Ghostwire: Tokyo
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Developers | |
---|---|
Tango Gameworks | |
Publishers | |
Bethesda Softworks | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 25, 2022 |
Reception | |
Metacritic | 81 |
OpenCritic | 76 |
IGDB | 76 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Cinematic camera |
Controls | Direct control |
Genres | ARPG, Open world |
Art styles | Realistic |
Themes | Contemporary, Japan, Supernatural |
Series | Ghostwire |
Ghostwire | |
---|---|
Ghostwire: Tokyo - Prelude | 2022 |
Ghostwire: Tokyo | 2022 |
GhostWire: Tokyo is a first-person open world ARPG developed by Tango Gameworks and published by Bethesda Softworks. Unlike their previous games, which utilized versions of id Software's id Tech 5, this is their first game to utilize Unreal Engine 4.
The game was released on March 25, 2022 on Steam and the Epic Games Store.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Contains only a download code. Deluxe Edition also available. |
|||
Epic Games Store | Deluxe Edition also available. | |||
GamersGate | Deluxe Edition also available. | |||
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Deluxe Edition also available. | |||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Deluxe Edition also available. |
|||
Steam | Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM as of April 12, 2023.[1][2]
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Essential improvements
Skip intro videos
Delete or rename video files[3] |
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Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (Xbox)\Saved\Config\WinGDK\ |
Steam | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1475810/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Epic Games Launcher | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (EGS)\Saved\SaveGames |
Microsoft Store | %LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectSnowfall_3275kfvn8vcwc\SystemAppData\wgs\<user-id> |
Steam | %USERPROFILE%\Saved Games\TangoGameworks\GhostWire Tokyo (STEAM)\Saved\SaveGames |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1475810/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Cutscenes are pillarboxed; use Flawless Widescreen to fix.[4] | ||
Ultra-widescreen | Cutscenes are pillarboxed.[5]; use Flawless Widescreen to fix.[4] | ||
4K Ultra HD | |||
Field of view (FOV) | Use Flawless Widescreen.[4] | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 8x [6][7] | ||
Anti-aliasing (AA) | TAA[8]. | ||
High-fidelity upscaling | FSR 2.1, DLSS 2.5, XeSS 1.1 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate can be set to 30, 60, 165, or uncapped.[3] | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | Ray traced shadows and reflections. | ||
Color blind mode | Protanopia, Deuteranopia, Tritanopia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Both X and Y axis can be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Both X and Y axis can be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Button Icon Type must be set to Type 1. | |
Impulse Trigger vibration |
DualShock 4 controllers | Also supports DualSense with adaptive triggers | |
---|---|---|
DualShock button prompts | Button Icon Type must be set to Type 2. | |
Light bar support | ||
Connection modes | Wired, DualSense |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | DualSense's adaptive triggers are supported. | |
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound effects, voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Spoken and subtitle language can be separately changed.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Issues unresolved
Extreme framerate drops
- The game experiences massive, sustained drops in performance seemingly at random, reportedly hitting as low as 8 FPS, even on systems which well exceeds the recommended system requirements.[9][10][11]
Desynchronized cutscenes
- On some machines, video can start to lag extremely behind audio during cutscenes, even if FPS is high during normal gameplay.
Use windowed mode with a resultion not higher than 1920x1080.[12] |
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Start the game with -dx11 launch parameters.[12]
|
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VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | FullVR User Profile, see vorpx forum for introduction |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise |
Mods
Performance Boost for Potato PC (Plus info for Max Graphics)
- Edited
GameUserSettings.ini
andEngine.ini
to boost performance on low-end hardware.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 v1909 | |
Processor (CPU) | Intel Core i7-4770K 3.5 GHz AMD Ryzen 5 2600 |
Intel Core i7-6700 3.4 GHz AMD Ryzen 5 2600 |
System memory (RAM) | 12 GB | 16 GB |
Hard disk drive (HDD) | 20 GB | 20 GB SSD |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 5500 XT 6 GB of VRAM | Nvidia GeForce GTX 1080 AMD Radeon RX 5600 XT |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1475810/
in addition to or instead of this directory. The app ID (1475810) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Ghostwire: Tokyo History · Change #U:37459162 · SteamDB - last accessed on 2023-04-14
- ↑ Verified by User:Fds29 on 2023-04-14
- .exe filesize increased by 263.42 MiB with the latest update. Also applies to the Microsoft Store version.
- ↑ 3.0 3.1 Verified by User:Expack3 on 2022-03-25
- ↑ 4.0 4.1 4.2 Verified by User:Keith on 2022-03-26
- ↑ Steam Community Discussion - Ultrawide / Super ultrawide : it works native - last accessed on 2022-03-25
- ↑ Verified by User:Expack3 on 2022-03-25
- Game's
GameUserSettings.ini
file shows the variable used for texture quality,sg.TextureQuality
, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses 8x anisotropic filtering.
- Game's
- ↑ Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality - last accessed on 2022-03-25
- ↑ Verified by User:Expack3 on 2022-03-25
- Game's
GameUserSettings.ini
file shows the variable used for AA,sg.AntiAliasingQuality
, set to 3, which indicates, barring a lack of accessible in-game console, even with third-party tools, the game uses TAA.
- Game's
- ↑ Steam Community Discussion - Game has really bad frame drops... - last accessed on 2022-03-25
- ↑ Bad random fps slowdowns warning. - last accessed on 2022-03-25
- ↑ Verified by User:Expack3 on 2022-03-25
- While I have found reports of using one of the downsampling methods provided by the game (DLSS, FSR, TSR), and can confirm it works in my case, they are enough counter-reports of these techniques not working for people that I do not feel it responsible to mention it outside this note.
- ↑ 12.0 12.1 https://www.gamegrin.com/articles/ghostwire-tokyo-how-to-fix-the-cutscene-desync-bug-for-pc/