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Sonic Robo Blast 2

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Revision as of 21:49, 2 August 2022 by AmethystViper (talk | contribs)
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Sonic Robo Blast 2
Sonic Robo Blast 2 cover
Developers
Sonic Team Junior
Publishers
Sonic Team Junior
Engines
Doom Legacy
Release dates
Windows December 7, 2019
macOS (OS X) July 10, 2020
Linux 2020
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer, Multiplayer
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon, Pixel art
Series Sonic the Hedgehog
Sonic the Hedgehog fangames (series)
Sonic CD 1995
Sonic's Schoolhouse 1996
Sonic 3D Blast (series)
Sonic & Knuckles Collection 1997
Sonic R (series)
Sonic Adventure (series)
Sonic Heroes 2004
Sonic Mega Collection Plus 2006
Sonic Riders 2006
Sonic Racing (series)
Sonic the Hedgehog 2010
Dr. Robotnik's Mean Bean Machine 2010
Sonic Spinball 2010
Sonic the Hedgehog 2 2011
Sonic 3 & Knuckles 2011
Sonic Generations 2011
Sonic CD (2012) 2012
Sonic the Hedgehog 4: Episode I 2012
Sonic the Hedgehog 4: Episode II 2012
Sonic Dash 2014
Sonic Lost World 2015
Sonic Mania 2017
Sonic Forces 2017
Sonic the Hedgehog (Mobile Decompilation) 2021
Sonic the Hedgehog 2 (Mobile Decompilation) 2021
Sonic Colors: Ultimate 2021
Sonic Origins 2022
Sonic Frontiers 2022
The Murder of Sonic the Hedgehog 2023
Sonic Superstars 2023
Sonic Dream Team 2023
Sonic X Shadow Generations 2024

Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy source port of Doom. Sonic Robo Blast 2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D.

Availability

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\\gamedata.dat[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Select Windowed Mode with native resolution.
Anisotropic filtering (AF)
Up to 16.
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
Engine is capped at 35 FPS, use SRB2 Uncapped to get 60 FPS with interpolation.
120+ FPS
Engine is capped at 35 FPS, use SRB2 Uncapped for uncapped framerate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Color blind mode

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
General MIDI audio
Can be set to either Sega Genesis or Doom soundfonts.

Localizations

Language UI Audio Sub Notes
English
There is no spoken dialogue in this game.

Network

Multiplayer types

Type Native Players Notes
Local play
2
LAN play
32
Online play
32

Connection types

Other information

API

Technical specs Supported Notes
OpenGL
Software renderer
ExecutablePPC 32-bit 64-bitARM Notes
Windows
Use SRB2 Uncapped for 64-bit support.
macOS (OS X)
[1]
Linux
Flatpak version supports ARM64.[2] Building ARM32 from source is unconfirmed.

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Maintained ports - last accessed on 2021-09-07
  2. Verified by User:Dandelion Sprout on 2021-09-07