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Difference between revisions of "Sonic Heroes"

From PCGamingWiki, the wiki about fixing PC games
m (added HLTB, removed IGDB score (fewer than 4 critics))
m
 
(103 intermediate revisions by 35 users not shown)
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|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Sega}}
 
{{Infobox game/row/publisher|Sega}}
 +
{{Infobox game/row/publisher|1C-SoftClub|Russia|ref=<ref>{{Refurl|url=https://info.sonicretro.org/images/3/39/Heroes_pc_ru_backcover.jpg|title=|date=2023-06-14}}</ref>}}
 +
{{Infobox game/row/publisher|Sold Out Software|Retail re-release}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|RenderWare|ref=<ref>{{Refurl|url=https://web.archive.org/web/20070128135748/http://www.renderware.com/sonic_titles.asp|title=renderware - clients & titles|date=2007-01-28}}</ref>}}
+
{{Infobox game/row/engine|RenderWare|ref=<ref>{{Refurl|url=https://web.archive.org/web/20070128135748/http://www.renderware.com/sonic_titles.asp|title=renderware - clients & titles (retrieved)|date=2023-05-19}}</ref>}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|November 17, 2004}}
+
{{Infobox game/row/date|Windows|November 16, 2004|ref=<ref>{{Refurl|url=https://web.archive.org/web/20050311041453/http://www.sega.com/corporate/corporate.php?item=pr_20041116a|title=SEGA SHIPS SONIC HEROES FOR PC (retrieved)|date=2023-05-19}}</ref>}}
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|sonic-heroes|66}}
 
{{Infobox game/row/reception|Metacritic|sonic-heroes|66}}
 
{{Infobox game/row/reception|IGDB|sonic-heroes|rating}}
 
{{Infobox game/row/reception|IGDB|sonic-heroes|rating}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
Line 26: Line 28:
 
{{Infobox game/row/taxonomy/series            | Sonic the Hedgehog }}
 
{{Infobox game/row/taxonomy/series            | Sonic the Hedgehog }}
 
|steam appid  =  
 
|steam appid  =  
 +
|steam appid side =
 
|gogcom id    =  
 
|gogcom id    =  
 +
|gogcom id side =
 +
|official site= https://web.archive.org/web/20071029000759/http://www.toughteam.com/
 
|hltb        = 8764
 
|hltb        = 8764
 +
|lutris      = sonic-heroes
 +
|mobygames    = 11564
 
|strategywiki = Sonic Heroes
 
|strategywiki = Sonic Heroes
|mobygames    = sonic-heroes
 
|igdb        = sonic-heroes
 
 
|wikipedia    = Sonic Heroes
 
|wikipedia    = Sonic Heroes
 
|winehq      = 3892
 
|winehq      = 3892
Line 36: Line 41:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{ii}} Most of the fixes documented in this article target the DRM-free executable and will not work with other versions.
+
|introduction      = '''''Sonic Heroes''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:third-person}} {{Glossary:action}} {{Glossary:platform}} game developed by [[Company:Sonic Team USA|Sonic Team USA]] and published by [[Company:Sega|Sega]]. It is part of the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series.
{{--}} Keyboard controls cannot be remapped, and some controllers (particularly XInput ones) may not work properly with this game. See [[#Controller support|here]] for a workaround for XInput-based controllers.
 
  
'''General information'''
+
|release history  = Originally released on [[Emulation:PlayStation 2|PlayStation 2]], [[Emulation:Xbox|Xbox]] and [[Emulation:GameCube|GameCube]] between 2003 and 2004, the game was ported to PC and released on November 16, 2004. Compared to the console versions of the game, this port is marred with inferior sound and visual quality, in addition to missing features and voice-overs. The PC port also lacks the ability to remap keyboard controls outside of mods; a controller is recommended.
{{mm}} [http://sonic.wikia.com/wiki/Sonic_News_Network Sonic News Network] - A massive wiki for the Sonic the Hedgehog universe.
+
 
{{mm}} [http://www.sonicretro.org/ Sonic Retro] - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here.
+
|current state    = Most of the fixes documented in this article target the 2009 ''Sonic PC Collection'' version and will not work with other versions of the game.
 +
}}
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail |  | disc | {{DRM|SafeDisc|v4}}.<br />Korean releases has simple disc check. |  | Windows }}
+
{{Availability/row| Retail |  | disc | {{DRM|SafeDisc|v4}}. Released on 2 CDs<br/>Korean release has simple disc check. |  | Windows }}
{{Availability/row| Retail |  | DRM-free | Available in the "Sonic PC Collection" bundle.<ref>{{Refcheck|user=Sewer56lol|date=2019-08-03|comment=CRC32: 821662F7. SEGA officially shipped crack by Warez group "Reloaded".}}</ref> | | Windows }}
+
{{Availability/row| Retail |  | DRM-free | DRM-free executable found in the Sonic PC Collection.<ref>{{Refcheck|user=Sewer56lol|date=2019-08-03|comment=CRC32: 821662F7.}}</ref> |  | Windows }}
 +
}}
 +
 
 +
===Demos===
 +
{{ii}} A demo is available [https://www.gamepressure.com/download.asp?ID=6176 here].
 +
{{ii}} Alternatively, the Japanese version of the demo is available [https://archive.org/download/SEGAPCDemo/SEGA%20PC%20Demo/SonicHeroes_trial.exe here]. The different language demos can't be installed at the same time.
 +
 
 +
==Essential improvements==
 +
{{ii}} Almost all mods in the article require [[#Reloaded-II|Reloaded-II]].
 +
 
 +
===[https://github.com/Sewer56/Heroes.Graphics.Essentials.ReloadedII/releases SH Essentials: Graphics]===
 +
{{ii}} Implements widescreen (and tallscreen) support, improves loading times, borderless fullscreen windowed mode, high aspect-ratio fixes, an improved launcher, removes frame skipping for split-screen multiplayer and various other options.
 +
{{Fixbox|description=Installation|ref=<ref name="Sandemcref"/>|fix=
 +
# Follow [[#Modding_essentials|these instructions]] to download and install Reloaded-II.
 +
# On the '''Downloads Mods''' page, search for {{code|SH Essentials: Graphics}}.
 +
# Press '''Download''' button to install the mod.
 +
# Activate the mod and configure its settings as desired.
 +
}}
 +
 
 +
===[https://gamebanana.com/mods/33976 SH Essentials: Widescreen Revamp]===
 +
{{ii}} Requires [https://gamebanana.com/mods/50830 TONERR], [https://gamebanana.com/mods/51225 Universal File Redirector] and [[#SH Essentials: Graphics|SH Essentials: Graphics]].
 +
{{++}} Remakes most UI elements in widescreen and uses higher quality assets from the console versions.
 +
 
 +
===[https://community.pcgamingwiki.com/files/file/2951-sonic-heroes-fix-compilation/ Fix Compilation]===
 +
{{ii}} Fixes several issues listed in the [[#Issues fixed|Issues fixed]] section of this article.
 +
{{Fixbox|description=Installation|ref=<ref>{{Refcheck|user=Sandemc|date=2024-04-03}}</ref>|fix=
 +
# Download the archive from PC Gaming Wiki's Community Files [https://community.pcgamingwiki.com/files/file/2951-sonic-heroes-fix-compilation/ here].
 +
# Unpack the contents of the archive into {{folder|{{p|game}}}} where the executable is.
 +
# Go to Marc Robledo's [https://www.marcrobledo.com/RomPatcher.js/ Rom Patcher JS] website to apply the patches for the game.
 +
# Point the online patcher to {{file|Tsonic_win.exe}} under the '''ROM file''' field, then point the patcher to the {{file|Tsonic_win.bps}} patch in the '''Patch file''' field.
 +
# Click '''Apply patch''' and save the new {{file|Tsonic_win (patch).exe}} to a convenient location on the computer. Backup the game's original {{file|Tsonic_win.exe}}.
 +
# Rename the patched {{file|Tsonic_win (patch).exe}} by removing the extra "{{code| (patched)}}" suffix from the file name, then move it into {{folder|{{p|game}}}}, replacing the original executable file when prompt.
 +
# Run the game. Many of the issues introduced in the PC version should be fixed.
 
}}
 
}}
{{ii}} This game is not available digitally.
 
  
 
==Game data==
 
==Game data==
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===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|appdata}}\Sega\SONICHEROES\SONICHEROES_##}}
+
{{Game data/saves|Windows|{{p|appdata}}\Sega\SONICHEROES\SONICHEROES_*}}
 
}}
 
}}
  
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{{Video
 
{{Video
 
|wsgf link                  = https://www.wsgf.org/dr/sonic-heroes/en
 
|wsgf link                  = https://www.wsgf.org/dr/sonic-heroes/en
|widescreen wsgf award      = limited
+
|widescreen wsgf award      = bronze
|multimonitor wsgf award    = limited
+
|multimonitor wsgf award    = bronze
|ultrawidescreen wsgf award = limited
+
|ultrawidescreen wsgf award = bronze
|4k ultra hd wsgf award    = limited
+
|4k ultra hd wsgf award    = bronze
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= Supports 4:3 resolutions only. See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= Supports 4:3 resolutions up to 1280x960 only. See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
Line 85: Line 121:
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|borderless windowed notes  = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]].
 
|anisotropic                = true
 
|anisotropic                = true
|anisotropic notes          = Amount unknown.
+
|anisotropic notes          = Sampling amount is unknown.
|antialiasing              = hackable
+
|antialiasing              = false
|antialiasing notes        = Can be hacked through GPU control panel.<ref name="GPU hacks">{{Refcheck|user=AmethystViper|date=2020-09-25|comment=Comment (optional)}}</ref>
+
|antialiasing notes        =  
|vsync                      = hackable
+
|upscaling                  =  
|vsync notes                = Can be hacked through GPU control panel.<ref name="GPU hacks" />
+
|upscaling tech            =  
 +
|upscaling notes            =  
 +
|vsync                      = false
 +
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Single-player modes runs at 60 FPS, however, split-screen multiplayer is rendered at 30 FPS (frameskip). See [[#Frame rate (FPS)|Frame rate (FPS)]].
+
|60 fps notes              = External launcher has options for 15, 20, 30, or 60 FPS cap for singleplayer, however, split-screen multiplayer is always rendered at 30 FPS (frameskip). See [[#Frame rate (FPS)|Frame rate (FPS)]].
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              = Capped at 60 FPS.
 
|120 fps notes              = Capped at 60 FPS.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                =
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 101: Line 142:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Download and install [[#Mods|Reloaded II]] along with Heroes Graphics Essentials and Widescreen Revamp or the [https://community.pcgamingwiki.com/files/file/2030-sonic-heroes-fws-script/ Flawless Widescreen script].|ref=<ref name="Fixed by Sewer56">{{Refcheck|user=Sewer56lol|date=2019-11-03|comment=Author of the solution.}}</ref><ref>{{Refcheck|user=AmethystViper|date=2020-09-25|comment=}}</ref>|fix=
+
{{Fixbox|description=Use [[#SH Essentials: Graphics|SH Essentials: Graphics]] and [[#SH Essentials: Widescreen Revamp|SH Essentials: Widescreen Revamp]]|ref=<ref name="Fixed by Sewer56">{{Refcheck|user=Sewer56lol|date=2019-11-03|comment=Author of the solution.}}</ref>|fix=
 +
{{--}} Certain menu texts such as the Save/Delete screen, Main Menu, Options screen, Emblem Get sequence, game mode unlocks, and ending credits will became smaller on very high resolutions (e.g. 1440p, 4K).<ref>{{Refcheck|user=AmethystViper|date=2024-09-02}}</ref>
 
}}
 
}}
 +
{{Fixbox|description=Use a [https://community.pcgamingwiki.com/files/file/2030-sonic-heroes-fws-script/ Flawless Widescreen script]|ref={{cn|date=2024-04-03}}}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Change with Widescreen Fix|ref={{cn|September 2020}}|fix=
+
{{Fixbox|description=Change FOV with Widescreen Fix|ref={{cn|September 2020}}|fix=
# Download [https://thirteenag.github.io/wfp#sonicheroes ThirteenAG's Widescreen Fix] (developer build).
+
# Install [https://thirteenag.github.io/wfp#sonicheroes Sonic Heroes Widescreen Fix].
# Open <code>SonicHeroes.WidescreenFix.ini</code>.
+
# Open {{File|SonicHeroes.WidescreenFix.ini}}.
# Change <code>FOV_Zoom_Factor = 1</code> as needed.
+
# Change {{code|1=FOVScale = 1.0}} as needed.
 
}}
 
}}
  
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
{{Fixbox|description=Enable Windowed mode through configuration launcher|ref=<ref name="Windowed mode">{{Refcheck|user=AmethystViper|date=2020-09-25|comment=}}</ref>|fix=
+
{{Fixbox|description=Enable Windowed mode through configuration launcher or set <code>Screen_Full</code> to {{code|0}} in {{file|sonic_h.ini}}|ref=}}
}}
+
{{Fixbox|description=[[#SH Essentials: Graphics|SH Essentials: Graphics]] mod: disable Full Screen mode under the Default Settings section|ref=<ref name="Sandemcref">{{Refcheck|user=Sandemc|date=2024-04-03}}</ref>|fix=
{{Fixbox|description=Set <code>Screen_Full</code> to {{code|0}} in {{file|sonic_h.ini}}|ref=<ref name="Windowed mode">{{Refcheck|user=AmethystViper|date=2020-09-25|comment=}}</ref>|fix=
+
 
 +
'''Notes'''
 +
{{ii}} Ensure that '''Borderless Window''' is disabled for standard Windowed mode in the mod settings found under the Miscellaneous section. Enabling '''Resizable Window''' can also allow the game's window to be freely resizable.
 
}}
 
}}
  
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
{{Fixbox|description=Install Heroes Graphics Essentials through [[#Mods|Reloaded II]]|ref=<ref name="Fixed by Sewer56" /><ref name="Borderless fullscreen">{{Refcheck|user=AmethystViper|date=2020-09-25|comment=}}</ref>|fix=
+
{{Fixbox|description=Use [[#SH Essentials: Graphics|SH Essentials: Graphics]] mod|ref=<ref name="Fixed by Sewer56" />|fix=
* Enable {{code|Borderless Windowed}} in Heroes Graphics Essentials' configuration menu in Reloaded II.
+
 
 +
'''Notes'''
 +
{{ii}} Ensure that '''Borderless Fullscreen''' is enabled and '''Resizable Window''' is disabled in the mod settings found under the Miscellaneous section.
 
}}
 
}}
  
 
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]===
 
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]===
{{--}} Split-screen multiplayer is capped at 30 FPS by default.
+
{{--}} Split-screen multiplayer is always capped at 30 FPS by default regardless of frame rate setting.
 
{{Fixbox|description=Disable 2P frame skip|ref=<ref name="Fixed by Sewer56" />|fix=
 
{{Fixbox|description=Disable 2P frame skip|ref=<ref name="Fixed by Sewer56" />|fix=
# Install [https://github.com/Sewer56/Heroes.Graphics.Essentials.ReloadedII/releases Heroes Graphics Essentials] (requires [https://github.com/Reloaded-Project/Reloaded-II Reloaded II]).
+
# Install [[#SH Essentials: Graphics|SH Essentials: Graphics]].
# Make sure <code>"Disable2PFrameskip": true</code> is set in <code>Graphics.json</code>.
+
# Enable '''Disable P2 Frameskip''' in the mod settings found under the Miscellaneous section.
}}
 
 
 
===[[Glossary:FMV|FMV (Full Motion Video)]]===
 
{{ii}} The PC version uses the FMV movies from the GameCube version, while the Xbox port's FMVs are much better in terms of video and audio quality.
 
{{Fixbox|description=Download and install Xbox FMVs|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-24|comment=Tested my own Japanese FMVs pack and Brandondorf9999's English FMVs pack, both of which are higher quality than the stock PC FMV files.}}</ref>|fix=
 
# Download the Xbox version's FMVs of your desired language from the following links: [https://community.pcgamingwiki.com/files/file/766-sonic-heroes-fmv-movies-xbox-quality/ English], [https://mega.nz/file/HsciDRZD#ZzQ1Rjk47KHy2ZWhQgvJA5cL1Jb-twgTDOGgg44lt6I Japanese].
 
# Extract the files from this archive.
 
# Copy them from the folder and replace the .sfd files with these ones in the <code>{{p|game}}/dvdroot/movie</code>.
 
 
}}
 
}}
  
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{{Input
 
{{Input
 
|key remap                = limited
 
|key remap                = limited
|key remap notes          = Mouse remapping only. Refer to Strategy Wiki for keyboard controls [https://strategywiki.org/wiki/Sonic_Heroes/Controls here].
+
|key remap notes          = Mouse remapping only. Refer to Strategy Wiki for keyboard controls [https://strategywiki.org/wiki/Sonic_Heroes/Controls here]. Custom keybindings can be achieved by installing [[#Reloaded-II|Reloaded-II]] and the [https://gamebanana.com/mods/50825 Controller Hook] mod (SH Essentials: Controller Hook and Custom Mapping for Heroes Controller Hook).
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 155: Line 194:
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = Uses DirectInput. See [[#Controller support|Controller support]].
+
|controller support notes  = Uses DirectInput. Refer to [https://strategywiki.org/wiki/Sonic_Heroes/Controls Strategy Wiki] for the console version's controls.
 
|full controller          = false
 
|full controller          = false
|full controller notes    =  
+
|full controller notes    = External configuration launcher requires mouse. Quitting the game by pressing {{key|Alt|F4}} will bring up an exit prompt that requires the mouse to interact, otherwise the game can be closed via the Main Menu and selecting Exit.
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    = Basic button remapping available in external launcher and in-game options. PC version lacks camera rotation when using the right analog stick without a workaround.<ref name="Camera controls">{{Refcheck|user=AmethystViper|date=2020-09-25|comment=No such option for right stick camera looking exists in the PC version from what I can tell without mods.}}</ref> See [[#Controller support|Controller support]].
 
|controller remap notes    = Basic button remapping available in external launcher and in-game options. PC version lacks camera rotation when using the right analog stick without a workaround.<ref name="Camera controls">{{Refcheck|user=AmethystViper|date=2020-09-25|comment=No such option for right stick camera looking exists in the PC version from what I can tell without mods.}}</ref> See [[#Controller support|Controller support]].
 
|controller sensitivity    = false
 
|controller sensitivity    = false
|controller sensitivity notes=  
+
|controller sensitivity notes =  
 
|invert controller y-axis  = false
 
|invert controller y-axis  = false
|invert controller y-axis notes=  
+
|invert controller y-axis notes =  
 
|xinput controllers        = limited
 
|xinput controllers        = limited
 
|xinput controllers notes  = XInput-compatible controllers work at a basic level correctly via the DirectInput interface.<ref>{{Refcheck|user=Sewer56lol|date=2019-11-03|comment=Tested with Xbox One controller.}}</ref> See [[#Controller support|Controller support]] for improved XInput support.
 
|xinput controllers notes  = XInput-compatible controllers work at a basic level correctly via the DirectInput interface.<ref>{{Refcheck|user=Sewer56lol|date=2019-11-03|comment=Tested with Xbox One controller.}}</ref> See [[#Controller support|Controller support]] for improved XInput support.
|xbox prompts              = false
+
|xbox prompts              = hackable
|xbox prompts notes        =  
+
|xbox prompts notes        = Install [[#SH Essentials: Widescreen Revamp|SH Essentials: Widescreen Revamp]], then change '''HUD Style''' to {{code|Xbox}}.
 
|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = true
+
|playstation controllers  = true
|dualshock 4 notes         = Supported via DirectInput.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2020-09-25|comment=}}</ref>
+
|playstation controller models = dualshock 4
|dualshock prompts         = false
+
|playstation controllers notes = Supported via DirectInput. Game does not register any inputs from a [[Controller:DualSense|DualSense]] controller without a workaround.<ref name="PlayStation controllers">{{Refcheck|user=Amethystviper|date=2024-09-02|comment=Tested a V1 DualShock 4 controller and DualSense via USB. The latter did not work in the game whatsoever unless configured through Custom Mapping for Heroes Controller Hook.}}</ref>
|dualshock prompts notes   =  
+
|playstation prompts       = hackable
 +
|playstation prompts notes = Install [[#SH Essentials: Widescreen Revamp|SH Essentials: Widescreen Revamp]], then change '''HUD Style''' to {{code|PlayStation 2}}.
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         = Wired, Bluetooth
+
|dualsense adaptive trigger support = false
|dualshock 4 modes notes   = V2 controller tested.<ref name="DualShock 4 support" />
+
|dualsense adaptive trigger support notes =
|tracked motion controllers= false
+
|dualsense haptics support  = false
 +
|dualsense haptics support notes =
 +
|playstation connection modes = USB
 +
|playstation connection modes notes = <ref name="PlayStation controllers" />
 +
|tracked motion controllers = false
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = false
 
|tracked motion prompts    = false
Line 184: Line 228:
 
|other controllers        = true
 
|other controllers        = true
 
|other controllers notes  = May cause spinning camera on some controllers due to wrong axis being interpreted as the right analog stick.
 
|other controllers notes  = May cause spinning camera on some controllers due to wrong axis being interpreted as the right analog stick.
|other button prompts      = Generic
+
|other button prompts      = generic
|other button prompts notes=  
+
|other button prompts notes= Game references controller buttons by number in the external configuration launcher whereas they are referenced as generic alphabetical notations in-game. [[#SH Essentials: Widescreen Revamp|SH Essentials: Widescreen Revamp]] offers button prompts based on the Nintendo GameCube, Xbox, PlayStation 2, and Sega Dreamcast controller or the stock generic prompts.
 
|controller hotplug        = hackable
 
|controller hotplug        = hackable
|controller hotplug notes  = Not supported by default. See [[#Controller support|Controller support]] for hotplugging.
+
|controller hotplug notes  = Not supported by default. See [[#Controller support|Controller support]] for hotplugging support.
 
|haptic feedback          = true
 
|haptic feedback          = true
|haptic feedback notes    = Off by default in the Options menu. Supported on some DirectInput controllers. See [[#Controller support|Controller support]] to restore haptic feedback for XInput controllers.
+
|haptic feedback notes    = Disabled by default in the Options menu. Supported on some DirectInput controllers. See [[#Controller support|Controller support]] to restore haptic feedback for XInput controllers.
 +
|digital movement supported = false
 +
|digital movement supported notes=
 
|simultaneous input        = true
 
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 
}}
 
}}
  
 
===Controller support===
 
===Controller support===
{{ii}} The PC version of Sonic Heroes does not read trigger information from DirectInput controllers. The game still supports pressure sensitive rotation using the trigger buttons.<ref>{{Refcheck|user=Sewer56lol|date=2019-11-03|comment=Reverse Engineering of input handling code.}}</ref> The following solution can restore trigger rotation functionality, providing pressure sensitive trigger rotation.
+
{{ii}} The PC version of Sonic Heroes does not read trigger information from DirectInput controllers. The game still supports pressure sensitive rotation using the trigger buttons.<ref>{{Refcheck|user=Sewer56lol|date=2019-11-03|comment=Reverse Engineering of input handling code.}}</ref> The following solutions can potentially restore these features.
{{++}} Also restores camera controls with the right analog stick and hotplugging support in the PC version.
+
{{Fixbox|description=How to improve controller support|ref=<ref>{{Refcheck|user=Amethystviper|date=2024-09-02|comment=}}</ref>|fix=
{{Fixbox|description=Install Controller Hook and Custom Mapping for Controller Hook through [[#Mods|Reloaded II]]|ref=<ref name="Controller support">{{Refcheck|user=AmethystViper|date=2020-09-26|comment=Tested this fix with an Xbox One controller.}}</ref>|fix=
+
'''Method 1''': ''Install the following mods for [[#Mods|Reloaded-II]] (XInput and PlayStation)''
# Install the following mods through Reloaded II:
+
{{++}} Restores pressure sensitive camera rotation for analog triggers, camera controls for the right stick, haptic feedback, and hotplugging support.
#* SH Essentials: Controller Hook (sonicheroes.controller.hook)
+
# Follow these instructions to install [[#Reloaded-II|Reloaded-II]].
#* Custom Mapping for Controller Hook (sonicheroes.controller.hook.custom)
+
# Download and install the following mods through Reloaded-II's mod manager or [https://gamebanana.com/mods/50825 GameBanana]:
# Select Sonic Heroes' executable from Reloaded II, click SH Essentials: Controller Hook from the list of enabled mods and click Configure Mod, then check {{code|UseOriginalInput}} to retain keyboard support.
+
#* SH Essentials: Controller Hook
# Next select Custom Mapping for Controller Hook click Configure Mod and click Configure Mod, then remap the controls of the game from the Input Configurator window.
+
#* SH Essentials: Post Processing for Controller Hook
# Launch the game, then reconfigure your controls from the in-game based on the controls of the console version. Refer to Strategy Wiki for the console version's controls [https://strategywiki.org/wiki/Sonic_Heroes/Controls here].
+
#* Custom Mapping for Controller Hook or SH Essentials: XInput for Controller Hook (if the former does not work for XInput)
 +
# Launch Reloaded-II, select Sonic Heroes, ensure the installed mods are enabled and organized correctly while only using either Custom Mapping for Controller Hook or SH Essentials: XInput for Controller Hook to prevent mod conflicts.
 +
# Select SH Essentials: Controller Hook from the mods list, click Configure Mod, and ensure that '''Allow Original Inputs''' is disabled to prevent conflicts from the game's own keyboard and controller bindings.
 +
# Select Post Processing for Controller Hook from the mods list, click Configure Mod, then configure the analogue sticks and triggers as desired. Enabling '''Swap Triggers''' may be recommended for certain controllers.
 +
# If using Custom Mapping for Controller Hook or SH Essentials: XInput for Controller Hook, select it from the mods list, click Configure Mod, then configure each button and stick inputs. To remove a binding for Custom Mapping for Controller Hook, right-click the mapped inputs to unbind. Certain controllers may require inverting the X and/or Y axis with Custom Mapping for Controller Hook for the left or right stick controls to function correctly in-game.
 +
# Run the game. The game should now use the custom controller configuration instead of the stock settings.
 +
 
 +
'''Method 2''': ''Install Xidi (XInput)''
 +
{{++}} Adds full DirectInput controller support for modern XInput-based controllers.
 +
{{++}} Restores haptic feedback, camera controls for the right stick, and hotplugging support.
 +
{{--}} Camera rotation via triggers will be digital instead of analog.
 +
# Ensure the system is running Windows 10 or 11. Xidi is built to target Windows 10 or 11 and does not support older versions of Windows.
 +
# Ensure the Visual C++ Runtime for Visual Studio 2022 is installed. Xidi is linked against this runtime and will not work without it. If running a 64-bit operating system, install both the x86 and the x64 versions of this runtime, otherwise install just the x86 version.
 +
# Download the latest release of Xidi from [https://github.com/samuelgr/Xidi/releases here].
 +
# Install one of the forms of Xidi into the same directory as the game executable: {{Folder|{{p|game}}}}.
 +
# Optionally supply configuration settings to Xidi: [https://github.com/samuelgr/XidiGameConfigurations/blob/master/GameConfigurations/Sonic%20Heroes/Xidi.ini config].
 +
# Run game. The game should have the correct controller mappings for XInput controllers.
 
}}
 
}}
  
Line 211: Line 283:
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Sliders for SE/Voice and BGM in external configuration launcher, both of which can also be muted.
+
|separate volume notes    = Individual sliders for SE/Voice and BGM in external configuration launcher, both of which can also be muted.
 
|surround sound          = true
 
|surround sound          = true
 
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
 
|surround sound notes    = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]].
Line 220: Line 292:
 
|mute on focus lost      = true
 
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              = true
+
|eax support              =  
|eax support notes        = DirectSound3D.<ref>[https://www.youtube.com/watch?v=p_09gjAz_1c Sonic Heroes with 3D spatial sound 🎧 (OpenAL Soft HRTF audio)]</ref>
+
|eax support notes        =  
 +
|royalty free audio      = false
 +
|royalty free audio notes =
 
}}
 
}}
  
Line 231: Line 305:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    = [https://en.wiktionary.org/wiki/dubtitle Dubtitles].
+
  |notes    = [[w:Dubtitle|Dubtitles]].
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 263: Line 337:
 
  |audio    = true
 
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    = Lacks dual-audio support in non-Japanese releases (i.e. cannot select Japanese voices with English subtitles).<br />Japanese voice mod, [https://community.pcgamingwiki.com/files/file/1215-sonic-heroes-japanese-voices/ download]. See [[#FMV (Full Motion Video)|FMV (Full Motion Video)]] for the Xbox-quality Japanese FMV files.
+
  |notes    = Lacks dual-audio support in non-Japanese releases (i.e. cannot select Japanese voices with English subtitles).<br />Japanese voice mod, [https://community.pcgamingwiki.com/files/file/1215-sonic-heroes-japanese-voices/ download]. See [[#XBOX Quality Media|XBOX Quality Media]] for the Xbox-quality Japanese FMV files.
 
  |fan      =  
 
  |fan      =  
 
}}
 
}}
Line 273: Line 347:
 
  |notes    =
 
  |notes    =
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Officially distributed by [[Company:1C-SoftClub|SoftClub]], but with no localization; fan translation is available [https://www.zoneofgames.ru/games/sonic_heroes/files/711.html here].
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 286: Line 368:
 
===Disable voices===
 
===Disable voices===
 
{{ii}} This setting will disable most in-game voice-overs without muting sound effects altogether, however, voice-clips that also have subtitles will still play out as normal.
 
{{ii}} This setting will disable most in-game voice-overs without muting sound effects altogether, however, voice-clips that also have subtitles will still play out as normal.
{{Fixbox|description=Add {{code|Charmy_Shutup}} to {{file|sonic_h.ini}}|ref=<ref>[https://tcrf.net/Sonic_Heroes#Hidden_Setting Sonic Heroes Hidden Setting - The Cutting Room Floor]</ref>|fix=
+
{{Fixbox|description=Use [[#SH Essentials: Graphics|SH Essentials: Graphics]]|ref=<ref name="Sandemcref"/>|fix=
 +
{{ii}} Does the same thing as below, but configurable within a mod instead.
 +
# Enable '''Disbale Character Dialogue''' in mod's settings.
 +
}}
 +
{{Fixbox|description=Add {{code|Charmy_Shutup}} to {{file|sonic_h.ini}}|ref=<ref>{{Refurl|url=https://tcrf.net/Sonic_Heroes#Hidden_Setting|title=Sonic Heroes Hidden Setting - The Cutting Room Floor|date=May 2023}}</ref>|fix=
 
# Open {{file|sonic_h.ini}} with a text editor. See [[#Configuration file(s) location|Configuration file(s) location]].
 
# Open {{file|sonic_h.ini}} with a text editor. See [[#Configuration file(s) location|Configuration file(s) location]].
 
# Add the line {{code|Charmy_Shutup 1}} to the end of the file.
 
# Add the line {{code|Charmy_Shutup 1}} to the end of the file.
Line 296: Line 382:
 
|local play          = true
 
|local play          = true
 
|local play players  = 2
 
|local play players  = 2
|local play modes    =  
+
|local play modes    = Versus
|local play notes    = Hold A Button + Y Button after you select a level to turn your team into "Metal Heroes"
+
|local play notes    = Holding down the {{key|A|Y}} buttons after selecting a level to turn the chosen team into "Metal Heroes".
 
|lan play            = false
 
|lan play            = false
 
|lan play players    =  
 
|lan play players    =  
Line 311: Line 397:
  
 
==Issues fixed==
 
==Issues fixed==
 +
{{cleanup|section|Many of these fixes are overwhelming/convoluted hex edits; consider converting those to [https://github.com/Reloaded-Project/Reloaded-II#readme Reloaded-II] mods}}
 +
 
===Game refuses to start===
 
===Game refuses to start===
{{Fixbox|description=Fix Data Execution Prevention setting|ref={{cn|date=September 2020; Was able to launch the game from just the DRM-free executable without this workaround. —AmethystViper}}|fix=
+
{{ii}} This issue is caused by the [[Engine:RenderWare|RenderWare]] engine where the Code Segment is incorrectly marked as non-executable.
Ensure Data Execution Prevention (DEP) setting is set to ''Turn on DEP for essential Windows programs and services only'' or add a DEP Exception for Tsonic_win.exe, and reboot.<ref>{{Refcheck|user=Cheatfreak47|date=2018-12-12}}</ref>
+
{{Fixbox|description=Fix Data Execution Prevention setting for {{File|Tsonic_win.exe}}|ref=<ref name="Sewer56">{{Refurl|url=https://twitter.com/TheSewer56/status/1778957963538874535|title=Sewer56: Twitter|date=2024-09-03}}</ref>|fix=
 
}}
 
}}
 
+
{{Fixbox|description=Use [[#SH Essentials: Graphics|SH Essentials: Graphics]]|ref=<ref name="Sewer56" />|fix=
===Slow or choppy motion===
 
{{Fixbox|description=Force GPU scaling|ref={{cn|date=September 2020}}|fix=
 
{{ii}} Graphics problem.
 
# Open Catalyst Control Center or Nvidia Control Panel.
 
# Force GPU scaling on.
 
 
}}
 
}}
  
===Missing voice effects===
+
===Missing voice-over lines===
{{ii}} Certain voice effects are missing in some releases of the PC port.
+
{{ii}} Certain in-game voice-overs lines are missing in the PC port of the game.
 
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/777-sonic-heroes-missing-audio-clip-fixes/ Sonic Heroes Missing Audio clip fixes]|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=Stock PC voice effects files is smaller than this fix.}}</ref>}}
 
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/777-sonic-heroes-missing-audio-clip-fixes/ Sonic Heroes Missing Audio clip fixes]|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=Stock PC voice effects files is smaller than this fix.}}</ref>}}
  
 
===Missing explosion effects from Espio's shurikens===
 
===Missing explosion effects from Espio's shurikens===
{{Fixbox|description=Re-import the blue crescent effects into the PC port|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=This fixed the mission shuriken effects with a vanilla copy of the game.}}</ref>|fix=
 
 
{{ii}} The blue crescent particle textures are not included in the PC port of the game.
 
{{ii}} The blue crescent particle textures are not included in the PC port of the game.
 +
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
 +
{{Fixbox|description=Hex editing solution|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=This fixed the mission shuriken effects with a vanilla copy of the game.}}</ref>|collapsed=yes|fix=
 
# Download the texture dictionary file from [https://community.pcgamingwiki.com/files/file/853-missing-shuriken-particle-effect/ here]
 
# Download the texture dictionary file from [https://community.pcgamingwiki.com/files/file/853-missing-shuriken-particle-effect/ here]
 
# Extract the file from this archive.
 
# Extract the file from this archive.
# Copy the <code>cmn_effect.txd</code> and replace the original file with this one in the directory "/dvdroot/textures".
+
# Copy the {{File|cmn_effect.txd}} and replace the original file with this one in the directory {{Folder|{{p|game}}/dvdroot/textures}}.
 +
}}
 +
 
 +
===Leadership Crown not displaying===
 +
{{ii}} Bobsled HUD textures is missing.
 +
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
 +
{{Fixbox|description=Hex editing solution|ref={{cn|date=November 2021}}|collapsed=yes|fix=
 +
# Open {{File|Tsonic_win.exe}} with any hex editor (e.g. HxD).
 +
# Replace all the bytes from offsets <code>6FE0</code> to <code>7050</code> with these ones:
 +
<code>
 +
31 D2 89 15 04 4C AA 00 89 15 20 4C AA 00 D9 1D 48 4C AA 00 D9 05 74 9F 78 00 D9 15 3C 4C AA 00 D9 15 58 4C AA 00 D9 C9 D9 1D 4C 4C AA 00 89 15 08 4C AA 00 D9 15 24 4C AA 00 89 15 40 4C AA 00 D9 15 5C 4C AA 00 A3 00 4C AA 00 D9 15 FC 4B AA 00 A3 1C 4C AA 00 D9 15 18 4C AA 00 A3 38 4C AA 00 D9 15 34 4C AA 00 A3 54 4C AA 00 D9 1D 50 4C AA 00 E8 B9 59 24 00 83 C4 18 C3 CC CC CC CC CC
 +
}}
 +
 
 +
===Egg UFO sign light not animating===
 +
{{ii}} Fading light arrow animations are missing.
 +
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
 +
 
 +
{{Fixbox|description=Hex editing solution|ref={{cn|date=May 2021}}|collapsed=yes|fix=
 +
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Paste write the following offsets:
 +
 
 +
<code>123C10</code>:<br>
 +
<code>
 +
83 EC 08 A1 64 34 AA 00 56 8B F1 8B 4E 2C 89 44 24 04 8B 41 18 F6 C4 04 75 29 0F B6 51 2B 42 89 54 24 08 51 DB 44 24 0C D8 0D 28 A0 78 00 D9 C0 D8 C9 D9 1C 24 DD D8 E8 64 A5 F1 FF 83 C4 04 85 C0 75 76 8B 56 2C F6 42 18 04 75 6D A1 E4 77 A7 00 8A 48 1F 84 C9 74 08 8D 46 30 8D 4A 0C EB 50 81 C6 B8 00 00 00 D9 06 D8 05 DC A0 78 00 D8 54 24 04 DF E0 F6 C4 01 75 04 D8 64 24 04 D9 1E 8B 0E 57 8B 7E 04 51 E8 85 E2 FE FF A1 48 86 A7 00 83 C4 04 85 C0 5F 74 09 50 8B 46 08 E8 21 00 00 00 81 EE B8 00 00 00 8B 56 2C 8D 46 30 8D 4A 0C 5E 83 C4 08 E9 47 55 F3 FF 80 4E 08 01 5E 83 C4 08 C3 6A 00 68 41 3F 52 00 50 E8 61 78 14 00 FF 74 24 10 E8 48 03 00 00 83 C4 0C C2 04 00
 +
</code>
 +
 
 +
<code>123F41</code>:<br>
 +
<code>
 +
8B 40 18 6A 08 50 E8 04 AD 14 00 83 C4 08 C3
 +
</code>
 +
}}
 +
 
 +
===White borders when rail grinding on splines===
 +
{{ii}} White borders can be seen on the screen while rail grinding on splines.
 +
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
 +
{{Fixbox|description=Hex editing solution|ref={{cn|date=March 2021}}|collapsed=yes|fix=
 +
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Hex edit the following offsets:
 +
<pre>
 +
F9A4D
 +
 
 +
0A --> 02
 +
 
 +
F9A6C
 +
 
 +
02 --> 03
 +
 
 +
F9A6E
 +
 
 +
0A --> 02
 +
 
 +
F9AA4
 +
 
 +
0A --> 02
 +
</pre>
 
}}
 
}}
  
===Grand Metropolis Energy pipe glass see through walls===
+
===Transparent frog feet===
{{Fixbox|description=Remove obvious Z-buffering from the model|ref={{cn|date=September 2020}}|fix=
+
{{ii}} The frog's feet in Frog Forest and Lost Jungle are incorrectly due to a Z-buffering error.
{{ii}} Incorrect material flag.
+
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
# Open <code>Tsonic_win.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
+
{{Fixbox|description=Hex editing solution|ref={{cn|date=March 2021}}|collapsed=yes|fix=
 +
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Hex edit the following offsets:
 +
<pre>
 +
EE3ED
 +
 
 +
C7 05 E4 AB 7B 00 70 2E 40 00
 +
 
 +
468A20
 +
 
 +
04 --> 12
 +
 
 +
468A44
 +
 
 +
04 --> 12
 +
</pre>
 +
}}
 +
 
 +
===Grand Metropolis Energy pipes are not rendered correctly===
 +
{{ii}} The game does not scan for the high quality object archive for the lava indirect effects.
 +
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
 +
 
 +
{{Fixbox|description=Hex editing solution|ref={{cn|date=May 2021}}|collapsed=yes|fix=
 +
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Go to offset <code>0x4DB12C</code>.
 +
# Paste write the bytes to <code>B0 3B 57 00 AD 3C 57 00 62 3B 57 00</code>.
 +
# Then paste write these bytes to <code>0x173B62</code> to put it in effect:
 +
<code>6A FF 68 EB 7E 71 00 64 A1 00 00 00 00 50 64 89 25 00 00 00 00 51 8B 15 00 EE 9D 00 B9 C0 00 00 00 E8 F8 46 EB FF 31 C9 89 04 24 85 C0 89 4C 24 0C 74 0C 8B 0D B4 78 A7 00 50 E8 34 01 00 00 8B 4C 24 04 64 89 0D 00 00 00 00 83 C4 10 C3 83 EC 20 A1 18 67 8D 00 85 C0 74 02 8B 00 50 68 F4 E6 76 00 8D 44 24 08 50 E8 A5 67 10 00 68 28 3D A2 00 E8 0D 00 00 00 58 E8 BF FE FF FF 83 C4 0C 83 C4 20 C3 A1 B0 D8 9D 00 8B 80 1C 8C 00 00 83 EC 20 85 C0 0F 84 AE 00 00 00 53 55 56 57 50 E8 2B A8 0D 00 5B E8 F5 D8 0C 00 8B 15 4C 78 A7 00 8B 82 50 0A 00 00 8B 6C 24 34 55 E8 DF B4 EB FF BF D4 42 8B 00 31 ED 83 C5 06 8B 47 04 50 8D 4C 24 14 68 70 E1 76 00 51 E8 35 67 10 00 8B 15 4C 78 A7 00 8B B2 50 0A 00 00 83 C4 0C 8D 4C 24 10 8B C6 E8 28 B6 EB FF 8B D8 8B 44 24 34 50 8B C6 E8 9A B4 EB FF 85 C0 74 21 8B 4E 40 56 8B C3 E8 CB B7 EB FF 85 C0 74 12 89 07 6A 00 68 D0 15 64 00 50 E8 B8 78 0F 00 83 C4 0C 83 C7 0C 4D 75 9A A1 B0 D8 9D 00 8B 88 1C 8C 00 00 51 E8 9E D8 0C 00 83 C4 04 5F 5E 5D 5B 83 C4 20 C3 56 57 BE D4 42 8B 00 31 FF 83 C7 06 8B 06 85 C0 74 0D 50 E8 9B 7F 0F 00 31 C0 83 C4 04 89 06 83 C6 0C 4F 75 E7 5F 5E C3 64 A1 00 00 00 00 6A FF 68 7E 8C 71 00 50 64 89 25 00 00 00 00 53 55 56 57 8B 7C 24 20 8B C7 E8 67 F5 EC FF 31 DB 8D 47 28 89 5C 24 18 E8 19 A3 EC FF 8D 77 30 31 C9 41 89 5E 10 66 89 5E 08 66 89 5E 02 66 89 5E 0A 66 89 4E 04 66 89 4E 06 89 5E 78 C6 44 24 18 02 8B 0D 60 43 8B 00 BD 60 D8 77 00 89 28 83 C5 04 8B 47 2C 89 2F 8B 68 2C 89 4F 04 66 C7 47 1E C0 00 8A 45 00 38 D8 7C 04 3C 04 7C 03 88 5D 00 8B DF E8 4E 03 00 00 E8 29 02 00 00 8B 15 4C 0A 8E 00 6A 30 FF 92 34 01 00 00 8B D8 83 C4 04 85 DB 74 30 6A 30 68 30 43 8B 00 53 E8 45 66 10 00 80 4E 09 80 83 C4 0C 8B CE 89 5E 10 66 C7 06 04 00 66 C7 46 0A 01 00 E8 99 37 E9 FF 8B DE E8 72 09 EA FF 8B 47 40 85 C0 74 22 D9 45 04 8B DE D8 48 14 D9 58 14 D9 45 08 D8 48 18 D9 58 18 D9 45 0C D8 48 1C D9 58 1C E8 49 09 EA FF 8B 4C 24 10 8B C7 5F 5E 5D 64 89 0D 00 00 00 00 5B 83 C4 0C C2 04 00 CC CC</code>
 +
# Also paste write for the checking with the enabler at <code>0x173A60</code>:
 +
<code>8B 48 40 8B 91 E0 00 00 00 39 C2 75 0B 8B 50 3C 89 91 E0 00 00 00 EB 1B 8D 4A 3C 56 39 01 74 0C 8B 11 8B 72 3C 39 C6 8D 4A 3C 75 F4 8B 48 3C 89 4A 3C 5E 31 D2 C7 40 3C 00 00 00 00 C3 66 81 3D 2C 51 AA 00 01 01 72 F4 E9 38 01 00 00</code>
 +
</code>
 +
}}
 +
 
 +
===Grand Metropolis Energy pipe glass can be seen through walls===
 +
{{ii}} Caused by an incorrect material flag.
 +
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
 +
 
 +
{{Fixbox|description=Hex editing solution|ref={{cn|date=September 2020}}|collapsed=yes|fix=
 +
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 
# Go to offset <code>0x174130</code>.
 
# Go to offset <code>0x174130</code>.
 
# Change the byte from <code>64</code> to <code>A4</code> (additive alpha, double sided) or <code>B0</code> (regular alpha).
 
# Change the byte from <code>64</code> to <code>A4</code> (additive alpha, double sided) or <code>B0</code> (regular alpha).
 
}}
 
}}
  
===Multiplayer Play All mode stops at the 2nd stage===
+
===Laser indirect effects are disabled in Final Fortress===
{{Fixbox|description=Multiplayer Play all stage mode correction|ref={{cn|date=September 2020}}|fix=
+
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
{{ii}} Multiplayer ends at 2nd stage instead of the last one.
+
{{Fixbox|description=Hex editing solution|ref={{cn|date=March 2021}}|collapsed=yes|fix=
# Open <code>Tsonic_win.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
+
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
# Go to offsets <code>0x1A9534</code> and <code>0x1A9586</code> and replace the bytes from 02 to 03.
+
# Hex edit the following offsets:
# Replace the hex string in offset <code>0x23FC0</code> from <code>F8 02 7E 05 B8 02 00 00 00 83 F8 FF 7D 0A 83 C8 FF 88 81 BC D6 9D 00 C3 83 F8 02 7E 05 B8 02 00</code> to <code>F8 03 7E 05 B8 03 00 00 00 83 F8 FF 7D 0A 83 C8 FF 88 81 BC D6 9D 00 C3 83 F8 03 7E 05 B8 03 00</code>
+
<pre>
# In offset <code>0x74AAD</code>, replace the hex string from <code>F8 02 7E 05 B8 02 00 00 00 83 F8 FF 7D 05 83 C8 FF EB 0A 83 F8 02 7E 05 B8 02 00</code> to <code>F8 03 7E 05 B8 03 00 00 00 83 F8 FF 7D 05 83 C8 FF EB 0A 83 F8 03 7E 05 B8 03 00</code>
+
31A800
# Replace the hex string at offset <code>0x13F2F8</code> from <code>F8 02 7E 05 B8 02 00 00 00 83 F8 FF 7D 05 83 C8 FF EB 0A 83 F8 02 7E 05 B8 02 00</code> to <code>F8 03 7E 05 B8 03 00 00 00 83 F8 FF 7D 05 83 C8 FF EB 0A 83 F8 03 7E 05 B8 03 00</code>
+
 
# Replace the hex string in offset <code>0x1A975F</code> to <code>F8 03 7E 05 B8 03 00 00 00 83 F8 FF 7D 05 83 C8 FF EB 0A 83 F8 03 7E 05 B8 03 00</code>
+
40 --> 50
# Replace the hex string in offset <code>0x1A9842</code> to <code>F8 03 7E 05 B8 03 00 00 00 83 F8 FF 7D 0B 83 C8 FF 88 86 BC D6 9D 00 5E C3 83 F8 03 7E 05 B8 03 00</code>
+
 
# Last, Paste write the hex string in offset <code>0x1B2956</code> to <code>F8 03 7E 05 B8 03 00 00 00 83 F8 FF 7D 18 83 C8 FF 5F 88 86 BC D6 9D 00 80 8D 07 02 00 00 40 5E 5D 5B 83 C4 34 C3 83 F8 03 7E 05 B8 03 00</code>
+
31A950
 +
 
 +
40 --> 50
 +
 
 +
31AAA0
 +
 
 +
40 --> 50
 +
 
 +
31AB79
 +
 
 +
40 --> 50
 +
</pre>
 
}}
 
}}
  
===Shadow's tornado effect is single sided===
+
===Shadow's tornado effect is single-sided===
{{Fixbox|description=Disable culling for Shadow the Hedgehog's tornado effect|ref={{cn|date=September 2020}}|fix=
+
{{ii}} Caused by an incorrect culling materials applied to the model.
{{ii}} Incorrect culling materials applied to the model.
+
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
# Open <code>Tsonic_win.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
+
{{Fixbox|description=Hex editing solution|ref={{cn|date=September 2020}}|collapsed=yes|fix=
# Next, Go to offset <code>0x23FEDA</code> and change the byte from 05 to 01.
+
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
# Last, Go to offset <code>0x23FEDC</code> and change the material type function byte from 0A (source blend) to 14 (culling).
+
# Then, Go to offset <code>0x23FEC7</code> and change the material bytes to <code>14 E8 E3 CA</code> for double sided tornado effect.
 
}}
 
}}
  
 
===Signal Monitor flickering===
 
===Signal Monitor flickering===
{{Fixbox|description=Re-add flickering signal flicker|ref={{cn|date=December 2020}}|fix=
+
{{ii}} Signal flickering animation present in console releases is missing on PC.
{{ii}} Flickering animation removed from signals from console releases.
+
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
# Open <code>Tsonic_win.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
+
{{Fixbox|description=Hex editing solution|ref={{cn|date=December 2020}}|collapsed=yes|fix=
# Next, Go to offset <code>0x31C984</code> and paste <code>FF 74 24 14 FF 74 24 14 E8 7F 0C F5 FF 83 C4 08 8B 0D F0 66 8D 00 83 F9 06 0F 8C 09 00 00 00 83 F9 09 0F 8E 3A 00 00 00 8B 4C 24 04 8B 09 8B 54 24 08 A1 7C 18 8E 00 8B 04 08 85 C0 0F 84 20 00 00 00 8B C8 0F B6 02 FF 02 8B 04 85 90 7C A7 00 89 01 0F B6 02 83 F8 03 B9 00 00 00 00 0F 4D C1 88 02 C3 68 F0 FF BC 00 68 20 7D A7 00 E8 8E FF FF FF 83 C4 08 C3 68 F1 FF BC 00 68 F4 7B A7 00 E8 7B FF FF FF 83 C4 08 C3 68 F2 FF BC 00 68 78 7C A7 00 E8 68 FF FF FF 83 C4 08 C3 89 35 F0 FF BC 00 E9 C5 ED D0 FF</code>.
+
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Next, Go to offset <code>0x86C30</code> and paste <code>A1 E4 77 A7 00 83 EC 10 57 8B F9 8A 48 20 84 C9 0F 85 F4 00 00 00 55 8B 68 30 8D 87 BC 00 00 00 8B 08 8B 50 04 8B 40 08 89 4C 24 08 8B 0D 4C 0A 8E 00 89 54 24 0C 8D 54 24 08 89 44 24 10 8B 01 52 50 C7 44 24 1C 00 00 70 41 E8 C1 3E 1C 00 83 C4 08 85 C0 0F 84 AF 00 00 00 8B 47 2C 8B 40 18 C1 E8 12 24 07 04 04 78 09 3C 13 7D 05 A2 76 DD 9D 00 53 8A 1D 76 DD 9D 00 56 BE B8 D8 9D 00 E8 EC FB F9 FF 0F BE 87 B8 00 00 00 B9 20 7D A7 00 5E 5B 8B 44 81 0C 8B 09 50 51 E8 70 00 00 00 C1 E5 0B 83 C4 08 81 E5 FF FF 00 80 79 08 4D 81 CD 00 00 FF FF 45 81 E5 FF FF 00 00 D9 04 AD 08 EE 9D 00 D8 05 74 9F 78 00 D8 0D 54 60 74 00 E8 CD 0A 29 00 D1 E8 0F B6 80 78 6F 48 00 BA 24 7D A7 00 8B 44 82 20 8B 12 50 52 E8 F2 68 1E 00 8B 87 E0 00 00 00 6A 00 68 F0 C0 42 00 50 E8 0F 48 1E 00 E8 BA 47 1E 00 83 C4 14 5D 5F 83 C4 10 C3 FF 74 24 08 FF 74 24 08 E8 C4 68 1E 00 8B 04 24 03 05 7C 18 8E 00 8B 00 85 C0 89 04 24 74 22 A1 E4 77 A7 00 8B 40 30 83 E0 03 0F B6 80 78 6F 48 00 8B 04 85 90 7C A7 00 89 44 24 04 E8 90 68 1E 00 83 C4 08 C3 A1 E4 77 A7 00 83 EC 1C 57 8B F9 8A 48 20 84 C9 0F 85 D9 01 00 00 81 BF E8 00 00 00 00 24 74 C9 0F 84 C9 01 00 00 55 8D AF E4 00 00 00 68 00 40 1C 47 68 00 00 70 41 8B CD E8 0E 11 1A 00 83 C4 08 85 C0 0F 84 A5 01 00 00 56 8D 4C 24 18 51 6A 0E E8 26 5C 1C 00 6A 00 6A 0E E8 CD 5B 1C 00 D9 87 C0 00 00 00 D8 A7 E8 00 00 00 83 C4 10 C7 44 24 1C 00 00 C8 41 C7 44 24 20 00 00 80 3F D8 0D 04 5C 74 00 C7 44 24 24 00 00 88 41 D8 2D 74 9F 78 00 D9 54 24 0C D8 1D 00 62 74 00 DF E0 F6 C4 41 75 26 31 F6 46 E8 91 48 1B 00 8B 54 24 0C 52 8D 44 24 20 50 8D 87 F0 00 00 00 55 E8 6B 49 1B 00 83 C4 0C E8 83 4C 1B 00 53 B3 10 BE B8 D8 9D 00 88 1D 76 DD 9D 00 E8 40 FA F9 FF A1 1C 7D A7 00 85 C0 5B 0F 84 F4 00 00 00 8D 4C 24 10 51 6A 0A E8 86 5B 1C 00 8D 54 24 1C 52 6A 0B E8 7A 5B 1C 00 8D 44 24 1C 50 6A 14 E8 6E 5B 1C 00 6A 05 6A 0A E8 15 5B 1C 00 6A 02 6A 0B E8 0C 5B 1C 00 6A 01 6A 14 E8 03 5B 1C 00 8B 0D 1C 7D A7 00 8B 71 04 6A 00 68 28 2C 75 00 56 E8 5D 57 1C 00 8B 97 F4 00 00 00 6A 02 52 68 C8 2E 74 00 56 E8 29 59 1C 00 8B 87 F0 00 00 00 83 C4 4C 6A 02 50 68 BC 2E 74 00 56 E8 12 59 1C 00 8B 8F F8 00 00 00 6A 02 51 68 D4 2E 74 00 56 E8 FE 58 1C 00 6A 02 55 56 E8 15 57 1C 00 8B 0D 28 7D A7 00 83 C4 2C 85 C9 74 18 0F BE 87 B8 00 00 00 83 F8 03 77 0C 8D 04 85 F4 D1 8D 00 8B 10 89 51 04 A1 1C 7D A7 00 50 E8 B5 45 1E 00 8B 4C 24 10 51 6A 14 E8 69 5A 1C 00 8B 54 24 1C 52 6A 0A E8 5D 5A 1C 00 8B 44 24 28 50 6A 0B E8 51 5A 1C 00 83 C4 1C 8B 4C 24 18 51 6A 0E E8 42 5A 1C 00 83 C4 08 5E 5D 5F 83 C4 1C C3 00 02 01 02 CC CC CC CC</code>.
 
# Go to the offsets and replace the bytes in these addresses:
 
# Go to the offsets and replace the bytes in these addresses:
## <code>0x7348E</code> - <code>E8 67 95 2A 00</code>
+
## <code>0x64E8F</code> - <code>E8 AB 1E 02 00</code>
## <code>0x78B78</code> - <code>E8 A3 3E 2A 00</code>
+
## <code>0x7348E</code> - <code>E8 AC 38 01 00</code>
## <code>0x793D9</code> - <code>E8 2F 36 2A 00</code>
+
## <code>0x793D9</code> - <code>E8 61 D9 00 00</code>
## <code>0x86CE0</code> - <code>E8 02 5D 29 00</code>
+
## <code>0x352C0C</code> - <code>84 6D 48 00</code>
# Download the modified <code>[https://community.pcgamingwiki.com/files/file/2076-signal-monitor-flickering/ comobj.one]</code> and replace it in the dvdroot folder.
+
# Download the modified {{File|[https://community.pcgamingwiki.com/files/file/2076-signal-monitor-flickering/ comobj.one]}} and replace it in the {{Folder|{{p|game}}/dvdroot}} folder.
 +
}}
 +
 
 +
===Incorrect Theater Lights rendering===
 +
{{ii}} The theater lights appear dark in the PC port of the game.
 +
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
 +
 
 +
{{Fixbox|description=Hex editing solution|ref={{cn|date=March 2021}}|collapsed=yes|fix=
 +
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Paste write the call offset at <code>0x4A20C</code> to <code>E8 74 27 2D 00</code>, then place the array to 0x31C984
 +
 
 +
<pre>
 +
8D 44 24 FC 50 6A 14 E8 40 B0 F2 FF 6A 02 8B 46 0C 85 C0 74 6F 8B 40 24 85 C0 74 68 8B 88 B0 00 00 00 8B 80 AC 00 00 00 85 C0 74 58 8B 00 85 C0 74 52 2D 00 01 00 00 51 69 D1 00 01 00 00 8B 4C 24 04 83 F9 01 75 23 83 7C 10 04 01 75 07 83 4C 10 08 04 EB 05 83 64 10 08 FB 50 6A 02 6A 14 E8 98 AF F2 FF 83 C4 08 58 EB 0C 83 7C 10 04 01 75 05 83 64 10 08 FB 59 49 75 BD E8 8D FF D2 FF FF 0C 24 75 8A 83 C4 04 E8 70 AF F2 FF 83 C4 08 C3
 +
</pre>
 
}}
 
}}
  
 
===Odd Vertex Paint rendering for the root ball in Frog Forest===
 
===Odd Vertex Paint rendering for the root ball in Frog Forest===
{{Fixbox|description=Correctly render the floating root ball|ref={{cn|date=September 2020}}|fix=
+
{{ii}} The vertex paint disappears from the model.
{{ii}} The vertex paint disappears from the model at some positions.
+
{{Fixbox|description=Use [[#Fix Compilation|Fix Compilation]]|ref=<ref name="Sandemcref"/>}}
# Open <code>Tsonic_win.exe</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
+
{{Fixbox|description=Hex editing solution|ref={{cn|date=September 2020}}|collapsed=yes|fix=
 +
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 
# Go to offset <code>0xDDC4B</code>, change the material flag pointer byte from 60 to 78 to remove the bug and then save. The vertex paint will remain on the model at all costs.
 
# Go to offset <code>0xDDC4B</code>, change the material flag pointer byte from 60 to 78 to remove the bug and then save. The vertex paint will remain on the model at all costs.
 
}}
 
}}
  
 
===Transparency bugs for certain game objects===
 
===Transparency bugs for certain game objects===
{{ii}} Fixes various alpha blending issues by (mostly) tweaking individual object blend modes.
+
{{ii}} This issue is caused by incorrect object alpha blending modes being used in the PC port of the game.
 
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/729-sonic-heroes-transparency-blending-fixes/ Sonic Heroes Transparency Blending Fixes]|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-27|comment=Tried this fix with a vanilla installation of the game and these fixes solved the issue.}}</ref>|fix=
 
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/729-sonic-heroes-transparency-blending-fixes/ Sonic Heroes Transparency Blending Fixes]|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-27|comment=Tried this fix with a vanilla installation of the game and these fixes solved the issue.}}</ref>|fix=
 
}}
 
}}
 +
 +
===Inconsistent teleporter warp light appearance===
 +
{{Fixbox|description=How to restore the wrap light effects|ref={{cn|date=May 2021}}|fix=
 +
# Open {{File|Tsonic_win.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Go to offsets <code>0x1BAD5</code>, and <code>0x1B878</code>, then change both from <code>06</code> to <code>02</code>.
 +
# Download and install the [[#Heroes Console Restoration|Heroes Console Restoration]] mod.
 +
}}
 +
 +
===Big the Cat's fur stripes are missing===
 +
{{ii}} Big the Cat's in-game model in the PC port of the game shipped with a broken texture container, causing his fur stripes to go missing.
 +
{{Fixbox|description=Use [https://1drv.ms/u/s!AmZlhUlwACFugeUUuJBjXHR_oYowwg?e=FigHoT Big the Cat Texture Fix]|ref=<ref>{{Refcheck|user=Amethystviper|date=2024-09-04|comment=I recreated this fix after the original GameBanana link has been privated.}}</ref>|fix=
 +
}}
 +
 +
===Incorrect colors on Metal Sonic===
 +
{{ii}} Metal Sonic has incorrect ENV maps and colors in the PC port of the game.
 +
{{Fixbox|description=Use [https://gamebanana.com/mods/250217 Metal Sonic Fix]|ref=<ref name="Sandemcref" />}}
  
 
==Other information==
 
==Other information==
Line 410: Line 628:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =
 
|shader model notes    =
 
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 441: Line 660:
 
}}
 
}}
  
===Mods===
+
===Modifications===
====Modding essentials====
+
====Reloaded-II====
{{Fixbox|description=How to install Reloaded II|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-26|comment=}}</ref>|fix=
+
{{Fixbox|description=How to install Reloaded-II|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-09-26}}</ref>|fix=
# Download and install the required dependencies for Reloaded II from the following links:
+
# Download and install the required dependencies for Reloaded-II from the following links:
#* [https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.1-windows-x86-installer .NET 5 Desktop Runtime (x86)]
+
#* [https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.6-windows-x86-installer .NET 5 Desktop Runtime (x86)]
#* [https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.1-windows-x64-installer .NET 5 Desktop Runtime (x64)]
+
#* [https://dotnet.microsoft.com/download/dotnet/thank-you/runtime-desktop-5.0.6-windows-x64-installer .NET 5 Desktop Runtime (x64)]
 
#* [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual C++ Redist 2015, 2017 and 2019 (x86 and x64 versions)]
 
#* [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual C++ Redist 2015, 2017 and 2019 (x86 and x64 versions)]
# Download the latest stable release of Reloaded [https://github.com/Reloaded-Project/Reloaded-II/releases here].
+
# Download the latest stable release of Reloaded-II [https://github.com/Reloaded-Project/Reloaded-II/releases here].
# Extract the contents of the {{file|Release.zip}} file to its own folder in a convenient location on your computer.
+
# Extract the contents of the {{file|Release.zip}} file to its own folder in a convenient location on the computer.
 
# Launch {{file|Reloaded-II.exe}}, then click the '''Add Application''' button (represented by a single + symbol) → '''New''', then add {{file|Tsonic_win.exe}} to the loader. Click the '''Advanced Tools & Options''' drop-down menu and click Deploy ASI Loader and check Auto-Inject to load mods automatically.
 
# Launch {{file|Reloaded-II.exe}}, then click the '''Add Application''' button (represented by a single + symbol) → '''New''', then add {{file|Tsonic_win.exe}} to the loader. Click the '''Advanced Tools & Options''' drop-down menu and click Deploy ASI Loader and check Auto-Inject to load mods automatically.
# Click the '''Download Mods''' (represented by a gear with a + symbol) and install the following mods through Reloaded II and/or these links:
+
# Click '''Manage Mods''' (represented by three gears) and ensure the installed mods are enabled for Sonic Heroes' mod manager. '''Note:''' Reloaded-II Sharp Lib mods are not required to appear in the game's mod manager and will work in the background.
#* [https://github.com/Sewer56/TONERR.ReloadedII TONERR] (sonicheroes.utils.toner)
+
# Click the game's executable icon in Reloaded-II, and re-arrange the dependencies for mods to be on top. Recommended mod order example:
#* [https://github.com/Sewer56/CriFsHook.ReloadedII CRI FileSystem Hook] (criware.filesystem.hook)
 
#* [https://github.com/Reloaded-Project/reloaded.universal.redirector Universal File Redirector] (reloaded.universal.redirector)
 
#* [https://github.com/Sewer56/Heroes.Graphics.Essentials.ReloadedII/releases Heroes Graphics Essentials] (sonicheroes.essentials.graphics)
 
# Click '''Manage Mods''' (represented by three gears) and ensure the mods you have downloaded are enabled for Sonic Heroes' mod manager. '''Note:''' Reloaded II Sharp Lib mods are not required to appear in the game's mod manager and will work in the background.
 
# Click the game's executable icon in Reloaded II, and re-arrange the dependencies for mods to be on top. Recommended mod order example:
 
 
## TONNER
 
## TONNER
 
## CRI FileSystem Hook
 
## CRI FileSystem Hook
## Reloaded File Redirector
+
## SH SH Essentials: Graphics
## SH Essentials: Graphics
+
# After configuring and arranging the mods, click '''Launch Application''' to run the game. The game should be able to launch with the mods installed.
# Go to '''SH Essentials: Graphics''' → '''Configure Mod''' and adjust video settings of the mod as desired, and click Save to save the changes.
 
# After configuring and arranging your mods, now click '''Launch Application''' to launch the game. The game should be able to launch with the mods installed.
 
 
}}
 
}}
  
====Featured mods====
+
===Featured mods===
'''Bug fixes/Improvements'''
+
====Bugfixes/improvements====
* [https://gamebanana.com/guis/35818 Widescreen Revamp] - Updated GUI assets remade from official art for 16:9 and 21:9 resolutions. Should be loaded ''under'' any mods that replaces GUI assets.
+
* [https://gamebanana.com/mods/429648 Heroes Console Restoration] - Reinstates textures, objects, effects, animations, and more from console versions back into the PC version.
* [https://gamebanana.com/gamefiles/11647 Extended Draw Distance] - Increases the rendering draw distance of levels.
+
* [https://gamebanana.com/sounds/56172 XBOX Quality Media] - Ports over the music, full-motion videos, sound effects, and voice-overs from the Xbox port, which are higher quality compared to the other versions. The files are based on the English version of the game. Japanese version can be found [https://gamebanana.com/mods/395122 here].
* [https://gamebanana.com/skins/180572 Amy's Hammer Fix] - Corrects the inverted color scheme of Amy's hammer.
+
* [https://gamebanana.com/sounds/47904 Dialogue Volume Fix] - Rebalances the sound mixing of the in-game dialogue voices. Only applies to the English dub.
* [https://gamebanana.com/skins/169900 Final Boss Fix] - Fixes colors and env maps on the final boss (work-in-progress).
+
* [https://gamebanana.com/mods/488196 Speed Formation Damage Stun Fix] - Fixes the Speed formation character's damage hit-stun bug in the PC version.
 +
* [https://gamebanana.com/mods/14859 Smoother Rain Particle Effects] - Smooths out the pixelated rain particle effects texture the PC version shipped with.
 +
* [https://gamebanana.com/gamefiles/11647 Extended Draw Distance] - Increases the rendering draw distance of stages.
  
'''Audio/Visual enhancements'''
+
====Enhancements====
 
* [https://gamebanana.com/gamefiles/12087 Definitive Character Visual Overhaul] - A collection of enhanced yet faithful character models and removes the "shininess" (specular highlights) from the character models.
 
* [https://gamebanana.com/gamefiles/12087 Definitive Character Visual Overhaul] - A collection of enhanced yet faithful character models and removes the "shininess" (specular highlights) from the character models.
* [https://gamebanana.com/wips/49828 Sonic Heroes AI Enhanced HD Textures] - Enhanced HD-quality texture pack with upscaled Gigapixel AI using neural networks (work-in-progress).
+
* [https://gamebanana.com/wips/49828 Sonic Heroes AI Enhanced HD Textures] - Enhanced HD-quality texture pack with upscaled Gigapixel AI using neural networks (work-in-progress).  
* [https://gamebanana.com/sounds/47904 Dialogue Volume Fix] - Rebalances the sound mixing of the in-game dialogue voices. Only applies to the English dub.
+
* [https://gamebanana.com/mods/377803 SH AI Enhanced HD Texture unofficial patch] - Cover some textures that are not upscaled by the base mod.
 +
* [https://gamebanana.com/mods/490991 Real ESRGAN Frog Forest Fix] - Replaces the path textures from the base mod with clear, higher-quality versions that a faithful to the original textures.
 +
* [https://gamebanana.com/mods/416735 4X GUI] - Higher resolution GUI and HUD graphics that are either faithfully redrawn or AI upscaled four times their original resolution while a few liberties where taken with update the game's UI elements. Not compatible with character and object mods unless they have been combined with this one. Must be applied over the mod files for [[#SH Essentials: Widescreen Revamp|SH Essentials: Widescreen Revamp]] and Definitive Character Visual Overhaul.
 +
* [https://gamebanana.com/mods/329850 HD Rings] - A port of SoloSlacker's HD Rings for [[Sonic Adventure DX]], featuring various ring models and texture options while removing the low-quality LOD rings.
  
'''Miscellaneous'''
+
====Miscellaneous====
* [https://gamebanana.com/guis/35753 E3 Title Screen] - A recreation of the game's title screen from the E3 prototype (which are left in the final version's files) and supports up to 18:9 aspect-ratios. Should be loaded ''under'' Widescreen Revamp to take effect.
+
* [https://gamebanana.com/guis/35753 E3 Title Screen] - A recreation of the game's title screen from the E3 prototype (which are left in the final version's files) and supports up to 18:9 aspect-ratios. Must be placed '''below''' [[#SH Essentials: Widescreen Revamp|SH Essentials: Widescreen Revamp]] in the priority list.
  
 
==System requirements==
 
==System requirements==
Line 494: Line 711:
 
|minGPU2  = ATI Radeon SDR
 
|minGPU2  = ATI Radeon SDR
 
|minDX    = 9.0b
 
|minDX    = 9.0b
 +
|minother = 12X CD-ROM
  
 
|recOS    = ME, 2000, XP
 
|recOS    = ME, 2000, XP
|recCPU  = Intel Pentium 4 1.4 GHz
+
|recCPU  = Intel Pentium IV 1.4 GHz
 
|recCPU2  = AMD Athlon XP 1800+
 
|recCPU2  = AMD Athlon XP 1800+
 
|recRAM  = 256 MB
 
|recRAM  = 256 MB

Latest revision as of 21:10, 7 September 2024

Sonic Heroes
Sonic Heroes cover
Developers
Sonic Team USA
Publishers
Sega
Russia 1C-SoftClub[1]
Retail re-release Sold Out Software
Engines
RenderWare[2]
Release dates
Windows November 16, 2004[3]
Reception
Metacritic 66
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Platform
Art styles Cartoon
Themes Contemporary
Series Sonic the Hedgehog
Sonic Heroes on HowLongToBeat
Sonic Heroes on IGDB
Sonic Heroes guide on StrategyWiki
Sonic Heroes on MobyGames
Sonic Heroes on Wikipedia
Sonic the Hedgehog fangames (series)
Sonic CD 1995
Sonic's Schoolhouse 1996
Sonic 3D Blast (series)
Sonic & Knuckles Collection 1997
Sonic R (series)
Sonic Adventure (series)
Sonic Heroes 2004
Sonic Mega Collection Plus 2006
Sonic Riders 2006
Sonic Racing (series)
Sonic the Hedgehog 2010
Dr. Robotnik's Mean Bean Machine 2010
Sonic Spinball 2010
Sonic the Hedgehog 2 2011
Sonic 3 & Knuckles 2011
Sonic Generations 2011
Sonic CD (2012) 2012
Sonic the Hedgehog 4: Episode I 2012
Sonic the Hedgehog 4: Episode II 2012
Sonic Dash 2014
Sonic Lost World 2015
Sonic Mania 2017
Sonic Forces 2017
Sonic the Hedgehog (mobile decompilation) 2021
Sonic the Hedgehog 2 (mobile decompilation) 2021
Sonic Colors: Ultimate 2021
Sonic Origins 2022
Sonic Frontiers 2022
The Murder of Sonic the Hedgehog 2023
Sonic Superstars 2023
Sonic Dream Team 2023
Sonic X Shadow Generations 2024

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Sonic Heroes is a singleplayer and multiplayer third-person action platform game developed by Sonic Team USA and published by Sega. It is part of the Sonic the Hedgehog series.

Originally released on PlayStation 2, Xbox and GameCube between 2003 and 2004, the game was ported to PC and released on November 16, 2004. Compared to the console versions of the game, this port is marred with inferior sound and visual quality, in addition to missing features and voice-overs. The PC port also lacks the ability to remap keyboard controls outside of mods; a controller is recommended.

Most of the fixes documented in this article target the 2009 Sonic PC Collection version and will not work with other versions of the game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v4 DRM[Note 1]. Released on 2 CDs
Korean release has simple disc check.
Windows
Retail
DRM-free
DRM-free executable found in the Sonic PC Collection.[6]
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Demos

A demo is available here.
Alternatively, the Japanese version of the demo is available here. The different language demos can't be installed at the same time.

Essential improvements

Almost all mods in the article require Reloaded-II.

SH Essentials: Graphics

Implements widescreen (and tallscreen) support, improves loading times, borderless fullscreen windowed mode, high aspect-ratio fixes, an improved launcher, removes frame skipping for split-screen multiplayer and various other options.
Installation[7]
  1. Follow these instructions to download and install Reloaded-II.
  2. On the Downloads Mods page, search for SH Essentials: Graphics.
  3. Press Download button to install the mod.
  4. Activate the mod and configure its settings as desired.

SH Essentials: Widescreen Revamp

Requires TONERR, Universal File Redirector and SH Essentials: Graphics.
Remakes most UI elements in widescreen and uses higher quality assets from the console versions.

Fix Compilation

Fixes several issues listed in the Issues fixed section of this article.
Installation[8]
  1. Download the archive from PC Gaming Wiki's Community Files here.
  2. Unpack the contents of the archive into <path-to-game> where the executable is.
  3. Go to Marc Robledo's Rom Patcher JS website to apply the patches for the game.
  4. Point the online patcher to Tsonic_win.exe under the ROM file field, then point the patcher to the Tsonic_win.bps patch in the Patch file field.
  5. Click Apply patch and save the new Tsonic_win (patch).exe to a convenient location on the computer. Backup the game's original Tsonic_win.exe.
  6. Rename the patched Tsonic_win (patch).exe by removing the extra " (patched)" suffix from the file name, then move it into <path-to-game>, replacing the original executable file when prompt.
  7. Run the game. Many of the issues introduced in the PC version should be fixed.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Sega\SONICHEROES\sonic_h.ini

Save game data location

System Location
Windows %APPDATA%\Sega\SONICHEROES\SONICHEROES_*

Video

Video settings from external configuration launcher.
Video settings from external configuration launcher.

Graphics feature State WSGF Notes
Widescreen resolution
Supports 4:3 resolutions up to 1280x960 only. See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Sampling amount is unknown.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
External launcher has options for 15, 20, 30, or 60 FPS cap for singleplayer, however, split-screen multiplayer is always rendered at 30 FPS (frameskip). See Frame rate (FPS).
120+ FPS
Capped at 60 FPS.
High dynamic range display (HDR)

Widescreen resolution

Use SH Essentials: Graphics and SH Essentials: Widescreen Revamp[9]
Certain menu texts such as the Save/Delete screen, Main Menu, Options screen, Emblem Get sequence, game mode unlocks, and ending credits will became smaller on very high resolutions (e.g. 1440p, 4K).[10]
Use a Flawless Widescreen script[citation needed]

Field of view (FOV)

Change FOV with Widescreen Fix[citation needed]
  1. Install Sonic Heroes Widescreen Fix.
  2. Open SonicHeroes.WidescreenFix.ini.
  3. Change FOVScale = 1.0 as needed.

Windowed

Enable Windowed mode through configuration launcher or set Screen_Full to 0 in sonic_h.ini
SH Essentials: Graphics mod: disable Full Screen mode under the Default Settings section[7]

Notes

Ensure that Borderless Window is disabled for standard Windowed mode in the mod settings found under the Miscellaneous section. Enabling Resizable Window can also allow the game's window to be freely resizable.

Borderless fullscreen windowed

Use SH Essentials: Graphics mod[9]

Notes

Ensure that Borderless Fullscreen is enabled and Resizable Window is disabled in the mod settings found under the Miscellaneous section.

Frame rate (FPS)

Split-screen multiplayer is always capped at 30 FPS by default regardless of frame rate setting.
Disable 2P frame skip[9]
  1. Install SH Essentials: Graphics.
  2. Enable Disable P2 Frameskip in the mod settings found under the Miscellaneous section.

Input

Mouse remapping from external configuration launcher.
Mouse remapping from external configuration launcher.
Controller remapping from external configuration launcher.
Controller remapping from external configuration launcher.
Controller remapping from in-game Pause menu.
Controller remapping from in-game Pause menu.

Keyboard and mouse State Notes
Remapping
Mouse remapping only. Refer to Strategy Wiki for keyboard controls here. Custom keybindings can be achieved by installing Reloaded-II and the Controller Hook mod (SH Essentials: Controller Hook and Custom Mapping for Heroes Controller Hook).
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Uses DirectInput. Refer to Strategy Wiki for the console version's controls.
Full controller support
External configuration launcher requires mouse. Quitting the game by pressing Alt+F4 will bring up an exit prompt that requires the mouse to interact, otherwise the game can be closed via the Main Menu and selecting Exit.
Controller remapping
Basic button remapping available in external launcher and in-game options. PC version lacks camera rotation when using the right analog stick without a workaround.[11] See Controller support.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
XInput-compatible controllers work at a basic level correctly via the DirectInput interface.[12] See Controller support for improved XInput support.
Xbox button prompts
Install SH Essentials: Widescreen Revamp, then change HUD Style to Xbox.
Impulse Trigger vibration
PlayStation controllers
DualShock 4
Supported via DirectInput. Game does not register any inputs from a DualSense controller without a workaround.[13]
PlayStation button prompts
Install SH Essentials: Widescreen Revamp, then change HUD Style to PlayStation 2.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
[13]
Generic/other controllers
May cause spinning camera on some controllers due to wrong axis being interpreted as the right analog stick.
Button prompts Input settings icon - Generic Controller.svg Game references controller buttons by number in the external configuration launcher whereas they are referenced as generic alphabetical notations in-game. SH Essentials: Widescreen Revamp offers button prompts based on the Nintendo GameCube, Xbox, PlayStation 2, and Sega Dreamcast controller or the stock generic prompts.
Additional information
Controller hotplugging
Not supported by default. See Controller support for hotplugging support.
Haptic feedback
Disabled by default in the Options menu. Supported on some DirectInput controllers. See Controller support to restore haptic feedback for XInput controllers.
Digital movement supported
Simultaneous controller+KB/M

Controller support

The PC version of Sonic Heroes does not read trigger information from DirectInput controllers. The game still supports pressure sensitive rotation using the trigger buttons.[14] The following solutions can potentially restore these features.
How to improve controller support[15]

Method 1: Install the following mods for Reloaded-II (XInput and PlayStation)

Restores pressure sensitive camera rotation for analog triggers, camera controls for the right stick, haptic feedback, and hotplugging support.
  1. Follow these instructions to install Reloaded-II.
  2. Download and install the following mods through Reloaded-II's mod manager or GameBanana:
    • SH Essentials: Controller Hook
    • SH Essentials: Post Processing for Controller Hook
    • Custom Mapping for Controller Hook or SH Essentials: XInput for Controller Hook (if the former does not work for XInput)
  3. Launch Reloaded-II, select Sonic Heroes, ensure the installed mods are enabled and organized correctly while only using either Custom Mapping for Controller Hook or SH Essentials: XInput for Controller Hook to prevent mod conflicts.
  4. Select SH Essentials: Controller Hook from the mods list, click Configure Mod, and ensure that Allow Original Inputs is disabled to prevent conflicts from the game's own keyboard and controller bindings.
  5. Select Post Processing for Controller Hook from the mods list, click Configure Mod, then configure the analogue sticks and triggers as desired. Enabling Swap Triggers may be recommended for certain controllers.
  6. If using Custom Mapping for Controller Hook or SH Essentials: XInput for Controller Hook, select it from the mods list, click Configure Mod, then configure each button and stick inputs. To remove a binding for Custom Mapping for Controller Hook, right-click the mapped inputs to unbind. Certain controllers may require inverting the X and/or Y axis with Custom Mapping for Controller Hook for the left or right stick controls to function correctly in-game.
  7. Run the game. The game should now use the custom controller configuration instead of the stock settings.

Method 2: Install Xidi (XInput)

Adds full DirectInput controller support for modern XInput-based controllers.
Restores haptic feedback, camera controls for the right stick, and hotplugging support.
Camera rotation via triggers will be digital instead of analog.
  1. Ensure the system is running Windows 10 or 11. Xidi is built to target Windows 10 or 11 and does not support older versions of Windows.
  2. Ensure the Visual C++ Runtime for Visual Studio 2022 is installed. Xidi is linked against this runtime and will not work without it. If running a 64-bit operating system, install both the x86 and the x64 versions of this runtime, otherwise install just the x86 version.
  3. Download the latest release of Xidi from here.
  4. Install one of the forms of Xidi into the same directory as the game executable: <path-to-game>.
  5. Optionally supply configuration settings to Xidi: config.
  6. Run game. The game should have the correct controller mappings for XInput controllers.

Audio

Audio settings from external configuration tool.
Audio settings from external configuration tool.
Language settings from the Options menu.
Language settings from the Options menu.

Audio feature State Notes
Separate volume controls
Individual sliders for SE/Voice and BGM in external configuration launcher, both of which can also be muted.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

The non-Japanese versions only includes the English voice-over tracks, and lip-synching during FMV sequences are synched up to the English dub.
Language UI Audio Sub Notes
English
Dubtitles.
French
German
Italian
Japanese
Lacks dual-audio support in non-Japanese releases (i.e. cannot select Japanese voices with English subtitles).
Japanese voice mod, download. See XBOX Quality Media for the Xbox-quality Japanese FMV files.
Korean
Russian
Officially distributed by SoftClub, but with no localization; fan translation is available here.
Spanish
Castilian. Contains some translation errors.

Disable voices

This setting will disable most in-game voice-overs without muting sound effects altogether, however, voice-clips that also have subtitles will still play out as normal.
Use SH Essentials: Graphics[7]
Does the same thing as below, but configurable within a mod instead.
  1. Enable Disbale Character Dialogue in mod's settings.
Add Charmy_Shutup to sonic_h.ini[16]
  1. Open sonic_h.ini with a text editor. See Configuration file(s) location.
  2. Add the line Charmy_Shutup 1 to the end of the file.
  3. Save the file.

Network

Multiplayer types

Type Native Players Notes
Local play
2 Versus
Holding down the A+Y buttons after selecting a level to turn the chosen team into "Metal Heroes".
LAN play
Online play

Issues fixed

This section may require cleanup to meet basic quality standards. The specific problem is: Many of these fixes are overwhelming/convoluted hex edits; consider converting those to Reloaded-II mods. You can help by modifying the article. The discussion page may contain useful suggestions.

Game refuses to start

This issue is caused by the RenderWare engine where the Code Segment is incorrectly marked as non-executable.
Fix Data Execution Prevention setting for Tsonic_win.exe[17]
Use SH Essentials: Graphics[17]

Missing voice-over lines

Certain in-game voice-overs lines are missing in the PC port of the game.
Use Sonic Heroes Missing Audio clip fixes[18]

Missing explosion effects from Espio's shurikens

The blue crescent particle textures are not included in the PC port of the game.
Use Fix Compilation[7]
Hex editing solution[19]
  1. Download the texture dictionary file from here
  2. Extract the file from this archive.
  3. Copy the cmn_effect.txd and replace the original file with this one in the directory <path-to-game>/dvdroot/textures.

Leadership Crown not displaying

Bobsled HUD textures is missing.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with any hex editor (e.g. HxD).
  2. Replace all the bytes from offsets 6FE0 to 7050 with these ones:

31 D2 89 15 04 4C AA 00 89 15 20 4C AA 00 D9 1D 48 4C AA 00 D9 05 74 9F 78 00 D9 15 3C 4C AA 00 D9 15 58 4C AA 00 D9 C9 D9 1D 4C 4C AA 00 89 15 08 4C AA 00 D9 15 24 4C AA 00 89 15 40 4C AA 00 D9 15 5C 4C AA 00 A3 00 4C AA 00 D9 15 FC 4B AA 00 A3 1C 4C AA 00 D9 15 18 4C AA 00 A3 38 4C AA 00 D9 15 34 4C AA 00 A3 54 4C AA 00 D9 1D 50 4C AA 00 E8 B9 59 24 00 83 C4 18 C3 CC CC CC CC CC

Egg UFO sign light not animating

Fading light arrow animations are missing.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Paste write the following offsets:

123C10:
83 EC 08 A1 64 34 AA 00 56 8B F1 8B 4E 2C 89 44 24 04 8B 41 18 F6 C4 04 75 29 0F B6 51 2B 42 89 54 24 08 51 DB 44 24 0C D8 0D 28 A0 78 00 D9 C0 D8 C9 D9 1C 24 DD D8 E8 64 A5 F1 FF 83 C4 04 85 C0 75 76 8B 56 2C F6 42 18 04 75 6D A1 E4 77 A7 00 8A 48 1F 84 C9 74 08 8D 46 30 8D 4A 0C EB 50 81 C6 B8 00 00 00 D9 06 D8 05 DC A0 78 00 D8 54 24 04 DF E0 F6 C4 01 75 04 D8 64 24 04 D9 1E 8B 0E 57 8B 7E 04 51 E8 85 E2 FE FF A1 48 86 A7 00 83 C4 04 85 C0 5F 74 09 50 8B 46 08 E8 21 00 00 00 81 EE B8 00 00 00 8B 56 2C 8D 46 30 8D 4A 0C 5E 83 C4 08 E9 47 55 F3 FF 80 4E 08 01 5E 83 C4 08 C3 6A 00 68 41 3F 52 00 50 E8 61 78 14 00 FF 74 24 10 E8 48 03 00 00 83 C4 0C C2 04 00

123F41:
8B 40 18 6A 08 50 E8 04 AD 14 00 83 C4 08 C3

White borders when rail grinding on splines

White borders can be seen on the screen while rail grinding on splines.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Hex edit the following offsets:
F9A4D

0A --> 02

F9A6C

02 --> 03

F9A6E

0A --> 02

F9AA4

0A --> 02

Transparent frog feet

The frog's feet in Frog Forest and Lost Jungle are incorrectly due to a Z-buffering error.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Hex edit the following offsets:
EE3ED

C7 05 E4 AB 7B 00 70 2E 40 00

468A20

04 --> 12

468A44

04 --> 12

Grand Metropolis Energy pipes are not rendered correctly

The game does not scan for the high quality object archive for the lava indirect effects.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Go to offset 0x4DB12C.
  3. Paste write the bytes to B0 3B 57 00 AD 3C 57 00 62 3B 57 00.
  4. Then paste write these bytes to 0x173B62 to put it in effect:

6A FF 68 EB 7E 71 00 64 A1 00 00 00 00 50 64 89 25 00 00 00 00 51 8B 15 00 EE 9D 00 B9 C0 00 00 00 E8 F8 46 EB FF 31 C9 89 04 24 85 C0 89 4C 24 0C 74 0C 8B 0D B4 78 A7 00 50 E8 34 01 00 00 8B 4C 24 04 64 89 0D 00 00 00 00 83 C4 10 C3 83 EC 20 A1 18 67 8D 00 85 C0 74 02 8B 00 50 68 F4 E6 76 00 8D 44 24 08 50 E8 A5 67 10 00 68 28 3D A2 00 E8 0D 00 00 00 58 E8 BF FE FF FF 83 C4 0C 83 C4 20 C3 A1 B0 D8 9D 00 8B 80 1C 8C 00 00 83 EC 20 85 C0 0F 84 AE 00 00 00 53 55 56 57 50 E8 2B A8 0D 00 5B E8 F5 D8 0C 00 8B 15 4C 78 A7 00 8B 82 50 0A 00 00 8B 6C 24 34 55 E8 DF B4 EB FF BF D4 42 8B 00 31 ED 83 C5 06 8B 47 04 50 8D 4C 24 14 68 70 E1 76 00 51 E8 35 67 10 00 8B 15 4C 78 A7 00 8B B2 50 0A 00 00 83 C4 0C 8D 4C 24 10 8B C6 E8 28 B6 EB FF 8B D8 8B 44 24 34 50 8B C6 E8 9A B4 EB FF 85 C0 74 21 8B 4E 40 56 8B C3 E8 CB B7 EB FF 85 C0 74 12 89 07 6A 00 68 D0 15 64 00 50 E8 B8 78 0F 00 83 C4 0C 83 C7 0C 4D 75 9A A1 B0 D8 9D 00 8B 88 1C 8C 00 00 51 E8 9E D8 0C 00 83 C4 04 5F 5E 5D 5B 83 C4 20 C3 56 57 BE D4 42 8B 00 31 FF 83 C7 06 8B 06 85 C0 74 0D 50 E8 9B 7F 0F 00 31 C0 83 C4 04 89 06 83 C6 0C 4F 75 E7 5F 5E C3 64 A1 00 00 00 00 6A FF 68 7E 8C 71 00 50 64 89 25 00 00 00 00 53 55 56 57 8B 7C 24 20 8B C7 E8 67 F5 EC FF 31 DB 8D 47 28 89 5C 24 18 E8 19 A3 EC FF 8D 77 30 31 C9 41 89 5E 10 66 89 5E 08 66 89 5E 02 66 89 5E 0A 66 89 4E 04 66 89 4E 06 89 5E 78 C6 44 24 18 02 8B 0D 60 43 8B 00 BD 60 D8 77 00 89 28 83 C5 04 8B 47 2C 89 2F 8B 68 2C 89 4F 04 66 C7 47 1E C0 00 8A 45 00 38 D8 7C 04 3C 04 7C 03 88 5D 00 8B DF E8 4E 03 00 00 E8 29 02 00 00 8B 15 4C 0A 8E 00 6A 30 FF 92 34 01 00 00 8B D8 83 C4 04 85 DB 74 30 6A 30 68 30 43 8B 00 53 E8 45 66 10 00 80 4E 09 80 83 C4 0C 8B CE 89 5E 10 66 C7 06 04 00 66 C7 46 0A 01 00 E8 99 37 E9 FF 8B DE E8 72 09 EA FF 8B 47 40 85 C0 74 22 D9 45 04 8B DE D8 48 14 D9 58 14 D9 45 08 D8 48 18 D9 58 18 D9 45 0C D8 48 1C D9 58 1C E8 49 09 EA FF 8B 4C 24 10 8B C7 5F 5E 5D 64 89 0D 00 00 00 00 5B 83 C4 0C C2 04 00 CC CC

  1. Also paste write for the checking with the enabler at 0x173A60:

8B 48 40 8B 91 E0 00 00 00 39 C2 75 0B 8B 50 3C 89 91 E0 00 00 00 EB 1B 8D 4A 3C 56 39 01 74 0C 8B 11 8B 72 3C 39 C6 8D 4A 3C 75 F4 8B 48 3C 89 4A 3C 5E 31 D2 C7 40 3C 00 00 00 00 C3 66 81 3D 2C 51 AA 00 01 01 72 F4 E9 38 01 00 00

Grand Metropolis Energy pipe glass can be seen through walls

Caused by an incorrect material flag.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Go to offset 0x174130.
  3. Change the byte from 64 to A4 (additive alpha, double sided) or B0 (regular alpha).

Laser indirect effects are disabled in Final Fortress

Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Hex edit the following offsets:
31A800

40 --> 50

31A950

40 --> 50

31AAA0

40 --> 50

31AB79

40 --> 50

Shadow's tornado effect is single-sided

Caused by an incorrect culling materials applied to the model.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Then, Go to offset 0x23FEC7 and change the material bytes to 14 E8 E3 CA for double sided tornado effect.

Signal Monitor flickering

Signal flickering animation present in console releases is missing on PC.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Next, Go to offset 0x86C30 and paste A1 E4 77 A7 00 83 EC 10 57 8B F9 8A 48 20 84 C9 0F 85 F4 00 00 00 55 8B 68 30 8D 87 BC 00 00 00 8B 08 8B 50 04 8B 40 08 89 4C 24 08 8B 0D 4C 0A 8E 00 89 54 24 0C 8D 54 24 08 89 44 24 10 8B 01 52 50 C7 44 24 1C 00 00 70 41 E8 C1 3E 1C 00 83 C4 08 85 C0 0F 84 AF 00 00 00 8B 47 2C 8B 40 18 C1 E8 12 24 07 04 04 78 09 3C 13 7D 05 A2 76 DD 9D 00 53 8A 1D 76 DD 9D 00 56 BE B8 D8 9D 00 E8 EC FB F9 FF 0F BE 87 B8 00 00 00 B9 20 7D A7 00 5E 5B 8B 44 81 0C 8B 09 50 51 E8 70 00 00 00 C1 E5 0B 83 C4 08 81 E5 FF FF 00 80 79 08 4D 81 CD 00 00 FF FF 45 81 E5 FF FF 00 00 D9 04 AD 08 EE 9D 00 D8 05 74 9F 78 00 D8 0D 54 60 74 00 E8 CD 0A 29 00 D1 E8 0F B6 80 78 6F 48 00 BA 24 7D A7 00 8B 44 82 20 8B 12 50 52 E8 F2 68 1E 00 8B 87 E0 00 00 00 6A 00 68 F0 C0 42 00 50 E8 0F 48 1E 00 E8 BA 47 1E 00 83 C4 14 5D 5F 83 C4 10 C3 FF 74 24 08 FF 74 24 08 E8 C4 68 1E 00 8B 04 24 03 05 7C 18 8E 00 8B 00 85 C0 89 04 24 74 22 A1 E4 77 A7 00 8B 40 30 83 E0 03 0F B6 80 78 6F 48 00 8B 04 85 90 7C A7 00 89 44 24 04 E8 90 68 1E 00 83 C4 08 C3 A1 E4 77 A7 00 83 EC 1C 57 8B F9 8A 48 20 84 C9 0F 85 D9 01 00 00 81 BF E8 00 00 00 00 24 74 C9 0F 84 C9 01 00 00 55 8D AF E4 00 00 00 68 00 40 1C 47 68 00 00 70 41 8B CD E8 0E 11 1A 00 83 C4 08 85 C0 0F 84 A5 01 00 00 56 8D 4C 24 18 51 6A 0E E8 26 5C 1C 00 6A 00 6A 0E E8 CD 5B 1C 00 D9 87 C0 00 00 00 D8 A7 E8 00 00 00 83 C4 10 C7 44 24 1C 00 00 C8 41 C7 44 24 20 00 00 80 3F D8 0D 04 5C 74 00 C7 44 24 24 00 00 88 41 D8 2D 74 9F 78 00 D9 54 24 0C D8 1D 00 62 74 00 DF E0 F6 C4 41 75 26 31 F6 46 E8 91 48 1B 00 8B 54 24 0C 52 8D 44 24 20 50 8D 87 F0 00 00 00 55 E8 6B 49 1B 00 83 C4 0C E8 83 4C 1B 00 53 B3 10 BE B8 D8 9D 00 88 1D 76 DD 9D 00 E8 40 FA F9 FF A1 1C 7D A7 00 85 C0 5B 0F 84 F4 00 00 00 8D 4C 24 10 51 6A 0A E8 86 5B 1C 00 8D 54 24 1C 52 6A 0B E8 7A 5B 1C 00 8D 44 24 1C 50 6A 14 E8 6E 5B 1C 00 6A 05 6A 0A E8 15 5B 1C 00 6A 02 6A 0B E8 0C 5B 1C 00 6A 01 6A 14 E8 03 5B 1C 00 8B 0D 1C 7D A7 00 8B 71 04 6A 00 68 28 2C 75 00 56 E8 5D 57 1C 00 8B 97 F4 00 00 00 6A 02 52 68 C8 2E 74 00 56 E8 29 59 1C 00 8B 87 F0 00 00 00 83 C4 4C 6A 02 50 68 BC 2E 74 00 56 E8 12 59 1C 00 8B 8F F8 00 00 00 6A 02 51 68 D4 2E 74 00 56 E8 FE 58 1C 00 6A 02 55 56 E8 15 57 1C 00 8B 0D 28 7D A7 00 83 C4 2C 85 C9 74 18 0F BE 87 B8 00 00 00 83 F8 03 77 0C 8D 04 85 F4 D1 8D 00 8B 10 89 51 04 A1 1C 7D A7 00 50 E8 B5 45 1E 00 8B 4C 24 10 51 6A 14 E8 69 5A 1C 00 8B 54 24 1C 52 6A 0A E8 5D 5A 1C 00 8B 44 24 28 50 6A 0B E8 51 5A 1C 00 83 C4 1C 8B 4C 24 18 51 6A 0E E8 42 5A 1C 00 83 C4 08 5E 5D 5F 83 C4 1C C3 00 02 01 02 CC CC CC CC.
  3. Go to the offsets and replace the bytes in these addresses:
    1. 0x64E8F - E8 AB 1E 02 00
    2. 0x7348E - E8 AC 38 01 00
    3. 0x793D9 - E8 61 D9 00 00
    4. 0x352C0C - 84 6D 48 00
  4. Download the modified comobj.one and replace it in the <path-to-game>/dvdroot folder.

Incorrect Theater Lights rendering

The theater lights appear dark in the PC port of the game.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Paste write the call offset at 0x4A20C to E8 74 27 2D 00, then place the array to 0x31C984
8D 44 24 FC 50 6A 14 E8 40 B0 F2 FF 6A 02 8B 46 0C 85 C0 74 6F 8B 40 24 85 C0 74 68 8B 88 B0 00 00 00 8B 80 AC 00 00 00 85 C0 74 58 8B 00 85 C0 74 52 2D 00 01 00 00 51 69 D1 00 01 00 00 8B 4C 24 04 83 F9 01 75 23 83 7C 10 04 01 75 07 83 4C 10 08 04 EB 05 83 64 10 08 FB 50 6A 02 6A 14 E8 98 AF F2 FF 83 C4 08 58 EB 0C 83 7C 10 04 01 75 05 83 64 10 08 FB 59 49 75 BD E8 8D FF D2 FF FF 0C 24 75 8A 83 C4 04 E8 70 AF F2 FF 83 C4 08 C3

Odd Vertex Paint rendering for the root ball in Frog Forest

The vertex paint disappears from the model.
Use Fix Compilation[7]
Hex editing solution[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Go to offset 0xDDC4B, change the material flag pointer byte from 60 to 78 to remove the bug and then save. The vertex paint will remain on the model at all costs.

Transparency bugs for certain game objects

This issue is caused by incorrect object alpha blending modes being used in the PC port of the game.
Use Sonic Heroes Transparency Blending Fixes[20]

Inconsistent teleporter warp light appearance

How to restore the wrap light effects[citation needed]
  1. Open Tsonic_win.exe with a hex editor such as HxD.
  2. Go to offsets 0x1BAD5, and 0x1B878, then change both from 06 to 02.
  3. Download and install the Heroes Console Restoration mod.

Big the Cat's fur stripes are missing

Big the Cat's in-game model in the PC port of the game shipped with a broken texture container, causing his fur stripes to go missing.
Use Big the Cat Texture Fix[21]

Incorrect colors on Metal Sonic

Metal Sonic has incorrect ENV maps and colors in the PC port of the game.
Use Metal Sonic Fix[7]

Other information

API

Technical specs Supported Notes
Direct3D 8 Minimal required DirectX version listed is 9.0b, however the game uses D3D8 for rendering. For D3D9 support use external wrapper such as D3D8To9[22]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Criware ADX format music files.
Cutscenes Criware Sofdec format FMV files.

Modifications

Reloaded-II

How to install Reloaded-II[23]
  1. Download and install the required dependencies for Reloaded-II from the following links:
  2. Download the latest stable release of Reloaded-II here.
  3. Extract the contents of the Release.zip file to its own folder in a convenient location on the computer.
  4. Launch Reloaded-II.exe, then click the Add Application button (represented by a single + symbol) → New, then add Tsonic_win.exe to the loader. Click the Advanced Tools & Options drop-down menu and click Deploy ASI Loader and check Auto-Inject to load mods automatically.
  5. Click Manage Mods (represented by three gears) and ensure the installed mods are enabled for Sonic Heroes' mod manager. Note: Reloaded-II Sharp Lib mods are not required to appear in the game's mod manager and will work in the background.
  6. Click the game's executable icon in Reloaded-II, and re-arrange the dependencies for mods to be on top. Recommended mod order example:
    1. TONNER
    2. CRI FileSystem Hook
    3. SH SH Essentials: Graphics
  7. After configuring and arranging the mods, click Launch Application to run the game. The game should be able to launch with the mods installed.

Featured mods

Bugfixes/improvements

  • Heroes Console Restoration - Reinstates textures, objects, effects, animations, and more from console versions back into the PC version.
  • XBOX Quality Media - Ports over the music, full-motion videos, sound effects, and voice-overs from the Xbox port, which are higher quality compared to the other versions. The files are based on the English version of the game. Japanese version can be found here.
  • Dialogue Volume Fix - Rebalances the sound mixing of the in-game dialogue voices. Only applies to the English dub.
  • Speed Formation Damage Stun Fix - Fixes the Speed formation character's damage hit-stun bug in the PC version.
  • Smoother Rain Particle Effects - Smooths out the pixelated rain particle effects texture the PC version shipped with.
  • Extended Draw Distance - Increases the rendering draw distance of stages.

Enhancements

  • Definitive Character Visual Overhaul - A collection of enhanced yet faithful character models and removes the "shininess" (specular highlights) from the character models.
  • Sonic Heroes AI Enhanced HD Textures - Enhanced HD-quality texture pack with upscaled Gigapixel AI using neural networks (work-in-progress).
  • SH AI Enhanced HD Texture unofficial patch - Cover some textures that are not upscaled by the base mod.
  • Real ESRGAN Frog Forest Fix - Replaces the path textures from the base mod with clear, higher-quality versions that a faithful to the original textures.
  • 4X GUI - Higher resolution GUI and HUD graphics that are either faithfully redrawn or AI upscaled four times their original resolution while a few liberties where taken with update the game's UI elements. Not compatible with character and object mods unless they have been combined with this one. Must be applied over the mod files for SH Essentials: Widescreen Revamp and Definitive Character Visual Overhaul.
  • HD Rings - A port of SoloSlacker's HD Rings for Sonic Adventure DX, featuring various ring models and texture options while removing the low-quality LOD rings.

Miscellaneous

  • E3 Title Screen - A recreation of the game's title screen from the E3 prototype (which are left in the final version's files) and supports up to 18:9 aspect-ratios. Must be placed below SH Essentials: Widescreen Revamp in the priority list.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE
Processor (CPU) Intel Pentium III 866 MHz
AMD Athlon 850 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) Nvidia GeForce 256
ATI Radeon SDR
16 MB of VRAM
DirectX 9.0b compatible
Other 12X CD-ROM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[4] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[5]

References

  1. [1] - last accessed on 2023-06-14
  2. renderware - clients & titles (retrieved) - last accessed on 2023-05-19
  3. SEGA SHIPS SONIC HEROES FOR PC (retrieved) - last accessed on 2023-05-19
  4. Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
  5. Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
  6. Verified by User:Sewer56lol on 2019-08-03
    CRC32: 821662F7.
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 Verified by User:Sandemc on 2024-04-03
  8. Verified by User:Sandemc on 2024-04-03
  9. 9.0 9.1 9.2 Verified by User:Sewer56lol on 2019-11-03
    Author of the solution.
  10. Verified by User:AmethystViper on 2024-09-02
  11. Verified by User:AmethystViper on 2020-09-25
    No such option for right stick camera looking exists in the PC version from what I can tell without mods.
  12. Verified by User:Sewer56lol on 2019-11-03
    Tested with Xbox One controller.
  13. 13.0 13.1 Verified by User:Amethystviper on 2024-09-02
    Tested a V1 DualShock 4 controller and DualSense via USB. The latter did not work in the game whatsoever unless configured through Custom Mapping for Heroes Controller Hook.
  14. Verified by User:Sewer56lol on 2019-11-03
    Reverse Engineering of input handling code.
  15. Verified by User:Amethystviper on 2024-09-02
  16. Sonic Heroes Hidden Setting - The Cutting Room Floor - last accessed on May 2023
  17. 17.0 17.1 Sewer56: Twitter - last accessed on 2024-09-03
  18. Verified by User:AmethystViper on 2020-09-26
    Stock PC voice effects files is smaller than this fix.
  19. Verified by User:AmethystViper on 2020-09-26
    This fixed the mission shuriken effects with a vanilla copy of the game.
  20. Verified by User:AmethystViper on 2020-09-27
    Tried this fix with a vanilla installation of the game and these fixes solved the issue.
  21. Verified by User:Amethystviper on 2024-09-04
    I recreated this fix after the original GameBanana link has been privated.
  22. Verified by User:Sewer56lol on 2019-11-03
  23. Verified by User:AmethystViper on 2020-09-26