Difference between revisions of "Sonic Origins"
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(Updated page, adding new info and pictures.) |
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{{Infobox game/row/publisher|SEGA}} | {{Infobox game/row/publisher|SEGA}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Hedgehog Engine|name=Hedgehog Engine 2|ref=<ref>{{Refurl|url=https://twitter.com/Sajidur78/status/1539602143124099074|title=Sajid on Twitter|date=2022-06-22|snippet=Since Sonic Origins is out in certain parts of the world, there have been some fun discoveries. | + | {{Infobox game/row/engine|Hedgehog Engine|name=Hedgehog Engine 2|Menus|ref=<ref>{{Refurl|url=https://twitter.com/Sajidur78/status/1539602143124099074|title=Sajid on Twitter|date=2022-06-22|snippet=Since Sonic Origins is out in certain parts of the world, there have been some fun discoveries. |
It appears the game uses a mixture of Hedgehog Engine and Retro Engine. The menus are in HE2 and the collection is using Retro Engine.}}</ref>}} | It appears the game uses a mixture of Hedgehog Engine and Retro Engine. The menus are in HE2 and the collection is using Retro Engine.}}</ref>}} | ||
− | {{Infobox game/row/engine|Retro Engine|ref=<ref>{{Refurl|url=https://twitter.com/CFWhitehead/status/1516780211857068037|title=Christian Whitehead on Twitter: "Alright, looks like I can finally come clean and say that RSDK(v5U) is putting in work on Origins"|date=2022-04-20}}</ref>}} | + | {{Infobox game/row/engine|Retro Engine|Games|ref=<ref>{{Refurl|url=https://twitter.com/CFWhitehead/status/1516780211857068037|title=Christian Whitehead on Twitter: "Alright, looks like I can finally come clean and say that RSDK(v5U) is putting in work on Origins"|date=2022-04-20}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|June 23, 2022}} | {{Infobox game/row/date|Windows|June 23, 2022}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|sonic-origins| | + | {{Infobox game/row/reception|Metacritic|sonic-origins|72}} |
− | {{Infobox game/row/reception|OpenCritic|13269/sonic-origins| | + | {{Infobox game/row/reception|OpenCritic|13269/sonic-origins|77}} |
{{Infobox game/row/reception|IGDB|sonic-origins|75}} | {{Infobox game/row/reception|IGDB|sonic-origins|75}} | ||
|taxonomy = | |taxonomy = | ||
Line 112: | Line 112: | ||
==Video== | ==Video== | ||
− | {{Image|Sonic Origins Graphics Options.png|Graphics | + | {{Image|Sonic Origins Graphics Options.png|Graphics settings}} |
+ | {{Image|Sonic Origins Letterbox Settings.png|Letterbox settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 120: | Line 121: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Each game's "'''Classic Mode'''" is {{term|pillarboxed}} to a 4:3 aspect ratio, with an optional border. |
− | |multimonitor = | + | |multimonitor = false |
− | |multimonitor notes = | + | |multimonitor notes = <ref>{{Refcheck|user=MasterBlaster|date=2022-06-29|comment= Tested on a multi-monitor setup.}}</ref> |
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Aspect ratios wider than 16:9 are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2022-06-29|comment= Tested by playing the game at 2560x1080 resolution.}}</ref><br>Works on the mobile versions of ''Sonic 1'', ''2'' and ''CD''. There should be a workaround. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = <ref>[https://youtu.be/ZzHXjAJ86Zw?t=80 Sonic Origins - Official Trailer], ''"4k and 60FPS on '''PC''', Xbox and PlayStation only."''</ref> | + | |4k ultra hd notes = <ref>[https://youtu.be/ZzHXjAJ86Zw?t=80 Sonic Origins - Official Trailer], ''"4k and 60FPS on '''PC''', Xbox and PlayStation only."''</ref><ref>{{Refcheck|user=MasterBlaster|date=2022-06-29|comment=Tested by playing the game at 3840x2160 resolution.}}</ref> |
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
Line 142: | Line 143: | ||
|60 fps notes = Main menu, ''Sonic 1'' and ''2'' run at ~59 fps due to an imprecise frame rate limiter; ''Sonic CD'' and ''3 & Knuckles'' are capped at ~63 FPS. See [[#Issues fixed|Issues fixed]].<ref>{{Refcheck|user=Cn9740|date=2022-06-25}}</ref><br />Gameplay is locked to the frame rate and refresh rate. See [[#Frame rate (FPS)|Frame rate (FPS)]]. | |60 fps notes = Main menu, ''Sonic 1'' and ''2'' run at ~59 fps due to an imprecise frame rate limiter; ''Sonic CD'' and ''3 & Knuckles'' are capped at ~63 FPS. See [[#Issues fixed|Issues fixed]].<ref>{{Refcheck|user=Cn9740|date=2022-06-25}}</ref><br />Gameplay is locked to the frame rate and refresh rate. See [[#Frame rate (FPS)|Frame rate (FPS)]]. | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Capped | + | |120 fps notes = Capped at 60 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 166: | Line 167: | ||
==Input== | ==Input== | ||
− | {{Image|Sonic Origins | + | {{Image|Sonic Origins Keyboard Options.png|Keyboard and mouse bindings}} |
− | {{Image|Sonic Origins | + | {{Image|Sonic Origins Gamepad Options.png|Gamepad settings (Xbox One layout)}} |
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 187: | Line 188: | ||
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = n/a |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
Line 195: | Line 196: | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
Line 201: | Line 202: | ||
|dualshock prompts = true | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Bluetooth, V2 |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 214: | Line 215: | ||
|other button prompts notes= | |other button prompts notes= | ||
|button prompts = Xbox, DualShock, Nintendo | |button prompts = Xbox, DualShock, Nintendo | ||
− | |button prompts notes = '''Button Icon''' setting allows manually selecting between [[Controller:Xbox Wireless Controller|Xbox Wireless]], [[Controller:Xbox 360 Controller|Xbox 360]], [[Controller:DualShock 4|DualShock 4]], [[Controller:DualSense|DualSense]], or [[Controller:Nintendo Switch Pro Controller|Nintendo Switch]] controller prompts.<ref>{{Refcheck|user=Cn9740|date=2022-06-23}}</ref> | + | |button prompts notes = The "'''Button Icon'''" setting allows manually selecting between [[Controller:Xbox Wireless Controller|Xbox Wireless]], [[Controller:Xbox 360 Controller|Xbox 360]], [[Controller:DualShock 4|DualShock 4]], [[Controller:DualSense|DualSense]], or [[Controller:Nintendo Switch Pro Controller|Nintendo Switch]] controller prompts. It'll also detect what controller is connected and use those button icons by default upon boot-up.<ref>{{Refcheck|user=Cn9740|date=2022-06-23}}</ref><ref>{{Refcheck|user=MasterBlaster|date=2022-06-29}}</ref> |
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
− | |simultaneous input notes = | + | |simultaneous input notes = Keyboard and button prompts change from one another when inputting from separate controllers in menus.<ref>{{Refcheck|user=MasterBlaster|date=2022-06-29|comment= Tested by inputting a direction on my keyboard and pressing the jump button on my DualShock 4 controller at the same time.}}</ref> |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 232: | Line 233: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | |||
+ | <gallery> | ||
+ | Sonic Origins Gamepad Settings (Xbox 360).png|Gamepad settings (Xbox 360 layout) | ||
+ | Sonic Origins Gamepad Settings (DS4).png|Gamepad settings (DualShock 4 layout) | ||
+ | Sonic Origins Gamepad Settings (DualSense).png|Gamepad settings (DualSense layout) | ||
+ | Sonic Origins Gamepad Settings (Switch).png|Gamepad settings (Nintendo Switch layout) | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
− | {{Image|Sonic Origins Sound Options.png|Sound | + | {{Image|Sonic Origins Sound Options.png|Sound settings}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Separate sliders for Sound Effects and Music. |
− | |surround sound = | + | |surround sound = false |
− | |surround sound notes = | + | |surround sound notes = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2022-06-29|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
− | |subtitles = | + | |subtitles = n/a |
− | |subtitles notes = | + | |subtitles notes = With the exception of ''Sonic CD'', there is no voice acting in any of the games. |
− | |closed captions = | + | |closed captions = n/a |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = true | |mute on focus lost = true | ||
Line 255: | Line 263: | ||
{{L10n|content= | {{L10n|content= | ||
+ | {{Image|Sonic Origins Language Settings.png|Text language settings}} | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = limited |
− | |subtitles = | + | |subtitles = n/a |
− | |notes = [https://store.steampowered.com/app/1794960/] | + | |notes = ''Sonic CD'' has very limited voice acting for Sonic, and the theme songs are sung in English. [https://store.steampowered.com/app/1794960/] |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 267: | Line 276: | ||
|language = French | |language = French | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 276: | Line 285: | ||
|language = Italian | |language = Italian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 285: | Line 294: | ||
|language = German | |language = German | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 294: | Line 303: | ||
|language = Spanish | |language = Spanish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 303: | Line 312: | ||
|language = Japanese | |language = Japanese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 312: | Line 321: | ||
|language = Korean | |language = Korean | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 321: | Line 330: | ||
|language = Polish | |language = Polish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 330: | Line 339: | ||
|language = Brazilian Portuguese | |language = Brazilian Portuguese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 339: | Line 348: | ||
|language = Russian | |language = Russian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 348: | Line 357: | ||
|language = Simplified Chinese | |language = Simplified Chinese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 357: | Line 366: | ||
|language = Traditional Chinese | |language = Traditional Chinese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = n/a |
− | |subtitles = | + | |subtitles = n/a |
|notes = | |notes = | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = true | ||
+ | |local play players = 2 | ||
+ | |local play modes = Co-op, Versus | ||
+ | |local play notes = Only available in ''Sonic 2'' and ''3 & Knuckles''. | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = limited | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = Leaderboards only. | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = | ||
+ | |matchmaking notes = | ||
+ | |p2p = | ||
+ | |p2p notes = | ||
+ | |dedicated = | ||
+ | |dedicated notes = | ||
+ | |self-hosting = | ||
+ | |self-hosting notes = | ||
+ | |direct ip = | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
}} | }} | ||
Revision as of 09:40, 30 June 2022
Developers | |
---|---|
SEGA | |
Original (Sonic 1/CD/2/3 & Knuckles) | Sonic Team |
Original (Sonic 2/3 & Knuckles) | Sega Technical Institute |
Remaster (Sonic 1/CD/2) | Christian Whitehead |
Remaster (Sonic 1/2/3 & Knuckles | Headcannon |
Publishers | |
SEGA | |
Engines | |
Menus | Hedgehog Engine 2[1] |
Games | Retro Engine[2] |
Release dates | |
Windows | June 23, 2022 |
Reception | |
Metacritic | 72 |
OpenCritic | 77 |
IGDB | 75 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon, Pixel art |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic Origins is a singleplayer and multiplayer scrolling and side view platform game in the Sonic the Hedgehog series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available. | |||
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.[3]
Version Differences
The Digital Deluxe Edition contains the base game as well as all DLCs including the Start Dash Pack.
Monetization
- No monetization information; you can edit this page to add it.
DLC and expansion packs
Name | Notes | |
---|---|---|
Start Dash Pack | Pre-order exclusive. Comes with 100 coins, an exclusive Mega Drive pillarbox background for Classic Mode, and Mirror Mode unlocked from the very start. Mirror Mode can be unlocked in the base game by beating each game or Story Mode. | |
Premium Fun Pack | Exclusive Hard Missions, pillarbox backgrounds, character animations in menus and Music Player, and controllable camera in 3D island menus. | |
Classic Music Pack | Bonus remastered music tracks from Genesis/Mega Drive spinoffs Sonic Spinball, Sonic 3D Blast and Knuckles' Chaotix. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Sonic Origins has no microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | |
Steam | %APPDATA%\Sega\SonicOrigins\steam\<user-id>\option\data.dat %APPDATA%\Sega\SonicOrigins\steam\x64\screen_setting.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1794960/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Epic Games Launcher | |
Steam | %APPDATA%\Sega\SonicOrigins\steam\<user-id>\game\data.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1794960/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Each game's "Classic Mode" is pillarboxed to a 4:3 aspect ratio, with an optional border. | ||
Multi-monitor | [4] | ||
Ultra-widescreen | Aspect ratios wider than 16:9 are pillarboxed to a 16:9 aspect ratio.[5] Works on the mobile versions of Sonic 1, 2 and CD. There should be a workaround. |
||
4K Ultra HD | [6][7] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Likely bilinear filtering. | ||
Vertical sync (Vsync) | |||
60 FPS | Main menu, Sonic 1 and 2 run at ~59 fps due to an imprecise frame rate limiter; Sonic CD and 3 & Knuckles are capped at ~63 FPS. See Issues fixed.[8] Gameplay is locked to the frame rate and refresh rate. See Frame rate (FPS). |
||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Frame rate (FPS)
- The frame rate is partially locked to the refresh rate of the monitor, regardless of V-Sync. A refresh rate of 40 or below will cap the frame rate at 40 FPS, while a refresh rate of 60 or above will cap the frame rate at 60 FPS. A refresh rate between 40 and 60 will cap the frame rate to that refresh rate (so 50 Hz locks the game to 50 FPS).
- The gameplay is synced to the frame rate, and targets 60 FPS to deliver a full speed (100%) experience. This means that 40 FPS (40 Hz or below) will run the game at 66.67% speed (a 1/3 slowdown) and 50 FPS (50 Hz) at 83% speed (a 1/6 slowdown).
Configure the monitor to run at 60 Hz or higher to play the game at full speed |
---|
Resolution scaling
- Similar to other games using Retro Engine, a slight smoothing effect is applied to all games when they are upscaled to a resolution that is not an exact multiplier of the base resolution, irrespective of the anti-aliasing option. This is an intentional decision to prevent pixel "shimmering" or "wobbling" compared to a nearest-neighbor scaled image while providing a sharper pixel image quality than regular linear filtering methods.
- However, the output is ultimately still not as sharp as Sonic Mania's implementation, and unlike other Retro Engine games there is no in-game or external configuration option to disable this altogether if so desired.
Use custom shader injection |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (Bluetooth), |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | The "Button Icon" setting allows manually selecting between Xbox Wireless, Xbox 360, DualShock 4, DualSense, or Nintendo Switch controller prompts. It'll also detect what controller is connected and use those button icons by default upon boot-up.[9][10] | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Keyboard and button prompts change from one another when inputting from separate controllers in menus.[11] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate sliders for Sound Effects and Music. | |
Surround sound | Stereo only.[12] | |
Subtitles | With the exception of Sonic CD, there is no voice acting in any of the games. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Sonic CD has very limited voice acting for Sonic, and the theme songs are sung in English. [1] | |||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Simplified Chinese | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus Only available in Sonic 2 and 3 & Knuckles. |
||
LAN play | ||||
Online play | Leaderboards only. |
Issues fixed
Refresh rate/frame rate mismatch
- Sonic the Hedgehog 1 and 2 run at frame rates somewhat beneath 60 FPS; this mismatch induces severe, consistent stuttering in both games when played without adaptive sync. Sonic CD and 3 & Knuckles are capped at ~63 FPS.
Use Special K's "Sleepless Render Thread" option and cap frame rate to 60 FPS[13] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2400 3.1 GHz AMD FX-8350 4.2 GHz |
Intel Core i5-4570 3.2 GHz AMD Ryzen 3 1300X 3.4 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7870 2 GB of VRAM | Nvidia GeForce GTX 770 AMD Radeon R9 280 2 GB (Nvidia), 3 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1794960/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1794960) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Sajid on Twitter - last accessed on 2022-06-22
- "Since Sonic Origins is out in certain parts of the world, there have been some fun discoveries. It appears the game uses a mixture of Hedgehog Engine and Retro Engine. The menus are in HE2 and the collection is using Retro Engine."
- ↑ Christian Whitehead on Twitter: "Alright, looks like I can finally come clean and say that RSDK(v5U) is putting in work on Origins" - last accessed on 2022-04-20
- ↑ Sonic Origins on Steam - last accessed on 2022-04-20
- "Incorporates 3rd-party DRM: Denuvo Anti-tamper"
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested by playing the game at 2560x1080 resolution.
- ↑ Sonic Origins - Official Trailer, "4k and 60FPS on PC, Xbox and PlayStation only."
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:Cn9740 on 2022-06-25
- ↑ Verified by User:Cn9740 on 2022-06-23
- ↑ Verified by User:MasterBlaster on 2022-06-29
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested by inputting a direction on my keyboard and pressing the jump button on my DualShock 4 controller at the same time.
- ↑ Verified by User:MasterBlaster on 2022-06-29
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:Cn9740 on 2022-06-25
- Tested with Special K disabled and Special K enabled and observing frame rates with both. Frame times were better when these settings were applied with SK.
- ↑ Add HCA key for Sonic Origins by blueskythlikesclouds · Pull Request #1152 · vgmstream/vgmstream - last accessed on 2022-06-22
- ↑ Verified by User:Cn9740 on 2022-06-23