Difference between revisions of "Half-Life 2"
(140 intermediate revisions by 43 users not shown) | |||
Line 6: | Line 6: | ||
{{Infobox game/row/publisher|Sierra Entertainment|2004-2005}} | {{Infobox game/row/publisher|Sierra Entertainment|2004-2005}} | ||
{{Infobox game/row/publisher|Valve Corporation|2005-present}} | {{Infobox game/row/publisher|Valve Corporation|2005-present}} | ||
− | {{Infobox game/row/publisher|1C-SoftClub|Russia}} | + | {{Infobox game/row/publisher|1C-SoftClub|Russia (original release)}} |
+ | {{Infobox game/row/publisher|Buka Entertainment|Russia (re-release)}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Source}} | + | {{Infobox game/row/engine|Source|Original|name=Source 2004}} |
+ | {{Infobox game/row/engine|Source|Current|name=Source 2013 Singleplayer}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|November 16, 2004}} | + | {{Infobox game/row/date|Windows|November 16, 2004|ref=<ref>{{Refurl|url=https://store.steampowered.com/oldnews/345|title=News - Half-Life® 2 Released For Play|date=2023-07-02}}</ref>}} |
− | {{Infobox game/row/date|OS X|May 26, 2010}} | + | {{Infobox game/row/date|OS X|May 26, 2010|ref=<ref>{{Refurl|url=https://store.steampowered.com/oldnews/3874|title=News - Steam For Mac Launch: Week 3|date=2023-07-02}}</ref>}} |
{{Infobox game/row/date|Linux|May 9, 2013}} | {{Infobox game/row/date|Linux|May 9, 2013}} | ||
|reception = | |reception = | ||
Line 17: | Line 19: | ||
{{Infobox game/row/reception|IGDB|half-life-2|91}} | {{Infobox game/row/reception|IGDB|half-life-2|91}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/modes|Singleplayer}} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/pacing|Real-time}} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
− | {{Infobox game/row/taxonomy/perspectives|First-person}} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
− | {{Infobox game/row/taxonomy/controls|Direct control}} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/genres| | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/vehicles|Automobile, Naval/watercraft, Off-roading}} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/art styles|Realistic}} | + | {{Infobox game/row/taxonomy/genres | FPS, driving}} |
− | {{Infobox game/row/taxonomy/themes| | + | {{Infobox game/row/taxonomy/sports | }} |
− | {{Infobox game/row/taxonomy/series|Half-Life}} | + | {{Infobox game/row/taxonomy/vehicles | Automobile, Naval/watercraft, Off-roading }} |
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Post-apocalyptic, Sci-fi, Eastern Europe }} | ||
+ | {{Infobox game/row/taxonomy/series | Half-Life }} | ||
|steam appid = 220 | |steam appid = 220 | ||
− | |steam appid side = 323140, 466270 | + | |steam appid side = 219, 323140, 466270, 290930 |
|gogcom id = | |gogcom id = | ||
|official site= https://www.half-life.com/en/halflife2 | |official site= https://www.half-life.com/en/halflife2 | ||
|hltb = 4248 | |hltb = 4248 | ||
+ | |lutris = half-life-2 | ||
+ | |mobygames = 15564 | ||
|strategywiki = Half-Life 2 | |strategywiki = Half-Life 2 | ||
− | |||
|wikipedia = Half-Life 2 | |wikipedia = Half-Life 2 | ||
|winehq = 2095 | |winehq = 2095 | ||
Line 38: | Line 44: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | ||
+ | |release history = The retail release was published by Sierra Entertainment up until the publisher lost all publishing rights to Valve's titles in 2005. Valve subsequently partnered with Electronic Arts to distribute later retail versions of the game and future titles. The macOS (OS X) version was released in 2010 and the Linux version later in 2013, both coinciding with the launch of Steam on their respective platforms. | ||
+ | |||
+ | |current state = Like most of Valve's library, the game still receives bug fixes and general maintenance updates. It also enjoys a large community base, and various mods are released regularly. | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 48: | Line 58: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | Steam, disc | {{removed DRM|SecuROM|5}}. Removed in a December 2004 update | + | {{Availability/row| Retail | | Steam, disc | {{removed DRM|SecuROM|5}}. Removed in a December 2004 update. 5-6 CDs or 1 DVD.<br> | | Windows }} |
− | {{Availability/row| Steam | 220 | DRM-free | DRM-free when launched directly from the executable. Some features | + | {{Availability/row| Steam | 220 | DRM-free | DRM-free when launched directly from the executable. Some features (such as achievements) are unavailable when launched outside of Steam. | | Windows, OS X, Linux }} |
}} | }} | ||
− | {{ii}} A demo is available | + | {{ii}} A demo is available from {{store link|Steam|219}}. |
− | {{ | + | {{++}} The soundtrack is available for free from {{store link|Steam|323140}}. |
− | {{++}} | ||
==Essential improvements== | ==Essential improvements== | ||
===Peixoto's patch=== | ===Peixoto's patch=== | ||
− | [https:// | + | [https://1drv.ms/u/s!ApHOE-Ru-xkGgZkOtWEHQyuRYq2NWQ?e=VD0U6w Peixoto's patch] forced resolution allows in high resolution without shrinking the HUD or menus. [[SSAA|Super sampling anti-aliasing]] is also possible. |
===Skip intro videos=== | ===Skip intro videos=== | ||
Line 67: | Line 76: | ||
{{Fixbox|description=Command line|ref=<ref name="Sui" />|fix= | {{Fixbox|description=Command line|ref=<ref name="Sui" />|fix= | ||
# See [[Glossary:Command line arguments|Command line arguments]]. | # See [[Glossary:Command line arguments|Command line arguments]]. | ||
− | # Use <code>-console</code> then | + | # Use <code>-console</code>, then write <code>bind F2 "toggleconsole"</code> in the console. |
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} Any key can be substituted for {{key|F2}}. |
}} | }} | ||
Line 85: | Line 94: | ||
}} | }} | ||
− | + | ==={{store link|Steam|290930|Half-Life 2: Update}}=== | |
− | + | {{++}} An unofficial update that fixes [https://web.archive.org/web/20160830085422/http://forums.steampowered.com/forums/showthread.php?t=1286478 bugs], improves the lighting, draw distance and adds new effects among others. | |
− | |||
− | |||
− | {{++}} An unofficial update that fixes bugs, improves the lighting, draw distance and adds new effects among others. | ||
{{ii}} Standalone; uses a separate installation folder, separate save and configuration files, and separate Steam AppID. | {{ii}} Standalone; uses a separate installation folder, separate save and configuration files, and separate Steam AppID. | ||
− | {{--}} Does not include newer official updates, | + | {{--}} Does not include newer official updates, which introduced new bug fixes and features, follow [https://pastebin.com/xbGQnaSL this guide] or use [https://community.pcgamingwiki.com/files/file/2588-hl2-update-source-2022-patch-updated-2023/ this patch] ([https://gamebanana.com/mods/429040 Mirror] <!-- [ Mirror 2] -->) to update the game. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Steam|{{p|game}} | + | {{Game data/config|Windows|{{p|hkcu}}\SOFTWARE\Valve\Source\hl2\Settings}} |
+ | {{Game data/config|Steam|{{p|game}}\hl2\cfg\}} | ||
}} | }} | ||
{{XDG|false}} | {{XDG|false}} | ||
Line 112: | Line 109: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Steam|{{p|game}} | + | {{Game data/saves|Steam|{{p|game}}\hl2\save\||{{p|game}}\hl2\cfg\config.cfg<ref>{{Refcheck|user=Taylor.mabby654|date=2024-07-01|comment=Contains chapter progress}}</ref>}} |
}} | }} | ||
Line 126: | Line 123: | ||
|origin notes = | |origin notes = | ||
|steam cloud = true | |steam cloud = true | ||
− | |steam cloud notes = Approx. 100 MB available. | + | |steam cloud notes = Saves and most settings. Approx. 100 MB available. |
|ubisoft connect = | |ubisoft connect = | ||
|ubisoft connect notes = | |ubisoft connect notes = | ||
Line 134: | Line 131: | ||
==Video== | ==Video== | ||
− | {{Image|Half Life 2 General Video.png| | + | {{Image|Half Life 2 General Video.png|General video settings}} |
− | {{Image|Half Life 2 Advanced Video.png| | + | {{Image|Half Life 2 Advanced Video.png|Advanced video settings}} |
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/half-life-2 | |wsgf link = https://www.wsgf.org/dr/half-life-2 | ||
Line 141: | Line 138: | ||
|ultrawidescreen wsgf award = gold | |ultrawidescreen wsgf award = gold | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = gold |
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
Line 149: | Line 146: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = |
|fov = true | |fov = true | ||
− | |fov notes = Values between 75° and | + | |fov notes = Values between 75° and 110° (up to 120° using {{code|fov_desired}} or via Gamepad UI) vertical can be set via ingame slider.<ref>{{Refurl|url=https://developer.valvesoftware.com/wiki/Field_of_View|title=Field of View - Valve Developer Community|date=May 2023}}</ref> Default is 75°. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Update the game and set to Run in a window (No Border), otherwise use {{code|-windowed -noborder}} (for old version) [[Command line arguments|Command line argument]] |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Bilinear, trilinear, 2X, 4X, 8X, 16X |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Up to 8x [[MSAA]]. [[SGSSAA]] available with [[Nvidia Profile Inspector]] flag <code>0x000000C1</code>. | |antialiasing notes = Up to 8x [[MSAA]]. [[SGSSAA]] available with [[Nvidia Profile Inspector]] flag <code>0x000000C1</code>. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = 300 FPS cap by default. With console, can change <code> | + | |120 fps notes = 300 FPS cap by default. With console, can change <code>fps_max</code> up to <code>1000</code>; use <code>0</code> for uncapped framerate.<ref>{{Refcheck|user=Mr. obsolete 341|date=2021-11-22|comment=}}</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
Line 171: | Line 171: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | {{ii}} '''Half-Life 2: Update''' uses the '''Half-Life: Source''' profile in Nvidia Profile Inspector, but uses the same antialiasing and HBAO compatibility flags as vanilla '''Half-Life 2''' | ||
{{ii}} HBAO available with Nvidia Profile Inspector flag <code>0x0000002C</code>. | {{ii}} HBAO available with Nvidia Profile Inspector flag <code>0x0000002C</code>. | ||
− | + | {{ii}} If '''Half-Life 2: Update''' is blurry with SGSSAA, try [[Glossary:Anti-aliasing_(AA)#Hybrid-Sampling_Anti-Aliasing_.28HSAA.29|HSAA]] for a cleaner image with [[Nvidia Profile Inspector]] flag <code>0x000000C1</code>. Follow same rules listed under [[Glossary:Anti-aliasing_(AA)#Sparse_Grid_Super-Sampling_Anti-Aliasing_.28SGSSAA.29|SGSSAA]] section. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Input== | ==Input== | ||
− | {{Image|Half Life 2 Remapping.png| | + | {{Image|Half Life 2 Remapping.png|Key map settings}} |
− | {{Image|Half Life 2 Mouse Gamepad.png| | + | {{Image|Half Life 2 Mouse Gamepad.png|Mouse/gamepad settings}} |
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 199: | Line 192: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = |
− | | | + | |full controller = true |
− | | | + | |full controller notes = Native since 2022 update, use {{code|-gamepadui}} [[Command line arguments|Command line argument]] to enable Gamepad UI. By default, this will also enable Vulkan, which can cause the game to crash on incompatible hardware.<br><br>If you want to enable the Gamepad UI on systems with GPUs that does not support Vulkan, use {{code|-dx9}} alongside {{code|-gamepadui}} in order to force the game to launch with DX9 mode instead of Vulkan, while having Gamepad UI enabled.<ref>{{Refcheck|user=Kr0tchet|date=2024-01-27}}</ref><br><br>For older version of the game (or some third-party mods) please use [https://www.moddb.com/mods/xbox-360-ui-mod-for-pc this X360 Gamepad UI mod] instead, however keep in mind that it does not include the latest patches for the game, which fixes various bugs<ref>{{Refcheck|user=Kr0tchet|date=2024-01-27|comment=Bugs such as Dropship gun unable to turn in any direction will reappear once the Xbox 360 UI mod is installed.}}</ref>. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 210: | Line 203: | ||
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = limited |
− | |xbox prompts notes = | + | |xbox prompts notes = Supported via [[Steam#Steam Input|Steam Input]] API. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = limited |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Supported via [[Steam#Steam Input|Steam Input]] API. |
− | |light bar support = | + | |light bar support = unknown |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Wireless, Dongle |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = <ref>{{Refcheck|user=Al2009man|date=2022-05-05|comment=Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled. <br><br>As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.}}</ref> |
|tracked motion controllers= true | |tracked motion controllers= true | ||
− | |tracked motion controllers notes = Supports [[Controller:Razer Hydra|Razer Hydra]]. | + | |tracked motion controllers notes = Supports [[Controller:Razer Hydra|Razer Hydra]]. Use [https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/ Half-Life 2: VR Mod] for tracked motion controllers support in VR. |
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = Both [[Controller:Switch Pro Controller|Nintendo Switch Pro Controller]] and Generic Gamepads are supported via [[Steam#Steam Input|Steam Input]] API |
− | |other button prompts = | + | |other button prompts = nintendo |
− | |other button prompts notes= | + | |other button prompts notes= [[Controller:Switch Pro Controller|Nintendo Switch Pro Controller]] button prompts are supported via [[Steam#Steam Input|Steam Input]] API |
|button prompts = xbox, dualshock, nintendo | |button prompts = xbox, dualshock, nintendo | ||
− | |button prompts notes = | + | |button prompts notes = The new Controller-centric UI will automatically change the button prompts based of the controller you have connected (through Steam Input API).<br><br>For older version of the game (or third-party mods that doesn't support the Gamepad UI), use [https://www.moddb.com/mods/xbox-360-ui-mod-for-pc Controller UI Mod] to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = limited |
− | |haptic feedback notes = | + | |haptic feedback notes = Supported via [[Steam#Steam Input|Steam Input]] API. <br><br>If using the old version or Legacy XInput mode: you can bring back Controller rumble by download an updated version of the [https://www.libsdl.org/download-2.0.php/ SDL2 runtime binary] (choose Runtime Binaries x86) and replace it with the one in <code>{{P|game}}\bin</code>.<ref>{{Refcheck|user=Al2009man|date=2022-05-05|comment=Seems like this method no longer works on Steam Deck branch.}}</ref> This works for any Source engine based game. |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = true |
|steam input api notes = | |steam input api notes = | ||
|steam hook input = unknown | |steam hook input = unknown | ||
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = true |
− | |steam input presets notes = | + | |steam input presets notes = PlayStation, Xbox, Nintendo Switch, Steam Controller & Steam Deck (under Standard and Motion Controls presets) |
− | |steam controller prompts = | + | |steam controller prompts = true |
− | |steam controller prompts notes = | + | |steam controller prompts notes = Uses [[Steam#Steam Input|Steam Input]] API's built-in Button Icons |
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
Line 251: | Line 244: | ||
==Audio== | ==Audio== | ||
− | {{Image|Half Life 2 Audio.png| | + | {{Image|Half Life 2 Audio.png|Audio settings}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 264: | Line 257: | ||
|mute on focus lost notes = Under a check box in the '''Audio''' menu. | |mute on focus lost notes = Under a check box in the '''Audio''' menu. | ||
|eax support = hackable | |eax support = hackable | ||
− | |eax support notes = Set <code>snd_legacy_surround 1</code> in console (or launch the game with <code>+snd_legacy_surround 1</code>), ''4 speakers'' in options, and use [[DSOAL]] for binaural HRTF mixing.<ref> | + | |eax support notes = Set <code>snd_legacy_surround 1</code> in console (or launch the game with <code>+snd_legacy_surround 1</code>), ''4 speakers'' in options, and use [[DSOAL]] for binaural HRTF mixing.<ref>{{Refurl|url=https://www.youtube.com/watch?v=HnIVLWr5Y2k|title=Half-Life 2 with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)|date=9 June 2023}}</ref> |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 275: | Line 270: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Belarusian | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation, [https://steamcommunity.com/sharedfiles/filedetails/?id=2838439269 Steam Workshop]. In testing stage. | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 298: | Line 301: | ||
|subtitles = true | |subtitles = true | ||
|fan = true | |fan = true | ||
− | |notes = Fan translation including dubbing, [http://www.fenixprodabing.cz/projekt/halflife2 download]. | + | |notes = Fan translation including dubbing, [http://www.fenixprodabing.cz/projekt/halflife2 download]. [https://www.abcgames.cz/?p=preklady_zobraz&id=6310 Text only] |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 338: | Line 341: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hungarian | ||
+ | |interface = true | ||
+ | |audio = hackable | ||
+ | |subtitles = true | ||
+ | |notes = Localization by Pink Sunset Studio. Download [https://pinksunsetstudio.hu/downloads/Half_Life_2.html here] | ||
|fan = | |fan = | ||
}} | }} | ||
Line 393: | Line 404: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = <ref> | + | |notes = <ref>{{Refurl|url=https://web.archive.org/web/20041231045822/http://jogos.uol.com.br/ultnot/pc/ult182u3131.jhtm|title=UOL Jogos, 29/12/2004 (archived).|date=May 2023}}</ref> |
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.moddb.com/mods/halflife2dublado Mod DB.] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 411: | Line 430: | ||
|notes = First offical localization by SDL and published for retail by "SoftClub" [https://steamcommunity.com/sharedfiles/filedetails/?id=612972608 here] | |notes = First offical localization by SDL and published for retail by "SoftClub" [https://steamcommunity.com/sharedfiles/filedetails/?id=612972608 here] | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Slovak | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan - [https://slovenciny.com/half-life-2-sk-krabicova-verzia/ 1] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 492: | Line 519: | ||
|vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | |vorpx notes = Officially supported game, see [https://www.vorpx.com/supported-games/ official vorpx game list]. | ||
|vr only = false | |vr only = false | ||
− | |htc vive = | + | |htc vive = hackable |
− | |htc vive notes = | + | |htc vive notes = Use [https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/ Half-Life 2: VR Mod]. |
|oculus rift = true | |oculus rift = true | ||
− | |oculus rift notes = Available under Video Settings. See the [https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=957 Oculus Rift forums] for further instructions. | + | |oculus rift notes = Available under Video Settings (except newer versions). See the [https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=957 Oculus Rift forums] for further instructions. Enable borderless window on Oculus Rift using <code>vr_force_windowed 1</code>. Use [https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/ Half-Life 2: VR Mod] on newer versions. |
|osvr = unknown | |osvr = unknown | ||
|osvr notes = | |osvr notes = | ||
− | |windows mixed reality = | + | |windows mixed reality = hackable |
− | |windows mixed reality notes = | + | |windows mixed reality notes = Use [https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/ Half-Life 2: VR Mod]. |
|keyboard-mouse = true | |keyboard-mouse = true | ||
|keyboard-mouse notes = | |keyboard-mouse notes = | ||
Line 506: | Line 533: | ||
|novint falcon = true | |novint falcon = true | ||
|novint falcon notes = | |novint falcon notes = | ||
− | |trackir = | + | |trackir = hackable |
− | |trackir notes = | + | |trackir notes = Works with FreeTrack 2.0 protocol using software like [http://facetracknoir.sourceforge.net/ FaceTrackNoIR]. |
− | |tobii eye tracking = | + | |tobii eye tracking = hackable |
− | |tobii eye tracking notes = | + | |tobii eye tracking notes = Works with [http://facetracknoir.sourceforge.net/Trackers/Tobii.htm Tobii EyeX tracker] or [http://facetracknoir.sourceforge.net/Trackers/Tobii4C.htm Tobii EyeX 4C and 5 headtracker] plugins for [http://facetracknoir.sourceforge.net/ FaceTrackNoIR]. |
− | |play area seated = | + | |play area seated = true |
|play area seated notes = | |play area seated notes = | ||
− | |play area standing = | + | |play area standing = true |
|play area standing notes = | |play area standing notes = | ||
− | |play area room-scale = | + | |play area room-scale = true |
|play area room-scale notes = | |play area room-scale notes = | ||
}} | }} | ||
Line 524: | Line 551: | ||
===Purple and black textures=== | ===Purple and black textures=== | ||
{{ii}} See [[Engine:Source#Broken textures|missing textures]]. | {{ii}} See [[Engine:Source#Broken textures|missing textures]]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Half-Life 2 stuck on DirectX v8.0=== | ===Half-Life 2 stuck on DirectX v8.0=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Use command line argument|ref=<ref name="Sui" />|fix= |
− | # | + | # Run the game with {{code|-dxlevel 95}} [[Glossary:Command line arguments|command line argument]]. |
− | # | + | # Configure the desired video settings. |
# Remove the command line before starting the game again. | # Remove the command line before starting the game again. | ||
− | |||
'''Notes''' | '''Notes''' | ||
{{ii}} Not removing the command line will cause the game to set the options to their default values. | {{ii}} Not removing the command line will cause the game to set the options to their default values. | ||
Line 557: | Line 563: | ||
===Cyrillic Font Issue in Linux=== | ===Cyrillic Font Issue in Linux=== | ||
{{Fixbox|description=Cyrillic Font Issue in Linux|ref={{cn|date=June 2017}}|fix= | {{Fixbox|description=Cyrillic Font Issue in Linux|ref={{cn|date=June 2017}}|fix= | ||
− | Find and remove the Helvetica font. | + | * Find and remove the Helvetica font. |
}} | }} | ||
===SteamVR launches automatically when attempting to enter Options=== | ===SteamVR launches automatically when attempting to enter Options=== | ||
− | {{Fixbox|description=Modify the gameinfo.txt file|ref=<ref>https://steamcommunity.com/app/290930/discussions/2/2826511721278755116/</ref>|fix= | + | {{Fixbox|description=Modify the gameinfo.txt file|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/290930/discussions/2/2826511721278755116/|title=Steam Community|date=May 2023}}</ref>|fix= |
# Navigate to <code>{{P|game}}/hl2/</code> and open <code>gameinfo.txt</code> with a text editor of your choice. | # Navigate to <code>{{P|game}}/hl2/</code> and open <code>gameinfo.txt</code> with a text editor of your choice. | ||
# Find the value of <code>supportsvr</code> and change it from <code>1</code> to <code>0</code>. | # Find the value of <code>supportsvr</code> and change it from <code>1</code> to <code>0</code>. | ||
Line 567: | Line 573: | ||
{{ii}} If you reinstall the game or verify the integrity of the files, this change will be reverted. | {{ii}} If you reinstall the game or verify the integrity of the files, this change will be reverted. | ||
}} | }} | ||
+ | |||
+ | ===Missing music and sound effects (Fedora Linux)=== | ||
+ | {{--}} Certain music and sound files won't be played when using Fedora Linux. | ||
+ | {{Fixbox|description=Use Proton version of Half-Life 2}} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 6, | + | |direct3d versions = 9, 9Ex |
− | | | + | |direct3d notes = Initially had compatibility levels for Direct3D 6 - 8.1 cards. Current version only supports compatibility levels for 8 and later.<ref>{{Refcheck|user=kr0tchet|date=2022-04-02|comment=Previously tested years ago, DX feature level 6.0 are likely non-functional since Source 2006 engine update and looks the same as DX7 level. Since Source 2009 update (in 2010), DX7 level will also get reset to DX8 level once you have changed the video settings or by launch the game again without that -dxlevel 70 command line.<br>Furthermore, these will not change the actual renderer to Direct3D 8 and older, the game will always runs on Direct3D 9 regardless which DX level is running on.}}</ref><ref>{{Refcheck|user=Aemony|date=2023-10-08|comment=Game seems to use D3D9Ex (though not FlipEx) based on my testing today.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 584: | Line 594: | ||
|mantle support notes = | |mantle support notes = | ||
|vulkan versions = hackable | |vulkan versions = hackable | ||
− | |vulkan notes = | + | |vulkan notes = Enable Vulkan using {{code|-vulkan}} [[Command line arguments|Command line argument]]. Works via DXVK translation layer.<ref>{{Refurl|url=https://www.pcgamer.com/valve-quietly-updates-half-life-2-with-increased-fov-ultrawide-support-and-ancient-bug-fixes/|title=pcgamer.com|date=May 2023}}</ref> Windows<ref>{{Refcheck|user=kr0tchet|date=2022-04-02|comment=dxvk_d3d9.dll exists in game directory (Windows only) [[File:DXVK HL2 proof.jpg]] |
+ | }}</ref><ref>{{Refcheck|user=Expack3|date=2022-04-04|comment=Windows version seems to use DXVK v1.8.1-3-gd3e43ed3, based on output log.}}</ref> & Linux only.{{cn|date=2022-03-31|reason=}} | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
Line 591: | Line 602: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = 64-bit version is no longer available<ref>{{Refurl|url=https://www.eurogamer.net/articles/news030105hl2|title=64-bit Half-Life 2 released - Eurogamer.net|date=2020-08-27}}</ref> | |windows exe notes = 64-bit version is no longer available<ref>{{Refurl|url=https://www.eurogamer.net/articles/news030105hl2|title=64-bit Half-Life 2 released - Eurogamer.net|date=2020-08-27}}</ref> | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = {{CN|date=August 2015}} | |macos app notes = {{CN|date=August 2015}} | ||
− | |linux powerpc app = | + | |linux powerpc app = unknown |
|linux 32-bit executable= true | |linux 32-bit executable= true | ||
|linux 64-bit executable= false | |linux 64-bit executable= false | ||
+ | |linux arm app = unknown | ||
|linux executable notes = {{CN|date=August 2015}} | |linux executable notes = {{CN|date=August 2015}} | ||
}} | }} | ||
Line 609: | Line 622: | ||
|audio = Miles Sound System | |audio = Miles Sound System | ||
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = VGUI2 |
|interface notes = | |interface notes = | ||
|input = SDL | |input = SDL | ||
|input notes = | |input notes = | ||
|cutscenes = Bink Video | |cutscenes = Bink Video | ||
− | |cutscenes notes = Used for startup | + | |cutscenes notes = Used for the startup video. |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
− | |anticheat = | + | |anticheat = |
|anticheat notes = | |anticheat notes = | ||
}} | }} | ||
Line 640: | Line 653: | ||
{{++}} Enhances visual effects, weapon animations, sound, and gunplay. Most features can be toggled on and off. | {{++}} Enhances visual effects, weapon animations, sound, and gunplay. Most features can be toggled on and off. | ||
{{ii}} Compatible with all official Half-Life 2 titles and [https://store.steampowered.com/app/235780/MINERVA/ MINERVA] and the [https://www.moddb.com/mods/fakefactory-cinematic-mod FakeFactory Cinematic Mod]. Compatibility patches made by the community for other mods and games based around the Half-Life 2 gameplay and various other addons can be found [https://www.moddb.com/mods/hl2-ep2-enhased-mod/addons here]. | {{ii}} Compatible with all official Half-Life 2 titles and [https://store.steampowered.com/app/235780/MINERVA/ MINERVA] and the [https://www.moddb.com/mods/fakefactory-cinematic-mod FakeFactory Cinematic Mod]. Compatibility patches made by the community for other mods and games based around the Half-Life 2 gameplay and various other addons can be found [https://www.moddb.com/mods/hl2-ep2-enhased-mod/addons here]. | ||
+ | |||
+ | ====[https://steamcommunity.com/sharedfiles/filedetails/?id=1676306500 Half-Life 2 4X AI Textures]==== | ||
+ | {{ii}} Textures for all NPCs, some weapons, some items, some crates, and some vehicles, upscaled with Topaz A.I. Gigapixel. | ||
+ | {{++}} Upscaled textures are faithful to the original textures. | ||
+ | {{++}} Works with Half-Life 2: Update. | ||
+ | {{--}} Large download at over 6.5 GB, including patches. Around 12.5 GB once extracted. | ||
+ | |||
+ | ====[https://archive.org/details/hl2aiupscaledmodeltextures Half-Life 2 Upscaled Model Textures]==== | ||
+ | {{ii}} A similar mod to the Half-Life 2 4X AI Textures but only for NPCs. | ||
+ | {{++}} Smaller than Half-Life 2 4X AI Textures. At 840 MB and 2.31 GB once extracted. | ||
+ | |||
+ | ====[https://community.pcgamingwiki.com/files/file/2946-enhanced-valve-logo-for-half-life-2/ Enhanced Valve Logo]==== | ||
+ | {{++}} Makes the Valve logo (Open Your Mind from 2007) higher quality using the version from the Source SDK Base 2007. | ||
==System requirements== | ==System requirements== | ||
Line 645: | Line 671: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = Vista, 7, 8, 10 |
|minCPU = 1.7 GHz | |minCPU = 1.7 GHz | ||
|minRAM = 512 MB | |minRAM = 512 MB | ||
Line 659: | Line 685: | ||
|recGPU2 = ATI Radeon X800 | |recGPU2 = ATI Radeon X800 | ||
|recVRAM = 512 MB | |recVRAM = 512 MB | ||
− | |notes = {{ii}} The original system requirements were as follows: Windows 2000/XP/ME/98, a 1.2 GHz processor (2.4 GHz recommended), 256 MB RAM (512 MB recommended), DirectX 7, and 4.5 GB hard disk space<br/>{{ii}} Windows 98SE, ME, | + | |notes = {{ii}} The original system requirements were as follows: Windows 2000/XP/ME/98, a 1.2 GHz processor (2.4 GHz recommended), 256 MB RAM (512 MB recommended), DirectX 7 GPU, and 4.5 GB hard disk space<br/>{{ii}} Windows 98SE, ME, 2000 were previously supported operating systems for the game, but as future updates for this game and Steam occurred; the support for these operating systems were dropped with non-Collector's Edition retail copies. Support for Windows XP were also dropped with 2022 Steam Deck update, but users can downgrade to older version ({{code|previous}} beta branch) to play.<br/>{{ii}} Must be [[#Availability|run without Steam]] to play on Vista. |
}} | }} | ||
Latest revision as of 14:06, 11 September 2024
Developers | |
---|---|
Valve Corporation | |
Publishers | |
2004-2005 | Sierra Entertainment |
2005-present | Valve Corporation |
Russia (original release) | 1C-SoftClub |
Russia (re-release) | Buka Entertainment |
Engines | |
Original | Source 2004 |
Current | Source 2013 Singleplayer |
Release dates | |
Windows | November 16, 2004[1] |
macOS (OS X) | May 26, 2010[2] |
Linux | May 9, 2013 |
Reception | |
Metacritic | 96 |
IGDB | 91 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS, Driving |
Vehicles | Automobile, Naval/watercraft, Off-roading |
Art styles | Realistic |
Themes | Post-apocalyptic, Sci-fi, Eastern Europe |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life 2 is a singleplayer first-person FPS and driving game in the Half-Life series.
The retail release was published by Sierra Entertainment up until the publisher lost all publishing rights to Valve's titles in 2005. Valve subsequently partnered with Electronic Arts to distribute later retail versions of the game and future titles. The macOS (OS X) version was released in 2010 and the Linux version later in 2013, both coinciding with the launch of Steam on their respective platforms.
Like most of Valve's library, the game still receives bug fixes and general maintenance updates. It also enjoys a large community base, and various mods are released regularly.
General information
- GitHub Issue Tracker for Linux bugs in Half-Life 2 and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 5 DRM. Removed in a December 2004 update. 5-6 CDs or 1 DVD. |
|||
Steam | DRM-free when launched directly from the executable. Some features (such as achievements) are unavailable when launched outside of Steam. |
Essential improvements
Peixoto's patch
Peixoto's patch forced resolution allows in high resolution without shrinking the HUD or menus. Super sampling anti-aliasing is also possible.
Skip intro videos
Use -novid command line argument[3]
|
---|
Enabling the console
- A list of console commands can be found here.
Command line[3] |
---|
Notes
|
Options menu[3] |
---|
|
Half-Life 2: Update
- An unofficial update that fixes bugs, improves the lighting, draw distance and adds new effects among others.
- Standalone; uses a separate installation folder, separate save and configuration files, and separate Steam AppID.
- Does not include newer official updates, which introduced new bug fixes and features, follow this guide or use this patch (Mirror ) to update the game.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Valve\Source\hl2\Settings |
Steam | <path-to-game>\hl2\cfg\ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <path-to-game>\hl2\save\ <path-to-game>\hl2\cfg\config.cfg[4] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Saves and most settings. Approx. 100 MB available. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Values between 75° and 110° (up to 120° using fov_desired or via Gamepad UI) vertical can be set via ingame slider.[5] Default is 75°. |
||
Windowed | |||
Borderless fullscreen windowed | Update the game and set to Run in a window (No Border), otherwise use -windowed -noborder (for old version) Command line argument |
||
Anisotropic filtering (AF) | Bilinear, trilinear, 2X, 4X, 8X, 16X | ||
Anti-aliasing (AA) | Up to 8x MSAA. SGSSAA available with Nvidia Profile Inspector flag 0x000000C1 . |
||
Vertical sync (Vsync) | Double buffered [6] | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change fps_max up to 1000 ; use 0 for uncapped framerate.[7] |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
- Half-Life 2: Update uses the Half-Life: Source profile in Nvidia Profile Inspector, but uses the same antialiasing and HBAO compatibility flags as vanilla Half-Life 2
- HBAO available with Nvidia Profile Inspector flag
0x0000002C
. - If Half-Life 2: Update is blurry with SGSSAA, try HSAA for a cleaner image with Nvidia Profile Inspector flag
0x000000C1
. Follow same rules listed under SGSSAA section.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Native since 2022 update, use -gamepadui Command line argument to enable Gamepad UI. By default, this will also enable Vulkan, which can cause the game to crash on incompatible hardware.If you want to enable the Gamepad UI on systems with GPUs that does not support Vulkan, use -dx9 alongside -gamepadui in order to force the game to launch with DX9 mode instead of Vulkan, while having Gamepad UI enabled.[8]For older version of the game (or some third-party mods) please use this X360 Gamepad UI mod instead, however keep in mind that it does not include the latest patches for the game, which fixes various bugs[9]. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Supported via Steam Input API. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Supported via Steam Input API. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) [10] |
Tracked motion controllers | Supports Razer Hydra. Use Half-Life 2: VR Mod for tracked motion controllers support in VR. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | Both Nintendo Switch Pro Controller and Generic Gamepads are supported via Steam Input API | |
---|---|---|
Button prompts | Nintendo Switch Pro Controller button prompts are supported via Steam Input API |
Additional information | ||
---|---|---|
Button prompts | The new Controller-centric UI will automatically change the button prompts based of the controller you have connected (through Steam Input API). For older version of the game (or third-party mods that doesn't support the Gamepad UI), use Controller UI Mod to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. |
|
Controller hotplugging | ||
Haptic feedback | Supported via Steam Input API. If using the old version or Legacy XInput mode: you can bring back Controller rumble by download an updated version of the SDL2 runtime binary (choose Runtime Binaries x86) and replace it with the one in <path-to-game>\bin .[11] This works for any Source engine based game. |
|
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | PlayStation, Xbox, Nintendo Switch, Steam Controller & Steam Deck (under Standard and Motion Controls presets) | |
Steam Controller button prompts | Uses Steam Input API's built-in Button Icons |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Game volume and music slider. | |
Surround sound | 4.0, 5.1 and 7.1 surround sound. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Under a check box in the Audio menu. | |
EAX support | Set snd_legacy_surround 1 in console (or launch the game with +snd_legacy_surround 1 ), 4 speakers in options, and use DSOAL for binaural HRTF mixing.[12] |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Belarusian | Fan translation, Steam Workshop. In testing stage. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Fan translation including dubbing, download. Text only | |||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | Localization by Pink Sunset Studio. Download here | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | [13] | |||
Brazilian Portuguese | Mod DB. | |||
Russian | By default, the steam version has a new localization by "Buka". However, after the "SteamPipe" update, errors appeared in the localization, such as the effect of broken phrases. Therefore, it is recommended to download the patch, made by guys from the "hl-inside" forum. | |||
Russian | First offical localization by SDL and published for retail by "SoftClub" here | |||
Slovak | Fan - 1 | |||
Spanish | ||||
Swedish | ||||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Users will need to open the developer console and type "maxplayers 4; sv_lan 1" and "map d1_trainstation_01" in the console. Do note that the game will not load an autosave, but you and your partner will respawn instead. | ||
Online play | 10 | Use Synergy. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See Documentation: Dedicated Servers. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | See also Helix Mod: Half Life 2:Update. | |||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | Use Half-Life 2: VR Mod. | ||
Oculus VR (LibOVR) | Available under Video Settings (except newer versions). See the Oculus Rift forums for further instructions. Enable borderless window on Oculus Rift using vr_force_windowed 1 . Use Half-Life 2: VR Mod on newer versions. |
||
Windows Mixed Reality | Use Half-Life 2: VR Mod. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Supports Razer Hydra. Use Half-Life 2: VR Mod for tracked motion controllers support in VR. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Tobii Eye Tracking | Works with Tobii EyeX tracker or Tobii EyeX 4C and 5 headtracker plugins for FaceTrackNoIR. | ||
TrackIR | Works with FreeTrack 2.0 protocol using software like FaceTrackNoIR. | ||
3RD Space Gaming Vest | |||
Novint Falcon |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Windows
- TweakGuides has created a comprehensive guide for fixing issues in this game which can be found here.
Purple and black textures
- See missing textures.
Half-Life 2 stuck on DirectX v8.0
Use command line argument[3] |
---|
Notes
|
Cyrillic Font Issue in Linux
Cyrillic Font Issue in Linux[citation needed] |
---|
|
SteamVR launches automatically when attempting to enter Options
Modify the gameinfo.txt file[14] |
---|
Notes
|
Missing music and sound effects (Fedora Linux)
- Certain music and sound files won't be played when using Fedora Linux.
Use Proton version of Half-Life 2 |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 9Ex | Initially had compatibility levels for Direct3D 6 - 8.1 cards. Current version only supports compatibility levels for 8 and later.[16][17] |
OpenGL | 2.1 | OS X and Linux only. |
Vulkan | Enable Vulkan using -vulkan Command line argument. Works via DXVK translation layer.[18] Windows[19][20] & Linux only.[citation needed] |
|
Shader Model support | 1.x, 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 64-bit version is no longer available[15] | ||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Interface | VGUI2 | |
Input | SDL | |
Cutscenes | Bink Video | Used for the startup video. |
Launch options
Instructions[3] |
---|
|
Additional mods
- An extra list of mods can be found here. To view the most-rated mods, click here.
- A discussion of various graphic improvement mods can be found here.
Half-Life 2: Survivor
- An unofficial port of the Japanese arcade version.
- This mod does not require Steam in order to run, but it requires you to use old files from Source SDK Base 2006. Click at the link above for more info.
Half-Life 2: MMod
- Enhances visual effects, weapon animations, sound, and gunplay. Most features can be toggled on and off.
- Compatible with all official Half-Life 2 titles and MINERVA and the FakeFactory Cinematic Mod. Compatibility patches made by the community for other mods and games based around the Half-Life 2 gameplay and various other addons can be found here.
Half-Life 2 4X AI Textures
- Textures for all NPCs, some weapons, some items, some crates, and some vehicles, upscaled with Topaz A.I. Gigapixel.
- Upscaled textures are faithful to the original textures.
- Works with Half-Life 2: Update.
- Large download at over 6.5 GB, including patches. Around 12.5 GB once extracted.
Half-Life 2 Upscaled Model Textures
- A similar mod to the Half-Life 2 4X AI Textures but only for NPCs.
- Smaller than Half-Life 2 4X AI Textures. At 840 MB and 2.31 GB once extracted.
Enhanced Valve Logo
- Makes the Valve logo (Open Your Mind from 2007) higher quality using the version from the Source SDK Base 2007.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7, 8, 10 | |
Processor (CPU) | 1.7 GHz | 2.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 6.5 GB | |
Video card (GPU) | Nvidia GeForce FX 5700 ATI Radeon 9500 128 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce 6800 ATI Radeon X800 512 MB of VRAM |
- The original system requirements were as follows: Windows 2000/XP/ME/98, a 1.2 GHz processor (2.4 GHz recommended), 256 MB RAM (512 MB recommended), DirectX 7 GPU, and 4.5 GB hard disk space
- Windows 98SE, ME, 2000 were previously supported operating systems for the game, but as future updates for this game and Steam occurred; the support for these operating systems were dropped with non-Collector's Edition retail copies. Support for Windows XP were also dropped with 2022 Steam Deck update, but users can downgrade to older version (
previous
beta branch) to play. - Must be run without Steam to play on Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce 8000 Series ATI Radeon X1600 Intel HD 3000 |
References
- ↑ News - Half-Life® 2 Released For Play - last accessed on 2023-07-02
- ↑ News - Steam For Mac Launch: Week 3 - last accessed on 2023-07-02
- ↑ 3.0 3.1 3.2 3.3 3.4 Verified by User:Suicide machine on August 11, 2016
- ↑ Verified by User:Taylor.mabby654 on 2024-07-01
- Contains chapter progress
- ↑ Field of View - Valve Developer Community - last accessed on May 2023
- ↑ Black mesa vsync is double buffered - last accessed on 2024
- ↑ Verified by User:Mr. obsolete 341 on 2021-11-22
- ↑ Verified by User:Kr0tchet on 2024-01-27
- ↑ Verified by User:Kr0tchet on 2024-01-27
- Bugs such as Dropship gun unable to turn in any direction will reappear once the Xbox 360 UI mod is installed.
- ↑ Verified by User:Al2009man on 2022-05-05
- Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.
As of this writing: Left/Right Joystick does not work if Steam Input (under Legacy mode) is enabled.
- Tested on DualShock 4 V2 and DualSense Controller while Steam Input is forcefully disabled.
- ↑ Verified by User:Al2009man on 2022-05-05
- Seems like this method no longer works on Steam Deck branch.
- ↑ Half-Life 2 with 3D spatial sound 🎧 (OpenAL Soft HRTF audio) - last accessed on 9 June 2023
- ↑ UOL Jogos, 29/12/2004 (archived). - last accessed on May 2023
- ↑ Steam Community - last accessed on May 2023
- ↑ 64-bit Half-Life 2 released - Eurogamer.net - last accessed on 2020-08-27
- ↑ Verified by User:kr0tchet on 2022-04-02
- Previously tested years ago, DX feature level 6.0 are likely non-functional since Source 2006 engine update and looks the same as DX7 level. Since Source 2009 update (in 2010), DX7 level will also get reset to DX8 level once you have changed the video settings or by launch the game again without that -dxlevel 70 command line.
Furthermore, these will not change the actual renderer to Direct3D 8 and older, the game will always runs on Direct3D 9 regardless which DX level is running on.
- Previously tested years ago, DX feature level 6.0 are likely non-functional since Source 2006 engine update and looks the same as DX7 level. Since Source 2009 update (in 2010), DX7 level will also get reset to DX8 level once you have changed the video settings or by launch the game again without that -dxlevel 70 command line.
- ↑ Verified by User:Aemony on 2023-10-08
- Game seems to use D3D9Ex (though not FlipEx) based on my testing today.
- ↑ pcgamer.com - last accessed on May 2023
- ↑ Verified by User:kr0tchet on 2022-04-02
- ↑ Verified by User:Expack3 on 2022-04-04
- Windows version seems to use DXVK v1.8.1-3-gd3e43ed3, based on output log.