Grounded

From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Dev general icon.svg
This article documents a product currently under development - information may change frequently and could be outdated or irrelevant.
Grounded
Grounded cover
Developers
Obsidian Entertainment
Publishers
Xbox Game Studios
Engines
Unreal Engine 4[1]
Release dates
Windows Early access
Grounded on HowLongToBeat
Grounded on IGDB
Grounded on Wikipedia

General information

Steam Community Discussions

Availability[edit]

Game data[edit]

Configuration file(s) location[edit]

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Maine_8wekyb3d8bbwe\LocalCache\Local\Maine\Saved\Config\WinAnvil\
Steam %LOCALAPPDATA%\Maine\Saved\Config\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/962130/pfx/[Note 1]

Save game data location[edit]

System Location
Microsoft Store
Steam
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/962130/pfx/[Note 1]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud
Xbox Cloud

Video settings[edit]

Field of view (FOV)[edit]

Set FOV to any value beyond the in-game limits through a config file[4]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Locate the line that starts with CustomFieldOfView= and modify the value (e.g. CustomFieldOfView=133).
  4. Save the changes.
The in-game slider will not display any values beyond its limits.

Chromatic aberration[edit]

Disable chromatic aberration[5]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.SceneColorFringeQuality=0.
  5. Save the file.

Depth of field[edit]

Disable depth of field[6]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with a text editor.
  3. Add [SystemSettings] to the bottom of the file, if that section doesn't already exist.
  4. Inside that section, add r.DepthOfFieldQuality=0.
  5. Save the file.

Input settings[edit]

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Effects, Music, UI, Dialogue, Voice Chat.
Surround sound
[7]
Subtitles
Closed captions
Mute on focus lost
[4]

Localizations

Language UI Audio Sub Notes
English

VR support[edit]

3D modes Native Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op

Other information[edit]

API[edit]

Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

No middleware information; you can edit this page to add it.

System requirements[edit]

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i3-3225
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/962130/ in addition to or instead of this directory. The app ID (962130) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Awesome games coming in 2020 and beyond - last accessed on 2020-01-02
  2. Verified by User:Rose on 2020-07-29
    r.MaxAnisotropy was set from 2 to 8 depending on the setting, as seen in the console.
  3. Verified by User:Rose on 2020-07-29
    r.DefaultFeature.AntiAliasing was set to 2 on the low Quality preset, as seen in the console and from visually comparing it to 1 and 0 in real time.
  4. 4.0 4.1 Verified by User:Rose on 2020-07-29
  5. Verified by User:Darktalon on 2020-07-29
  6. Verified by User:Darktalon on 2020-07-29
  7. Verified by User:Rose on 2020-07-29
    Tested on a 5.1 system and double checked with Orban Loudness Meter. The game made use of all 6 channels when punching.