Final Fantasy VII: Ever Crisis
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Revision as of 12:46, 14 December 2023 by MasterBlaster (talk | contribs) (Added missing info, additional pictures, and tweaked existing info.)
Developers | |
---|---|
Applibot | |
Square Enix | |
Publishers | |
Square Enix | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | December 7, 2023 |
Taxonomy | |
Monetization | Free-to-play |
Microtransactions | Boost, Currency, Finite spend, Free-to-grind, Loot box, Time-limited |
Modes | Singleplayer, Multiplayer |
Pacing | Continuous turn-based |
Perspectives | Cinematic camera, Third-person, Top-down view |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Realistic, Stylized |
Themes | Fantasy, Sci-fi |
Series | Final Fantasy |
Final Fantasy VII: Ever Crisis is a singleplayer and multiplayer cinematic camera, third-person and top-down view JRPG game in the Final Fantasy series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Install from Steam only includes the title screen. It must be opened to download the rest of the game data. |
Monetization
Type | Notes |
---|---|
Free-to-play | The game is free-to-play. |
Microtransactions
Type | Notes |
---|---|
Boost | 7-day passes can be bought with real money that boost various reward rates and reduce timers along with a set amount of Red Crystals. |
Currency | Real money is used to purchase Red Crystals and can be used for drawing on gacha banners or purchasing bundles of in-game items. Blue Crystals are the free currency used for gacha. |
Finite spend | Many item bundles have a daily or weekly quantity that limit the player from purchasing more than one or a few at a time. |
Free-to-grind | Story missions and quests have first-time clear rewards for the free Crystal currency. Challenges can be completed to earn currency. |
Loot box | Outfits with stat boosts and weapons are obtained through drawing on gacha banners with Red and/or Blue Crystals. |
Time-limited | Featured Gacha banners containing 5-star outfits and weapons can be obtained through free or paid Crystals. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2484110/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2484110/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Account data is saved to and hosted on its own servers and can be linked to a Square Enix account. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Limited to 16:9 and 21:9 resolutions. | ||
Multi-monitor | [2] | ||
Ultra-widescreen | Limited to 21:9 resolutions. Hor+ is applied during gameplay, while Vert- and pillarboxing is applied during FMVs.[3] | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Referred to as "Fullscreen Mode" in-game. Used in place of exclusive fullscreen. |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30, 60, and 120 FPS cap. FPS can be unlocked to refresh rate when Vsync is enabled. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Toggleable on/off. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | [5] | |
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume sliders for BGM and Sound Effects/Voices. Can be set in intervals of 5, from 0 to 100. |
|
Surround sound | Plays up to 4.0. FMV cutscenes are limited to 2.0 stereo.[6] | |
Subtitles | Text boxes are utilized for most scenes. An option to auto advance text boxes is also available. Subtitles during FMV cutscenes are forced on and cannot be disabled. |
|
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | Co-op |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10, 11 | |
Processor (CPU) | Intel Core i3-3210 AMD A8-7600 |
Intel Core i5-6400 AMD Ryzen 3 1200 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 AMD Radeon RX Vega 8 Intel UHD Graphics 630 DirectX 11 compatible | Nvidia GeForce GTX 950 AMD Radeon RX 460 Intel Arc A380 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.16f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2484110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:MasterBlaster on 2023-12-14
- As indicated in the
Player.log
file.
- As indicated in the
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested on a multi-monitor setup.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested by playing the game with my computer set at 2560x1080 and 3440x1440 resolution. The game displayed more of the area during in-game cutscenes and battles, but FMVs were cropped and pillarboxed.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested by playing the game with a stylus on my ROG Flow Z13. The cursor will appear when tapping icons, but otherwise, fully functions as well as playing the mobile version.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- As seen in main data folder, where ACB audio files can be found, and logo can be seen on title screen.
- ↑ Verified by User:MasterBlaster on 2023-12-14
- As seen in main data folder, where USM video files can be found, and logo can be seen on title screen.