Difference between revisions of "Half-Life 2: Episode Two"
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Baronsmoki (talk | contribs) (Added taxonomy) |
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* Enable [[#Console_commands|console commands]], open console using {{key|~}} button and type in <code>bind "F11" "exec hiquality"</code> and press {{key|Enter}} | * Enable [[#Console_commands|console commands]], open console using {{key|~}} button and type in <code>bind "F11" "exec hiquality"</code> and press {{key|Enter}} | ||
* When a new map loads, press {{key|F11}} to switch to high quality configuration. | * When a new map loads, press {{key|F11}} to switch to high quality configuration. | ||
+ | }} | ||
+ | |||
+ | ===Pickup Icons cut off at the bottom=== | ||
+ | {{ii}} Misaligned HUD causing pickup icons to appear cut at the bottom in certain resolutions. | ||
+ | {{Fixbox|fix= | ||
+ | * Download [https://community.pcgamingwiki.com/files/file/1891-half-life-2-episode-2-hud-fix/?do=download&csrfKey=24e919d03832507787762b642532eb46 HUD FIX] and extract it in <code>{{P|game}}\hl2\custom</code> | ||
}} | }} | ||
Revision as of 15:43, 15 May 2020
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | May 26, 2010 |
Linux | May 9, 2013 |
Reception | |
Metacritic | 90 |
IGDB | 70 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Unofficial Half-Life Wiki
- GitHub Issue Tracker for Half-Life 2: Episode Two and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | DRM-free when launched directly from the executable with -game ep2 command line argument.[citation needed] |
Essential improvements
Skip intro videos
Use -novid command line argument[1]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/ep2/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/ep2/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 100 MB available. Syncs save games and settings. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Interface scales poorly. | ||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via ingame slider.[2] For higher values use this guide. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Up to 8x MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap.[3] | ||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Borderless fullscreen windowed
-window -noborder[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). |
|
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround.[4] 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish | ||||
Swedish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 | Use Synergy. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See Documentation: Dedicated Servers. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | ||||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D, DirectVR Officially supported game. Momentarily not on official vorpx game list, but assuming through some forum talk the game should be 3D.A profile is available at the factory profile list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
3RD Space Gaming Vest | |||
Novint Falcon |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Low draw distance
- Default draw distance is too low resulting in noticeable pop-ins of vegetation during the driving sections.
Use console commands[5] |
---|
|
Pickup Icons cut off at the bottom
- Misaligned HUD causing pickup icons to appear cut at the bottom in certain resolutions.
Instructions |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[1] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[1] |
---|
|
Mods
- For popular mods, see Mod DB's "Half-Life 2: Episode Two Mods" section.
Research and Development
- Research and Development is a Source Mod that requires Episode Two, download it from Mod DB.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.7 GHz | Intel Pentium 4 3.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce FX 5700 ATI Radeon 9500 128 MB of VRAM | Nvidia GeForce 6800 ATI Radeon X800 |
- Windows 2000 was previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
- Must be run without Steam to play on XP and Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Suicide machine on August 11, 2016
- ↑ Field of View - Valve Developer Community
- ↑ New 120Hz Games Report
- ↑ How to restore Directsound 3D audio. - Steam Users' Forums (retrieved)
- ↑ How to increase draw distance? - Steam Users' Forums (retrieved)