Sonic the Hedgehog 4: Episode I
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Dimps | |
Sonic Team | |
Publishers | |
Sega | |
Engines | |
Sega NN Graphics Library[1] | |
Release dates | |
Windows | January 19, 2012 |
Reception | |
IGDB | 75 |
⤏ Go to series page | |
Sonic CD (1996) | 1996 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast | 1997 |
Sonic & Knuckles Collection | 1997 |
Sonic R (1998) | 1998 |
Sonic R (2004) | 2004 |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic 3D Blast (2010) | 2010 |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Key points
- Configuration tool requires installed Java runtime libraries in order to run despite not being stated in the game's system requirements. You can use Sonic 4 Rewritten Launcher as a non-Java alternative to configure the game.
General information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Gamesplanet | ||||
Humble Store | ||||
Steam |
Essential improvements[edit]
Sonic 4 Rewritten Launcher[edit]
- A C++ rewrite of the configuration tool for Sonic The Hedgehog 4: Episode 1 that removes the dependency to have Java runtime libraries installed despite the actual game not using Java.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>\main.conf[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/202530/pfx/[Note 2] |
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>\Sonic_vis_save.dat[Note 1] <path-to-game>\data.txt |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/202530/pfx/[Note 2] |
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
Steam Cloud |
Video[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Game renders internally at 1280x720. See Widescreen resolution for rendering internally at 1080p. | ||
Multi-monitor | |||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See 4K Ultra HD Launcher Fixes for fixing issues opening the configuration tool on a 4K monitor. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Use 0x000012C1 compatibility flag with Nvidia Profile Inspector.[2] |
||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Uncapped frame rate, gameplay is capped at ~60 FPS.[3] Manually cap the frame rate at 60 FPS if the game appears to stutter. |
||
High dynamic range display (HDR) |
Widescreen resolution[edit]
- By default, game renders internally at 1280x720 and then upscales the content to match selected resolution. It's possible to raise the internal resolution to 1920x1080, however most 2D assets are done for 1280x720 and thus are upscaled regardless.
Replace files[4] |
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Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used outside the launcher. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. | |
Full controller support | Controller has to be selected from the launcher. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | See the glossary page for potential workarounds. |
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Generic/other controllers | See the glossary page for potential workarounds. |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX | |
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | See Mute on focus lost. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese |
Mute on focus lost[edit]
Set mute in background[6] |
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Issues fixed[edit]
4K Ultra HD Launcher Fixes[edit]
Use Sonic 4 Rewritten Launcher |
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Change "SonicLauncher" Properties |
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Run the game at screen refresh rate[edit]
- Fullscreen mode defaults to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate[6] |
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Mouse cursor visible during gameplay[edit]
Auto-hide mouse cursor[6] |
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Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Mods[edit]
Sonic 4 Mod Loader[edit]
- Mod manager for Sonic the Hedgehog 4: Episode I and Sonic the Hedgehog 4: Episode II.
iPad HD Textures[edit]
- Contains higher quality textures from an official HD mobile port.
- Highly recommended to use alongside with Smoother Cel Shader mod shown below.
Smoother Cel Shader[edit]
- Smooths out the cel-shaded textures to give them a nicer look based on the color edges of the original textures.
Splash Hill Zone Re-Imagined[edit]
- Replaces the music of Splash Hill Zone with re-imagined versions by composers Tee Lopes & Jun Senoue.
No HUD[edit]
- Removes the HUD from all gameplay stages and special stages.
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | 7 |
Processor (CPU) | Intel Pentium 4 @ 3.2 GHz/AMD Athlon 64 3000+ or Equivalent & above | Intel Core 2 Duo @ 2.4 GHz/AMD Athlon 64 X2 4200+ & above |
System memory (RAM) | 1 GB (2 GB on Vista) | 2 GB+ |
Hard disk drive (HDD) | 6 GB | 6 GB |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon HD3650 256 MB of VRAM | Nvidia GeForce 8800 ATI Radeon HD 3800 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/202530/
in addition to or instead of this directory. The app ID (202530) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Icup321 on 2020-06-28
- Confirmed via checking file formats and embedded strings in executable:
nn Ver 1.01.05 Build:Apr 24 2009 08:18:37
,SEGA NN Library for DirectX G2.0
- Confirmed via checking file formats and embedded strings in executable:
- ↑ http://forums.guru3d.com/showpost.php?p=4641593&postcount=1248
- ↑ Verified by User:Marioysikax on April 12, 2016
- ↑ 3DCenter Forum - Einzelnen Beitrag anzeigen - Antialiasing - Kompatibilitätsbits - Sammelthread
- ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=210551911
- ↑ 6.0 6.1 6.2 Verified by User:Keith on 2017-09-18