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  • ...r rename {{file|{{p|game}}\MOVIES\MAININTRO.BIK}}|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2021-02-09|comment=}}</ref>|fix= |anisotropic notes = Unknown fixed amount.<ref>{{Refcheck|user=SirYodaJedi|date=2020-02-21|comment=Judged by eye, based upon the grates on the floor o
    27 KB (3,381 words) - 21:20, 19 March 2024
  • {{Fixbox|description=Reorganize game files|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2021-10-16|comment=}}</ref>|fix= ...s|Music Stereo Balancing Fix mod]] for an alternative.<ref>{{Refcheck|user=SirYodaJedi|date=2022-01-24|comment=Compared the OGG files head-to-head (ear-to-ear?) w
    20 KB (2,520 words) - 04:06, 29 June 2023
  • ...soft shadows, causing them to render with hard edges.<ref>{{Refcheck|user=SirYodaJedi|date=2021-01-04}}</ref> ...[[Dolby Pro Logic II|Dolby Pro Logic II-compatible]].<ref>{{Refcheck|user=SirYodaJedi|date=2021-01-14|comment=The cutscenes are premixed and the audio files use
    36 KB (4,764 words) - 20:43, 24 April 2024
  • ...equired to enter custom character name.<ref name="yuictrl">{{Refcheck|user=SirYodaJedi|date=2021-08-24|comment=Using [[Controller:Wii Remote#8BitDo GBros. Adapter ...utscenes and background ambience are pre-mixed at 5.1.<ref>{{Refcheck|user=SirYodaJedi|date=2021-08-22|comment=The game uses standard Ogg Vorbis files for audio.
    22 KB (2,657 words) - 20:27, 25 April 2024
  • ...88548850384926/LB3_Higher-res_splash_screens.rar 2K or 4K splash screen by SirYodaJedi] - Increases the resolution of the splash screen that appears after the leg ...V6uVVRVQ?e=ZeVAIO DCAU Music 2: Beyond Only Batman by Gabriel Bezerra with SirYodaJedi] - Replaces much of the soundtrack with fitting music from the DC Animated
    19 KB (2,168 words) - 01:18, 27 April 2024
  • ...= Up to 72 frames per second. <ref name="tickrate">{{Refcheck|user=SirYodaJedi|date=2022-12-21|comment=Discussed with TFE developer on Discord:<br>[[File: ...ereo output with some 3D spatial effects]].<ref name="SYJ">{{refcheck|user=SirYodaJedi|date=July 21, 2018}} using General Midi (VirtualMIDISynth) for Music and So
    26 KB (3,428 words) - 13:48, 1 April 2024
  • ...It may be necessary to copy the music directory to your desktop.<ref name="SirYodaJedi"/>|name="copytodesktop"}} to create standard music files that can be played ...user=SirYodaJedi|date=2022-05-26|comment=Tested with GOG release on [[User:SirYodaJedi/My Specs|my laptop]]; apparently a common problem on laptops}}</ref><ref>{{
    41 KB (5,578 words) - 09:41, 1 April 2024
  • ...e=2019-11-30|comment=Confirmed working with demo on Win10 1903 with [[User:SirYodaJedi/My Specs|my laptop]].}}</ref>|fix= * [https://gamebanana.com/sounds/50931 TCS Episode III Music by SirYodaJedi] - Replaces the gameplay background music for Episode III levels with the v
    14 KB (1,745 words) - 18:12, 22 March 2024
  • |first release=October 29, 2001<ref>{{Refcheck|user=SirYodaJedi|date=2021-09-06|comment=The earliest known game to use the engine is [[Wiki ...s from 2008 and later (Nvidia only)|ref=<ref name="sgssaa">{{Refcheck|user=SirYodaJedi|date=2020-04-04|comment=}}</ref><ref>[https://docs.google.com/spreadsheets/
    6 KB (900 words) - 00:07, 10 February 2024
  • ...ill get interpolation between pixels regardless of this setting. ---[[User:SirYodaJedi]]}} ...>{{Refcheck|user=SirYodaJedi|date=2019-12-09|comment=Verified on my [[User:SirYodaJedi/My Specs|Optimus laptop]].}}</ref>|fix=}}
    26 KB (3,414 words) - 02:56, 16 January 2024
  • ...A)#Forcing anti-aliasing|force in GPU control panel]].<ref>{{Refcheck|user=SirYodaJedi|date=2021-12-25|comment=Works even when resolution scaling is set to '''Low |vsync notes = <ref>{{Refcheck|user=SirYodaJedi|date=2019-06-18|comment=It did not display any screen tearing, but it did o
    16 KB (1,826 words) - 18:06, 18 July 2023
  • ...d may be too small at resolutions higher than 640x480.<ref>{{Refcheck|user=SirYodaJedi|date=2022-11-25|comment=IMO, the HUD is too small even at 480p. The game us ...ality antialiasing can be forced in GPU control panel.<ref>{{Refcheck|user=SirYodaJedi|date=2022-11-25|comment=Compared with AA forced via Nvidia Profile Inspecto
    17 KB (2,026 words) - 16:01, 27 April 2024
  • ...flag and the "AA Fix"; no LOD adjustment is necessary.<ref>{{Refcheck|user=SirYodaJedi|date=2020-03-21|comment=Usual flag for Lego games.}}</ref> ...Flight controls only. Not available in Steam release.<ref>{{Refcheck|user=SirYodaJedi|date=2021-09-16|comment=See comment in issues unresolved about Epic vs Stea
    23 KB (2,834 words) - 06:43, 26 April 2024
  • ...r HL1 addon - Half-Life - Mod DB|date=May 2023}}</ref><ref>{{Refcheck|user=SirYodaJedi|date=2020-03-04|comment=Figured out more vanilla-esque settings}}</ref>|fix ...upport; some textures will have uneven rows of pixels.<ref>{{Refcheck|user=SirYodaJedi|date=2023-08-11|comment=This is prominent when texture filtering is disable
    53 KB (7,192 words) - 17:13, 25 April 2024
  • ...utscenes and background ambience are pre-mixed at 5.1.<ref>{{Refcheck|user=SirYodaJedi|date=2021-08-22|comment=The game uses standard Ogg Vorbis files for audio. <!--Note from SirYodaJedi: These executables are originally from scene releases, and allow reading fr
    18 KB (2,037 words) - 00:57, 25 April 2024
  • ...-02-13|comment=Windows demo is finicky with loading the gameplay on [[User:SirYodaJedi/My Specs|my Win10 laptop]]. OS X is 32-bit only.}}</ref>
    11 KB (1,252 words) - 20:19, 24 April 2024
  • ...-free | DRM-free if launched directly from executable.<ref>{{Refcheck|user=SirYodaJedi|date=24 Feb 2019|comment=}}</ref> | | Windows, OS X }} ...high DPI scaling for {{file|ThimbleweedPark.exe}}|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2019-19-03}}</ref>|fix=
    13 KB (1,460 words) - 01:16, 18 April 2024
  • ...rsion instead uses [[DOSBox]] via Boxer (32-bit only).<ref>{{Refcheck|user=SirYodaJedi|date=2019-12-20|comment=It still includes the OS X version, but doesn't lis ...nal files from the OS X release (GOG.com version)|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2019-12-04|comment=Verified with {{file|mdk_1.0.0.8.dmg}}}}</ref>|fix=
    21 KB (2,835 words) - 04:40, 7 April 2024
  • ...the mod loader uninstalled seems to help temporarily.<ref>{{Refcheck|user=SirYodaJedi|date=2019-12-19|comment=It might be due to one of my mods, because uninstal ...sentials|SA2 Mod Loader]] offers an option to do that.<ref>{{Refcheck|user=SirYodaJedi|date=2019-12-09|comment=}}</ref>
    35 KB (4,657 words) - 10:28, 22 January 2024
  • ...-07-05|date=May 2023}}</ref> was {{term|vert-}} prior.<ref>{{Refcheck|user=SirYodaJedi|date=2019-10-05|comment=Comment (optional)}}</ref> ...instead, leaving transparency supersampling disabled.<ref>{{Refcheck|user=SirYodaJedi|date=2019-08-12|comment=Unlike some titles, it blurs on all angles, so ther
    15 KB (1,729 words) - 01:55, 17 January 2024
  • |anisotropic notes = <ref>{{Refcheck|user=SirYodaJedi|date=2022-08-14|comment=No blurring is present at oblique angles, even at 5 ...ency being antialiased in addition to polygonal edges.<ref>{{Refcheck|user=SirYodaJedi|date=2022-08-14|comment=This results in an appearance similar to 4x or 8x [
    13 KB (1,467 words) - 05:21, 31 December 2023
  • ...Retail | | DRM-free | Re-release. 1 single-layer DVD.<ref>{{Refcheck|user=SirYodaJedi|date=2022-03-29|comment=Installed from disc, then removed DVD and unplugged ...x|description=Manually modify the game executable|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2022-03-29|comment=Modified from WSGF's instructions, replacing 1024x7
    15 KB (1,770 words) - 05:46, 18 November 2023
  • ...U Control Panel can result in minor display artefacts.<ref>{{Refcheck|user=SirYodaJedi|date=2019-20-01}}</ref> ...flag and the "AA Fix"; no LOD adjustment is necessary.<ref>{{Refcheck|user=SirYodaJedi|date=2019-08-19|comment=[[:File:Lego The Lord of the Rings SGSSAA NPI setti
    16 KB (1,876 words) - 06:43, 20 May 2023
  • |antialiasing notes = Cannot be adjusted.<ref>{{Refcheck|user=SirYodaJedi|date=2019-07-21|comment=There appears to be some small amount of antialiasi |vsync notes = On by default.<ref>{{Refcheck|user=SirYodaJedi|date=2019-07-21|comment=My Steam FPS counter stays between 59 and 60 on my
    9 KB (1,025 words) - 05:42, 28 November 2022
  • {{Fixbox|description=Use console command|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2023-01-24|comment=IdTech 3's automatic texture compression uses the G
    34 KB (4,331 words) - 05:50, 17 March 2024
  • ...ce tracks are pre-mixed at 5.1.<ref name="vorbis_surround">{{Refcheck|user=SirYodaJedi|date=2021-05-19|comment=This is actually mentioned in the dev changelog, wh
    14 KB (1,710 words) - 21:44, 16 March 2024
  • ...2/ Character Voice Restoration mod]|ref=<ref name="VO_Mod">{{Refcheck|user=SirYodaJedi|date=2023-03-07|comment=}}</ref>|fix=
    14 KB (1,632 words) - 21:43, 16 March 2024
  • ...[MSAA]] or [[SGSSAA]] (Nvidia only)|ref=<ref name="sgssaa">{{Refcheck|user=SirYodaJedi|date=2020-04-04|comment=}}</ref><ref>[[List of anti-aliasing compatibility
    16 KB (1,947 words) - 21:43, 16 March 2024
  • ...and can occur even after a loading screen is finished.<ref>{{Refcheck|user=SirYodaJedi|date=2023-03-22|comment=Particularly annoying; it's like the script initial
    15 KB (1,808 words) - 21:42, 16 March 2024
  • ...r HL1 addon - Half-Life - Mod DB|date=May 2023}}</ref><ref>{{Refcheck|user=SirYodaJedi|date=2020-03-04|comment=Figured out more vanilla-esque settings}}</ref>|fix
    29 KB (3,762 words) - 19:37, 14 March 2024
  • ...m/attachments/960920975220834354/970732830969708624/DLC_fix.zip DLC fix by SirYodaJedi] - Fixes the DLC characters not appearing on the character roster after ext
    28 KB (3,519 words) - 07:06, 7 March 2024
  • ...ox|description=Move {{code|yearlongalarm}} folder|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2022-10-13|comment=}}</ref>|fix=
    10 KB (1,001 words) - 14:44, 10 February 2024
  • ...ox|description=Move {{code|yearlongalarm}} folder|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2022-10-13|comment=You can even reduce it further to 109 MB by using N
    12 KB (1,390 words) - 14:37, 10 February 2024
  • ...ways treat it as {{code|Enhance Application Setting}}.<ref>{{Refcheck|user=SirYodaJedi|date=2019-09-10|comment=}}</ref>
    57 KB (8,520 words) - 16:03, 11 February 2024
  • ...bration Edition. Requires {{DRM|Epic Games Launcher}}.<ref>{{Refcheck|user=SirYodaJedi|date=2022-05-31|comment=Attempting to launch via game executable or Origin
    37 KB (4,809 words) - 07:26, 20 January 2024
  • ...ription=Revert changes (Nvidia Profile Inspector)|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2022-07-23|comment=valve, pls fix overbright compatibility with detail
    19 KB (2,288 words) - 01:58, 17 January 2024
  • ...r HL1 addon - Half-Life - Mod DB|date=May 2023}}</ref><ref>{{Refcheck|user=SirYodaJedi|date=2020-03-04|comment=Figured out more vanilla-esque settings}}</ref>|fix
    16 KB (1,946 words) - 01:53, 17 January 2024
  • ...[[SSAA]] in OpenGL mode (Nvidia only)|ref=<ref name="hsaa">{{Refcheck|user=SirYodaJedi|date=2020-11-12|comment=}}</ref>|fix=
    19 KB (2,287 words) - 20:17, 2 January 2024
  • {{Fixbox|description=Skip intro videos|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2020-11-21|comment=}}</ref>|fix=
    14 KB (1,526 words) - 14:51, 19 March 2024
  • |eax support notes = EAX 4.0.<ref name="EAX">{{refcheck|user=SirYodaJedi|date=14 September 2018|comment=Includes eax.dll which contains EAX 4.0.1.0}
    30 KB (3,771 words) - 02:14, 20 March 2024
  • |recHD = 1 GB<ref>{{Refcheck|user=SirYodaJedi|date=2018-11-16}}<br/>''Takes over 93 MB on disk drive.''</ref>
    9 KB (977 words) - 13:12, 20 March 2024
  • ...ombined with {{code|gl_texturemode "gl_nearest_mipmap_linear"}}.<ref name="SirYodaJedi"/>|name="QuakespasmAF"}}. '''The most commonly used source port in the comm
    52 KB (7,291 words) - 10:55, 31 March 2024
  • {{Fixbox|description=Use console command|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2023-01-24|comment=IdTech 3's automatic texture compression uses the G
    38 KB (5,105 words) - 22:54, 3 April 2024
  • ...r HL1 addon - Half-Life - Mod DB|date=May 2023}}</ref><ref>{{Refcheck|user=SirYodaJedi|date=2020-03-04|comment=Figured out more vanilla-esque settings}}</ref>|fix
    30 KB (3,931 words) - 23:19, 5 April 2024
  • ...=It may be necessary to copy the music directory to the desktop.<ref name="SirYodaJedi"/>|name="copytodesktop"}} to create standard music files that can be played
    41 KB (5,415 words) - 16:12, 6 April 2024
  • |widescreen resolution notes= 320x200 only,<ref>{{Refcheck|user=SirYodaJedi|date=2019-06-27|comment=Tested using DOSBox 0.74-2' native resolution scree
    24 KB (2,892 words) - 08:35, 14 April 2024
  • ...g" on distant textures, not just ones at steep angles.<ref>{{Refcheck|user=SirYodaJedi|date=2021-01-20|comment=probably some mipmap trickery}}</ref>
    19 KB (2,198 words) - 10:37, 18 April 2024
  • ...case the game will use the desktop refresh rate.|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2020-01-13|comment=Tested with demo}}</ref>}}
    40 KB (5,338 words) - 03:05, 20 April 2024
  • ...17/779179474805194803/higher-res-hud-icons.rar Higher-quality HUD icons by SirYodaJedi] - Replaces the mask and canister icons with higher quality versions. Place
    13 KB (1,552 words) - 09:23, 20 April 2024
  • .../830147770806960188/889461341398634526/autosave_dxt5.zip DXT5 save icon by SirYodaJedi] - Replaces the DXT1 save icon with a DXT5 version found from the map scree
    13 KB (1,548 words) - 22:03, 24 April 2024

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