Difference between revisions of "Final Fantasy VII Remake Intergrade"
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===Heavy FPS drops=== | ===Heavy FPS drops=== | ||
{{--}} The game can drop fps from 120 to below 30 fps when texture settings are set to high on a GPU with 8GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by altering between low and high settings. This appears to force a VRAM-flush. There is no word from developers about the issue at the time of this edit. | {{--}} The game can drop fps from 120 to below 30 fps when texture settings are set to high on a GPU with 8GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by altering between low and high settings. This appears to force a VRAM-flush. There is no word from developers about the issue at the time of this edit. | ||
+ | |||
+ | ===Bad frame pacing and data stream issues=== | ||
+ | {{--}} When using the in game fps limiter the game can present a bad frame pacing. It also presents data stream issues that can be easely reproduced.<ref>[https://www.youtube.com/watch?v=OvPUv77TfcM Uh Oh...Final Fantasy VII Remake: PC (Day 1 Impressions)]</ref> | ||
+ | |||
+ | There is no word from developers about the issue at the time of this edit. | ||
===Controller detection oddities=== | ===Controller detection oddities=== |
Revision as of 19:19, 19 December 2021
This page is for the remake. For the original 1998 release, see Final Fantasy VII. For the 2012 re-release, see Final Fantasy VII (2012).
Developers | |
---|---|
Square Enix | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 16, 2021 |
Reception | |
Metacritic | 89 |
OpenCritic | 86 |
IGDB | 93 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, RPG |
Art styles | Realistic |
Themes | Sci-fi |
Series | Final Fantasy |
Final Fantasy VII Remake Intergrade is a singleplayer third-person action and RPG game in the Final Fantasy series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Steam (unavailable) | [1][2] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1462040/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\FINAL FANTASY VII REMAKE\EOS\[Randomly generated folder name] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1462040/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Essential improvements
Dynamic Resolution Scaling
- The game's dynamic resolution scaling system appears to be tied to its frame rate limiter. There is a mod available to disable it at the link below. Note that using an external limiter with a lower frame rate target does not appear to bypass this.
https://www.nexusmods.com/finalfantasy7remake/mods/22
Force DirectX 11 for more consistent frametimes
You can force DirectX 11 as a launch option. For Epic Store users it's simply -dx11
For any other users out there you may have a .ini file in: Final Fantasy VII Remake Intergrade\Engine\Binaries\ThirdParty\EOS\ Just add -dx11 on the end of the line so that it looks like "AppName=FFVIIRemakeIntergrade -dx11" (no quotes). It's also recommended to disable the Dynamic Resolution Scaler using the mod listed on this page and limit the frame rate by other means (Nvidia control panel, RTSS, etc). In Nvidia control panel, forcing Vsync On, and Prefer maximum performance may help further.
Unfortunately it breaks HDR support, resulting in wrong and washed colours, with severe banding.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | FMVs are in 1080p | ||
Field of view (FOV) | |||
Windowed | Traditional fullscreen is not available as an option | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped to 120 FPS. Choice between 30, 60, 90, or 120. |
||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Temporary Ultrawide Fix
Install Reshade to game folder where .exe is located (to find the .exe, inside the game folder go to: \End\Binaries\Win64 and select the game executable there)
In Shaders list select Fubax-shaders, in the next screen select AspectRatio.fx, other shaders are up to you, this is the only one needed for Ultrawide.
Download and install a exe editor like HxD, then go to where the game executable is located in \End\Binaries\Win64 and drag the .exe into the HxD window or shortcut.
In HxD, Press CTRL+R, in the first box and in the "Hex-values" tab, find "3B 8E E3 3F" and "replace all" with the value for your resolution, example "8E E3 18 40" for 3440x1440.
Now the second value, you need to find "35 FA 0E 3C BC 74" and replace with "35 FA 38 3C BC 74" for 21:9 or "EF F4 38 3C BC 74" if you use 32:9, then save. NEW: You can try this triple monitor setup value for 32:9 and see if its better: "EF D4 83 3C BC 74"
Start the game, open reshade configuration and make sure Aspect Ratio shader is checked (make sure it's not in performance mode (tiny checkbox at bottom right of the window)), then at bottom of Reshade window find the AspectRatio.fx and set the slide of "Correct proportions" to 0.343 (this is the value for 21:9) -- For 32:9 keep moving the slider Until it fills the whole screen.
That's it, if you disable the shader mentioned in step 1, you will notice the game aspect ratio shrunk, this is why we use the shader.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Scroll wheel to cycle through menu items, left-click to choose a menu item, right-click to exit. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Some controllers may need to be powered on after launch to function properly. PS5 controllers over Bluetooth are detected as generic controllers and require rebinding in the menu. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Options exist, but are extremely limited. Equivalent to Playstation version. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Blue light | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | rumble only works if controller is set as Xinput Controller in controller settings | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Speech Volume. | |
Surround sound | ||
Subtitles | Dialogue only or with speaker name. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish |
Change in-game text language
Make sure the "Prefered Communication Language" is in your language.
If it's already in your language and the game is still in another, change it to something else, save and launch the game. Close the game, change the comms preference back to your language and launch the game one last time.
If that also fails you can force the change by accessing <game-folder>\Engine\Binaries\ThirdParty\EOS\epic_emu.ini then changing the option "Language=" to your language. Known options are: en, es-mx, fr, pt, br, ja and zh-Hans-CN.
Issues unresolved
Heavy FPS drops
- The game can drop fps from 120 to below 30 fps when texture settings are set to high on a GPU with 8GB of VRAM or less. This may be caused by poor VRAM management, as the issue is resolved by altering between low and high settings. This appears to force a VRAM-flush. There is no word from developers about the issue at the time of this edit.
Bad frame pacing and data stream issues
- When using the in game fps limiter the game can present a bad frame pacing. It also presents data stream issues that can be easely reproduced.[3]
There is no word from developers about the issue at the time of this edit.
Controller detection oddities
- Some controllers (PS5 Controller as an example) do not function correctly over Bluetooth if they are powered on and connected prior to launching the game. The game does not always recognize the type of controller when connected via Bluetooth. This will result in generic, difficult to parse, numbered button labels in-game. It will also require you to rebind all of the buttons on the controller, as it will by default automatically bind only the d-pad, accept, and cancel buttons in this scenario.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (2004) | |
Processor (CPU) | Intel Core i5-3330 AMD FX-8350 |
Intel Core i7-3770 AMD Ryzen 3 3100 |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 100 GB | |
Video card (GPU) | Nvidia GeForce GTX 780 AMD Radeon RX 480 3 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1080 AMD Radeon RX 5700 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Appears to contain no useful .ini files by default
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1462040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1462040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Twitter - @AtelierTool - last accessed on 2021-12-17
- ↑ Ars Technica - last accessed on 2021-12-17
- "While picking through the EGS-install's files, I found direct mentions of "Steamworks", implying that the game could arrive on Valve's storefront after an exclusivity-deal expires."
- ↑ Uh Oh...Final Fantasy VII Remake: PC (Day 1 Impressions)