Availability
- All versions require Denuvo Anti-Tamper DRM.[3]
Version Differences
The Digital Deluxe Edition contains the base game as well as all DLCs including the Start Dash Pack.
Monetization
Type |
Notes |
DLC
| Various cosmetic features, additional missions, and remastered music are available for purchase. |
DLC and expansion packs
Name |
Notes |
|
Start Dash Pack |
Pre-order exclusive. Comes with 100 coins, an exclusive Mega Drive pillarbox background for Classic Mode, and Mirror Mode unlocked from the very start. Mirror Mode can be unlocked in the base game by beating each game or Story Mode. |
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Premium Fun Pack |
Exclusive Hard Missions, pillarbox backgrounds, character animations in menus and Music Player, and controllable camera in 3D island menus. Included with "Digital Deluxe Edition". |
|
Classic Music Pack |
Bonus remastered music tracks from Genesis/Mega Drive spinoffs Sonic Spinball, Sonic 3D Blast and Knuckles' Chaotix. Included with "Digital Deluxe Edition". |
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Microtransactions
Game data
Configuration file(s) location
Save game data location
Video
- The frame rate is partially locked to the refresh rate of the monitor, regardless of V-Sync. A refresh rate of 40 or below will cap the frame rate at 40 FPS, while a refresh rate of 60 or above will cap the frame rate at 60 FPS. A refresh rate between 40 and 60 will cap the frame rate to that refresh rate (so 50 Hz locks the game to 50 FPS).
- The gameplay is synced to the frame rate, and targets 60 FPS to deliver a full speed (100%) experience. This means that 40 FPS (40 Hz or below) will run the game at 66.67% speed (a 1/3 slowdown) and 50 FPS (50 Hz) at 83% speed (a 1/6 slowdown).
Configure the monitor to run at 60 Hz or higher to play the game at full speed
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Resolution scaling
- Similar to other games using Retro Engine, a slight smoothing effect is applied to all games when they are upscaled to a resolution that is not an exact multiplier of the base resolution, irrespective of the anti-aliasing option. This is an intentional decision to prevent pixel "shimmering" or "wobbling" compared to a nearest-neighbor scaled image while providing a sharper pixel image quality than regular linear filtering methods.
- However, the output is ultimately still not as sharp as Sonic Mania's implementation, and unlike other Retro Engine games there is no in-game or external configuration option to disable this altogether if so desired.
Use custom shader injection
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- Includes options to disable filtering, CRT filters, and filters ported directly from Sonic Mania.
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Input
Keyboard and mouse bindings
Gamepad settings (Xbox One layout)
Gamepad settings (Xbox 360 layout)
Gamepad settings (DualShock 4 layout)
Gamepad settings (DualSense layout)
Gamepad settings (Nintendo Switch layout)
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Separate sliders for Sound Effects and Music. |
Surround sound |
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Stereo only.[12] |
Subtitles |
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There is no voice acting in any of the games. Sonic CD's vocal songs are not subtitled. |
Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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The theme songs for Sonic CD are sung in English. [1] |
French |
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Italian |
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German |
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Spanish |
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Japanese |
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Korean |
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Polish |
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Brazilian Portuguese |
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Russian |
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Simplified Chinese |
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Traditional Chinese |
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Network
Multiplayer types
Issues fixed
Refresh rate/frame rate mismatch
- Sonic the Hedgehog 1 and 2 run at frame rates somewhat beneath 60 FPS; this mismatch induces severe, consistent stuttering in both games when played without adaptive sync. Sonic CD and 3 & Knuckles are capped at ~63 FPS.
Use Special K's "Sleepless Render Thread" option and cap frame rate to 60 FPS[13]
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- Provides better frame pacing compared to game and fixes potential frame rate problems.
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Game won't launch if you have a non-ASCII character in your Windows profile
Create a new Windows account using only standard ASCII characters or wait for a fix
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Modifications
Mod Managers
- Mod manager for all Hedgehog Engine titles, including Sonic Origins. Required for all non-exe mods.
Graphics
- Fixes the blur in vanilla Sonic Origins by injecting custom shaders from Sonic Mania as well as a nearest-neighboring shader.
- Minimal-to-no performance impact.
Audio
- Replaces the default, low-quality music in Sonic 1 with a variety of different soundtracks
- Includes a high quality recording from a real Sega Genesis, the Sega Master System soundtrack, Masato Nakamura's original demos, an early prototype soundtrack, the J2ME mobile port MIDI soundtrack as played through the SC-55, SC-88, SC-88pro, SC-8820, Windows or AVS, the Game Boy Advance port soundtrack, a remastered version of said GBA soundtrack, and the remastered 2013 mobile soundtrack from Christian Whitehead. The soundtrack can be chosen from one of the 13 options.
- Config version which has all soundtracks in one package cannot be automatically updated through HedgeModManager.
- Replaces the default, low-quality music in Sonic CD with a variety of different soundtracks
- Includes the original SEGA CD OST, the 2011 mobile OST from Christian Whitehead, a remastered version of said 2011 mobile OST, and a hybrid soundtrack from the Sonic CD Restored mod in either Arrange (Enhanced) and Unified (Purist) variants. The soundtrack can be chosen from one of the 5 options.
- Config version which has all soundtracks in one package cannot be automatically updated through HedgeModManager.
- Replaces the default, low-quality music in Sonic 2 with a variety of different soundtracks
- Includes a high quality recording from a real Sega Genesis, Masato Nakamura's original demos, a speed-corrected version of said original demos from Masato Nakamura, an early prototype soundtrack, the J2ME mobile port MIDI soundtrack as played through the SC-88, Windows or AVS, and the remastered 2013 mobile soundtrack from Christian Whitehead. The soundtrack can be chosen from one of the 8 options.
- Config version which has all soundtracks in one package cannot be automatically updated through HedgeModManager.
- Replaces the default, low-quality music in Sonic 3&K with a variety of different soundtracks
- Includes a high quality recording from a real Sega Genesis, an early prototype soundtrack, the soundtrack of the Sonic & Knuckles Collection PC port as played back through General MIDI, the SC-88pro, the SC-88VL, FM Synthesizer, Nuked OPL3 and OPL3, and the Sonic 3 A.I.R. remastered soundtrack. The soundtracks have Sonic 3 and Sonic 3&K variants, while the Sonic 3 A.I.R. soundtracks also have prototype variants of Sonic 3 and Sonic 3&K, with an additional Deluxe variant blending together the different soundtracks into one. The soundtrack can be chosen from one of the 20 options.
- Restores the original Michael Jackson songs from the Sega Genesis release.
- Config version which has all soundtracks in one package cannot be automatically updated through HedgeModManager.
- An all-in-one compilation of the four HQ OST mods above in one package.
- 13 soundtrack options in Sonic 1, 5 soundtrack options in Sonic CD, 8 soundtrack options in Sonic 2 and 20 soundtrack options in Sonic 3&K.
- 46 separate soundtracks in one mod package.
- Cannot be updated manually through HedgeModManager like the standalone versions.
- Restores the sound effects from the 2011 version that were changed in Sonic Origins.
- Does not restore the vocal lines from Sonic and Amy.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11 |
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Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
|
Middleware |
Notes |
Audio |
Criware |
[14] |
Cutscenes |
Criware |
[15] |
System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
10 | |
Processor (CPU) |
Intel Core i5-2400 3.1 GHz AMD FX-8350 4.2 GHz |
Intel Core i5-4570 3.2 GHz AMD Ryzen 3 1300X 3.4 GHz |
System memory (RAM) |
6 GB |
8 GB |
Hard disk drive (HDD) |
| |
Video card (GPU) |
Nvidia GeForce GTX 760 AMD Radeon HD 7870 2 GB of VRAM
| Nvidia GeForce GTX 770 AMD Radeon R9 280 2 GB (Nvidia), 3 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References