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Grounded

From PCGamingWiki, the wiki about fixing PC games
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Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Grounded
Grounded cover
Developers
Obsidian Entertainment
Publishers
Xbox Game Studios
Engines
Unreal Engine 4[1]
Release dates
Windows September 27, 2022
Reception
Metacritic 83
OpenCritic 83
IGDB 79
Taxonomy
Monetization One-time game purchase, Subscription gaming service
Modes Multiplayer
Grounded on HowLongToBeat
Grounded on IGDB
Grounded on MobyGames
Grounded on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Play Anywhere. Included with Xbox Game Pass for PC.
Windows
Steam
Icon overlay.png
Windows
Gamesplanet logo.svg (unavailable)
Microsoft Store
Windows
All versions require a Microsoft account.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

Game data

Configuration file(s) location

System Location
Microsoft Store %LOCALAPPDATA%\Maine\Saved\Config\WinGDK\
Steam %LOCALAPPDATA%\Maine\Saved\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/962130/pfx/[Note 1]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Maine_8wekyb3d8bbwe\SystemAppData\wgs
Steam %USERPROFILE%\Saved Games\Grounded
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/962130/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert- scaling with an FOV slider for compensation.
4K Ultra HD
Field of view (FOV)
60-120. See Field of view (FOV) for more.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with the Quality option.[2]
Anti-aliasing (AA)
TAA.[3] Workaround available below.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Color blind mode
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Set FOV to any value beyond the in-game limits through a config file[4]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Locate the line that starts with CustomFieldOfView= and modify the value (e.g. CustomFieldOfView=133).
  4. Save the changes.
The in-game slider will not display any values beyond its limits.

Input

Audio

Audio feature State Notes
Separate volume controls
Effects, Music, UI, Dialogue, Voice Chat.
Surround sound
[6]
Subtitles
Closed captions
Mute on focus lost
[4]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Arabic
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Thai
Turkish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i3-3225
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/962130/ in addition to or instead of this directory. The app ID (962130) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Awesome games coming in 2020 and beyond - last accessed on 2020-01-02
  2. Verified by User:Rose on 2020-07-29
    r.MaxAnisotropy was set from 2 to 8 depending on the setting, as seen in the console.
  3. Verified by User:Rose on 2020-07-29
    r.DefaultFeature.AntiAliasing was set to 2 on the low Quality preset, as seen in the console and from visually comparing it to 1 and 0 in real time.
  4. 4.0 4.1 Verified by User:Rose on 2020-07-29
  5. (Obsidian Forums) Any plans to fix keybinds before/with release? - last accessed on 2022-08-15
  6. Verified by User:Rose on 2020-07-29
    Tested on a 5.1 system and double checked with Orban Loudness Meter. The game made use of all 6 channels when punching.