Difference between revisions of "Sonic Generations"
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{{ii}} Mod manager for all [https://www.pcgamingwiki.com/wiki/Engine:Hedgehog_Engine Hedgehog Engine] titles except Phantasy Star Online 2. Required for all non-exe mods. {{cn|what about SonicGMI?}} | {{ii}} Mod manager for all [https://www.pcgamingwiki.com/wiki/Engine:Hedgehog_Engine Hedgehog Engine] titles except Phantasy Star Online 2. Required for all non-exe mods. {{cn|what about SonicGMI?}} | ||
{{++}} Has more functions than SonicGMI, such as code loader and ability to automatically check for mods' updates and download them on startup. | {{++}} Has more functions than SonicGMI, such as code loader and ability to automatically check for mods' updates and download them on startup. | ||
− | {{++}} Compatible with DLL-based mods, eliminating the need of | + | {{++}} Compatible with DLL-based mods, eliminating the need of additional modified game executables. |
{{--}} Some older mods have issues running in HedgeModManager. If this is the case, use [[#SonicGMI|SonicGMI]] instead.<ref name="SonicGMI"/> | {{--}} Some older mods have issues running in HedgeModManager. If this is the case, use [[#SonicGMI|SonicGMI]] instead.<ref name="SonicGMI"/> | ||
{{ii}} Ensure "Enable save file redirection" is checked in HedgeModManager so that the mod uses its own save file called "cpkredir.sav", instead of "sonic.sav" which is linked to the Steam Cloud. That will avoid save file progress being accidentally overwritten or lost. | {{ii}} Ensure "Enable save file redirection" is checked in HedgeModManager so that the mod uses its own save file called "cpkredir.sav", instead of "sonic.sav" which is linked to the Steam Cloud. That will avoid save file progress being accidentally overwritten or lost. |
Revision as of 19:16, 26 February 2021
Developers | |
---|---|
Sonic Team | |
Windows | Devil's Details |
Publishers | |
Sega | |
Engines | |
Hedgehog Engine | |
Release dates | |
Windows | November 1, 2011 |
Reception | |
Metacritic | 77 |
IGDB | 75 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, Side view |
Controls | Direct control |
Genres | Platform, Action |
Art styles | Cartoon |
Themes | Fantasy |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Key points
- Active modding community. Many mods are recommended for a first-time playthrough. See Mods.
- PC Players receive the "Casino Night Zone DLC" for free.
- The PC version uses the low resolution 480p pre-rendered cutscenes from the Xbox 360 version. However, they can be replaced with higher resolution 720p ones from the PS3 version by using a mod.
General information
- Sonic News Network - A massive wiki for the Sonic the Hedgehog universe
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Europe only. | |||
Amazon.com | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Casino Night Zone | As of 29/09/2016, all PC Players receive this DLC for free, but is still purchasable. |
Essential improvements
Skip intro videos
Startup logo removal mod[1] |
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|
Improved Renderer
Direct3D 9 Ex (Optimized Renderer) |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/71340/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\71340\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/71340/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 100 MB available. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry for aspect ratios besides 16:9. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA. Nvidia users can force SGSSAA in Nvidia Profile Inspector with the 0x084010C5 anti-aliasing flag. |
||
Vertical sync (Vsync) | |||
60 FPS | See 120+ FPS notes. | ||
120+ FPS | Gameplay is capped at 60 FPS. There are two cappers in place.
To remove the internal cap, hex edit SonicGenerations.exe (a fixed .exe may be need first, which can be obtained from WSGF attachment), and replace both instances of 89 88 88 3C with 2F 8E E3 3B (144 FPS) or 3F 0B 36 3B (360 FPS). As for the external cap (this needs to be done with every launch), open Cheat Engine while the hex edited .exe is running and search for 0.01666666666 as a float in rounded (extreme) mode while "Executable", "Writable" and "CopyOnWrite" is set to "Don't Care". Select the first value brought up (should be 0019FD34), right click and the select "Find out what writes to this value" which opens up a debugger. Continue running the game for a few moments and then select the assembly code presented in the debugger and click "Disassembler". Click on the Opcode and replace it with "nop" (without the quotation marks). Select 'Yes' on the warning screen. Go back to the selected value in Cheat Engine (0019FD34) and replace it's value with 0.00694444 (144 FPS) or 0.00277777 (360 FPS). This will cause Sonic's jump height to be reduced and he will be unable to move while standing still, making Classic Sonic's stages impossible and Modern Sonic's stages slightly harder to complete (some stages require differnet pathes to be taken). These issues should be solved with some physics-altering mods. Cutscenes are either pre-rendered or capped at 30 FPS. The in-engine cut-scenes can be played at higher rates (this needs to be done with every launch). open Cheat Engine while the hex edited .exe is running and search for 0.033333333333 as a float in rounded (extreme) mode while "Executable", "Writable" and "CopyOnWrite" is set to "Don't Care". Select all values then replace them with 0.00694444 (144 FPS) or 0.00277777 (360 FPS). These values are seemingly randomly generated and change with every launch. This will make some mouth animations to be completely out sync wile others are fine. This may be the results of other unnecessary values being changed which can be resolved by check each value every time. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Force windowed through DxWnd[citation needed] |
---|
Notes
|
Force windowed through Direct3D 9 Ex (Optimized Renderer) mod |
---|
Notes
|
Field of view (FOV)
Change FOV with Flawless Widescreen[citation needed] |
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|
Hex edit .exe files[citation needed] |
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Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keys must be bound to a virtual Xbox 360 Controller. The game will display the matching gamepad buttons instead of keyboard keys in the tooltips. Certain keys, such as ⇧ Shift, Ctrl, and Alt cannot be bound. |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only for external configuration tool. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput controllers only. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Use Steam Input. | |
---|---|---|
PlayStation button prompts | Download Sonic GMI and use the mod from this video's description. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | On by default, no apparent way to disable it. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Auto configures up to 5.1 output.[2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | Has some translation issues. | |||
Japanese | ||||
Spanish | Castilian. | |||
Russian | Fan translation, available here. | |||
Brazilian Portuguese | Fan translation, available here. | |||
Latin American Spanish | Fan translation, available here. |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | Side-by-side | |||
Nvidia 3D Vision | See Helix Mod: Sonic Generations for improved support. | |||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues fixed
Issues with Nvidia Optimus laptops
Method 1: "Extend Desktop" Fix[citation needed] |
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|
Method 2: "Config File Edit" Fix[3] |
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Do not manually edit this file, use the configuration tool. NVIDIA GeForce GT 555M \\.\DISPLAY1 1600.900.60 1 1 1 1 0 d7b78e66-4256-11cf-fd56-b424b7c2c535 1515474505 Notes
|
Low FPS
Lag in-game[3] |
---|
|
Configuration Tool does not open/crashes
Config tool crashing[citation needed] |
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Notes
|
Crash on startup
Set sound quality to 24 bit, 48000 Hz[citation needed] |
---|
Other possible solutions[citation needed] |
---|
|
Critical Error
- Complete error states
The detected configuration does not match your current hardware. Please run the configuration tool.
Delete config files and re-run config tool[citation needed] |
---|
|
Crash when trying to play online ranking mode
Instructions[citation needed] |
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|
Quickstep fix
Modern Sonic's Quickstep sound doesn't play[citation needed] |
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Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok |
Mods
- Many mods provide gameplay and graphical enhancements that are strongly recommended, even for a first play-through.
- Users of Nvidia GPUs utilizing the Turing architecture will encounter issues with some stage mods.[4]
- All mods mentioned below, as well as several others, are listed here.
HedgeModManager
- Mod manager for all Hedgehog Engine titles except Phantasy Star Online 2. Required for all non-exe mods. [citation needed]
- Has more functions than SonicGMI, such as code loader and ability to automatically check for mods' updates and download them on startup.
- Compatible with DLL-based mods, eliminating the need of additional modified game executables.
- Some older mods have issues running in HedgeModManager. If this is the case, use SonicGMI instead.[5]
- Ensure "Enable save file redirection" is checked in HedgeModManager so that the mod uses its own save file called "cpkredir.sav", instead of "sonic.sav" which is linked to the Steam Cloud. That will avoid save file progress being accidentally overwritten or lost.
- Older mods may still be able to run in HedgeModManager by editing the "mod.ini" file inside mod folers. The "IncludeDir0=" code is what causes older mods to not run in HMM. When that code tries to specify a location, for example (IncludeDir0="./mods/Sonic 2006 Voice (Sonic)") it won't run because the location specifications is made to work with SonicGMI and not HMM. Changing it so it only shows (IncludeDir0=".") solves the problem and makes the older mods fully compatible with HedgeModManager.
SonicGMI
- Compatible with older mods that have difficulty running in HedgeModManager.[5]
High Quality Pre-rendered Cutscenes
- This mod uses the 720p pre-rendered cutscenes from the PS3 version.
- Requires the 720p video player code from HedgeModManager, as a simple file replacement will crash the game.
Graphics Overhaul
- Minimal to no performance impact.
- Generations renders generic shadows at 90° angles, this mod enables true directional shadows and light shafts, as well as some graphical tweaks.
- Also includes a version for the "Unleashed Project".
High Resolution Shadows
- A hex modification to the executable which increases the game's shadow resolution.
- Only for the shadows cast by dynamic objects, not those that are baked into the levels themselves.
- May impact performance.
- Included as a toggleable code in HedgeModManager.
High-Res HUD
- Increases the resolution of the HUD elements.
Casino Night Done Right
- Adds in the missing Casino Night introducing cutscene from the console version.
Unleashed Project
- Unleashed Project comes with Sonic Unleashed main day stages ported from the Xbox 360 version with many graphical and minor gameplay improvements, as well as its own hub world.
- Does not work out of the box on NVIDIA Turing GPUs. However a workaround has fixed this.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | 7 |
Processor (CPU) | Intel Pentium Dual-Core T4200 2.0 GHz | Intel Core i5 2.66 GHz AMD Phenom II X4 3.0 GHz |
System memory (RAM) | 2 GB (XP) 3 GB (Vista, 7) |
3 GB |
Hard disk drive (HDD) | 11 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 2900 512 MB of VRAM DirectX 9 compatible | Nvidia GeForce GTX 460 ATI Radeon HD 5850 1 GB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/71340/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (71340) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam Community :: Guide :: Mods for Sonic Generations
- ↑ PC Gaming Surround Sound Round-up
- ↑ 3.0 3.1 Setting Up, Troubleshooting, Configuring and Optimizing the Game – Noob & Pro Guide
- ↑ Unleashed Project • Issue #42 • thesupersonic16/HedgeModManager • GitHub
- ↑ 5.0 5.1 What's the difference between HedgeModManager and SonicGMI? :: Sonic Generations General Discussions