Sonic Origins
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
SEGA | |
Original (Sonic 1/CD/2/3 & Knuckles) | Sonic Team |
Original (Sonic 2/3 & Knuckles) | Sega Technical Institute |
Remaster (Sonic 1/CD/2) | Christian Whitehead |
Remaster (Sonic 1/2/3 & Knuckles | Headcannon |
Publishers | |
SEGA | |
Engines | |
Menus | Hedgehog Engine 2[1] |
Games | Retro Engine[2] |
Release dates | |
Windows | June 23, 2022 |
Reception | |
Metacritic | 73 |
OpenCritic | 77 |
IGDB | 75 |
Taxonomy | |
Monetization | DLC, One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon, Pixel art |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic Origins is a singleplayer and multiplayer scrolling and side view platform game in the Sonic the Hedgehog series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available. | |||
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.[3]
Version Differences
The Digital Deluxe Edition contains the base game as well as all DLCs including the Start Dash Pack.
Monetization
Type | Notes |
---|---|
DLC | Various cosmetic features, additional missions, and remastered music are available for purchase. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Start Dash Pack | Pre-order exclusive. Comes with 100 coins, an exclusive Mega Drive pillarbox background for Classic Mode, and Mirror Mode unlocked from the very start. Mirror Mode can be unlocked in the base game by beating each game or Story Mode. | |
Premium Fun Pack | Exclusive Hard Missions, pillarbox backgrounds, character animations in menus and Music Player, and controllable camera in 3D island menus. Included with "Digital Deluxe Edition". |
|
Classic Music Pack | Bonus remastered music tracks from Genesis/Mega Drive spinoffs Sonic Spinball, Sonic 3D Blast and Knuckles' Chaotix. Included with "Digital Deluxe Edition". |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Sonic Origins has no microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | |
Steam | %APPDATA%\Sega\SonicOrigins\steam\<user-id>\option\data.dat %APPDATA%\Sega\SonicOrigins\steam\x64\screen_setting.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1794960/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Epic Games Launcher | |
Steam | %APPDATA%\Sega\SonicOrigins\steam\<user-id>\game\data.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1794960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Each game's "Classic Mode" is pillarboxed to a 4:3 aspect ratio, with an optional border. | ||
Multi-monitor | [4] | ||
Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed to a 16:9 aspect ratio.[5] Works on the mobile versions of Sonic 1, 2 and CD. There should be a workaround. |
||
4K Ultra HD | [6][7] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Likely bilinear filtering. | ||
Vertical sync (Vsync) | |||
60 FPS | Main menu, Sonic 1 and 2 run at ~59 fps due to an imprecise frame rate limiter; Sonic CD and 3 & Knuckles are capped at ~63 FPS. See Issues fixed.[8] Gameplay is locked to the frame rate and refresh rate. See Frame rate (FPS). |
||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Frame rate (FPS)
- The frame rate is partially locked to the refresh rate of the monitor, regardless of V-Sync. A refresh rate of 40 or below will cap the frame rate at 40 FPS, while a refresh rate of 60 or above will cap the frame rate at 60 FPS. A refresh rate between 40 and 60 will cap the frame rate to that refresh rate (so 50 Hz locks the game to 50 FPS).
- The gameplay is synced to the frame rate, and targets 60 FPS to deliver a full speed (100%) experience. This means that 40 FPS (40 Hz or below) will run the game at 66.67% speed (a 1/3 slowdown) and 50 FPS (50 Hz) at 83% speed (a 1/6 slowdown).
Configure the monitor to run at 60 Hz or higher to play the game at full speed |
---|
Resolution scaling
- Similar to other games using Retro Engine, a slight smoothing effect is applied to all games when they are upscaled to a resolution that is not an exact multiplier of the base resolution, irrespective of the anti-aliasing option. This is an intentional decision to prevent pixel "shimmering" or "wobbling" compared to a nearest-neighbor scaled image while providing a sharper pixel image quality than regular linear filtering methods.
- However, the output is ultimately still not as sharp as Sonic Mania's implementation, and unlike other Retro Engine games there is no in-game or external configuration option to disable this altogether if so desired.
Use custom shader injection |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (Bluetooth), |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | The "Button Icon" setting allows manually selecting between Xbox Wireless, Xbox 360, DualShock 4, DualSense, or Nintendo Switch controller prompts. It'll also detect what controller is connected and use those button icons by default upon boot-up.[9][10] | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Keyboard and button prompts change from one another when inputting from separate controllers in menus.[11] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders for Sound Effects and Music. | |
Surround sound | Stereo only.[12] | |
Subtitles | There is no voice acting in any of the games. Sonic CD's vocal songs are not subtitled. |
|
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | The theme songs for Sonic CD are sung in English. [1] | |||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Simplified Chinese | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Only available in Sonic 2 and 3 & Knuckles. |
||
LAN play | ||||
Online play | Leaderboards only. |
Issues fixed
Refresh rate/frame rate mismatch
- Sonic the Hedgehog 1 and 2 run at frame rates somewhat beneath 60 FPS; this mismatch induces severe, consistent stuttering in both games when played without adaptive sync. Sonic CD and 3 & Knuckles are capped at ~63 FPS.
Use Special K's "Sleepless Render Thread" option and cap frame rate to 60 FPS[13] |
---|
|
Game won't launch if you have a non-ASCII character in your Windows profile
Create a new Windows account using only standard ASCII characters or wait for a fix |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2400 3.1 GHz AMD FX-8350 4.2 GHz |
Intel Core i5-4570 3.2 GHz AMD Ryzen 3 1300X 3.4 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7870 2 GB of VRAM | Nvidia GeForce GTX 770 AMD Radeon R9 280 2 GB (Nvidia), 3 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1794960/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1794960) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Sajid on Twitter - last accessed on 2022-06-22
- "Since Sonic Origins is out in certain parts of the world, there have been some fun discoveries. It appears the game uses a mixture of Hedgehog Engine and Retro Engine. The menus are in HE2 and the collection is using Retro Engine."
- ↑ Christian Whitehead on Twitter: "Alright, looks like I can finally come clean and say that RSDK(v5U) is putting in work on Origins" - last accessed on 2022-04-20
- ↑ Sonic Origins on Steam - last accessed on 2022-04-20
- "Incorporates 3rd-party DRM: Denuvo Anti-tamper"
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested by playing the game at 2560x1080 resolution.
- ↑ Sonic Origins - Official Trailer, "4k and 60FPS on PC, Xbox and PlayStation only."
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:Cn9740 on 2022-06-25
- ↑ Verified by User:Cn9740 on 2022-06-23
- ↑ Verified by User:MasterBlaster on 2022-06-29
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested by inputting a direction on my keyboard and pressing the jump button on my DualShock 4 controller at the same time.
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:Cn9740 on 2022-06-25
- Tested with Special K disabled and Special K enabled and observing frame rates with both. Frame times were better when these settings were applied with SK.
- ↑ Add HCA key for Sonic Origins by blueskythlikesclouds · Pull Request #1152 · vgmstream/vgmstream - last accessed on 2022-06-22
- ↑ Verified by User:Cn9740 on 2022-06-23