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GhostWire: Tokyo

From PCGamingWiki, the wiki about fixing PC games
Ghostwire: Tokyo
Ghostwire: Tokyo cover
Developers
Tango Gameworks
Publishers
Bethesda Softworks
Engines
Unreal Engine 4
Release dates
Windows March 25, 2022
Reception
Metacritic 81
OpenCritic 76
IGDB 76
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Cinematic camera
Controls Direct control
Genres ARPG, Open world
Art styles Realistic
Themes Contemporary, Japan, Supernatural
Series Ghostwire
GhostWire: Tokyo on HowLongToBeat
GhostWire: Tokyo on IGDB
GhostWire: Tokyo on MobyGames
GhostWire: Tokyo on Wikipedia
Ghostwire
Ghostwire: Tokyo - Prelude 2022
GhostWire: Tokyo 2022

GhostWire: Tokyo is a first-person open world ARPG developed by Tango Gameworks and published by Bethesda Softworks. Unlike their previous games, which utilized versions of id Software's id Tech 5, this is their first game to utilize Unreal Engine 4.

The game was released on March 25, 2022 on Steam and the Epic Games Store.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Contains only a download code.
Deluxe Edition also available.
Windows
Epic Games Store
DRM details are not known
Deluxe Edition also available.
Windows
GamersGate
Icon overlay.png
Deluxe Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows

Essential improvements

Skip intro videos

Delete or rename video files[1]
  1. Go to <path-to-game>\Ghostwire Tokyo\Snowfall\Content\Movies.
  2. Delete or rename Bethesda_Splashscreen_4K_Stereo_White.mp4, Bethesda_splashscreen_glitch_4K_stereo.mp4, TGW_eat_output.mp4, TGW_rolling_output.mp4, and TGW_wake_short_0616.mp4

Notes

Does not skip epilepsy or copyright screens.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1475810/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1475810/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Both X and Y axis can be inverted.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Both X and Y axis can be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Button Icon Type must be set to Type 1.
Impulse Trigger vibration
DualShock 4 controllers
Also supports DualSense with adaptive triggers
DualShock button prompts
Button Icon Type must be set to Type 2.
Light bar support
Connection modes Wired
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
DualSense's adaptive triggers are supported.
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Steam Controller button prompts
Cursor detection

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, sound effects, voice.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Spoken and subtitle language can be separately changed.
Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Issues unresolved

Extreme framerate drops

The game experiences massive, sustained drops in performance seemingly at random, reportedly hitting as low as 8 FPS, even on systems which well exceeds the recommended system requirements.[7][8][9]

Desynchronized cutscenes

On some machines, video can start to lag extremely behind audio during cutscenes, even if FPS is high during normal gameplay.
Use windowed mode with a resultion not higher than 1920x1080.[10]
Start the game with -dx11 launch parameters.[10]
Can heavily decrease overall performance.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise

Mods

Performance Boost for Potato PC (Plus info for Max Graphics)

Edited GameUserSettings.ini and Engine.ini to boost performance on low-end hardware.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 v1909
Processor (CPU) Intel Core i7-4770K 3.5 GHz
AMD Ryzen 5 2600
System memory (RAM) 12 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 5500 XT
6 GB of VRAM
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1475810/ in addition to or instead of this directory. The app ID (1475810) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Verified by User:Expack3 on 2022-03-25
  2. 2.0 2.1 2.2 Verified by User:Keith on 2022-03-26
  3. Steam Community Discussion - Ultrawide / Super ultrawide : it works native - last accessed on 2022-03-25
  4. Verified by User:Expack3 on 2022-03-25
    Game's GameUserSettings.ini file shows the variable used for texture quality, sg.TextureQuality, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses 8x anisotropic filtering.
  5. Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality - last accessed on 2022-03-25
  6. Verified by User:Expack3 on 2022-03-25
    Game's GameUserSettings.ini file shows the variable used for AA, sg.AntiAliasingQuality, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses TAA.
  7. Steam Community Discussion - Game has really bad frame drops... - last accessed on 2022-03-25
  8. Bad random fps slowdowns warning. - last accessed on 2022-03-25
  9. Verified by User:Expack3 on 2022-03-25
    While I have found reports of using one of the downsampling methods provided by the game (DLSS, FSR, TSR), and can confirm it works in my case, they are enough counter-reports of these techniques not working for people that I do not feel it responsible to mention it outside this note.
  10. 10.0 10.1 https://www.gamegrin.com/articles/ghostwire-tokyo-how-to-fix-the-cutscene-desync-bug-for-pc/