Difference between revisions of "Sonic Riders"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
|cover = Sonic Riders Coverart.png | |cover = Sonic Riders Coverart.png | ||
|developers = | |developers = | ||
+ | {{Infobox game/row/developer|Now Production|ref=<ref>{{Refurl|url=https://gdri.smspower.org/wiki/index.php/Credits:Sonic_Riders|title=Credits:Sonic Riders - GDRI :: Game Developer Research Institute|date=2023-10-16}}</ref>}} | ||
{{Infobox game/row/developer|Sonic Team}} | {{Infobox game/row/developer|Sonic Team}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine| | + | {{Infobox game/row/engine|Sega NN Graphics Library|ref=<ref>{{Refcheck|user=Sewer56lol|date=2019-11-03|comment=Confirmed via checking file formats and embedded strings in executable: <code>nn Ver 1.18.43 Build:Sep 14 2006 15:08:29</code>, <code>SEGA NN Library for Direct G1.1</code>}}</ref>}} |
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|November | + | {{Infobox game/row/date|Windows|November 16, 2006|ref=<ref>{{Refurl|url=https://www.gamesindustry.biz/sega-ships-sonic-riders-for-the-pc|title=SEGA SHIPS SONIC RIDERS FOR THE PC <nowiki>|</nowiki> GamesIndustry.biz|date=2023-05-19}}</ref>}} |
+ | |reception = | ||
+ | {{Infobox game/row/reception|IGDB|sonic-riders|rating}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Racing }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Hovercraft, Motorcycle }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Anime, Cartoon }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | Sonic the Hedgehog }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 8773 | ||
+ | |lutris = sonic-riders | ||
+ | |mobygames = 21419 | ||
|strategywiki = Sonic Riders | |strategywiki = Sonic Riders | ||
|wikipedia = Sonic Riders | |wikipedia = Sonic Riders | ||
|winehq = 4839 | |winehq = 4839 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
+ | {{ii}} Most of the fixes documented in this article target the DRM-free executable and will not work with other versions. | ||
{{--}} No in-game quit option. Must use {{Key|Alt|F4}} to quit. | {{--}} No in-game quit option. Must use {{Key|Alt|F4}} to quit. | ||
− | {{--}} | + | {{--}} 3-4 player modes from the console versions are absent on the PC version and can only be played with up to 2 players. |
+ | {{--}} Unfavorable to the console versions in many ways, including missing graphical elements (such as the heat wave effect in Egg Factory), characters' pupils being stationary in Story Mode cutscenes, {{term|FMV}} playback occasionally being choppy, and several in-game lines being excluded. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc | + | {{Availability/row| Retail | | disc | {{DRM|SafeDisc|v4}}. 3 CDs. | | Windows }} |
+ | {{Availability/row| Retail | | DRM-free | Sonic PC Collection. 1 DVD. | | Windows }} | ||
}} | }} | ||
+ | |||
+ | ===Demos=== | ||
+ | {{ii}} A demo is available [https://archive.org/details/sonicridersdemo here]. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===[https://github.com/Sewer56/Riders.Tweakbox/releases/ Tweakbox for Sonic Riders]=== | ||
+ | {{++}} Work-in-progress, all-in-one mod that adds online multiplayer, widescreen support (without patching the game's executable file), controller support and more. | ||
+ | {{ii}} Requires [https://github.com/Reloaded-Project/Reloaded-II/releases/ Reloaded II]. Installation instructions are available on the mod's GitHub page, website and [https://www.youtube.com/watch?v=WqNtMYDfxjw this YouTube video]. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\Save\Config.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\Save\Game Data*\save.dat}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|Sonic Riders Graphics and Sound Settings.png|External graphics and sound settings}} |
− | |wsgf link = | + | {{Video |
+ | |wsgf link = https://www.wsgf.org/dr/sonic-riders | ||
|widescreen wsgf award = limited | |widescreen wsgf award = limited | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
|ultrawidescreen wsgf award = limited | |ultrawidescreen wsgf award = limited | ||
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = incomplete |
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Use [https://www.mediafire.com/file/51om17w7btwk6hz/Sonic_Riders_HD_Resolution_Patch.7z/file Sonic Riders HD Resolution Patch] or [https://www.wsgf.org/dr/sonic-riders WSGF Widescreen Patch (has aspect ratio adjustments)] |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Use [https://www.mediafire.com/file/51om17w7btwk6hz/Sonic_Riders_HD_Resolution_Patch.7z/file Sonic Riders HD Resolution Patch] or [https://www.wsgf.org/dr/sonic-riders WSGF 21:9 Patch (has aspect ratio adjustments)] |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Use [https://www.mediafire.com/file/51om17w7btwk6hz/Sonic_Riders_HD_Resolution_Patch.7z/file Sonic Riders HD Resolution Patch] or [https://www.wsgf.org/dr/sonic-riders WSGF Widescreen Patch (has aspect ratio adjustments)] |
|fov = hackable | |fov = hackable | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = limited |
− | |antialiasing notes = | + | |antialiasing notes = Toggleable on/off. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Optional 30 FPS | + | |60 fps notes = Optional 30, 15, and 10 FPS caps available. |
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = Capped at 60 FPS | + | |120 fps notes = Capped at 60 FPS. |
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 74: | Line 109: | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Change FOV with Cheat Engine|ref={{CN|Add better instructions|date=October 2016}}|fix= |
− | + | # Download and install [https://cheatengine.org/downloads.php Cheat Engine]. | |
− | # Download and install [ | + | # Download the [https://www.wsgf.org/dr/sonic-riders/en WSGF attachment]. |
− | # Download the [ | ||
# Use the included Cheat Table file to adjust the FOV values. | # Use the included Cheat Table file to adjust the FOV values. | ||
}} | }} | ||
− | {{Fixbox| | + | {{Fixbox|description=Change FOV with hex edit|ref={{cn|date=May 2017}}|fix= |
− | |||
# Open <code>d3dx9_25.dll</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD]. | # Open <code>d3dx9_25.dll</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD]. | ||
# Go to offset <code>0x3F9A9</code>. | # Go to offset <code>0x3F9A9</code>. | ||
Line 93: | Line 126: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Image|Sonic Riders Gamepad Settings.png|External gamepad settings}} |
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 105: | Line 139: | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = Launcher only works with Keyboard & Mouse | + | |full controller notes = Launcher only works with Keyboard & Mouse. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = n/a |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = true |
− | | | + | |xinput controllers notes = |
− | | | + | |xbox prompts = false |
− | | | + | |xbox prompts notes = |
− | | | + | |impulse triggers = false |
− | | | + | |impulse triggers notes = |
− | | | + | |dualshock 4 = hackable |
− | | | + | |dualshock 4 notes = Lacks native support. Use [[Controller:DualShock 4#DS4Windows|DS4Windows]] as a workaround. |
+ | |dualshock prompts = false | ||
+ | |dualshock prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = false | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = false | ||
+ | |haptic feedback notes = Despite a vibration option being available in the Options menu, it does not seem to work when enabled. | ||
+ | |simultaneous input = false | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | <gallery> |
− | {{Audio | + | Sonic Riders Keyboard Bindings.png|External keyboard rebinding |
+ | </gallery> | ||
+ | |||
+ | ==Audio== | ||
+ | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Sliders for BGM and SE/VOICE available in the external launcher. |
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = | + | |surround sound notes = Supports up to 7.1.<ref>{{Refcheck|user=MasterBlaster|date=2020-05-09|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> |
− | |subtitles = | + | |subtitles = always on |
− | |subtitles notes = | + | |subtitles notes = Limited to cutscenes in Story Mode only; cannot be disabled. Voiced dialogue during races, such as pre and post-race lines and play-by-play commentary, are ''not'' subtitled. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = |
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
{{L10n|content= | {{L10n|content= | ||
+ | {{Image|Sonic Riders In-Game Text Language Settings.png|In-game text language settings}} | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 151: | Line 222: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = French |
|interface = true | |interface = true | ||
− | |audio = | + | |audio = false |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = German |
|interface = true | |interface = true | ||
− | |audio = | + | |audio = hackable |
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = [https://www.segacity.de/viewtopic.php?f=71&t=7701 Mix of Real Voice/Voice-to-Voice Fandub by "Maschinelle Klangkaskade"] |
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Italian |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
Line 178: | Line 246: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Japanese |
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Russian |
+ | |interface = hackable | ||
+ | |audio = hackable | ||
+ | |subtitles = hackable | ||
+ | |notes = [https://www.zoneofgames.ru/games/sonic_riders/files/7515.html Fan text translation by "Falling Forward"].<br> [https://www.playground.ru/sonic_riders/file/rusifikator_sonic_riders-900265 Fan audio localization by "Best Blast Team"]. | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Castilian. |
|fan = | |fan = | ||
− | |||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = true | ||
+ | |local play players = 2 | ||
+ | |local play modes = Versus | ||
+ | |local play notes = The PC version supports 4 player gameplay like the console versions without issues. However, the developers decided to disallow 4 players in the game's menu code and did not implement reading of inputs for players 3 and 4 (their input data is still stored). Through hacking, playing 4 players is possible.<ref>{{Refcheck|user=Sewer56lol|date=2019-11-03|comment=I will make a patch for this someday. [https://forums.sonicretro.org/index.php?threads/sonic-riders-pc-hacking-info.28359/#post-919475 Relevant forum post.)}}</ref> | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = false | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = false | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game Lags when Rendering Lots of Particles (e.g. End of Red Canyon)=== | ||
+ | {{Fixbox|description=Set CPU Affinity to single core.</code>|ref=<ref>{{Refcheck|user=Sewer56lol|date=2021-01-05|comment=This fix will be part of a future modification I'm working on.}}</ref>|fix= | ||
+ | # Open Task Manager. | ||
+ | # Go to the Details tab. | ||
+ | # Right Click SonicRiders.exe | ||
+ | # Press Set Affinity | ||
+ | # Check CPU 0, Uncheck all other boxes. | ||
+ | |||
+ | Note: The real fix is to hijack the Direct3D device creation; disable the D3DCREATE_MULTITHREADED flag (unused) and enable the D3DCREATE_DISABLE_PSGP_THREADING flag. | ||
+ | }} | ||
+ | |||
+ | ===Infinite Loading Screen When Loading Race=== | ||
+ | {{Fixbox|description=Use decompressed game files.</code>|ref=<ref>{{Refcheck|user=Sewer56lol|date=2021-01-05|comment=This seems to be an issue caused by bad threading/lock mechanism between a thread that does decompression and a thread which reads file data from disk. It occurs when a lot of files are submitted to be decompressed at once and is more prominent on fast single-threaded CPUs. While I have not wrote a Reloaded-II mod that fixes the issue yet, I have decompressed the game files which should prevent this issue.}}</ref>|fix= | ||
+ | # Download [https://community.pcgamingwiki.com/files/file/2087-uncompressed-sonic-riders-assets/ Uncompressed Sonic Riders Assets]. | ||
+ | # Extract to the <code>Data</code> directory of the game. | ||
}} | }} | ||
Line 203: | Line 312: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 215: | Line 324: | ||
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 230: | Line 349: | ||
|minOS = 2000, XP | |minOS = 2000, XP | ||
− | |minCPU = Intel Pentium III | + | |minCPU = Intel Pentium III 1.0 GHz or AMD equivalent |
|minCPU2 = | |minCPU2 = | ||
|minRAM = 128 MB | |minRAM = 128 MB | ||
Line 238: | Line 357: | ||
|minGPU2 = | |minGPU2 = | ||
|minDX = 9.0c | |minDX = 9.0c | ||
− | |minother = | + | |minother = Windows compatible keyboard and mouse |
+ | |minaudio = DirectSound compatible | ||
|recOS = | |recOS = | ||
− | |recCPU = Intel Pentium 4 | + | |recCPU = Intel Pentium 4 1.4 GHz |
|recCPU2 = | |recCPU2 = | ||
|recRAM = 256 MB | |recRAM = 256 MB | ||
Line 250: | Line 370: | ||
|recDX = | |recDX = | ||
}} | }} | ||
+ | {{ii}} Windows 98: Second Edition (SE) and Me also launch the game, but are not officially supported. | ||
{{References}} | {{References}} |
Revision as of 23:47, 9 March 2024
Developers | |
---|---|
Now Production[1] | |
Sonic Team | |
Publishers | |
Sega | |
Engines | |
Sega NN Graphics Library[2] | |
Release dates | |
Windows | November 16, 2006[3] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Hovercraft, Motorcycle |
Art styles | Anime, Cartoon |
Themes | Sci-fi |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (mobile decompilation) | 2021 |
Sonic the Hedgehog 2 (mobile decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Most of the fixes documented in this article target the DRM-free executable and will not work with other versions.
- No in-game quit option. Must use Alt+F4 to quit.
- 3-4 player modes from the console versions are absent on the PC version and can only be played with up to 2 players.
- Unfavorable to the console versions in many ways, including missing graphical elements (such as the heat wave effect in Egg Factory), characters' pupils being stationary in Story Mode cutscenes, FMV playback occasionally being choppy, and several in-game lines being excluded.
Availability
Demos
- A demo is available here.
Essential improvements
Tweakbox for Sonic Riders
- Work-in-progress, all-in-one mod that adds online multiplayer, widescreen support (without patching the game's executable file), controller support and more.
- Requires Reloaded II. Installation instructions are available on the mod's GitHub page, website and this YouTube video.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Save\Config.ini[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\Game Data*\save.dat[Note 2] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Sonic Riders HD Resolution Patch or WSGF Widescreen Patch (has aspect ratio adjustments) | ||
Multi-monitor | |||
Ultra-widescreen | Use Sonic Riders HD Resolution Patch or WSGF 21:9 Patch (has aspect ratio adjustments) | ||
4K Ultra HD | Use Sonic Riders HD Resolution Patch or WSGF Widescreen Patch (has aspect ratio adjustments) | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Toggleable on/off. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Optional 30, 15, and 10 FPS caps available. | ||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Change FOV with Cheat Engine[citation needed] |
---|
|
Change FOV with hex edit[citation needed] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher only works with Keyboard & Mouse. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Lacks native support. Use DS4Windows as a workaround. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Despite a vibration option being available in the Options menu, it does not seem to work when enabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM and SE/VOICE available in the external launcher. | |
Surround sound | Supports up to 7.1.[6] | |
Subtitles | Limited to cutscenes in Story Mode only; cannot be disabled. Voiced dialogue during races, such as pre and post-race lines and play-by-play commentary, are not subtitled. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | Mix of Real Voice/Voice-to-Voice Fandub by "Maschinelle Klangkaskade" | |||
Italian | ||||
Japanese | ||||
Russian | Fan text translation by "Falling Forward". Fan audio localization by "Best Blast Team". |
|||
Spanish | Castilian. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus The PC version supports 4 player gameplay like the console versions without issues. However, the developers decided to disallow 4 players in the game's menu code and did not implement reading of inputs for players 3 and 4 (their input data is still stored). Through hacking, playing 4 players is possible.[7] |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Issues fixed
Game Lags when Rendering Lots of Particles (e.g. End of Red Canyon)
Set CPU Affinity to single core.[8] |
---|
Note: The real fix is to hijack the Direct3D device creation; disable the D3DCREATE_MULTITHREADED flag (unused) and enable the D3DCREATE_DISABLE_PSGP_THREADING flag. |
Infinite Loading Screen When Loading Race
Use decompressed game files.[9] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP | |
Processor (CPU) | Intel Pentium III 1.0 GHz or AMD equivalent | Intel Pentium 4 1.4 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Direct3D compatible video card 64 MB of VRAM DirectX 9.0c compatible | |
Sound (audio device) | DirectSound compatible | |
Other | Windows compatible keyboard and mouse |
- Windows 98: Second Edition (SE) and Me also launch the game, but are not officially supported.
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[4] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[5]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Credits:Sonic Riders - GDRI :: Game Developer Research Institute - last accessed on 2023-10-16
- ↑ Verified by User:Sewer56lol on 2019-11-03
- Confirmed via checking file formats and embedded strings in executable:
nn Ver 1.18.43 Build:Sep 14 2006 15:08:29
,SEGA NN Library for Direct G1.1
- Confirmed via checking file formats and embedded strings in executable:
- ↑ SEGA SHIPS SONIC RIDERS FOR THE PC | GamesIndustry.biz - last accessed on 2023-05-19
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:MasterBlaster on 2020-05-09
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ Verified by User:Sewer56lol on 2019-11-03
- I will make a patch for this someday. [https://forums.sonicretro.org/index.php?threads/sonic-riders-pc-hacking-info.28359/#post-919475 Relevant forum post.)
- ↑ Verified by User:Sewer56lol on 2021-01-05
- This fix will be part of a future modification I'm working on.
- ↑ Verified by User:Sewer56lol on 2021-01-05
- This seems to be an issue caused by bad threading/lock mechanism between a thread that does decompression and a thread which reads file data from disk. It occurs when a lot of files are submitted to be decompressed at once and is more prominent on fast single-threaded CPUs. While I have not wrote a Reloaded-II mod that fixes the issue yet, I have decompressed the game files which should prevent this issue.