Difference between revisions of "FidelityFX Super Resolution"
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Revision as of 10:09, 24 September 2022
Developers | |
---|---|
AMD | |
Release dates | |
FSR 1 | This value is not permitted. |
FSR 2 | This value is not permitted. |
General Key points
- FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
- Open source, can be used with most modern GPUs, including but not limited to AMD, Intel and NVIDIA cards.
FidelityFX Super Resolution 1.0
Key points
- AMD FidelityFX Super Resolution 1.0 (FSR) is an open-source spatial upscaler.
- Unlike DLSS, it does not require any dedicated hardware (NVidia RTX) and does not utilise machine learning either. The upscale algorithm is based off modified Lanczos.
- Can be used on any game on Windows with Magpie [1] or or Lossless Scaling [2].
- Natively implemented on Steam Deck to upscale any game.
- Can be used on almost any Vulkan game on Linux with Proton.[3]
- Native implementation produce much higher fidelity image as the upscale is applied before any UI elements and post-processing effects are applied. Third-party implementation such as Steam Deck's apply the upscaling at the very end of the rendering pipeline, blurring UI and producing significantly much worse image.
- Generally worse than DLSS and FSR 2 in terms of visual quality due to being a spatial upscaler. Unlike DLSS and FSR 2, which are temporal upscalers and replaces the game's anti-aliasing.[4]
General information
Compatibility list
FidelityFX Super Resolution 2.0
Key points
- AMD FidelityFX Super Resolution 2.0 (FSR 2) is an open-source temporal upscaler.
- Produced image quality is perceivably almost as good as DLSS, without requiring dedicated hardware (NVidia RTX) or machine learning hardware.
- Similar to DLSS, it replaces the game's anti-aliasing.
- AMD reported that implementing FSR 2 in games already supporting any temporal based upscaling technology (such as DLSS) could be achieved with relative ease by developers.
- There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2.
FidelityFX Super Resolution 2.1
- First major improvement to FSR 2.0, dubbed FSR 2.1.
- Alleviating ghosting issues on particles with unmatching underlying pixel colors.
- Overall color range and temporal stability of the upscaled image.
- Performance improvements across all presets.
- Games that may expose the FSR 2.0 DLL can be swapped for FSR 2.1. Do note that this may not work with each game, and is dependent on a per-game basis.
General information
Compatibility list
Game | Additional Notes |
---|---|
AbyssWorld | |
Asterigos: Curse of the Stars | |
Deathloop | |
Deep Rock Galactic | |
Delysium | |
Destroy All Humans! 2 - Reprobed | |
Dying Light 2: Stay Human | Added in Community Update #1 |
EdgeOfTheAbyssAwaken | |
EVE Online | |
Farming Simulator 22 | FSR 2.1 as of Free Content Update #5 |
Forspoken | |
Grounded | |
GhostWire: Tokyo | Added in Tsukimi Update 2022 |
God of War | |
Chernobylite | Ghosting Artifacts on vegetation |
Choo-Choo Charles | |
Cyberpunk 2077 | |
Hitman III | |
Judgment | FSR 2.1 |
Kingshunt | |
Lies of P | |
Lost Judgment | FSR 2.1 |
Marvel's Spider-Man Remastered | |
Microsoft Flight Simulator (2020) | |
NiShuiHan | |
Overprime | |
Perfect World Remake | |
Red Dead Redemption 2 | Added in Title Update 1.31 |
Remnants | |
Rescue Party Live | |
Saints Row (2022) | |
Scathe | |
Scum | |
Shibainu VR Katana Simulator | |
Super People | |
Swordsman Remake | |
The Bridge Curse: Road to Salvation | |
Tiny Tina's Wonderlands | |
The Callisto Protocol | |
Thymesia | |
Unknown Awakening | |
Vail VR | FSR 2.1 supported |
Vein | |
Miasma Chronicles | |
No One Survived | |
Project Haven | |
Scorn |
References
- ↑ Magpie allows AMD FidelityFX Super Resolution support in any Windows game — not really as good as native FSR but seems to get the job done - last accessed on 2021-08-10
- ↑ Lossless Scaling - last accessed on 2022-08-11
- ↑ AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack - last accessed on 2021-08-01
- ↑ [1] - last accessed on 2021-08-01
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [2] or version 1.9.9 bump
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [3] or v0.0.18 Alpha bump