User talk:Keith

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Eddmanx (talkcontribs)

On max payne's page you've written an instruction on capping the frame rate with "d3d9 wrapper", but is that necessary?

When using d3d8to9 (either standalone or through ThirteenAG's fix) or dgvoodoo2, the game's vsync works and caps the fps, as you've already pointed out in the Video section.

I haven't tested the game extensively. Does the gameplay break at common monitor high refresh rates too, 120-240 Hz?

Keith (talkcontribs)

Vsync should not be used as a frame limiter in such cases like these.

Reason being is that if you're using a high refresh rate, like you mentioned 120-240 Hz or even 360 Hz which is now a thing, the frame rate will be able to go too high without a real frame rate capping solution. One example of a solution is d3d9 wrapper, which will work independently of any refresh rate you happen to be using.

You can find others listed at the glossary page.

Eddmanx (talkcontribs)

Out of curiosity, what's the highest fps the game can run at without having issues?

Keith (talkcontribs)

I couldn't say myself; I didn't notice anything overtly broken during my playthroughs at 120 FPS.

I've only read other user reports about physics breaking at "uncapped" frame rates, which I'm assuming is somewhere in the range of 200-300+.

Reply to "Max Payne and FPS cap?"
Aemony (talkcontribs)

The NieR "series" is basically a spin-off of Drakengard, based on a certain side-ending of Drakengard 3 if I remember it correctly. As none of the main Drakengard otherwise exists within the NieR universe nor do they have PC ports, I don't really think we need to name the series for Drakengard.

If one of those games eventually comes to PC as well, the NieR series would basically be a child series to the Drakengard series.

Do you agree? :)

Keith (talkcontribs)

Yeah, I suppose. I just based the rename off of the official title series on Wikipedia.

Reply to "Drakengard vs. Nier"
D0x360 (talkcontribs)

ive searched everywhere for the config file so i can add AA to the game but it doesnt exist. I have the epic version and no matter where i look...nothing. Any help would be greatly appreciated

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Choum (talkcontribs)


Can you explain a little more how to do you create the pre.load file and where do you put it for the starlancer creative alchemy fix ?


Keith (talkcontribs)

Hi there,

I didn't add that fix myself, but I imagine you would create a blank file called pre.load (basically a text document with the .load extension), then open the file with Notepad, add the text dsound.dll, and save it in the installation folder for the game.

However, if that doesn't work, try asking at PCGW forums or Discord.

Reply to "pre.load file starlancer fix" (talkcontribs)

Hi Keith,

The version of the SH2 Enhancements mod you included in the latest revision of the SH2 PC Gaming Wiki page is not ready yet for general public use (hence why it was under a "testing" link). I reverted the guide back in the meantime. I am collaborating with its creator and, once the revised mod is working at a level Elisha is satisfied with, the mod will be released on the main GitHub repository for it and the "Silent Hill 2: Enhanced Edition Installation Guide" will also be updated accordingly. The page here was reverted to avoid having people use a WIP build and having conflicting information here vs. on the installation guide. Thanks

Keith (talkcontribs)

I see. :) My bad for the premature edit! (talkcontribs)
Reply to ""SH2 Enhancements" Mod"
Waschbär (talkcontribs)

Did you test the fps cap removal? Because for me the game has no GameUserSettings.ini (probably since it has its own file where it saves all the settings to) and creating one doesn't help either. I found an alternative way by hex editing the config save file ConfigSlot0.sav. Just wanted to ask first before changing it.

Keith (talkcontribs)

Hi. The fix was working the last time I tested it. Maybe something changed in the meantime. I'm away from my PC so I can't confirm it right now. If you say you have a new solution, feel free to change it. :-)

Reply to "Oure - fps cap"
Blackbird (talkcontribs)

Are you sure about this? I don't think id tech ever had anything beside OGL and Vulkan (recently)

Keith (talkcontribs)

You're right I'll revert that, thanks for pointing it out.

Blackbird (talkcontribs)

No probs. I don't own the game so I can't check it myself, but it seemed odd to me they'd add it after all this time.

Reply to "Wolfenstein II: The New Colossus Direct3D"
Osprey (talkcontribs)

I meant to add the alternate installer to Key Points and didn't even realize that I'd put it in General Information, instead. Thanks for correcting that for me.

Keith (talkcontribs)

No worries, also great job on adding all the fixes to the page. :)

Osprey (talkcontribs)

Thanks. It looked so barren with only a single fix on it a few days ago. Someone had to show it some love.

Reply to "Outlaws key points"
Link Satonaka (talkcontribs)

In the future, please make separate changes as separate revisions. Since you combined multiple revisions, if I revoke one I must revoke them all.

The dsfix settings relating to vsync and fullscreen Hz are clearly marked "not yet ready for use". We knew they were there but chose not to document them, because, as far as we know, they do nothing. Please provide proof that these settings have any effect

Keith (talkcontribs)

I double-checked and these settings work fine on my system; I added one more step regarding Vsync which I forgot to add earlier. As far as I know there's no issues with them.

Link Satonaka (talkcontribs)

You have no issues because they do nothing. I just re-checked. These settings have no effect.

Link Satonaka (talkcontribs)

Please revert the references to settings that do nothing. I'm too lazy to filter through your edit and pick out the good bits :P

Reply to "DSfix config"
Auchroisk (talkcontribs)
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