Difference between revisions of "Half-Life 2"
From PCGamingWiki, the wiki about fixing PC games
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|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Update the game and set to Run in a window (No Border) |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = | |anisotropic notes = | ||
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{{ii}} HBAO available with Nvidia Profile Inspector flag <code>0x0000002C</code>. | {{ii}} HBAO available with Nvidia Profile Inspector flag <code>0x0000002C</code>. | ||
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==Input== | ==Input== | ||
{{Image|Half Life 2 Remapping.png|In-game key map settings.}} | {{Image|Half Life 2 Remapping.png|In-game key map settings.}} | ||
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|htc vive notes = | |htc vive notes = | ||
|oculus rift = true | |oculus rift = true | ||
− | |oculus rift notes = Available under Video Settings. See the [https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=957 Oculus Rift forums] for further instructions. | + | |oculus rift notes = Available under Video Settings. See the [https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=957 Oculus Rift forums] for further instructions. Enable borderless window on Oculus Rift using <code>vr_force_windowed 1</code> |
|osvr = unknown | |osvr = unknown | ||
|osvr notes = | |osvr notes = |
Revision as of 06:57, 20 March 2022
Developers | |
---|---|
Valve Corporation | |
Publishers | |
2004-2005 | Sierra Entertainment |
2005-present | Valve Corporation |
Russia | 1C-SoftClub |
Engines | |
Source | |
Release dates | |
Windows | November 16, 2004 |
macOS (OS X) | May 26, 2010 |
Linux | May 9, 2013 |
Reception | |
Metacritic | 96 |
IGDB | 91 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Vehicles | Automobile, Naval/watercraft, Off-roading |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Installing the Update mod is recommended to fix numerous bugs introduced by various later updates.
- Numerous mods are available for the game, including new levels and completely new game modes.
General information
- GitHub Issue Tracker for Linux bugs in Half-Life 2 and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 5 DRM. Removed in a December 2004 update. Collector's Edition copies can bypass Steam if you launch hl2.msi directly. 5 to 6 CD's or 1 DVD. |
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Steam | DRM-free when launched directly from the executable. Some features will not be available (such as Achievements) when launched outside of Steam.[citation needed] |
Essential improvements
Peixoto's patch
Peixoto's patch forced resolution allows in high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible.
Skip intro videos
Use -novid command line argument[1]
|
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Enabling the console
- A list of console commands can be found here.
Command line[1] |
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Notes
|
Options menu[1] |
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|
Mods
- For additional, nonessential mods, see Additional mods.
Half-Life 2: Update
- An unofficial update that fixes bugs, improves the lighting, draw distance and adds new effects among others.
- Standalone; uses a separate installation folder, separate save and configuration files, and separate Steam AppID.
- Does not include newer official updates, including an update that fixed NPCs not blinking and update that add Steam Deck/other controllers support + undocumented FOV, Vulkan, HUD Aspect Ratio updates, Dropship fix which again can now shoot in any directions like original.. This particular bug can be fixed in Update by copying the vanilla client.dll and server.dll from
<path-to-game>\hl2\bin
to Update's<path-to-game>\hl2\bin
and follow this step if you are running on newer (Steam Deck branch) versions of the game to avoid UI/missing corner textures issue, which introduces more new bug fixes.[2] Can also use the .dlls from this pack.
Half-Life 2 4X AI Textures
- Textures for all NPCs, some weapons, some items, some crates, and some vehicles, upscaled with Topaz A.I. Gigapixel.
- Upscaled textures are faithful to the original textures.
- Works with Half-Life 2: Update.
- Large download at over 6.5 GB, including patches. Around 12.5 GB once extracted.
Half-Life 2 Upscaled Model Textures
- A similar mod to the Half-Life 2 4X AI Textures but only for NPCs.
- Smaller then Half-Life 2 4X AI Textures. At 840 MB and 2.31 GB once extracted.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>/hl2/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <path-to-game>/hl2/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 100 MB available. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Values between 75° and 110° (up to 120° using fov_desired ) vertical can be set via ingame slider.[3] Default is 75°. |
||
Windowed | |||
Borderless fullscreen windowed | Update the game and set to Run in a window (No Border) | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Up to 8x MSAA. SGSSAA available with Nvidia Profile Inspector flag 0x000000C1 . |
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Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change "fps_max" up to 1000 ; use 0 for uncapped framerate.[4] |
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High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
- HBAO available with Nvidia Profile Inspector flag
0x0000002C
.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | To make controller vibration work, download an updated version of the SDL2 file and replace it with the one in the HL2 folder. SDL2 This works for any Source engine based game. |
|
Full controller support | Use Controller UI Mod (only for old versions) for a console style menu that can be navigated with a controller. Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). Later versions (including the "beta/deck_test" branch) included UI designed for any gamepad/Steam Deck, can be enabled with -gamepadui Command line argument. |
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Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
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Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
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Tracked motion controllers | Supports Razer Hydra. | |
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Button/gesture prompts |
Generic/other controllers |
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Additional information | ||
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Button prompts | Use Controller UI Mod (for old version only) to get a choice of button prompts such as Xbox 360, Xbox One, PlayStation 3/4, Switch, and more. | |
Controller hotplugging | ||
Haptic feedback | See Controller support. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Game volume and music slider. | |
Surround sound | 4.0, 5.1 and 7.1 surround sound. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Under a check box in the Audio menu. | |
EAX support | Set snd_legacy_surround 1 in console (or launch the game with +snd_legacy_surround 1 ), 4 speakers in options, and use DSOAL for binaural HRTF mixing.[5] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Fan translation including dubbing, download. | |||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | [6] | |||
Russian | By default, the steam version has a new localization by "Buka". However, after the "SteamPipe" update, errors appeared in the localization, such as the effect of broken phrases. Therefore, it is recommended to download the patch, made by guys from the "hl-inside" forum. | |||
Russian | First offical localization by SDL and published for retail by "SoftClub" here | |||
Spanish | ||||
Swedish | ||||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Users will need to open the developer console and type "maxplayers 4; sv_lan 1" and "map d1_trainstation_01" in the console. Do note that the game will not load an autosave, but you and your partner will respawn instead. | ||
Online play | 10 | Use Synergy. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See Documentation: Dedicated Servers. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | See also Helix Mod: Half Life 2:Update. | |||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See the Oculus Rift forums for further instructions. Enable borderless window on Oculus Rift using vr_force_windowed 1 |
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Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Supports Razer Hydra. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
3RD Space Gaming Vest | |||
Novint Falcon |
Issues fixed
Windows
- TweakGuides has created a comprehensive guide for fixing issues in this game which can be found here.
Purple and black textures
- See missing textures.
No lighting after Black Mesa East
Activate the High Dynamic Range in the Advanced Video Options[citation needed] |
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Stuck in Black Mesa East
- Bug that happens in unpatched retail versions through steam.
The digital version of steam is not affected by this error since it will be automatically patched to the latest version.
Walk into the elevator, Quick Save F6, then Quick Load F9. |
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Not enough space on disk (retail)
Copy the files[1] |
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|
Available memory less than 128 MB(retail)
Setting the compatibility mode[1] |
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|
Half-Life 2 stuck on DirectX v8.0
Command line parameter[1] |
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Notes
|
Cyrillic Font Issue in Linux
Cyrillic Font Issue in Linux[citation needed] |
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Find and remove the Helvetica font. |
SteamVR launches automatically when attempting to enter Options
Modify the gameinfo.txt file[7] |
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Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Vulkan | Enable Vulkan using -vulkan Command line argument. Works via DXVK translation layer.[9] |
|
Shader Model support | 1.x, 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | 64-bit version is no longer available[8] | ||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Input | SDL | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Anti-cheat | Valve Anti-Cheat (VAC) |
Launch options
Instructions[1] |
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|
Additional mods
- An extra list of mods can be found here. To view the most-rated mods, click here.
- A discussion of various graphic improvement mods can be found here.
Half-Life 2: Survivor
- An unofficial port of the Japanese arcade version.
- This mod does not require Steam in order to run, but it requires you to use old files from Source SDK Base 2006. Click at the link above for more info.
Half-Life 2: MMod
- Enhances visual effects, weapon animations, sound, and gunplay. Most features can be toggled on and off.
- Compatible with all official Half-Life 2 titles and MINERVA and the FakeFactory Cinematic Mod. Compatibility patches made by the community for other mods and games based around the Half-Life 2 gameplay and various other addons can be found here.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8, 10 | |
Processor (CPU) | 1.7 GHz | 2.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 6.5 GB | |
Video card (GPU) | Nvidia GeForce FX 5700 ATI Radeon 9500 128 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce 6800 ATI Radeon X800 512 MB of VRAM |
- The original system requirements were as follows: Windows 2000/XP/ME/98, a 1.2 GHz processor (2.4 GHz recommended), 256 MB RAM (512 MB recommended), DirectX 7, and 4.5 GB hard disk space
- Windows 98SE, ME, and 2000 were previously supported operating systems for the game, but as future updates for this game and Steam occurred; the support for these operating systems were dropped with non-Collector's Edition retail copies.
- Must be run without Steam to play on XP and Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce 8000 Series ATI Radeon X1600 Intel HD 3000 |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Suicide machine on August 11, 2016
- ↑ Is the eyes bug fixed in this version of the game? - comment #2
- ↑ Field of View - Valve Developer Community
- ↑ Verified by User:Mr. obsolete 341 on 2021-11-22
- ↑ Half-Life 2 with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)
- ↑ UOL Jogos, 29/12/2004 (archived).
- ↑ https://steamcommunity.com/app/290930/discussions/2/2826511721278755116/
- ↑ 64-bit Half-Life 2 released - Eurogamer.net - last accessed on 2020-08-27
- ↑ https://www.pcgamer.com/valve-quietly-updates-half-life-2-with-increased-fov-ultrawide-support-and-ancient-bug-fixes/