Difference between revisions of "Half-Life 2: Episode One"
From PCGamingWiki, the wiki about fixing PC games
m (Update template usage.) |
(Upgrading links to HTTPS with AutoWikiBrowser, replaced: http://www.moddb.com → https://www.moddb.com (2), http://synergymod.net/ → https://synergymod.net/) |
||
(29 intermediate revisions by 23 users not shown) | |||
Line 10: | Line 10: | ||
{{Infobox game/row/date|OS X|May 26, 2010}} | {{Infobox game/row/date|OS X|May 26, 2010}} | ||
{{Infobox game/row/date|Linux|May 9, 2013}} | {{Infobox game/row/date|Linux|May 9, 2013}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|half-life-2-episode-one|87}} | ||
+ | {{Infobox game/row/reception|IGDB|half-life-2-episode-one|87}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/microtransactions|None}} | ||
+ | {{Infobox game/row/taxonomy/modes|Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing|Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives|First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls|Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres|Shooter}} | ||
+ | {{Infobox game/row/taxonomy/art styles|Realistic}} | ||
+ | {{Infobox game/row/taxonomy/themes|Eastern Europe, Post-apocalyptic, Sci-fi}} | ||
+ | {{Infobox game/row/taxonomy/series|Half-Life}} | ||
|steam appid = 380 | |steam appid = 380 | ||
|steam appid side = 323150 | |steam appid side = 323150 | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://www.half-life.com/en/episode1 | ||
+ | |hltb = 4250 | ||
|strategywiki = Half-Life 2: Episode One | |strategywiki = Half-Life 2: Episode One | ||
+ | |mobygames = half-life-2-episode-one | ||
|wikipedia = Half-Life 2: Episode One | |wikipedia = Half-Life 2: Episode One | ||
|winehq = 2095 | |winehq = 2095 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Half-Life 2: Episode One] and other Source-based games | {{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Half-Life 2: Episode One] and other Source-based games | ||
{{mm}} [https://steamcommunity.com/app/380/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/380/discussions/ Steam Community Discussions] | ||
Line 27: | Line 41: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | Steam | | + | {{Availability/row| Retail | | Steam | Also includes Half-Life 2: Deathmatch | | Windows, OS X, Linux }} |
{{Availability/row| Steam | 380 | DRM-free | DRM-free when launched directly from the executable with <code>-game episodic</code> [[Glossary:Command line arguments|command line argument]].{{cn|OS X testing needed|date=October 2018}} | | Windows, OS X, Linux }} | {{Availability/row| Steam | 380 | DRM-free | DRM-free when launched directly from the executable with <code>-game episodic</code> [[Glossary:Command line arguments|command line argument]].{{cn|OS X testing needed|date=October 2018}} | | Windows, OS X, Linux }} | ||
}} | }} | ||
Line 34: | Line 48: | ||
==Essential improvements== | ==Essential improvements== | ||
+ | |||
+ | ===Peixoto's patch=== | ||
+ | [https://www.buymeacoffee.com/Peixoto Peixoto's patch] forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti aliasing is also possible | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
Line 61: | Line 78: | ||
|origin notes = | |origin notes = | ||
|steam cloud = true | |steam cloud = true | ||
− | |steam cloud notes = Syncs save games and settings | + | |steam cloud notes = Approx. 100 MB available.<br/>Syncs save games and settings. |
|uplay = | |uplay = | ||
|uplay notes = | |uplay notes = | ||
Line 68: | Line 85: | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Half Life 2 Episode One General Video.png|In-game general video settings.}} | {{Image|Half Life 2 Episode One General Video.png|In-game general video settings.}} | ||
{{Image|Half Life 2 Episode One Advanced Video.png|In-game advanced video settings.}} | {{Image|Half Life 2 Episode One Advanced Video.png|In-game advanced video settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/half-life-2-episode-one | |wsgf link = https://www.wsgf.org/dr/half-life-2-episode-one | ||
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
Line 94: | Line 111: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Up to 8x [[MSAA]]. | + | |antialiasing notes = Up to 8x [[MSAA]]. [[SGSSAA]] available with flag <code>0x000000C1</code>. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 100: | Line 117: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Frame rate cap can be changed by changing <code>fps_max</code> in the [[#Enabling the console|developer console]]. To uncap FPS or cap FPS higher than 300 you must first set <code>sv_cheats = 1</code> before using <code>fps_max</code>. <code>sv_cheats = 1</code> will also disable achievements.<ref>[http://120hz.net/showthread.php?3258-New-120Hz-Games-Report New 120Hz Games Report]</ref> |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
Line 106: | Line 123: | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | {{ii}} HBAO available with flag <code>0x0000002C</code>. | ||
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
Line 118: | Line 136: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Half Life 2 Episode One Remapping.png|In-game key map settings.}} | {{Image|Half Life 2 Episode One Remapping.png|In-game key map settings.}} | ||
{{Image|Half Life 2 Episode One Mouse Gamepad.png|In-game mouse/gamepad settings.}} | {{Image|Half Life 2 Episode One Mouse Gamepad.png|In-game mouse/gamepad settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 136: | Line 154: | ||
|controller support = true | |controller support = true | ||
|controller support notes = Use the console command {{code|exec 360controller}} to automatically setup Xbox controller support (if not already configured at startup). | |controller support notes = Use the console command {{code|exec 360controller}} to automatically setup Xbox controller support (if not already configured at startup). | ||
− | |full controller = | + | |full controller = hackable |
− | |full controller notes = | + | |full controller notes = To make {{code|controller vibration}} work, download an updated version of the SDL2 file and replace it with the one in the HL2 folder. [https://www.libsdl.org/release/SDL2-2.0.12-win32-x86.zip SDL] This works for any Source engine based game. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 186: | Line 204: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Half Life 2 Episode One Audio.png|In-game audio settings.}} | {{Image|Half Life 2 Episode One Audio.png|In-game audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Over-all game volume and separate music slider. | |separate volume notes = Over-all game volume and separate music slider. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround. | + | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require [[Glossary:Sound_card#DirectSound_hardware_path|DirectSound3D restoration software.]] |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 199: | Line 217: | ||
|mute on focus lost = true | |mute on focus lost = true | ||
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | |mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | ||
− | |eax support = | + | |eax support = hackable |
− | |eax support notes = | + | |eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary:Surround_sound#DirectSound3D|DSOAL]] for binaural HRTF mixing. |
}} | }} | ||
Line 216: | Line 234: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 224: | Line 242: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 231: | Line 257: | ||
|language = Danish | |language = Danish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 239: | Line 265: | ||
|language = Dutch | |language = Dutch | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 247: | Line 273: | ||
|language = Finnish | |language = Finnish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 256: | Line 282: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 264: | Line 290: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 279: | Line 305: | ||
|language = Japanese | |language = Japanese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 288: | Line 314: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 295: | Line 321: | ||
|language = Norwegian | |language = Norwegian | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 311: | Line 337: | ||
|language = Portuguese | |language = Portuguese | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 320: | Line 346: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 328: | Line 354: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 335: | Line 361: | ||
|language = Swedish | |language = Swedish | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 344: | Line 370: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
Line 384: | Line 402: | ||
|dedicated notes = | |dedicated notes = | ||
|self-hosting = true | |self-hosting = true | ||
− | |self-hosting notes = See [ | + | |self-hosting notes = See [https://synergymod.net/Documents/Dedicated%20Servers Documentation: Dedicated Servers]. |
|direct ip = unknown | |direct ip = unknown | ||
|direct ip notes = | |direct ip notes = | ||
Line 443: | Line 461: | ||
==Issues fixed== | ==Issues fixed== | ||
===Purple and black broken textures=== | ===Purple and black broken textures=== | ||
− | {{ii}} A generic fix for this issue can be found [[Engine:Source# | + | {{ii}} A generic fix for this issue can be found [[Engine:Source#Missing models or textures|on our Source engine page]]. |
==Other information== | ==Other information== | ||
Line 466: | Line 484: | ||
|shader model versions = 1.x, 2, 3 | |shader model versions = 1.x, 2, 3 | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos app notes = {{CN|date=August 2015}} | ||
+ | |linux powerpc app = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= true | ||
+ | |linux executable notes = {{CN|date=August 2015}} | ||
}} | }} | ||
Line 517: | Line 544: | ||
===Mods=== | ===Mods=== | ||
− | {{ii}} For popular mods see [ | + | {{ii}} For popular mods see [https://www.moddb.com/games/half-life-2-episode-one/mods?sort=rating-desc Mod DB's "Half-Life 2: Episode One Mods" section]. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
====MINERVA==== | ====MINERVA==== | ||
− | {{ii}} Original version available on [ | + | {{ii}} Original version available on [https://www.moddb.com/mods/minerva Mod DB]. |
{{ii}} Improved version available on {{store link|Steam|235780|Steam for free}}. Requires Half-Life 2: Episode One. | {{ii}} Improved version available on {{store link|Steam|235780|Steam for free}}. Requires Half-Life 2: Episode One. | ||
Line 546: | Line 562: | ||
|minVRAM = 64 MB | |minVRAM = 64 MB | ||
+ | |recCPU = Intel Pentium 4 3.0 GHz | ||
|recRAM = 1 GB | |recRAM = 1 GB | ||
|recGPU = Nvidia GeForce 6800 | |recGPU = Nvidia GeForce 6800 |
Revision as of 04:21, 14 June 2021
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | June 1, 2006 |
macOS (OS X) | May 26, 2010 |
Linux | May 9, 2013 |
Reception | |
Metacritic | 87 |
IGDB | 87 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- GitHub Issue Tracker for Half-Life 2: Episode One and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Also includes Half-Life 2: Deathmatch | |||
Steam | DRM-free when launched directly from the executable with -game episodic command line argument.[citation needed] |
Essential improvements
Peixoto's patch
Peixoto's patch forced resolution allows high resolution without shrinking the HUD\menus. Super sampling anti aliasing is also possible
Skip intro videos
Use -novid command line argument[1]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/episodic/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/episodic/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 100 MB available. Syncs save games and settings. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [2] | ||
4K Ultra HD | Interface scales poorly. | ||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via ingame slider.[3] For higher values use this guide. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Up to 8x MSAA. SGSSAA available with flag 0x000000C1 . |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . sv_cheats = 1 will also disable achievements.[4] |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
- HBAO available with flag
0x0000002C
.
Borderless fullscreen windowed
-window -noborder[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). |
|
Full controller support | To make controller vibration work, download an updated version of the SDL2 file and replace it with the one in the HL2 folder. SDL This works for any Source engine based game. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround. 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish | ||||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 | Use Synergy. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See Documentation: Dedicated Servers. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | ||||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D, DirectVR Officially supported game. Momentarily not on official vorpx game list, but assuming through some forum talk the game should be 3D. Profiles are available at the factory list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
3RD Space Gaming Vest | |||
Novint Falcon |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 1.x, 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
---|
|
Mods
- For popular mods see Mod DB's "Half-Life 2: Episode One Mods" section.
MINERVA
- Original version available on Mod DB.
- Improved version available on Steam for free. Requires Half-Life 2: Episode One.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.7 GHz | Intel Pentium 4 3.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce3 Ti 200 ATI Radeon 9000/8500 64 MB of VRAM | Nvidia GeForce 6800 ATI Radeon X800 |
- Windows 98SE, ME, and 2000 were previously supported operating systems for the game, but as future updates for this game and Steam occurred; the support for these operating systems were dropped, even with retail copies.
- Must be run without Steam to play on XP and Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
References
- ↑ 1.0 1.1 Verified by User:Suicide machine on August 11, 2016
- ↑ Steam Community :: Group :: /r/ultrawidemasterrace Group
- ↑ Field of View - Valve Developer Community
- ↑ New 120Hz Games Report