Difference between revisions of "FidelityFX Super Resolution"
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Revision as of 13:59, 13 December 2022
General key points
- AMD FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
- Open source, can be used with most modern GPUs, including but not limited to AMD, Intel and NVIDIA cards.
FidelityFX Super Resolution 1.0
Key points
- AMD FidelityFX Super Resolution 1.0 (FSR) is an open-source spatial upscaler, released on 21st June 2021.
- Unlike DLSS, it does not require any dedicated hardware (Nvidia RTX GPUs) and does not utilise machine learning either. The upscale algorithm is based off modified Lanczos algorithm.
- It can be applied on any application as a post-processing filter. On Windows, with Magpie [1] or Lossless Scaling [2], and on Linux, it can applied either with Wine or on any Vulkan game with Proton[3].
- Used in Steam Deck to upscale any game.
- Native game implementation produce much higher fidelity image as the upscale is applied before any UI elements and post-processing effects are applied. Third-party implementation such as Steam Deck's apply the upscaling at the very end of the rendering pipeline, blurring UI and producing significantly much worse image.
- Generally worse in terms of visual quality due to being a spatial upscaler in comparison to DLSS and FSR 2, which are temporal upscalers and replace the game's anti-aliasing.[4]
General information
Compatibility list
FidelityFX Super Resolution 2.0
Key points
- AMD FidelityFX Super Resolution 2.0 (FSR 2) is an open-source temporal upscaler, released first for Deathloop on 12th May 2022, and then open sourced on 22nd June 2022.
- Produced image quality is perceivably almost as good as DLSS, without requiring dedicated hardware (NVidia RTX) or machine learning hardware.
- Similar to DLSS, it replaces the game's anti-aliasing.
- AMD reported that implementing FSR 2 in games already supporting any temporal based upscaling technology (such as DLSS) could be achieved with relative ease by developers.
- There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2.
- Games that may expose the FSR 2.0 DLL can be swapped for FSR 2.1/2.2. Do note that this may not work with each game, or may not yield any benefits due to changes in the API.
FidelityFX Super Resolution 2.1
- First major improvement to FSR 2.0, dubbed FSR 2.1.
- Alleviating ghosting issues on particles with unmatching underlying pixel colors.
- Overall color range and temporal stability of the upscaled image.
- Performance improvements across all presets.
FidelityFX Super Resolution 2.2
- Second major improvement to FSR 2.0, dubbed FSR 2.2.
- This version has additional enhancements catered towards ghosting on fast moving objects.[7]
General information
Compatibility list
References
- ↑ Magpie allows AMD FidelityFX Super Resolution support in any Windows game — not really as good as native FSR but seems to get the job done - last accessed on 2021-08-10
- ↑ Lossless Scaling - last accessed on 2022-08-11
- ↑ AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack - last accessed on 2021-08-01
- ↑ [1] - last accessed on 2021-08-01
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [2] or version 1.9.9 bump
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [3] or v0.0.18 Alpha bump
- ↑ AMD Talks FidelityFX Super Resolution 2.2, ISV Engagement - last accessed on 2022-12-01
- ↑ PATCH 1.61 — LIST OF CHANGES - last accessed on 2022-11-08
- ↑ Judgement Patch 1.02 is live! - last accessed on 2022-10-04
- ↑ Lost Judgement Patch 1.02 is live! - last accessed on 2022-10-04