Difference between revisions of "Sonic 3 & Knuckles"
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{{Infobox game/row/date|Linux|May 29, 2018|wrapper=emulator|ref=<ref name="MacLinRls"/>}} | {{Infobox game/row/date|Linux|May 29, 2018|wrapper=emulator|ref=<ref name="MacLinRls"/>}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Scrolling, Side view }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Platform }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Cartoon, Pixel art }} |
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | Sonic the Hedgehog }} | {{Infobox game/row/taxonomy/series | Sonic the Hedgehog }} | ||
Line 34: | Line 34: | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:side view}} {{Glossary:scrolling}} {{Glossary:platform}} game co-developed by [[Company:Sonic Team|Sonic Team]] and [[Company:Sega Technical Institute|Sega Technical Institute]] and published by [[Company:Sega|Sega]]. It is part of the ''[[Series:Sonic the Hedgehog|Sonic the Hedgehog]]'' series. | ||
+ | |||
+ | |release history = Originally released on Sega Genesis in 1994 as a combined title of two separate games ('''''Sonic the Hedgehog 3''''' and '''''Sonic & Knuckles'''''), it was ported to PC and released on January 26, 2011. Unlike the version included in ''[[Sonic & Knuckles Collection]]'' which runs native on Windows, this version is an emulated re-release. | ||
+ | |||
+ | |current state = The game was eventually delisted on all storefronts on May 20, 2022 in preparation for the release of ''[[Sonic Origins]]''. | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
{{mm}} [http://www.sega.com/Home/ Official publisher site] | {{mm}} [http://www.sega.com/Home/ Official publisher site] | ||
− | {{mm}} [https://www.sonicretro.org/ Sonic Retro] - A huge fan site for everything Sonic the Hedgehog. | + | {{mm}} [https://www.sonicretro.org/ Sonic Retro] - A huge fan site for everything Sonic the Hedgehog. ROM hacks of all the games can be found here. |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| GamersGate | DD-SONIC3K | DRM-free | | | Windows | unavailable }} | {{Availability/row| GamersGate | DD-SONIC3K | DRM-free | | | Windows | unavailable }} | ||
− | {{Availability/row| Steam | 71162 | Steam |Can be played without | + | {{Availability/row| Steam | 71162 | Steam, DRM-free | "Hub" launcher requires {{DRM|Steam}}. "Simple" launcher is DRM-free when launched directly from the executable. Removed to be included in [[Sonic Origins]]. Can be played without Steam by using [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]. | | Windows, OS X, Linux | unavailable }} |
}} | }} | ||
{{ii}} All digital downloads have Sonic the Hedgehog 3 and Sonic & Knuckles bundled as one game called "Sonic 3 & Knuckles". | {{ii}} All digital downloads have Sonic the Hedgehog 3 and Sonic & Knuckles bundled as one game called "Sonic 3 & Knuckles". | ||
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==Essential improvements== | ==Essential improvements== | ||
===[http://sonic3air.org/ Sonic 3: Angel Island Revisited]=== | ===[http://sonic3air.org/ Sonic 3: Angel Island Revisited]=== | ||
− | Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen, 60 | + | Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen (can be changed back to 4:3 or other aspect ratios; see [[#Ultra-widescreen|Ultra-widescreen]]), consistent frame rate, 60 FPS in special stages, smooth sprite rotation, and [[#Modding|mod support]]. It requires a Sonic 3 & Knuckles ROM identical to the Steam release{{note|<!--Checksums, so that users can prove that they do have the official release-->MD5: {{code|cfcc692427348e58682230a27d9e365d}}<br/>SHA1: {{code|b711a909cce238ca4af3e517a2edca306228efa5}}}}; ROM hacks (modified ROMs) are incompatible. |
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
Line 104: | Line 109: | ||
|4k ultra hd wsgf award = unsupported | |4k ultra hd wsgf award = unsupported | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= {{term|Pillarboxed}} 4:3. | + | |widescreen resolution notes= {{term|Pillarboxed}} or {{Term|stretched}} from 4:3. Use [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] for widescreen resolution; {{Term|pixel-perfect}} and stretched scaling are also supported. |
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] | + | |multimonitor notes = Not possible in the "Simple" or "Hub" launchers. Multimonitor is not supported in [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] | + | |ultrawidescreen notes = See [[#Ultrawide resolution|Ultrawide resolution]] to enable 21:9 for [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]. |
− | |4k ultra hd = | + | |4k ultra hd = limited |
− | |4k ultra hd notes = | + | |4k ultra hd notes = "Hub" launcher supports 4K, but the game is scaled from 320x240 and the game is {{Term|pillarboxed}} to 4:3. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] | + | |windowed notes = Supported in "Hub" and "Simple" launchers.<br /> Can be toggled in [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] with {{key|Alt|Enter}}. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]] for the "Hub" version.<ref>{{Refcheck|user=AmethystViper|date=April 29, 2016}}</ref> [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] | + | |borderless windowed notes = Use the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]] for the "Hub" version.<ref>{{Refcheck|user=AmethystViper|date=April 29, 2016}}</ref> [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]'s fullscreen mode is borderless. |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = false | |120 fps = false | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{ii}} To play [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] in a 4:3 aspect ratio similar to the original game, or to play in a ultrawide aspect-ratio up to a maximum of 31:14 (496x224), follow these steps (requires v21.09.12.0 -- Late Summer Update 2021 or later): | ||
+ | {{Fixbox|description=Enable developer mode in Sonic 3 A.I.R.|ref={{cn|date=2022-07-10|reason=}}|fix= | ||
+ | # Open <code>{{p|game}}\config.json</code> with a text editor, then enable developer mode on by setting {{code|"DevMode":}} to {{code|0}}. | ||
+ | # Launch the game, then press either {{key|/}} or {{key|*}} keys to decrease or increase the horizontal rendering resolution respectively. | ||
}} | }} | ||
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|controller support notes = | |controller support notes = | ||
|full controller = true | |full controller = true | ||
− | |full controller notes = Only for " | + | |full controller notes = Only for "Hub" launcher. Mouse needed to use "simple" launcher. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
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|mute on focus lost notes = Only on auto-pause. | |mute on focus lost notes = Only on auto-pause. | ||
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9.0c, 11 |
− | |direct3d notes = | + | |direct3d notes = "Simple" launcher uses Direct3D 9, the "Hub" launcher uses Direct3D 11. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
|opengl versions = unknown | |opengl versions = unknown | ||
− | |opengl notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] | + | |opengl notes = [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]] uses OpenGL, but the version is unknown. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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===Modding=== | ===Modding=== | ||
+ | {{ii}} Listed mods require Sonic 3 A.I.R.. | ||
{{Fixbox|description=How to install mods for [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]|ref=|fix= | {{Fixbox|description=How to install mods for [[#Sonic 3: Angel Island Revisited|Sonic 3 A.I.R.]]|ref=|fix= | ||
# Download a mod for Sonic 3: Angel Island Revisited from the sites or links listed below. | # Download a mod for Sonic 3: Angel Island Revisited from the sites or links listed below. | ||
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====Featured website==== | ====Featured website==== | ||
− | * [https://gamebanana.com/games/6878 GameBanana] | + | * [https://gamebanana.com/games/6878 GameBanana] Hosts a large number of user-created mods for Sonic 3: Angel Island Revisited. |
+ | * [https://sonic3air.boards.net] - Sonic 3 A.I.R. has a official forum page for mods. | ||
====Featured mods==== | ====Featured mods==== | ||
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'''Restoring the original zone order and features:''' | '''Restoring the original zone order and features:''' | ||
* [https://gamebanana.com/mods/54063 Original Zone Order] - Places Flying Battery in-between Carnival Night and IceCap, as intended prior to the game being split in two in the original release | * [https://gamebanana.com/mods/54063 Original Zone Order] - Places Flying Battery in-between Carnival Night and IceCap, as intended prior to the game being split in two in the original release | ||
− | * [https://gamebanana.com/mods/ | + | * [https://gamebanana.com/mods/54065 Sonic 3 Complete FBZ Night Palette] - Improves continuity with the original level order by porting the Sonic 3 Complete night time palette for Flying Battery Zone. |
* [https://gamebanana.com/mods/54288 FBZ Doorboarding] - Replaces the snowboard in Icecap Zone with the door from Flying Battery Zone to create better continuity between Zones. | * [https://gamebanana.com/mods/54288 FBZ Doorboarding] - Replaces the snowboard in Icecap Zone with the door from Flying Battery Zone to create better continuity between Zones. | ||
− | * [https://gamebanana.com/mods/151035 Knuckles Fights the Carnival Night 2 Boss] - This mod forces Knuckles to fight the boss in Carnival Night Zone Act 2 instead of skipping it as he normally does. | + | * [https://gamebanana.com/mods/151035 Knuckles Fights the Carnival Night 2 Boss] - This mod forces Knuckles to fight the boss in Carnival Night Zone Act 2 instead of skipping it as he normally does. Incompatible with Original Zone Order. |
+ | * [https://gamebanana.com/mods/54212 Launch Base Zone Eggman Fleeing Recreation] - Re-creates an unused animation where Dr. Eggman flees after Big Arms is defeated at the end of Launch Base Zone Act 2. | ||
+ | * [https://gamebanana.com/wips/51834 Sonic 3 Complete Launch Base Zone Transition] - A mod that ports the Death Egg falling onto Angel Island transition sequence from Sonic 3 Complete in between Launch Base Zone and Mushroom Valley Zone into Sonic 3 A.I.R.. | ||
+ | * [https://gamebanana.com/mods/300977 Competition Mode Title Cards] - Restores the original title cards for the Competition Mode. | ||
'''Bugfixes/improvements:''' | '''Bugfixes/improvements:''' | ||
− | * [https://gamebanana.com/mods/54124 Sonic 3 Complete: Zone-Dependent Title Card Icons] - Brings the unique title card icons featured for every Zone instead of the palm tree icon used in Angel Island Zone and onward similarly to [ | + | * [https://sonic3air.boards.net/thread/594/4-update-misc-fixes-tweaks Misc. Fixes and Tweaks] - Fixes minor bugs and corrects inconsistencies from the original game and Sonic 3 A.I.R. while adding various configurable tweaks. |
+ | * [https://sonic3air.boards.net/thread/388/sonic-origins-widescreen-backgrounds Sonic Origins Death Egg and Title & Menu Backgrounds] - Extends the original 4:3 Death Egg Zone, title screens, Data Select, and Competition Mode backgrounds with their widescreen versions featured in [[Sonic Origins]]. | ||
+ | * [https://gamebanana.com/mods/54124 Sonic 3 Complete: Zone-Dependent Title Card Icons] - Brings the unique title card icons featured for every Zone instead of the palm tree icon used in Angel Island Zone and onward similarly to [https://info.sonicretro.org/Sonic_3_Complete Sonic 3 Complete]. | ||
* [https://gamebanana.com/mods/252885 Sonic 3 Complete Sprites (+fixes)] - Ports various sprite fixes from Sonic 3 Complete. | * [https://gamebanana.com/mods/252885 Sonic 3 Complete Sprites (+fixes)] - Ports various sprite fixes from Sonic 3 Complete. | ||
Latest revision as of 11:26, 4 October 2023
This page is for the emulated re-release. For the Windows 95 compilation, see Sonic & Knuckles Collection.
Developers | |
---|---|
Sonic Team | |
Sega Technical Institute | |
Publishers | |
Sega | |
Release dates | |
Windows (emulator) | January 26, 2011 |
macOS (OS X) (emulator) | May 29, 2018[1] |
Linux (emulator) | May 29, 2018[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon, Pixel art |
Series | Sonic the Hedgehog |
⤏ Go to series page | |
Sonic the Hedgehog fangames (series) | |
Sonic CD | 1995 |
Sonic's Schoolhouse | 1996 |
Sonic 3D Blast (series) | |
Sonic & Knuckles Collection | 1997 |
Sonic R (series) | |
Sonic Adventure (series) | |
Sonic Heroes | 2004 |
Sonic Mega Collection Plus | 2006 |
Sonic Riders | 2006 |
Sonic Racing (series) | |
Sonic the Hedgehog | 2010 |
Dr. Robotnik's Mean Bean Machine | 2010 |
Sonic Spinball | 2010 |
Sonic the Hedgehog 2 | 2011 |
Sonic 3 & Knuckles | 2011 |
Sonic Generations | 2011 |
Sonic CD (2012) | 2012 |
Sonic the Hedgehog 4: Episode I | 2012 |
Sonic the Hedgehog 4: Episode II | 2012 |
Sonic Dash | 2014 |
Sonic Lost World | 2015 |
Sonic Mania | 2017 |
Sonic Forces | 2017 |
Sonic the Hedgehog (Mobile Decompilation) | 2021 |
Sonic the Hedgehog 2 (Mobile Decompilation) | 2021 |
Sonic Colors: Ultimate | 2021 |
Sonic Origins | 2022 |
Sonic Frontiers | 2022 |
The Murder of Sonic the Hedgehog | 2023 |
Sonic Superstars | 2023 |
Sonic Dream Team | 2023 |
Sonic X Shadow Generations | 2024 |
Sonic 3 & Knuckles is a singleplayer and multiplayer side view scrolling platform game co-developed by Sonic Team and Sega Technical Institute and published by Sega. It is part of the Sonic the Hedgehog series.
Originally released on Sega Genesis in 1994 as a combined title of two separate games (Sonic the Hedgehog 3 and Sonic & Knuckles), it was ported to PC and released on January 26, 2011. Unlike the version included in Sonic & Knuckles Collection which runs native on Windows, this version is an emulated re-release.
The game was eventually delisted on all storefronts on May 20, 2022 in preparation for the release of Sonic Origins.
General information
- Official publisher site
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. ROM hacks of all the games can be found here.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate (unavailable) | ||||
Steam (unavailable) | "Hub" launcher requires Steam DRM. "Simple" launcher is DRM-free when launched directly from the executable. Removed to be included in Sonic Origins. Can be played without Steam by using Sonic 3 A.I.R.. |
- All digital downloads have Sonic the Hedgehog 3 and Sonic & Knuckles bundled as one game called "Sonic 3 & Knuckles".
- The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
- Only includes Sonic 3 & Knuckles. Does not include the standalone versions of Sonic the Hedgehog 3 and Sonic & Knuckles or the extra lock-on games available for Sonic & Knuckles (Knuckles the Echidna in Sonic the Hedgehog 2 and Blue Sphere). These can, however, be found on the Steam Workshop.
Essential improvements
Sonic 3: Angel Island Revisited
Sonic 3 A.I.R. is a fan project aimed at making an accurate, reverse-engineered PC port of Sonic 3 & Knuckles. It includes a number of graphical improvements such as 16:9 widescreen (can be changed back to 4:3 or other aspect ratios; see Ultra-widescreen), consistent frame rate, 60 FPS in special stages, smooth sprite rotation, and mod support. It requires a Sonic 3 & Knuckles ROM identical to the Steam release[Note 1]; ROM hacks (modified ROMs) are incompatible.
Game data
Configuration file location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics\setup.dat |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
- Folder name varies by region.
- These locations are for the "Simple" launcher interface only and are shared between all Sega Mega Drive and Genesis Classics games played through it.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\0042 %USERPROFILE%\Documents\SEGA Genesis Classics\0042 |
macOS (OS X) | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
Linux | $HOME/SEGA Mega Drive Classics/user_<user-id>/Sonic 3 & Knuckles |
- The "Simple" launcher uses either folder depending on region; the "hub" launcher only uses the "Mega Drive" path.
- Sonic 3 A.I.R. location:
%APPDATA%\Sonic3AIR\
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Pillarboxed or stretched from 4:3. Use Sonic 3 A.I.R. for widescreen resolution; pixel-perfect and stretched scaling are also supported. | ||
Multi-monitor | Not possible in the "Simple" or "Hub" launchers. Multimonitor is not supported in Sonic 3 A.I.R.. | ||
Ultra-widescreen | See Ultrawide resolution to enable 21:9 for Sonic 3 A.I.R.. | ||
4K Ultra HD | "Hub" launcher supports 4K, but the game is scaled from 320x240 and the game is pillarboxed to 4:3. | ||
Field of view (FOV) | |||
Windowed | Supported in "Hub" and "Simple" launchers. Can be toggled in Sonic 3 A.I.R. with Alt+↵ Enter. |
||
Borderless fullscreen windowed | Use the -popupwindow command line argument for the "Hub" version.[2] Sonic 3 A.I.R.'s fullscreen mode is borderless. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
- To play Sonic 3 A.I.R. in a 4:3 aspect ratio similar to the original game, or to play in a ultrawide aspect-ratio up to a maximum of 31:14 (496x224), follow these steps (requires v21.09.12.0 -- Late Summer Update 2021 or later):
Enable developer mode in Sonic 3 A.I.R.[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | The mouse can only be used in the launcher. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Only for "Hub" launcher. Mouse needed to use "simple" launcher. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only on auto-pause. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op, Versus |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | "Simple" launcher uses Direct3D 9, the "Hub" launcher uses Direct3D 11. |
OpenGL | Sonic 3 A.I.R. uses OpenGL, but the version is unknown. |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux | ARM64 is supported by the Flatpak version of Angel Island Revisited.[3] ARM32 support is unconfirmed. |
Modding
- Listed mods require Sonic 3 A.I.R..
How to install mods for Sonic 3 A.I.R. |
---|
|
Featured website
- GameBanana Hosts a large number of user-created mods for Sonic 3: Angel Island Revisited.
- [1] - Sonic 3 A.I.R. has a official forum page for mods.
Featured mods
- The following mods listed below are in suggested priorities.
Restoring the original zone order and features:
- Original Zone Order - Places Flying Battery in-between Carnival Night and IceCap, as intended prior to the game being split in two in the original release
- Sonic 3 Complete FBZ Night Palette - Improves continuity with the original level order by porting the Sonic 3 Complete night time palette for Flying Battery Zone.
- FBZ Doorboarding - Replaces the snowboard in Icecap Zone with the door from Flying Battery Zone to create better continuity between Zones.
- Knuckles Fights the Carnival Night 2 Boss - This mod forces Knuckles to fight the boss in Carnival Night Zone Act 2 instead of skipping it as he normally does. Incompatible with Original Zone Order.
- Launch Base Zone Eggman Fleeing Recreation - Re-creates an unused animation where Dr. Eggman flees after Big Arms is defeated at the end of Launch Base Zone Act 2.
- Sonic 3 Complete Launch Base Zone Transition - A mod that ports the Death Egg falling onto Angel Island transition sequence from Sonic 3 Complete in between Launch Base Zone and Mushroom Valley Zone into Sonic 3 A.I.R..
- Competition Mode Title Cards - Restores the original title cards for the Competition Mode.
Bugfixes/improvements:
- Misc. Fixes and Tweaks - Fixes minor bugs and corrects inconsistencies from the original game and Sonic 3 A.I.R. while adding various configurable tweaks.
- Sonic Origins Death Egg and Title & Menu Backgrounds - Extends the original 4:3 Death Egg Zone, title screens, Data Select, and Competition Mode backgrounds with their widescreen versions featured in Sonic Origins.
- Sonic 3 Complete: Zone-Dependent Title Card Icons - Brings the unique title card icons featured for every Zone instead of the palm tree icon used in Angel Island Zone and onward similarly to Sonic 3 Complete.
- Sonic 3 Complete Sprites (+fixes) - Ports various sprite fixes from Sonic 3 Complete.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1 GHz | 1.4 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9 compatible |
Notes
- ↑ MD5:
cfcc692427348e58682230a27d9e365d
SHA1:b711a909cce238ca4af3e517a2edca306228efa5
References
- ↑ 1.0 1.1 SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community - last accessed on 2018-05-30
- ↑ Verified by User:AmethystViper on April 29, 2016
- ↑ Verified by User:Dandelion Sprout on 2021-09-16