This page is for the remake. For the original 1998 release, see Final Fantasy VII. For the 2012 re-release, see Final Fantasy VII (2012).
Availability
Essential improvements
- Unlocks the developer console, giving access to console commands and easy changes to the game's CVars, along with allowing loose INI files to be loaded in from the game's config folder.
Game data
Configuration file(s) location
Save game data location
Video
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Disable TAA[3]
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- This can result in heavy ugly dithering on shadows that looks similar to intense film grain.[4][5]
- Install FFVIIHook.
- Copy the included
Engine.ini to %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\ .
- Open
Engine.ini with a text editor.
- Add the
[SystemSettings] header as a new line if it does not exist.
- Add the following lines.
r.AntiAliasingQuality=0
r.PostProcessAAQuality=0
r.TemporalAAQuality=0
r.TemporalAASamples=0
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AntiAliasing=False
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Dynamic resolution
- Depending on FPS cap, the game utilizes dynamic resolution. It can be set manually using Flawless Widescreen.
Modify with FFVIIHook[6]
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- Install FFVIIHook.
- Copy the included
Engine.ini to %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\ .
- Open
Engine.ini with a text editor.
- Add the
[SystemSettings] header as a new line if it does not exist.
- Add
r.DynamicRes.MinScreenPercentage=100 underneath (sets minimum dynamic resolution scaling to 100%.
- Add
r.DynamicRes.OperationMode=0 underneath (disables dynamic resolution scaling (0=off 2=on)).
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Exclusive fullscreen
- FFVIIHook can force the in-game resolution picker to use exclusive fullscreen mode for all resolutions.
- Exclusive fullscreen only works properly when playing in D3D11 mode.
Enable exclusive fullscreen[citation needed]
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- Install FFVIIHook.
- Create a file named
usefullscreen.txt next to one of the EXEs.
- Run the game using the
-d3d11 command line argument.
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Post-processing
Disable post-processing by hand[6]
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- Install FFVIIHook.
- Copy the included
Engine.ini to %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config\WindowsNoEditor\ .
- Open
Engine.ini with a text editor.
- Add the
[SystemSettings] header as a new line.
- Underneath it, add the following settings based on what you wish to disable.
Use "light" version of TAA
r.TemporalAASamples=4
r.TemporalAACurrentFrameWeight=0.45
Disable depth of field
r.DepthOfField.FarBlur=0
r.DepthOfFieldQuality=0
r.FastVRam.BokehDOF=0
r.FastVRam.CircleDOF=0
r.FastVRam.DOFSetup=0
r.DOF.Kernel.MaxBackgroundRadius=0.0000
r.DOF.Kernel.MaxForegroundRadius=0.0000
r.FastVRam.DOFPostfilter=0
r.FastVRam.DOFReduce=0
r.FastVRam.DOFSetup=0
Disable motion blur
r.MotionBlurQuality=0
Disable film grain
r.Tonemapper.GrainQuantization=0
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Disable vignette
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Master, Music, SFX, Speech Volume. |
Surround sound |
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Subtitles |
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Dialogue only or with speaker name. |
Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Brazilian Portuguese |
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Spanish |
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Latin American Spanish |
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Russian |
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Machine translation, download. |
Russian |
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Regularly updated translation from the "Mognet" team, download. |
Change in-game text language
Edit EGS settings[7]
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- Go to Epic Games settings.
- Make sure the "Prefered Communication Language" is in the desired language
- If it's already in the desired language and the game is still in another language, change it to something else, save and launch the game. Close the game, change the comms preference back to the desired language and launch the game one last time
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Issues unresolved
Debug build
- Square Enix may have inadvertently released a debug version of the game that ordinarily should not be accessible to the public. This could be the cause of the many PC-specific issues. There is no word from developers if this will be corrected at this point in time.[8]
Heavy FPS drops
- The game's frame rate can drop from 120 FPS to below 30 FPS when texture settings are set to high on a GPU with 8 GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by alternating between low and high settings. This appears to force a VRAM flush. There is no word from the developers about the issue at the time of this edit.
Poor frame pacing and data streaming issues
- When using the in-game FPS limiter, the game can introduce poor frame pacing. It also presents data streaming issues that can be easily reproduced.[9]
There is no word from the developers about the issue at the time of this edit.
- The frame pacing issues can be greatly alleviated by using any VRR technology (such as HDMI VRR, G-Sync or Freesync). This won't help with data streaming issues, however.[10]
Controller detection oddities
- Some controllers (e.g. DualSense) do not function correctly over Bluetooth if they are powered on and connected prior to launching the game. The game does not always recognize the type of controller when connected via Bluetooth. This will result in generic, difficult to parse, numbered button labels in-game. It will also require you to rebind all of the buttons on the controller, as it will by default automatically bind only the d-pad, accept, and cancel buttons in this scenario.
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
- No middleware information; you can edit this page to add it.
Force Direct3D 11
Use the -d3d11 command line argument[citation needed]
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- Brings more consistent frame times.
- It's recommended to disable the dynamic resolution scaler, and limit the frame rate by other means (Nvidia Control Panel, AMD Radeon Software, RTSS, etc). In Nvidia control panel, forcing Vsync On, and Prefer maximum performance may help further.
- Breaks HDR support, resulting in wrong and washed-out colors, with severe banding.
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System requirements
Windows |
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Minimum |
Recommended |
Operating system (OS) |
10 (2004) | |
Processor (CPU) |
Intel Core i5-3330 AMD FX-8350 |
Intel Core i7-3770 AMD Ryzen 3 3100 |
System memory (RAM) |
8 GB |
12 GB |
Hard disk drive (HDD) |
100 GB | |
Video card (GPU) |
Nvidia GeForce GTX 780 AMD Radeon RX 480 3 GB of VRAM DirectX 12 compatible
| Nvidia GeForce GTX 1080 AMD Radeon RX 5700 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Appears to contain no useful .ini files by default
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
References