Sonic Forces

From PCGamingWiki, the wiki about fixing PC games
Sonic Forces
Sonic Forces cover
Developers
Sonic Team
Windows Hardlight
Publishers
Sega
Engines
Hedgehog Engine 2
Release dates
Windows November 7, 2017
Reception
Metacritic 56
OpenCritic 56
IGDB 57
Taxonomy
Monetization One-time game purchase
Perspectives Third-person
Controls Direct control
Genres Platform
Series Sonic the Hedgehog
Sonic Forces on HowLongToBeat
Sonic Forces on IGDB
Sonic Forces guide on StrategyWiki
Sonic Forces on MobyGames
Sonic Forces on Wikipedia
Sonic CD 1995
Sonic's Schoolhouse 1996
Sonic 3D Blast 1997
Sonic & Knuckles Collection 1997
Sonic R 1998
Sonic R (2004) 2004
Sonic Adventure (series)
Sonic Heroes 2004
Sonic Mega Collection Plus 2006
Sonic Riders 2006
Sonic Racing (series)
Sonic 3D Blast (2010) 2010
Sonic the Hedgehog 2010
Dr. Robotnik's Mean Bean Machine 2010
Sonic Spinball 2010
Sonic the Hedgehog 2 2011
Sonic 3 & Knuckles 2011
Sonic Generations 2011
Sonic CD (2012) 2012
Sonic the Hedgehog 4: Episode I 2012
Sonic the Hedgehog 4: Episode II 2012
Sonic Dash 2014
Sonic Lost World 2015
Sonic Mania 2017
Sonic Forces 2017
Sonic Robo Blast 2 (unofficial) 2019
Sonic the Hedgehog (Mobile Decompilation) 2021
Sonic the Hedgehog 2 (Mobile Decompilation) 2021
Sonic Colors: Ultimate 2021
Sonic Origins 2022
Sonic Frontiers 2022

General information

Bug Report - Use the Customer Service to report bugs.
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam and Denuvo Anti-Tamper DRM.[1]

DLC and expansion packs

Some of the free DLCs download has been disabled on Steam storefront and they fail to automatically add to your account. In these cases, copy-paste following URL into browser or steam URL bar to download that DLC.
Name Notes
Episode Shadow Free
steam://install/715850
Windows
Shadow Costume Free
steam://install/715900
Windows
SEGA Pack Free.
steam://install/715870
Windows
Persona 5 Costume Free
Windows
Super Sonic Free
Windows
Sanic T-Shirts Free
Windows

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows <path-to-game>\savedata\GraphicsConfig.txt[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/637100/pfx/[Note 2]

Save game data location[edit]

System Location
Windows <path-to-game>\savedata\<user-id>\savedata.xml[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/637100/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video[edit]

Display settings.
Display settings.
Graphics settings.
Graphics settings.

Graphics feature State WSGF Notes
Widescreen resolution
16:9 aspect ratio only. Use Sonic Forces FOV Fix or the Flawless Widescreen script.
Multi-monitor
Use Sonic Forces FOV Fix or the Flawless Widescreen script.
Ultra-widescreen
Use Sonic Forces FOV Fix or the Flawless Widescreen script.
4K Ultra HD
Field of view (FOV)
Use Sonic Forces FOV Fix or the Flawless Widescreen script.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Vertical sync (Vsync)
Double buffered.
60 FPS
Pre-rendered cutscenes are composed at 30 FPS. In-engine cutscenes are internally limited to 30 FPS and externally capped at 29 FPS (30 FPS with 1 frame fluctuation). Even with the removal of the external cap, the same 30 frames are duplicated many times to reach higher values.[2]
120+ FPS
Full-screen mode forces a 60Hz refresh rate which cannot be overwritten with GPU control panel. Use either windowed or borderless mode. 29, 59 (30 and 60 FPS respectively with 1 frame fluctuation) and unlimited external FPS cap options; however, gameplay is internally capped at 60 FPS and if the the unlimited option is selected, the same 60 frames will be duplicated many times to reach higher values. See High frame rate for workaround.[2]
High dynamic range display (HDR)
Use Auto HDR or Special K.

High frame rate[edit]

The 30 FPS internal cap on in-engine cutscenes cannot be changed or removed using this method.
QTEs and a few in-game events will still remain capped at 60 FPS both externally and internally.
Increasing the internal FPS limit will cause physics issues that progressively get worse the higher the cap is set; however, these are usually concerned with automated sequences (at 144 FPS for example, "Red Gate Bridge" initial QTE will lock the camera, but the event and the rest of the stage can be completed, "Guardian Rock" will have a similar issue but will prevent stage completion and at the end of "Metropolitan Highway" the last launch panel will break the stage. 360 FPS can potentially cause issues on "Lost Valley", "Egg Gate", "Vs. Infinite 1st", "Casino Forest" and "Network Terminal").[2]
For better overall frame pacing and to mitigate stutters, it is heavily recommended to use the in-game v-sync with the FPS cap close to refresh rate but doing so may cause micro-stuttering (these will be directly related to the internal limit and thus will not be detected with frame rate counting tools). If encountered with this issue, increase the internal limit by 1-3 frames (alternatively, externally cap the FPS by 1-3 frames at the risk causing further issues with v-sync).[2]
Modify with hex editor[2]
  1. Open the game's executable with a hex editor such as HxD.
  2. Replace the first instance of 89 88 88 3C (60 FPS) with one of the following,
    • 39 8E E3 3B for 144 FPS.
    • 89 88 88 3B for 240 FPS.
    • 61 0B 36 3B for 360 FPS.
For a custom FPS cap use Cheat Engine and attach the games process. Search for 0.016666666666 as a float in rounded (extreme) mode, while Executable, Writable and CopyOnWrite is set to Don't Care and the Fast Scan option disabled while the .exe file is selected in the memory search range .Change all viewed values to 1/FPS (e.g. 0.006944444444 for 144 FPS or to 0.002777777777 for 360 FPS. Right-Click one the changed values and select "Browse this memory region" to view the hex values. Note that changing the values inside Cheat Engine will be ineffective; the hex values must be applied to the executable afterwards.

Input[edit]

Keyboard and mouse State Notes
Remapping
One key per action.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Can't use duplicate controls even for non-overlapping buttons.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Through generic controller support.
Generic/other controllers
If third party controller detected during launch, enables Steam Input and Big Picture overlay.
Button prompts
Additional information
Button prompts
For DualShock Prompts use this mod: [1]
Controller hotplugging
XInput only.
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts

Audio[edit]

Volume settings.
Volume settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Korean
Polish
Russian
Simplified Chinese
Spanish
Castilian.
Traditional Chinese

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics Havok

System requirements[edit]

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5-2300 2.7 GHz
AMD FX-8100 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 18 GB
Video card (GPU) Nvidia GeForce GTX 750 Ti
AMD Radeon R7 265
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/637100/ in addition to or instead of this directory. The app ID (637100) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Sonic Forces on Steam - last accessed on 2017-09-21
    "Incorporates 3rd-party DRM: Denuvo Anti-tamper"
  2. 2.0 2.1 2.2 2.3 2.4 Verified by User:Radmaxx on 2022-02-22