Difference between revisions of "FidelityFX Super Resolution"
From PCGamingWiki, the wiki about fixing PC games
(Included FSR 2.0 in the note, forgot to do that in my previous commit) |
(Make some changes to the notes) |
||
Line 237: | Line 237: | ||
'''Key points''' | '''Key points''' | ||
{{ii}} AMD FidelityFX Super Resolution 2.0 (FSR 2.0) is an open-source temporal upscaler. | {{ii}} AMD FidelityFX Super Resolution 2.0 (FSR 2.0) is an open-source temporal upscaler. | ||
− | {{++}} Produced image quality is perceivably as good as [[DLSS]], without requiring dedicated hardware (NVidia RTX) or machine learning hardware. | + | {{++}} Produced image quality is perceivably almost as good as [[DLSS]], without requiring dedicated hardware (NVidia RTX) or machine learning hardware. |
{{ii}} Similar to [[DLSS]], it replaces the game's anti-aliasing. | {{ii}} Similar to [[DLSS]], it replaces the game's anti-aliasing. | ||
− | {{ii}} AMD | + | {{ii}} AMD reported that implementing FSR 2.0 in games already supporting any temporal based upscaling technology (such as DLSS) can could be achieved with relative ease by developers. |
− | {{ii}} There are unofficial modifications which allow for replacing DLSS implementation with FSR 2.0. | + | {{ii}} There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2.0. |
'''General information''' | '''General information''' |
Revision as of 19:43, 11 August 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
AMD | |
Release dates | |
FSR 1.0 | This value is not permitted. |
FSR 2.0 | This value is not permitted. |
General Key points
- FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
- Open source, can be used with most modern GPUs, including Intel and NVIDIA cards.
FidelityFX Super Resolution 1.0
Key points
- AMD FidelityFX Super Resolution 1.0 (FSR 1.0) is an open-source spatial upscaler.
- Unlike DLSS, it does not require any dedicated hardware (NVidia RTX) and does not utilise machine learning either. The upscale algorithm is based off modified Lanczos.
- Can be used on any game on Windows with Magpie [1] or or Lossless Scaling [2].
- Natively implemented on Steam Deck to upscale any game.
- Can be used on almost any Vulkan game on Linux with Proton.[3]
- Native implementation produce much higher fidelity image as the upscale is applied before any UI elements and post-processing effects are applied. Third-party implementation such as Steam Deck's apply the upscaling at the very end of the rendering pipeline, blurring UI and producing significantly much worse image.
- Generally worse than DLSS and FSR 2.0 in terms of visual quality due to being a spatial upscaler. Unlike DLSS and FSR 2.0, which are temporal upscalers and replaces the game's anti-aliasing.[4]
General information
Compatibility list
FidelityFX Super Resolution 2.0
Key points
- AMD FidelityFX Super Resolution 2.0 (FSR 2.0) is an open-source temporal upscaler.
- Produced image quality is perceivably almost as good as DLSS, without requiring dedicated hardware (NVidia RTX) or machine learning hardware.
- Similar to DLSS, it replaces the game's anti-aliasing.
- AMD reported that implementing FSR 2.0 in games already supporting any temporal based upscaling technology (such as DLSS) can could be achieved with relative ease by developers.
- There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2.0.
General information
Compatibility list
References
- ↑ Magpie allows AMD FidelityFX Super Resolution support in any Windows game — not really as good as native FSR but seems to get the job done - last accessed on 2021-08-10
- ↑ Lossless Scaling - last accessed on 2022-08-11
- ↑ AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack - last accessed on 2021-08-01
- ↑ [1] - last accessed on 2021-08-01
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [2] or version 1.9.9 bump
- ↑ Verified by User:Zorklis on 2021-09-05
- Added FSR as of this pull [3] or v0.0.18 Alpha bump