Sonic Riders
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
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Now Production[1] | |
Sonic Team | |
Publishers | |
Sega | |
Engines | |
Sega NN Graphics Library[2] | |
Release dates | |
Windows | November 16, 2006[3] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Hovercraft, Motorcycle |
Art styles | Anime, Cartoon |
Themes | Sci-fi |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Most of the fixes documented in this article target the DRM-free executable and will not work with other versions.
- No in-game quit option. Must use Alt+F4 to quit.
- 3-4 player modes from the console versions are absent on the PC version and can only be played with up to 2 players.
- Unfavorable to the console versions in many ways, including missing graphical elements (such as the heat wave effect in Egg Factory), characters' pupils being stationary in Story Mode cutscenes, FMV playback occasionally being choppy, and several in-game lines being excluded.
Availability
Demos
- A demo is available here.
Essential improvements
Tweakbox for Sonic Riders
- Work-in-progress, all-in-one mod that adds online multiplayer, widescreen support (without patching the game's executable file), controller support and more.
- Requires Reloaded II. Installation instructions are available on the mod's GitHub page, website and this YouTube video.
Game data
Configuration file(s) location
System | Location |
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Windows | <path-to-game>\Save\Config.ini[Note 2] |
Save game data location
System | Location |
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Windows | <path-to-game>\Save\Game Data*\save.dat[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
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Widescreen resolution | Use Sonic Riders HD Resolution Patch or WSGF Widescreen Patch (has aspect ratio adjustments) | ||
Multi-monitor | |||
Ultra-widescreen | Use Sonic Riders HD Resolution Patch or WSGF 21:9 Patch (has aspect ratio adjustments) | ||
4K Ultra HD | Use Sonic Riders HD Resolution Patch or WSGF Widescreen Patch (has aspect ratio adjustments) | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Optional 30, 15, and 10 FPS caps available. | ||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Change FOV with Cheat Engine[citation needed] |
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Change FOV with hex edit[citation needed] |
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Notes
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Input
Keyboard and mouse | State | Notes |
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Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher only works with Keyboard & Mouse. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
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Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | Lacks native support. Use DS4Windows as a workaround. | |
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DualShock button prompts | ||
Light bar support | ||
Connection modes | unknown |
Generic/other controllers |
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Additional information | ||
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Controller hotplugging | ||
Haptic feedback | Despite a vibration option being available in the Options menu, it does not seem to work when enabled. | |
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
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Separate volume controls | Sliders for BGM and SE/VOICE available in the external launcher. | |
Surround sound | Supports up to 7.1.[6] | |
Subtitles | Limited to cutscenes in Story Mode only; cannot be disabled. Voiced dialogue during races, such as pre and post-race lines and play-by-play commentary, are not subtitled. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
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English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Russian | Fan text translation by "Falling Forward". Fan audio localization by "Best Blast Team". |
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Spanish | Castilian. |
Network
Multiplayer types
Type | Native | Players | Notes | |
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Local play | 2 | Versus The PC version supports 4 player gameplay like the console versions without issues. However, the developers decided to disallow 4 players in the game's menu code and did not implement reading of inputs for players 3 and 4 (their input data is still stored). Through hacking, playing 4 players is possible.[7] |
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LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Issues fixed
Game Lags when Rendering Lots of Particles (e.g. End of Red Canyon)
Set CPU Affinity to single core.[8] |
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Note: The real fix is to hijack the Direct3D device creation; disable the D3DCREATE_MULTITHREADED flag (unused) and enable the D3DCREATE_DISABLE_PSGP_THREADING flag. |
Infinite Loading Screen When Loading Race
Use decompressed game files.[9] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 2000, XP | |
Processor (CPU) | Intel Pentium III 1.0 GHz or AMD equivalent | Intel Pentium 4 1.4 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Direct3D compatible video card 64 MB of VRAM DirectX 9.0c compatible | |
Sound (audio device) | DirectSound compatible | |
Other | Windows compatible keyboard and mouse |
- Windows 98: Second Edition (SE) and Me also launch the game, but are not officially supported.
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[4] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[5]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Credits:Sonic Riders - GDRI :: Game Developer Research Institute - last accessed on 2023-10-16
- ↑ Verified by User:Sewer56lol on 2019-11-03
- Confirmed via checking file formats and embedded strings in executable:
nn Ver 1.18.43 Build:Sep 14 2006 15:08:29
,SEGA NN Library for Direct G1.1
- Confirmed via checking file formats and embedded strings in executable:
- ↑ SEGA SHIPS SONIC RIDERS FOR THE PC | GamesIndustry.biz - last accessed on 2023-05-19
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:MasterBlaster on 2020-05-09
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:Sewer56lol on 2019-11-03
- I will make a patch for this someday. [https://forums.sonicretro.org/index.php?threads/sonic-riders-pc-hacking-info.28359/#post-919475 Relevant forum post.)
- ↑ Verified by User:Sewer56lol on 2021-01-05
- This fix will be part of a future modification I'm working on.
- ↑ Verified by User:Sewer56lol on 2021-01-05
- This seems to be an issue caused by bad threading/lock mechanism between a thread that does decompression and a thread which reads file data from disk. It occurs when a lot of files are submitted to be decompressed at once and is more prominent on fast single-threaded CPUs. While I have not wrote a Reloaded-II mod that fixes the issue yet, I have decompressed the game files which should prevent this issue.