General information
- Hectic HQ - Fan site for the game
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Disc check can be bypassed with the -iamapirate command line argument. |
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GOG.com |
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Windows version pre-configured with nGlide (3DFX) and GOG.com's own DirectX wrapper (Software). OS X version instead uses DOSBox via Boxer (32-bit only).[2] |
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Steam |
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Windows version pre-configuerd with nGlide (3DFX) and narzoul's DDrawCompat
(Software). Software executable uses Steam DRM, 3DFX executable is DRM-free.[3] |
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- The GOG.com Windows release does not include the original desktop icon. A replacement can be found here.
Version differences
Some versions of the game were toned down, changing the green alien blood to blue and removing head shots.[4][5] A comparison of altered versions does not exist as of this writing, but the GOG release uses unedited data.
Demo
- A free demo version is available from Archive.org.
Essential improvements
Patches
- The official 3dfx-patch is available at soggi.org.
Improve performance in DOSBox
Edit DOSBox configuration file
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Edit the following values:
output=surface to output=opengl
memsize=16 to memsize=31
cycles=auto to cycles=auto limit 100000
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Restore Original Splash Screen and Menu Music (GOG Only)
The GOG release of the game uses a different logo screen and menu music than the CD release.
Install Restoration Patch
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Edit the following values:
- Download this patch.
- Extract the ZIP
- Place the MISC folder in your MDK directory. If done correctly it should ask you if you want to replace files. Do so.
- The original intro and menu music should now be present.
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Game data
Configuration file(s) location
Save game data location
Video
- Higher resolutions can be used (stretched/pillarboxed 4:3 only).
Use nGlide[citation needed]
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- Install nGlide for versions other than GOG.com (the GOG.com version already includes it).
- Run nGlide from the Start screen/Start menu.
- Set the resolution and aspect ratio preference (4:3 for pillarboxed, fit to screen for stretching from 4:3).
- Run the game in Glide mode (
MDK3DFX.EXE ).
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Use dgVoodoo 2
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- Download dgVoodoo 2.
- Extract
dgVoodooCpl.exe and the contents of the MS\x86 subfolder of the dgVoodoo 2 archive to <path-to-game> .
- Run
dgVoodooCpl.exe .
- In the dgVoodoo configuration dialog, in the General tab, set the window mode to Windowed with the option Stretched, keep Aspect Ratio.
- In the DirectX tab, set Resolution to Max 2x for optimal image quality. For better performance, set Resolution to Max instead (the image will be slightly blurry as a result of the region-of-interest zoom).
- Right-click the dgVoodoo banner at the top to make a context menu appear, then enable Show all sections of the configuration.
- Switch to the GeneralExt tab that just appeared in the top-right corner then set Display ROI to 16:9 subrect, centered.
- Optional: To use an alternative for bilinear texture filtering, force point sampling for textures in the DirectX tab of the dgVoodoo configuration panel.
- Run the game in Direct3D mode (
MDKD3D.EXE ).
Notes
- Does not stretch the game.
- Uses Direct3D executable, which allows using high-resolution textures (512×512).
- Still not true widescreen.
- 16:9 resolutions work the best – no bars on top and bottom and only small bars on the sides.
- 16:10 resolutions – small bars on top and bottom, but still better than without the fix.
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Use Idarion's widescreen fix[6]
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- Download Idarion's widescreen fix for Beyond Good and Evil.
- Download nGlide 0.97 (other versions cause graphical glitches).
- Extract the nGlide 0.97 archive into
<path-to-game> .
- Click on "nGlide_config".
- Set Aspect ratio to "Fit to screen" (the BGE fix expects image that is horizontally stretched).
- Paste the files from the BGE widescreen fix into the installation folder.
- Edit
d3d9.ini and make sure bPillarBox16to9=false .
- Run
MDK3DFX.EXE .
Notes
- Doesn't stretch the game.
- Still not true widescreen.
- Requires running in Glide mode, which limits texture resolution.
- 16:9 resolutions work the best – no bars on top and bottom and only small bars on the sides.
- 16:10 resolutions – small bars on top and bottom, but still better than without the fix.
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Input
Modern controlling scheme with mouse and keyboard
Edit MDK.CFG[7]
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- Open MDK.CFG (create it, if it doesn't exist).
- Replace the contents of the file with:
; MDK Configuration file automatically generated by MDK
cddata = .\
hddata = .\
hduse = 2
MouseWAxesMap = A0G
MouseWButtMapB = 2
MouseWButtMapC = 32
KeyUp = 17
KeyDown = 31
KeyJump = 57
KeySniper = 44
KeyLookUp = 19
KeyLookDown = 46
KeyZoomIn = 19
KeyZoomOut = 46
KeyItemNext = 18
KeyItemPrev = 16
KeyItemUse = 33
KeySideL = 30
KeySideR = 32
Brightness = 1
ForcePCorrect = TRUE
D3DOptions = -2147352475
- The controls for the flying sections are switched around.
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Effects and Music. |
Surround sound |
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A3D version only, see EAX note. |
Subtitles |
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All dialogue is text-based. |
Closed captions |
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Mute on focus lost |
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Alt+Tab ↹ disabled in software rendered version. |
EAX support |
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A3D 1.x was added with a patch. The D3D version can be found here although the software (Win95) version is not available on the net.[8] |
Royalty free audio |
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The ending cutscene features the official music video of "Non Non Rien n’a changé" by Billy Ze Kick, in which the protagonist Kurt Hectic makes a cameo appearance. |
Red Book CD audio |
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PlayStation port only. |
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Czech |
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Fan - 1 |
French |
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German |
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Italian |
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Polish |
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Brazilian Portuguese |
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Retail only (Atlam Toys). |
Spanish |
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Issues fixed
Installing on 64-bit versions of Windows
- The retail release uses a 16-bit installer that does not work on 64-bit versions of Windows (the autorun launcher will open, but installation will not continue after clicking on a flag for the language to use).
Install with a replacement 32-bit installer[9]
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- Insert the CD.
- Copy the entire CD contents somewhere temporarily.
- Download the InstallShield 3 32-bit Generic Installer.
- Go into the
SETUP folder.
- Go into the folder for the language you want to install (e.g.
ENGLISH ).
- Copy the downloaded InstallShield 3 installer file into this folder.
- Run
install32.exe and follow the steps to install the game normally. The temporary copy of the installer files can be deleted after installation has completed.
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Missing textures, Steam Overlay won't work
Kurt and/or explosions appear white in Direct3D
Change the 'Masked textures' setting[citation needed]
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From the main menu of the game.
- Select Options
- Select Direct3D
- Change the option Masked textures from Texture alpha to Chroma keying
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Other information
- Also supported the now antiquated RRedline graphics API for Rendition Redline cards.
- Also supported the now antiquated PowerSGL API on PowerVR cards.
API
Technical specs |
Supported |
Notes |
Direct3D |
3 |
A wrapper to emulate older graphics cards, such as dgvoodoo, may be necessary to avoid missing or corrupt textures. Use the MDKD3D exe to launch the game. |
DirectDraw |
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Software mode also uses DirectDraw acceleration if available. |
Glide |
1.0 |
Requires wrapper, such as nGlide, to work on modern systems. Use the MDK3DFX exe to launch the game. |
Software renderer |
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Launch with the MDK95 exe. The MDK exe is only for DOS mode.
Renamed to MDK_soft in digital release. |
DOS video modes |
SVGA |
Use the MDK exe to run in DOS mode, others are Windows only.
Removed in digital release. |
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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macOS (OS X) | | | |
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Run the DOS version in DOSBox. |
Mac OS (Classic) | | | |
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Restore DOS functionality
- GOG stripped out DOS support from their version to save space, and Steam is missing all versions except the Direct3D version.
Acquire the original files from the OS X release (GOG.com version)[10]
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- Download the Mac OS X version from GOG.com.
- Open the .dmg archive with an archive manager such as 7-Zip. Navigate to
MDK/MDK.app/Contents/Resources/MDK.boxer/ .
- Extract the contents of
./C.harddisk/ to the location where DOSBox will mount the C: drive (or the computer's actual C: drive if on a real DOS machine).
- Extract the contents of
./D MDK.cdrom/ to it's own folder. Create a disc image of the contents of this folder using a program such as AnyBurn[Note 4]. If done correctly, AUTORUN.INF should be found at the root directory of the disc image. This will be image mounted on disc drive D:.[Note 5]
- Open DOSBox and mount as necessary, or insert the newly created disc into disc drive D: the real DOS machine.
- Launch the game from
C:\SHINY\MDK\MDK.EXE .
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System requirements
DOS | Windows | Mac OS (Classic) | macOS (OS X) |
DOS |
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Minimum |
Recommended |
Operating system (OS) |
6.2 | |
Processor (CPU) |
Intel Pentium 60
| Intel Pentium 90 |
System memory (RAM) |
16 MB | |
Hard disk drive (HDD) |
17 MB | |
Video card (GPU) |
SVGA | |
- Can be forced to run on a 486 using the
-486okbyme
parameter. If doing so, also using the -iam486
parameter is recommended (reduces detail).
Windows |
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Minimum |
Recommended |
Operating system (OS) |
95, 98 (XP, Vista for digital) | |
Processor (CPU) |
Intel Pentium 60 (1 GHz for digital)
| Intel Pentium 90 (1.4 GHz for digital) |
System memory (RAM) |
16 MB (256 MB for digital) |
512 MB |
Hard disk drive (HDD) |
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Video card (GPU) |
DirectX 3 (7 for digital) compatible
| DirectX 9 compatible |
- Can be forced to run on a 486 using the
-486okbyme
parameter. If doing so, also using the -iam486
parameter is recommended (reduces detail).
Mac OS |
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Minimum |
Operating system (OS) |
System 7.5 |
Processor (CPU) |
PowerPC 100 MHz |
System memory (RAM) |
16 MB |
Hard disk drive (HDD) |
3 MB |
Video card (GPU) |
Color display at 640 X 480 resolution |
macOS (OS X) |
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Minimum |
Operating system (OS) |
10.6.8 (uses DOSBox) |
Processor (CPU) |
Intel Core Duo 2 GHz+ |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
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Video card (GPU) |
64 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 2.0 2.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- ↑ For optimal results, use ISO9660 file system with DOS 8.3 naming and disallow lowercase names
- ↑ You can also burn it to a CD if the DOS machine does not have a disc image mounting program.
References