Difference between revisions of "Half-Life 2: Episode Two"
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===Peixoto's patch=== | ===Peixoto's patch=== | ||
[https://www.buymeacoffee.com/Peixoto Peixoto's patch] forced resolution allows in high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible | [https://www.buymeacoffee.com/Peixoto Peixoto's patch] forced resolution allows in high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible | ||
− | |||
===Skip intro videos=== | ===Skip intro videos=== | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Approx. 100 MB available.<br/>Syncs save games and settings. |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 212: | Line 211: | ||
|separate volume notes = Over-all game volume and separate music slider. | |separate volume notes = Over-all game volume and separate music slider. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround.<ref>[https://web.archive.org/web/20141119002341/http://forums.steampowered.com/forums/showthread.php?t=2620152 How to restore Directsound 3D audio. - Steam Users' Forums] (retrieved)</ref> 7.1 output may require [[Glossary: | + | |surround sound notes = 7.1, 5.1 surround sound, 4 speaker surround.<ref>[https://web.archive.org/web/20141119002341/http://forums.steampowered.com/forums/showthread.php?t=2620152 How to restore Directsound 3D audio. - Steam Users' Forums] (retrieved)</ref> 7.1 output may require [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software.]] |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
Line 220: | Line 219: | ||
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | |mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | ||
|eax support = hackable | |eax support = hackable | ||
− | |eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary: | + | |eax support notes = Set ''snd_legacy_surround 1'' in console, ''4 speakers'' in options, and use [[Glossary:Surround sound#DirectSound3D|DSOAL]] for binaural HRTF mixing. |
}} | }} | ||
Revision as of 11:04, 16 September 2021
Developers | |
---|---|
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | October 9, 2007 |
macOS (OS X) | May 26, 2010 |
Linux | May 9, 2013 |
Reception | |
Metacritic | 90 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Eastern Europe, Post-apocalyptic, Sci-fi |
Series | Half-Life |
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- GitHub Issue Tracker for Half-Life 2: Episode Two and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | DRM-free when launched directly from the executable with -game ep2 command line argument.[citation needed] |
Essential improvements
Peixoto's patch
Peixoto's patch forced resolution allows in high resolution without shrinking the HUD\menus. Super sampling anti-aliasing is also possible
Skip intro videos
Use -novid command line argument[1]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/ep2/cfg/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>/SteamApps/common/Half-Life 2/ep2/save/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Approx. 100 MB available. Syncs save games and settings. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Interface scales poorly. | ||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via ingame slider.[2] For higher values use this guide. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Up to 8x MSAA. SGSSAA available with flag 0x000000C1 . |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate cap can be changed by changing fps_max in the developer console. To uncap FPS or cap FPS higher than 300 you must first set sv_cheats = 1 before using fps_max . sv_cheats = 1 will also disable achievements.[3] |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
- HBAO available with flag
0x0000002C
.
Borderless fullscreen windowed
-window -noborder[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use the console command exec 360controller to automatically setup Xbox controller support (if not already configured at startup). |
|
Full controller support | To make controller vibration work, download an updated version of the SDL2 file and replace it with the one in the HL2 folder. SDL This works for any Source engine based game. |
|
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround.[4] 7.1 output may require DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
EAX support | Set snd_legacy_surround 1 in console, 4 speakers in options, and use DSOAL for binaural HRTF mixing. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Russian | After the "SteamPipe" update, errors appeared in the localization, such as the effect of broken phrases. Therefore, it is recommended to download the patch, made by guys from the "hl-inside" forum. | |||
Spanish | ||||
Swedish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 | Use Synergy. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | See Documentation: Dedicated Servers. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | ||||
TriDef 3D | ||||
iZ3D | ||||
vorpX | G3D, DirectVR Officially supported game. Momentarily not on official vorpx game list, but assuming through some forum talk the game should be 3D.A profile is available at the factory profile list. |
Headsets | |||
---|---|---|---|
SteamVR | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Oculus VR (LibOVR) | Available under Video Settings. See Oculus Rift for more information. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
3RD Space Gaming Vest | |||
Novint Falcon |
Oculus Rift
- By default VR mode will run full screen, to switch back to a borderless windowed set the
vr_force_windowed
convar.
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Low draw distance
- Default draw distance is too low resulting in noticeable pop-ins of vegetation during the driving sections.
Use console commands[5] |
---|
|
Pickup Icons cut off at the bottom
- Misaligned HUD causing pickup icons to appear cut at the bottom in certain resolutions.
Instructions |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 8.1, 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux | [citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | Used for startup videos and in-game movies. |
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[1] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[1] |
---|
|
Mods
- For popular mods, see Mod DB's "Half-Life 2: Episode Two Mods" section.
Research and Development
- Research and Development is a Source Mod that requires Episode Two, download it from Mod DB.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.7 GHz | Intel Pentium 4 3.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce FX 5700 ATI Radeon 9500 128 MB of VRAM | Nvidia GeForce 6800 ATI Radeon X800 |
- Windows 2000 was previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
- Must be run without Steam to play on XP and Vista.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | 1.7 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4.6 GB | |
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:Suicide machine on August 11, 2016
- ↑ Field of View - Valve Developer Community
- ↑ New 120Hz Games Report
- ↑ How to restore Directsound 3D audio. - Steam Users' Forums (retrieved)
- ↑ How to increase draw distance? - Steam Users' Forums (retrieved)