe as this will bypass the Easy Anti-Cheat launcher when running the game through e.g. Steam's library. This method will have to be reapplied after each update.[8]
  • After a recent patch this method might not work on Origin.[citation needed]

VR support

Issues fixed

Crash at the start of a mission

The game might crash to desktop, right after the loading screen has finished, when loading into a mission in singleplayer.
Lower Volumetric Quality to Medium.[9]

Other information

Accessibility options
Accessibility options

API

Technical specs Supported Notes
Direct3D 11 A D3D12 API can be found in the configuration file "ProfileOptions_profile" under "GstRender.EnableDx12" but it doesn't do anything.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Anti-cheat Easy Anti-Cheat v4.0.0.0 (2020)

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-7600
AMD Ryzen 3 1300X
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7850
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. X-wing Glider FAQ - last accessed on 2020-09-18
  2. SteamDB - STAR WARS™: Squadrons - User Cloud - last accessed on 2020-10-12
  3. Verified by User:Aemony on 2020-10-12
    Confirmed through the properties of the game in the Steam library.
  4. Star Wars: Squadrons Ultrawide Review - 16:9/21:9/32:9 Comparison & Gameplay! - last accessed on 2020-10-03
  5. Verified by User:Aemony on 2020-10-04
    While I cannot tell what level AF is set to, based on the hangar some level of AF is at least present.
  6. Verified by User:Aemony on 2020-10-04
  7. Verified by User:Aemony on 2020-10-02
  8. Verified by User:Aemony on 2020-10-08
    This is my preferred method on my Steam copy as it means I can launch it from Steam.
  9. EA Tech forum thread, about crashing at the start of mission - last accessed on 2020-10-07