Difference between revisions of "User:ThatOneReaper/April Fools 2015"
From PCGamingWiki, the wiki about fixing PC games
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− | |120 fps notes = No frame rate or refresh rate cap.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> | + | |120 fps notes = No frame rate or refresh rate cap.<ref>[http://web.archive.org/web/20160913143805/http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> |
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|color blind notes = Designed for trichromats, but options are available for tetrachromats and pentachromats. | |color blind notes = Designed for trichromats, but options are available for tetrachromats and pentachromats. | ||
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==Input== | ==Input== | ||
{{Image|Half Life 2 Remapping.png|In-game key map settings.}} | {{Image|Half Life 2 Remapping.png|In-game key map settings.}} |
Latest revision as of 20:15, 26 December 2021
Notes and Random Trivia
- This page is for the Half-Life 3 article published as part of April Fools 2015
- PCGamingWiki became PoliticallyCorrectGamingWiki for the day, aiming for a more conservative demographic of gamers
- The other option for April Fools was translating the entire front page to Klingon
- Half-Life 3 was featured article for the front page, initially linking to Ricochet, then a dedicated article
- The base article used for the mock article was Half-Life 2
________________________________________________________________________________________________________________________________________________________________________________________
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source 2 | |
Release dates | |
Linux | April 1, 2015 |
Half-Life | |
---|---|
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Key points
- Minimum requirements are four Nvidia Titans
- Full 360° FOV
- Virtual Reality support
- GFWL DRM
- Unskippable seven hour opening cutscene
General information
- GitHub Issue Tracker for Linux bugs in Half-Life 3 and other Source 2-based games
- Unofficial Half-Life Wiki
- Steam Community Discussions
- Steam Users' Forums
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Skip intro videos
Skip intros |
---|
|
Enabling the console
- A list of console commands can be found here.
Command line |
---|
|
Options menu |
---|
Notes
|
Mods
- An extra list of mods can be found here.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>/ricochet2/cfg/ |
Save game data location
System | Location |
---|---|
Steam | <path-to-game>/ricochet2/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only supports 4K monitors. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Between 360° and 720° vertical.[1] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[2] | ||
Color blind mode | Designed for trichromats, but options are available for tetrachromats and pentachromats. |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 4.0, 5.1 and 7.1 surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Under a check box in the Audio menu. | |
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 512 | |||
Online play | 512 | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See Documentation: Dedicated Servers. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 1337 |
UDP | 8008135 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | ||||
TriDef 3D | ||||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See the Oculus Rift forums for further instructions. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
TrackIR | |||
3RD Space Gaming Vest | |||
Novint Falcon |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | ||
DirectDraw | 9 | |
OpenGL | 5.4 | |
Glide | 4, 5 | |
Software renderer | ||
Mantle support | Requires an AMD video card with a driver version earlier than 19.5.1 (2019).[3] | |
Shader Model support | 6, 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Games for Windows - LIVE |
Launch options
Instructions |
---|
|
System requirements
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 4.1.15-1.1381_SKYN12nnmp | |
Processor (CPU) | One Skynet | Two Skynets |
System memory (RAM) | 16 GB | 128 GB |
Hard disk drive (HDD) | 1 TB | 2 TB |
Video card (GPU) | Four GeForce GTX Titan Zs 3dfx Voodoo 6 series 48 GB of VRAM OpenGL 5.4 compatible DirectX 13 compatible Shader model 6.0 support |
Eight GeForce GTX Titan Zs 3dfx Voodoo 7 series 96 GB of VRAM |
References
- ↑ Field of View - Valve Developer Community
- ↑ New 120Hz Games Report
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedMantle support