Engine:GoldSrc

From PCGamingWiki, the wiki about fixing PC games
Based on Quake engine.
GoldSrc
Developers
First release date
Latest release date
Successor

Game Developer Publisher First release Available on
Base Defense PLut November 20, 2017
Windows
Counter-Strike Valve Corporation, Barking Dog Studios Sierra Studios, Valve Corporation November 8, 2000
Windows
macOS (OS X)
Linux
Counter-Strike Nexon: Studio Nexon Nexon Europe October 7, 2014
Windows
Counter-Strike Online Valve Corporation, Nexon Valve Corporation, Nexon, TianCity, Beanfun, IAHGames, Megaxus, PlayFPS, GoPlay July 24, 2008
Windows
Counter-Strike: Condition Zero Valve Corporation, Gearbox Software, Ritual Entertainment, Turtle Rock Studios Sierra Entertainment, Valve Corporation, Capcom March 23, 2004
Windows
macOS (OS X)
Linux
Cry of Fear Team Psykskallar April 23, 2013
Windows
Day of Defeat Valve Corporation Activision, Valve Corporation May 6, 2003
Windows
macOS (OS X)
Linux
Deathmatch Classic Valve Corporation June 1, 2001
Windows
macOS (OS X)
Linux
Digital Paintball Redux DPB Redux Dev Team April 7, 2020
Windows
Gunman Chronicles Rewolf Software, Valve Corporation Sierra On-Line November 20, 2000
Windows
Half-Life Valve Corporation Sierra On-Line, Valve Corporation November 19, 1998
Windows
macOS (OS X)
Linux
Half-Life (WON) Valve Corporation Sierra On-Line, Valve Corporation November 19, 1998
Windows
Half-Life Decay: Solo Mission Team Solo
Half-Life: Absolute Zero Cobalt-57 Cobalt-57 October 12, 2020
Windows
Half-Life: Before Creashock Studios December 4, 2013
Windows
Half-Life: Blue Shift Gearbox Software, Valve Corporation Sierra Entertainment, Valve Corporation June 12, 2001
Windows
macOS (OS X)
Linux
Half-Life: Caged Future Games Select, Cayle George September 21, 2017
Windows
macOS (OS X)
Linux
Half-Life: Decay Gearbox Software, Valve Corporation September 22, 2008
Windows
Half-Life: Opposing Force Gearbox Software, Valve Corporation Sierra On-Line, Valve Corporation November 10, 1999
Windows
macOS (OS X)
Linux
Half-Life: Restored Vect0R June 20, 2020
Windows
Half-Rats: Parasomnia Heath Games October 31, 2017
Windows
Linux
Halfquake Trilogy Philipp Lehner October 5, 2018
Windows
Hard-Life Fury_161, JonnyQuattro, Half Way Lambda
Headcrab Frenzy! Crystice Softworks August 20, 2015
Windows
Linux
James Bond 007: Nightfire Gearbox Software Electronic Arts November 28, 2002
Windows
macOS (OS X)
Natural Selection Unknown Worlds Entertainment October 31, 2002
Windows
Ricochet Valve Corporation November 1, 2000
Windows
macOS (OS X)
Linux
Sven Co-op Sven Co-op Team January 19, 1999
Windows
Linux
Team Fortress Classic Valve Corporation April 7, 1999
Windows
macOS (OS X)
Linux
"Powered by the Half-Life engine" logo used on the boxart for Gunman Chronicles.

Other information[edit]

Console commands[edit]

Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.

Half-Life Dedicated Server[edit]

Works with multiple GoldSrc-based games.
See the SteamCMD article and the relevant Steam Support article.

Issues unresolved[edit]

High frame rate issues[edit]

Client air acceleration can be affected by high FPS. The only noticeable difference using high FPS (+100) is when bunny hopping, long-jumping or surfing