Difference between revisions of "Half-Life: Blue Shift"
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Revision as of 00:14, 15 June 2023
Developers | |
---|---|
Gearbox Software | |
Publishers | |
2001-2005 | Sierra Entertainment |
2005-present | Valve Corporation |
Russia (Half-Life 1 Anthology) | Buka Entertainment[1] |
Engines | |
GoldSrc | |
Release dates | |
Windows | June 12, 2001[2] |
macOS (OS X) | March 30, 2013 |
Linux | March 30, 2013 |
Reception | |
Metacritic | 71 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Art styles | Realistic |
Themes | Sci-fi, North America |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Half-Life: Blue Shift is a singleplayer first-person FPS game in the Half-Life series.
Key points
- As of July 2013, among other fixes, Blue Shift was updated with SteamPipe integration, with its original soundtrack added back in-game.[3]
General information
- GitHub Issue Tracker for Half-Life: Blue Shift and other GoldSrc-based games
- Steam Community Discussions
Availability
- All non-Steam releases can be redeemed on Steam.
Essential improvements
Official retail patches
- These are not needed for the steam version as that already contains the latest version.
An archive of all official patches for Half-Life and its expansions can be found here
Higher definition models
The High Definition Pack[4] was created by Gearbox and first released alongside with Blue Shift on June 12, 2001. It was released for free on Steam on August 30, 2005, with a fixed version released a year later. This pack replaces most weapon and player/enemy models with higher polygon versions, substantially altering the style of some of them in the process. The option to enable the pack in-game is in the options menu, and the game must be restarted for it to take effect.
For other options follow this guide.
Remade WON Menu
Blue Shift's main menu, among other parts, was heavily changed with the game's transition from the WON (World Opponent Network) system to Steam. A mod was released by Reddit user HowardHeyman. It restores the look of the original Blue Shift menus, but without text subtitles, animated backgrounds, nor various options windows to keep within the Source Engine's assumed limits. The mod also adds main menu music from Blue Shifts's (in-turn, Opposing Force's) own soundtrack. An alternate download link can be found here, on GameBanana.
The menu also adds the "Custom Game" feature that was present in the WON version, where the player could select from an in-game menu to switch mods in-game. This feature is disabled by default in the Steam release, as Half-Life doesn't have true native support to allow run time switching, and, according to Alfred, the engineering effort to fix the function is better spent elsewhere.[5]
- Menus are 4:3 by default and cannot be stretched to fullscreen. In-game is untouched.
Enabling developer mode
- Enabling developer mode will allow use of in-game cheats and various console commands.
Turn on developer mode[citation needed] |
---|
Use the Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\bshift\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/bshift/ |
Linux | <path-to-game>/Half-Life/bshift/ |
-
*.cfg
store the configuration.
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\bshift\SAVE\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/bshift/SAVE |
Linux | <path-to-game>/Half-Life/bshift/SAVE/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Need to adjust FOV accordingly so first person view doesn't seem cropped. | ||
Multi-monitor | |||
Ultra-widescreen | Need to adjust FOV accordingly so first person view doesn't seem cropped. | ||
4K Ultra HD | Both in-game and menu UI may become too small on displays with a high pixel density, see 4K Ultra HD for various fixes. | ||
Field of view (FOV) | See Field of view (FOV) | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Steam version comes with anisotropic filtering turned on by default. Default is set to 16 samples. Lower-end systems might have it set lower by default. Can be customized with gl_ansio command (i.e. gl_ansio 16 means 16 samples anisotropic filtering). |
||
Anti-aliasing (AA) | Steam version comes with 4x MSAA turned on by default. Lower-end system might have it turned off by default. Can be overridden from graphics card control panel. You can use -nomsaa command line argument to force anti-aliasing off. Enhanceable to SGSSAA on Nvidia systems. |
||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
4K Ultra HD
- Assets are designed for 640x480, and UI may be too small at higher resolutions.
Increase font sizes[6][7] |
---|
|
Field of view (FOV)
- When running at widescreen-resolutions adjusting the FOV is probably necessary.
Field of view[citation needed] |
---|
|
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
- Game is capped at 72 FPS (without Vsync) by default.
Set FPS limit[citation needed] |
---|
fps_max "<desired FPS value>" fps_override 1
4. Save the file and launch the game. 5. Disable Vsync in-game. |
OpenGL overbright lighting
- Overbright lighting increases the rendering dynamic range, resulting brighter and more colorful visuals.
- Overbright lighting normally only works on the Direct3D and software renderers.[10][11]
Nvidia cards: Enable the GL extension limiter[12] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers | Supports Razer Hydra. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Use MetaAudio plugin with Steam version. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | Replaced with MP3 playback in the transition to SteamPipe. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Brazilian Portuguese | Mod DB (Mesa Preta Dubs). | |||
Russian | Available an Audio Translation, created by fan from various unofficial voice-overs | |||
Spanish | Retail only. Patch for digital release here. | |||
Ukrainian | Fan translation by TSF, download. |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | See VR. | ||
Oculus VR (LibOVR) | See VR. | ||
Windows Mixed Reality | See VR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Supports Razer Hydra. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
Novint Falcon | The official game-specific 3D Touch Add On is required. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
VR
Install Half-Life-VR Mod[13] |
---|
|
Issues fixed
Fix Data Execution Prevention setting[citation needed] |
---|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only). |
Run the game at screen refresh rate
- The Direct3D version of the game defaults to 60 Hz in fullscreen mode.
Use the -freq <rate> command line argument[14]
|
---|
|
Camera keeps snapping back in one direction
Enable Raw Mouse Input |
---|
Ensure Raw Mouse Input is enabled under Options in Mouse settings. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[15] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Input | SDL |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 16 MB of VRAM | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Snow Leopard 10.6.3 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual Core 2.8 GHz AMD Dual Core 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600 GT ATI/AMD Radeon HD 2600/3600 OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ [1] - last accessed on 2023-03-22
- ↑ Half-Life: Blue Shift website (retrieved) - last accessed on 2023-06-02
- "Availability: June 12th, 2001"
- ↑ Blue Shift Hub (Steam) - Half-Life: Blue Shift update released - last accessed on July 30, 2013
- ↑ Enabling the Half-Life Hi-Def Model Pack - last accessed on May 2023
- ↑ Alfred, Source Code Manager, GoldSource Engine GitHub, - Accessed 1/29/18.
- ↑ Increased Fonts For HL1 addon - Half-Life - Mod DB - last accessed on May 2023
- ↑ Verified by User:SirYodaJedi on 2020-03-04
- Figured out more vanilla-esque settings
- ↑ How to get 144hz/fps?
- ↑ Steam Community :: Half-Life :: Events - last accessed on May 2023
- ↑ VOGONS • View topic - Half-Life overbright compatibility - last accessed on 9 June 2023
- ↑ gl_overbright & OpenGL · Issue #230 · ValveSoftware/halflife
- ↑ Half-Life with OpenAL (EFX, Surround Sound, and HRTF!) : HalfLife - last accessed on May 2023
- ↑ Half Life DLC's Blue Shift & Opposing Force works in VR as well, here is how you get it to work with the updated VR Mod - last accessed on May 2023
- ↑ Command Line Options - Valve Developer Community - last accessed on May 2023
- ↑ Steam HL1 5.1 sound - Steam discussions forums.