Half-Life 2: Year Long Alarm

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Half-Life 2: Year Long Alarm
Half-Life 2: Year Long Alarm cover
Developers
Chuck Wilson
Engines
Source
Release dates
Windows November 16, 2018
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter
Art styles Realistic
Themes Eastern Europe, Post-apocalyptic, Sci-fi
Series Half-Life
Half-Life 1998
Sven Co-op (unofficial mod) 1999
Half-Life: Opposing Force 1999
Half-Life: Blue Shift 2001
Codename: Gordon 2004
Half-Life: Source 2004
Half-Life 2 2004
Half-Life 2: Deathmatch 2004
Half-Life 2: Lost Coast 2005
Half-Life Deathmatch: Source 2006
Half-Life 2: Episode One 2006
Half-Life 2: Episode Two 2007
Portal (series)
Half-Life: Decay (unofficial port) 2008
Black Mesa (unofficial remake) 2020
Half-Life: Alyx 2020

Half-Life 2: Year Long Alarm is a fan-made single-player modification for Half-Life 2.

Initially released on April 24, 2012, it was later given a Steam release on November 16th, 2018.

General information

Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Steam
Icon overlay.png
The game requires Half-Life 2 to be installed in order to be played.
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/747250/pfx/[Note 1]

Save game data location[edit]

System Location
Windows
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/747250/pfx/[Note 1]

Save game cloud syncing[edit]

No save game cloud syncing information; you can edit this page to add it.

Video[edit]

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Values between 75° and 90° horizontal can be set via in-game slider.
Windowed
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Up to 16x
Anti-aliasing (AA)
Up to 8x MSAA
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max.
High dynamic range display (HDR)
Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering.

Borderless fullscreen windowed[edit]

Instructions[1]
  1. See Command line arguments.
  2. Use -window -noborder

Notes

For the Oculus Rift, set vr_force_windowed 1 in the developer console.

Input[edit]

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Game volume and music slider.
Surround sound
4.0, 5.1 and 7.1 surround sound. 7.1 output may require DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
Under a check box in the Audio menu.

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

No middleware information; you can edit this page to add it.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Windows XP
Processor (CPU) 1.7 GHz Processor
System memory (RAM) 512 MB RAM
Hard disk drive (HDD) 7 GB available space
Video card (GPU) DirectX® 8.1 level Graphics Card (Requires support for SSE)
DirectX 8.1 compatible

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/747250/ in addition to or instead of this directory. The app ID (747250) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

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