Final Fantasy VII Remake Intergrade

From PCGamingWiki, the wiki about fixing PC games

This page is for the remake. For the original 1998 release, see Final Fantasy VII. For the 2012 re-release, see Final Fantasy VII (2012).

Final Fantasy VII Remake Intergrade
Final Fantasy VII Remake Intergrade cover
Developers
Square Enix
Engines
Unreal Engine 4
Release dates
Windows December 16, 2021
Reception
Metacritic 87
OpenCritic 86
IGDB 93
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, RPG
Art styles Realistic
Themes Sci-fi
Series Final Fantasy
Final Fantasy VII Remake Intergrade on HowLongToBeat
Final Fantasy VII Remake Intergrade on IGDB
Final Fantasy VII Remake Intergrade guide on StrategyWiki
Final Fantasy VII Remake Intergrade on MobyGames
Final Fantasy VII Remake Intergrade on Wikipedia
Final Fantasy VII 1998
Final Fantasy VIII 2000
Final Fantasy XI 2003
Final Fantasy XIV 2010
Final Fantasy VII (2012) 2012
Final Fantasy XIV: A Realm Reborn 2013
Final Fantasy VIII (2013) 2013
Final Fantasy III (3D Remake) 2014
Final Fantasy IV (3D Remake) 2014
Final Fantasy XIII 2014
Final Fantasy XIII-2 2014
Final Fantasy IV: The After Years 2015
Final Fantasy Type-0 HD‎ 2015
Final Fantasy V 2015
Lightning Returns: Final Fantasy XIII 2015
Final Fantasy VI 2015
Final Fantasy IX 2016
Final Fantasy X/X-2 HD Remaster 2016
Mobius Final Fantasy 2017
World of Final Fantasy 2017
SaGa (series)
Final Fantasy XII: The Zodiac Age 2018
Mana (series)
Final Fantasy XV 2018
Final Fantasy XV Pocket Edition 2018
Dissidia Final Fantasy NT 2019
Final Fantasy VIII Remastered 2019
Final Fantasy 2021
Final Fantasy II 2021
Final Fantasy III 2021
Final Fantasy IV 2021
Final Fantasy V (2021) 2021
Final Fantasy VII Remake Intergrade 2021
Final Fantasy VI (2022) 2022
Stranger of Paradise: Final Fantasy Origin 2022

Final Fantasy VII Remake Intergrade is a singleplayer third-person action and RPG game in the Final Fantasy series.

Availability[edit]

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Windows
Steam (unavailable)
Icon overlay.png
[1][2]
Windows

Essential improvements[edit]

FFVIIHook[edit]

Unlocks the developer console, giving access to console commands and easy changes to the game's CVars, along with allowing loose INI files to be loaded in from the game's config folder.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1462040/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\EOS\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1462040/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Epic Games Launcher
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video[edit]

Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Aspect ratios narrower than 16:9 are letterboxed. Use Flawless Widescreen to fix.
Multi-monitor
Use Flawless Widescreen.
Ultra-widescreen
Use Flawless Widescreen.
4K Ultra HD
FMVs are in 1080p.
Field of view (FOV)
Use Flawless Widescreen.
Windowed
Borderless fullscreen windowed
Traditional fullscreen not available; see Exclusive fullscreen.
Anisotropic filtering (AF)
Unknown filtering method.
Anti-aliasing (AA)
Forced TAA. See Anti-aliasing (AA).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Choice between 30, 60, 90, or 120 FPS cap.
Cinematic FMVs are capped at 30 FPS, while in-game FMVs are capped at 60 FPS. Tutorial videos are recorded at 15 FPS but played back at 30. FMVs can be interpolated to higher framerates with Vidsquish.
High dynamic range display (HDR)
Ray tracing
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anti-aliasing (AA)[edit]

Disable TAA[3]
  1. Install FFVIIHook.
  2. Copy the included Engine.ini to %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\.
  3. Open Engine.ini with a text editor.
  4. Add the [SystemSettings] header as a new line if it does not exist.
  5. Add the following lines.
r.AntiAliasingQuality=0
r.PostProcessAAQuality=0
r.TemporalAAQuality=0
r.TemporalAASamples=0
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AntiAliasing=False

Dynamic resolution[edit]

Depending on FPS cap, the game utilizes dynamic resolution. It can be set manually using Flawless Widescreen.
Modify with Flawless Widescreen
Modify with FFVIIHook[4]
  1. Install FFVIIHook.
  2. Copy the included Engine.ini to %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\.
  3. Open Engine.ini with a text editor.
  4. Add the [SystemSettings] header as a new line if it does not exist.
  5. Add r.DynamicRes.MinScreenPercentage=100 underneath (sets minimum dynamic resolution scaling to 100%.
  6. Add r.DynamicRes.OperationMode=0 underneath (disables dynamic resolution scaling (0=off 2=on)).

Exclusive fullscreen[edit]

FFVIIHook can force the in-game resolution picker to use exclusive fullscreen mode for all resolutions.
Exclusive fullscreen only works properly when playing in D3D11 mode.
Enable exclusive fullscreen[citation needed]
  1. Install FFVIIHook.
  2. Create a file named usefullscreen.txt next to one of the EXEs.
  3. Run the game using the -d3d11 command line argument.

Post-processing[edit]

Disable post-processing by hand[4]
  1. Install FFVIIHook.
  2. Copy the included Engine.ini to %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\.
  3. Open Engine.ini with a text editor.
  4. Add the [SystemSettings] header as a new line.
  5. Underneath it, add the following settings based on what you wish to disable.

Use "light" version of TAA

r.TemporalAASamples=4
r.TemporalAACurrentFrameWeight=0.45

Disable depth of field

r.DepthOfField.FarBlur=0
r.DepthOfFieldQuality=0
r.FastVRam.BokehDOF=0
r.FastVRam.CircleDOF=0
r.FastVRam.DOFSetup=0
r.DOF.Kernel.MaxBackgroundRadius=0.0000
r.DOF.Kernel.MaxForegroundRadius=0.0000
r.FastVRam.DOFPostfilter=0
r.FastVRam.DOFReduce=0
r.FastVRam.DOFSetup=0

Disable motion blur

r.MotionBlurQuality=0

Disable film grain

r.Tonemapper.GrainQuantization=0

Disable vignette[edit]

Use Flawless Widescreen

Input[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Scroll wheel to cycle through menu items, left-click to choose a menu item, right-click to exit.
Mouse Y-axis inversion
Controller
Controller support
Some controllers may need to be powered on after launch to function properly. PS5 controllers over Bluetooth are detected as generic controllers and require rebinding in the menu.
Full controller support
Controller remapping
Controller sensitivity
Options exist, but are extremely limited. Equivalent to PlayStation version.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Blue light
Connection modes unknown
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
rumble only works if controller is set as Xinput Controller in controller settings
Simultaneous controller+KB/M

Audio[edit]

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Speech Volume.
Surround sound
Subtitles
Dialogue only or with speaker name.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Spanish
Latin American Spanish
Russian
Machine translation, download.
Russian
Regularly updated translation from the "Mognet" team, download.

Change in-game text language[edit]

Edit EGS settings[5]
  1. Go to Epic Games settings.
  2. Make sure the "Prefered Communication Language" is in the desired language
  3. If it's already in the desired language and the game is still in another language, change it to something else, save and launch the game. Close the game, change the comms preference back to the desired language and launch the game one last time

Issues unresolved[edit]

Debug build[edit]

Square Enix may have inadvertently released a debug version of the game that ordinarily should not be accessible to the public. This could be the cause of the many PC-specific issues. There is no word from developers if this will be corrected at this point in time.[6]

Heavy FPS drops[edit]

The game's frame rate can drop from 120 FPS to below 30 FPS when texture settings are set to high on a GPU with 8 GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by alternating between low and high settings. This appears to force a VRAM flush. There is no word from the developers about the issue at the time of this edit.

Poor frame pacing and data streaming issues[edit]

When using the in-game FPS limiter, the game can introduce poor frame pacing. It also presents data streaming issues that can be easily reproduced.[7]

There is no word from the developers about the issue at the time of this edit.

The frame pacing issues can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync or Freesync). This won't help with data streaming issues, however.[8]

Controller detection oddities[edit]

Some controllers (e.g. DualSense) do not function correctly over Bluetooth if they are powered on and connected prior to launching the game. The game does not always recognize the type of controller when connected via Bluetooth. This will result in generic, difficult to parse, numbered button labels in-game. It will also require you to rebind all of the buttons on the controller, as it will by default automatically bind only the d-pad, accept, and cancel buttons in this scenario.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 12 See Force Direct3D 11.
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

No middleware information; you can edit this page to add it.

Force Direct3D 11[edit]

Use the -d3d11 command line argument[citation needed]
Brings more consistent frame times.
It's recommended to disable the dynamic resolution scaler, and limit the frame rate by other means (Nvidia Control Panel, AMD Radeon Software, RTSS, etc). In Nvidia control panel, forcing Vsync On, and Prefer maximum performance may help further.
Breaks HDR support, resulting in wrong and washed-out colors, with severe banding.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 10 (2004)
Processor (CPU) Intel Core i5-3330
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 100 GB
Video card (GPU) Nvidia GeForce GTX 780
AMD Radeon RX 480
3 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.

Notes

  1. Appears to contain no useful .ini files by default
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1462040/ in addition to or instead of this directory. The app ID (1462040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Twitter - @AtelierTool - last accessed on 2021-12-17
  2. Ars Technica - last accessed on 2021-12-17
    "While picking through the EGS-install's files, I found direct mentions of "Steamworks", implying that the game could arrive on Valve's storefront after an exclusivity-deal expires."
  3. No TAA at Final Fantasy VII Remake Nexus - Mods and community
  4. 4.0 4.1 Final Fantasy VII Remake - TAA, Depth Of Field, Dynamic Resolution Scaling and Motion Blur Workarounds
  5. How to change FF7R PC language on EGS? : FFVIIRemake
  6. Final Fantasy 7 Remake PC Performance Issues Might Be Because Its a Debug Build
  7. Uh Oh...Final Fantasy VII Remake: PC (Day 1 Impressions)
  8. Verified by User:Tamodolo on 2021-12-21
    Tested using an RTX 3070 in native 4K resolution using HDMI 2.1 VRR at 4K120 and with LFC enabled on an LG C9 OLED TV. Also tested with all FPS targets: 30, 60, 90, and 120. All FPS targets present a significantly better frame cadence than fixed refresh rate.