Necromunda: Hired Gun

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Necromunda: Hired Gun
Necromunda: Hired Gun cover
Developers
Streum On Studio
Publishers
Focus Home Interactive
Engines
Unreal Engine 4
Release dates
Windows June 1, 2021
Reception
Metacritic 60
OpenCritic 59
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Realistic
Themes Sci-fi, Steampunk
Series Necromunda
Necromunda: Hired Gun on HowLongToBeat
Necromunda: Hired Gun on IGDB
Necromunda: Hired Gun on MobyGames
Necromunda: Hired Gun on Wikipedia
Necromunda
Subseries of Warhammer 40,000
Necromunda: Underhive Wars 2020
Necromunda: Hired Gun 2021

Necromunda: Hired Gun is a first-person singleplayer action FPS game featuring fast-paced gameplay with grappling hooks and bullet time features, made by Streum On Studio and published by Focus Home Interactive. Necromunda: Hired Gun is set in the Warhammer: 40K universe, and is a part of the Necromunda series.

General information

Official Support Page
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Monetization[edit]

DLC and expansion packs

Name Notes
Hunter’s Bounty Pack Also included as a pre-order bonus
Windows
Original Soundtrack Provided in MP3 and FLAC versions
Windows
Artbook
Windows

Essential improvements[edit]

Skip intro videos[edit]

Removing the video files
  1. Go to <path-to-game>\Necromunda\Content\Movies
  2. Delete or rename IntroVideo.mp4 and LoadingScreen.mp4

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\Streumon\Necromunda\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1222370/pfx/[Note 1]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\Streumon\Necromunda\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1222370/pfx/[Note 1]

Save game cloud syncing[edit]

Video[edit]

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+, pre-rendered cutscenes are stretched
4K Ultra HD
Field of view (FOV)
Vertical FOV, 78-90
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Epic/High uses TAA, Medium uses FXAA, Low disables AA. Also has an option for DLSS
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See High dynamic range display (HDR)

High dynamic range display (HDR)[edit]

Use Special K
  1. Download Special K
  2. Enable global injection through the Special K UI
  3. (Optional) Install the Special K wrapper through the compatibility menu, by holding Ctrl+ Shift while launching the game
  4. In-game, open the Special K UI using Ctrl+ Shift+← Backspace
  5. Open the HDR Calibration menu under the Widgets tab
  6. Enable scRGB HDR (16 bit) and restart the game
  7. Adjust the settings in the HDR Calibration menu
Global injection needs to be enabled every time the game is launched, unless the local injector is installed. This may cause compatibility issues with other games
Windows HDR must be enabled
Without manual whitelisting, this method will only work for the Steam version
Fullscreen may have DPI scaling issues. For this reason, it is recommended to switch to borderless windowed in-game

Input[edit]

Control settings
Control settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration is enabled by default.[1] See Mouse acceleration.
Mouse sensitivity
Horizontal, vertical, and aim sensitivity can be set independently
Mouse input in menus
Mouse Y-axis inversion
X-axis can also be inverted
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Horizontal, vertical, and aim sensitivity can be set independently
Controller Y-axis inversion
X-axis can also be inverted
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Mouse acceleration[edit]

Modifying the Input.ini file[1]
  1. Go to the configuration file(s) location.
  2. Change Input.ini to include these lines:
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False

Audio[edit]

Audio settings
Audio settings
General settings
General settings

Audio feature State Notes
Separate volume controls
Controls for master volume, SFX volume, music volume, and voice volume
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Polish
Russian
Spanish

Issues unresolved[edit]

Crashes during gameplay[edit]

A crash may happen at the start of mission 5. Reloading a save may avoid it afterwards.[2]
The secondary mission "The Hunt" on map 10 may crash. It is on the map "Tempus Dedra" of mission 10.[2]

Stuttering[edit]

The game may stutter when enemies are spawned.[2]

Interactables may not work[edit]

Some interactable objects may not work as expected. Relaunching the game may fix it.[3][4]

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11, 12
Executable 32-bit 64-bit Notes
Windows

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-3570K
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 50 GB
Video card (GPU) Nvidia GeForce GTX 560 Ti
AMD Radeon HD 7770
1 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.
Minimum targets 30 FPS at 1080p with low settings, recommended targets 60 FPS at 1080p with epic settings.[5]

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1222370/ in addition to or instead of this directory. The app ID (1222370) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Verified by User:Aaronth07 on 2021-06-07
    Editing input.ini to remove mouse acceleration seemingly resulted in a higher, more consistent sensitivity, implying that there is negative mouse acceleration applied by default
  2. 2.0 2.1 2.2 Technical Support & known issues - last accessed on 2021-06-02
  3. progress halting bug on chapter 8 - last accessed on 2021-06-03
  4. Cant "extract container"? - last accessed on 2021-06-03
  5. SYSTEM REQUIREMENTS - last accessed on 2021-06-03